PDA

View Full Version : Consolidated Stretch Goal Ideas/Suggestions



UDareUTake
05-11-2013, 06:21 AM
As more ideas are being generated, not everyone is able to view through every single page, so here is the consolidated Stretch goal ideas

To read more about the suggestion,go to http://forums.cryptozoic.com/showthread.php?t=23116 and refer to the Post #

This will also allow devs to view all ideas updated on one single post =]




Up to Page 16, Post #154,
Summary of current Stretch goals ideas (Continued #1)



Up to Page 20 Post #191,
Summary of current Stretch goals ideas (Continued #2)



Up to Page 20 Post #193
Summary of current Stretch goals ideas (Continued #3)





Summary of current Stretch goals ideas up to Page 11, Post #109


Gonna throw down the gauntlet...
I will wrestle a bear at 2 million funding!


Cards

Insta-gib a raid boss card? But make it like a Spectral Lotus in that it goes away after you use it?
Contributor- S117 Post #2


Additional Bonus cards (exclusive maybe?)
Contributor- Ashenor


Exclusive "borrowable" decks, made by hand by the developers? (By borrowable I mean we can use it for fun, but cannot keep the cards, cannot do raids or dungeons, and no official PvP
New gem/colour/faction, in the far future or dual color cards.
Contributor- Xenavire Post #13


Maybe for a stretch goal, give say King tier and above 3 free boosters (or maybe a few more for high tiers) for every set for life.
Contributor- Daer Post #29

A way to pledge for additional sets of KS exclusive cards as an add-on for certain tiers, instead of having to pledge via multiple KS accounts (eg. pledging for multiple tiers on multiple kickstart a/cs to self-trade to get 4 sets of the exclusive cards)
Contributor- Fireblast

Similar concept to Spectral Lotus Garden, and along the line of Relentless Rats (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205082) in MTG
A card that has an unlimited amount allowed in a deck, and the ability to create 1 per week. Lets just make an example here:

Piranha Swarm – PVE Only
P:2 T:1
Piranha Swarm gets +2/+0 for each other creature on the battlefield named Piranha Swarm.
A deck can have any number of cards named Piranha Swarm.

And the backers would get something like:

Piranha Swarm Pond – PVE Only

Once per week when you login to your HEX account, your Piranha Swarm Pond will provide you a Piranha Swarm, a PVE-only card.
Contributor- Shoubushi Post #44

Cosmetics

Exclusive Keep appearance/design/features
Contributor- Mehlo Post #3


Mascots for guild
Contributor- houjix Post #5


Extra flair in Champion art for Kickstarter backers
Contributor- Eldryth


Unique 'presence' in the game (like special emblem, aura, or something that makes you stand out)
Contributor- Kami Post #34


More Alternate Art Exclusives
Contributor-Shoubushi Post #44


Gem button in the lobby (On/off glowing)
Contributor- Jinuyr (http://forums.cryptozoic.com/member.php?u=18412)



System & Gameplay-Related

Authenticator support (App/Physical Token)
Possibility of free physical token sent to certain tier level
Contributor- Lots of players requesting for this feature


Proxy card system (maybe display the card greyed out and only allow it in friendly matches with guildmates *purpose is to try out multiple deck builds easily)
Contributor- Boojum Post #17


Import/Export of Deck List
Addition of “Maybe” List in Deck Building Interface
Contributor- Boojum Post #32

RL money withdrawal from AH /Alternative withdrawal in form of gift cards/online shop to CZE -Withdraw $50 bucks from HEX and get board game XYZ sent to you.
Contributor- Fireblast Post #36


Playermade Dungeons + Player Vote
Contributor- Storm_Fireblade Post #45,#80 + Hibbert Post #58


Replays/Spectate
Contributor- Fireblast Post #53


manual opening of booster packs via a 3D controllable package opening process
Contributor- Zack Cooper in the KS-Comments


Language translation
Contributor- Fireblast Post #84

Referral system for getting new players into the game

Web based guild management or chat tool

Web based guild interface for Guild Leader backers or higher

Web based version of the client, perhaps using Unity engine

Having a weekly event whereby players who are fast enough to participate, gets to challenge the Devs in the game, (boosters are given as a reward for, maybe even if you lose)

Leaderboard/armory for players

A more interactive how to play for those new to TCGs

Add another equipment slot to the game(new slots like jewelry, trinkets, etc)

World Events. Let the Shin'hare invade the Cayotle and everyone that plays a deck participates in turning the tide of the battle for the entire game. The winner at the end of the week gets XP bonuses or other rewards.

Item/Equipment creation

The ability to merge cards into something else or better such as combining 10 commons to produce 1 random uncommon or 5 rares to produce a random legendary (This may be a good way to selectively reduce the overall number of "bad" cards in the game and have a smaller number of cards in the database.)

Mobile version For the actual game on iPad/Android tablet
Contributor- Jinuyr (http://forums.cryptozoic.com/member.php?u=18412)

Mobile companion app to view player profile and AH
Contributor- Rapkannibale Post #86

Collection Management / Auction house on iOS and Android
Contributor- Fireblast


Guild Vs Guild tournaments
Guild Ranking System
Contributor-JMFD Post #9


Exclusive Founder/Tier tournaments (not just a one-time thing)... it'd be awesome to play against Cryptozoic
Contributor- Kami Post #34


Wager-based pvp? Even without real money, gold / plat / cards / mixed wagers are placed, people agree to payout rules, and tournament it.
Contributor- Digital_Aether Post #34


PvE records
Contributor- Fireblast Post #36


roguelike-based dungeon. (Refer to post, too long lol.)
Contributor-Boojum Post #39


Animation for combat
Contributor- Multiple Users


Digital pro tour system with cash prices
Contributor- Rapkannibale Post #86


Have certain raid bosses available to players for casual play, perhaps after they are cleared a certain number of times.

Allow them to be customized and played by actual players to give an even greater challenge
Contributor- Erebus Post #77

Bonus Access
Additional Beta Access codes for certain tiers
Contributor- Mehlo Post #11

Earlier prebeta release
Contributor- Ashenor Post #12

Exclusive access to on-going beta tests for new expansions, features, etc. (before general release to public)
Exclusive forum to discuss/chat with developers (instead of competing against the possibly millions of other players on the public forum)
Contributor- Kami Post #34

Ability to reserve character and/or account names
Contributor- Kami

Ability to reserve guild names
Contributor- Blare731

Physical Rewards

Signed developer postcards/posters etc
Short-print of the exclusive cards we earned through kickstarter
Contributor- Xenavire Post #13

Physical cards of some promos/heroes
Miniatures of the heroes
ArtBook
Contributor- Bernado (http://forums.cryptozoic.com/member.php?u=18)

Game apparels such as mousepad etc,
Contributor- multiple user

Tiers that are Dragon Lord or above should get a printed, signed copy of their art made in their likeness

Printed sheets of cards (Uncut?)

Plushies (maybe the Shin'hare since they are likely the ferociously cute faction of this game)

Merchandise (From T-Shirts to Toys to Alarm Clocks! Put a Hex logo on it and start showing it off!)
Contributor- Jinuyr (http://forums.cryptozoic.com/member.php?u=18412)


Misc Digital Rewards

Copy of the art book that is being send out in the form of e-book format
Contributor-JMFD Post #31

Free soft subscription ( A year?)
Contributor-Xenavire Post #63

Novel/comic/graphic novel
Contributor- Jinuyr (http://forums.cryptozoic.com/member.php?u=18412)

At $375,000 All kick-starter rewards include a permanent 5% discount bonus when buying booster packs that stacks with any other discount/promos! (Down to $0.00). This will never be handed out again!

Every $50,000 above $300,000 all kick-starter accounts receive +1 booster pack

Every $100,000 above $300,000 all kick-starter accounts receive +1 new Merc card.
Contributor- Selix Post #108

Fireblast
05-11-2013, 07:01 AM
There should be a way to have a playset instead of 2 sets of KS exclusive cards

~

Kami
05-11-2013, 07:03 AM
How about:

The ability to reserve character and/or account names?

WWKnight
05-11-2013, 07:08 AM
How about:

The ability to reserve character and/or account names?

+1

UDareUTake
05-11-2013, 07:09 AM
Up to Page 16, Post #154, for Page 16 Post #154 and above, Please view


Up to Page 20 Post #191,
Summary of current Stretch goals ideas (Continued #2)



Up to Page 20 Post #193
Summary of current Stretch goals ideas (Continued #3)



Summary of current Stretch goals ideas (Continued #1)


Cards

Themed starter decks. Like the Shin'hare Nusery of Pain!!!
Contributor- Jinuyr

Cameos from Epic Spell War and Hot Rod Creeps (Could be PVE cards)
Contributor- Mase1771

KS exclusive boosters
Contributor- BrambleToe Post #131

Getting artists like Michael Whelan to do a run on some cards would be a sweet stretch-goal
Contributor- MemphisRhodes Post #136

Boosters from the next release
Contributor- cybersloughter Post #146

Cosmetics

Alternate artwork for PVP or PVE champions would be cool. Maybe some other little vanity things like the sleeves, like playmats or something.
Contributor- Panahinuva Post #130

KS exclusive skins
Contributor- BrambleToe Post #131

$1 booster add ons
Contributor- BrambleToe Post #133


System & Gameplay-Related

Asynchronous game modes between players so you can start many games against other people and respond to them in turn after a set period of time. Great casual mode for busy players that want to just play the game outside of a tournament or dungeon setting

PvE set armors that encourage theme deck play.

PvE/PvP set gems that enhance global play style like casting many cards in one turn or casting card combos like UFS 1/2/3 or 2/2/2

Treasure packs in the store

Guild leader/officer tools to help promote in guild competitive play.
Match stats that are available and can be saved. Avg. Damage to Champion/Turn, Amount Healed/Turn, etc...

World Bosses. Everyone and anyone can enter against the world boss. It takes one turn per 5 minutes let's say and it gets stronger or weaker at the end of each turn when it performs a check on how many players there are currently engaged in the boss. It performs moves that affect all players engaged in the event. So a "sweeping fire attack" would damage all Troops and Champions by 2 points. Everyone collectively plays against the boss. The longer you are participating in it, the more "points" you get for various loot drops.

Every turn it would do something different.
- Damage all Troops
- Plant traps in your deck
- Make you discard a card
- Reduce the mana you have for a turn
- Make you skip your next untap phase
Contributor- Jinuyr

Draft Dungeons- Draft construction and strategy-> PvE dungeon fights (similar to a previous suggestion)
Contributor- JoonYoungK

Kickstarter only dungeons/raids with a higher chance to earn a legendary item
Contributor- Dragkin

Speed Game (Instead of 30mins, maybe drop to 5mins?)
Contributor- JoonYoungK

For guild play or pro games have a web cam box to see the player's reactions during the game
Contributor- LordKillJoy Post #117

PvP and PvE puzzles separate from dungeons or regular PvP where it presents you with a game in progress and you have to do things like win the round without using troops, or survive 3 turns when you're outmatched.
+
This could be a weekly feature :
Puzzle of the week, how to gain this turn : one random winner would get 10 boosters or something just for the sake of having prize support
Contributor- ShaolinRaven + FireBlast Post #121/122

Mini Dungeons for the starter decks that are like the original star craft campaigns ie they introduce you to the race and have a compelling story that teaches you about the better cards available to you, the strengths and weaknesses of your forces against different enemies and finishes by introducing some deck building and side boarding concepts.

Getting to experience the better combinations possible with a particular race and be temporarily given access to its more powerful cards would motivate players to expand on their starter decks
Contributor- BeastMaster

More class/races

Guild/friend draft matches
Contributor- BrambleToe Post #131

Multi Deck PvE mode. Instead of playing PvE content with other people, you play 2 or 3 different decks by yourself. You would have to add certain rules, like the same card only four times across all three decks, forcing you to build different styles of decks that work well with each other.
Contributor- JMFD

1:
Guilds can vie/fight one another for prime pieces of real estate. Governing a piece a land can give a guild certain perks within the PvE campaign. Every week/month or whatever interval is chosen another guild can try to drive the other guild off of that piece of land.
A contest will then be held between the guilds in a 3vs3 or 1vs1 match or possible a logic puzzle (win this fight in x amount of turns and fastest guild wins) or some other means to determine the winner. The winner then can claim that land.
If there are multiple guilds interested in one piece of land then they have to "fight" the other groups who are trying to claim this land and the winner of that can challenge the land owner

2:
Have certain raid dungeons where you can actually bump into other players and then have to make a decision if you want to battle them or flee. Fleeing could incur some sort of penalty for the next encounter in the dungeon and Winning will give some sort of bonus.

3:
Giving the guilds something to work towards together.
Maybe have them be able to build a guild tower, or a home someplace. The guild can then work together by giving cards to the guild house to spruce it up and gain some sort of guild benefits. For example if you collect 1000 wild thresholds and you get a forest on surrounding your guild house, that in turn will give your guild a bonus to something or make an item available to them. The more rare the items you are collecting within your guild house the better the reward etc.
This both serves to make the usual "lands" or resource cards valuable in some form as well as works as a type of card/gold sink within the game.
Contributor: Garod Post #137

Some sort of mechanical incentive in PvE content for continuing to experiment and try different decks.
Avoid ppl sticking with that deck is likely to be the quickest way to run through dungeons and collect the greatest amount of loot per hour
Best approach would be to offer special bonuses that aren't available to someone exclusively sticking with the same optimized deck forever. Perhaps a "rest" system granting bonus treasure if you haven't cleared that dungeon with that deck recently. Or a faction system where you get better rewards if you use a deck containing certain colors or troop types favored by that faction.
Contributor- Boojum Post #138

Cash prizes for tournaments
Contributor- Mase1771

Make the auction house link to card shops. Each player (once obtaining certain requirements) can create a card shop that might include benefits to selling card and other goodies. The card shop could be decorated and customized with, perhaps, a framed picture of the owner's most valuable card. The implementation of vendor NPCs in the shop could act like a local market vendor for that specific shop and each player could also manage their auction house sales or buys from their shop. This is a rudimentary idea right now, but I loved the feeling of card shops in real life and this could be an interesting twist on the player economy.
Contributor- Shrennan

Future Oculus Rift Support with head tracking mapped to character avatars
Contributor- Beastmaster

An Ante System, similar to that of M:tG back in the day. Players Ante the top 3 cards of their deck before play, and the winner takes all. Special "Ante League Only" cards would be made that directly affect the Ante pile. I know this format would not be desirable for most players, but it should be successful for the more "hardcore" players.

* A crafting system: This would be for creating PvE cards only. Raid bosses could have a chance to drop "Material cards", which could be traded in for specific equipment (Think WoW TCG Crafting when UDE was calling the shots).
Contributor- Adien_Alexander Post #150

Gallery - An in-game area (maybe even directly connected to an external site that players can visit when not in the client) where players can publish their decklists and they can be commented/voted on.
Contributor- Xer0 Post #153



Bonus Access



Physical Rewards





Misc Digital Rewards

Fireblast
05-11-2013, 07:15 AM
Not really sure what you mean by this

There are exclusive KS cards. you get a set with King, and +1 set with Collector.
The grand total as of now is 2 sets of exclusive KS cards, means you'll have to either buy another account or trade for the missing 2 when launch happens.

It'd be nice to be able to have 4 right away by pledging

the $1k pledge seems lackluster, paying $500 for choosing art on a card and a set of each Set1 card seems expensive
(For the record on the secondary market a set of WoWTCG is about $150-$200, boosters cost more, but loot cards make up for it I guess)

2 Grand King is better than 1 Dragon Lord, that's wrong :)

~

UDareUTake
05-11-2013, 07:21 AM
Up to Page 20 Post #191, For More please go to


Up to Page 20 Post #193

Summary of current Stretch goals ideas (Continued #3)




Summary of current Stretch goals ideas (Continued #2)



Cards

first playset of cards for every set is signed, given a gold boarder and distributed amongst the boosters as the ultimate collectable? Or some cards are deliberately misprinted like rare stamps and will register an achievement on their double back when reported becoming uber rare.
Contributor- Beastmaster Post #177
A card similar to the lotus but instead of daily, you get one per week. When used it gives you a day of bonus EXP
Contributor- engelsjager Post #180What they could do is that every week they showcase an artist's work (free advertisement for them).
You get 10 questions (out of a 100 possible) about his work/life (you'd have to check his website to find answers), for each right answer you can choose a card that he did the art for to be signed.
Contributor- FireBlast Post #190

Cosmetics

Vanity Pets and PvE Pets (Minor buffs a la Puzzle Quest)

Custom Player Portraits (Client side/friends list/guild mates only, to avoid profane/silly/lore-breaking portraits)

Custom Champion Borders

Custom Art KS-only resource cards (visual affect only)
Contributor- Tyrfang Post #159

A badge next to your name saying that you are a KickStarter pledger.
Contributor- engelsjager Post #180

System & Gameplay-Related

Pack Wars. When opening up a booster, have the option to click a "Pack War" button and be matched up against someone else doing the same thing, then play a pack wars game with the cards from the booster. There are a few different styles of pack wars; the one I'm most used to from Magic has the rules: "Starting hand size is three. You may play only one spell per turn (individual turns; if you play a creature on your turn, you can play an instant during your opponent's turn still). You don't need mana to play spells or activate abilities, but X in any cost is limited to 3 or below." This is a fun way to slowly reveal the cards from your booster, and make a game of opening boosters; and with the large amount of boosters the Kickstarters are going to have going in, could be pretty useful!

Extra Limited formats; for example, Rochester Draft, Rotisserie Draft, Cube Draft (can you tell I like drafting?). If you don't know what they are... In Rochester, each pack is opened and put on a table. Each player picks one card down to the eighth, who picks two, then you wheel back up the players. Then you open the next booster. You end up by knowing every card everyone has picked (and all have a turn to get first pick). Rotisserie is kind of similar, but instead of laying a booster out one at a time you lay an entire single set out, and wheel up and down with your picks until it's all gone. In Cube, one person makes a "Cube" of whatever cards they want 50-70 in each colour, usually the best in the game - then you shuffle it up and make it into boosters for normal drafting. Okay, that probably works better in Magic where there are an awful lot of old (and powerful) cards, but maybe something to add for the future.

"Make a puzzle" mode. Sounds like there could be some dungeons based on puzzles already. Well, how about a mode where you set up a puzzle for other people to solve? Something like "Given this board position and these cards in hands, find the one way to win this turn." These puzzles could then be freely available for other people to try and solve; perhaps the puzzle setter could even be able to offer a prize for the first person to solve the puzzle! (A card or booster from their collection, say.)
Contributor- Showsini Post #155

"Season" Passes (e.g. access to an unlimited number of PvP cards, untradeable for a period of time, for a fee)

Global unlocking systems for new cards (basically early preview for certain cards or mechanics of the next set - Think unlocking AQ40 in vanilla WoW for anyone with a memory that goes back that far)

'PuG' raids/matchmaker (if it isn't already in the works) for dungeons.

Custom AI players (to practice against or test a specific deck type your own choosing)

AI Allies during Raids/PvE (think GW1, but this somewhat limits the social feature of the game. It's more of a feature for the pure soloist)

The ability to control multiple 'players' at the same time in the same match:
i.e. in PvE, you could be all 3 decks of the 3v1 raids. Think FF3US's split party dungeons or Super Mario Super Star Saga)
In PvP, effectively a single player can play, for example, both decks of a team in a 2v2 match

Use copies of cards to instantly upgrade a card to a foiled version.

Using cards as entrance fees to certain dungeons or events.

"Mint Condition" label on cards that have never been used.

Passive loot/bragging rights/ladder system for making a dungeon that has a very high difficulty rating, and your loot scales with the difficulty of the dungeon.

So for example, let's say your dungeon is really easy and 90% of the players who attempt it, clear the dungeon. They get minimal amounts loot, and the creator only gets loot if they fail to clear the dungeon.
A dungeon that is incredibly difficult and 80% of players fail will give large amounts of loot to the few that do clear the dungeon, and you get loot for the players who fail. Encourages both players and creators to go after difficult dungeons.

Conversely, you could make it a 'siege' type situation, where you have to hold off players and gain a weekly/monthly/etc. bonus for holding a location for a certain amount of time.

The ability to send 'cards' out on adventures. Chance of failure or success dependent on gear/rarity/gems and quest difficulty. During this time they cannot be in your deck. There's a chance of coming back with free loot, or discover a (randomly generated?) dungeon! ...or they might get injured and be unable to participate in more adventures (for a certain period of time). However, there's a tradeoff: these cards will no longer be tradeable, effectively taking them out of the card pool
Contributor- Tyrfang Post #159+165+167+168

player rating system (rewards optional but art is sufficient) based on conduct/feedback (helpful, good sport, frequently disconnects, rude, rare-drafts, ...) with option to challenge negative feedback
option to save games for replay/review
draft queues that are open to players with a player rating > x (rewards good behavior; also, a way to play a random game with players who play at a certain level or who have a good reputation)
tournaments/draft queues (temporary) based on achieving in-game milestones (e.g. faction reputation ... achieve X by Y and be eligible for the tournament)
Contributor- Kuvasza Post #171

Ability to watch those replays within the game program and be able to share them by ingame mail to others
Create a file and store these replays on hard drive for easy archiving
Be able to flag moments in the game while recording for easy reviewing later
-Able to export the vid files in common video format

Keep track of my record vs. my opponents and be able to see what my W-L record is vs them when we get paired up and see what they have played vs. me recently

In-game Voice chat

ELO rating system
Contributor- BigDog Post #181


Bonus Access

Priority on log-in queue if the servers are busy.
Contributor- engelsjager Post #180



Physical Rewards

Chance to press a "purchase physical set" button. Price would be x per card, y per holofoil plus z for services rendered.
Contributor- Nexi Post #170

Anything actually signed by the developers
Contributor- Kuvasza Post #171


Misc Digital Rewards



KS Backers have their accounts flagged to give a small chance (<1% maybe?) to open a "Loot card" in each booster pack they open. Loot ranges a card from an exclusive set, to a random number of random booster packs (Up to 5 maybe?). This percentage could scale slightly for higher tiers of backing (Up to 1% I'd say).
Contributor- Adien_Alexander Post #150



A month's worth of free drafts (1 free draft a week)
Contributor- Dragkin



Gift A Starter/Gift A Pack - Be able to give some type of pack/starter/cards to friends to help get them started in the game.
Contributor- Grey0One



High ranking equipment for tiers below dungeon master


Contributor- Panahinuva Post #130

"Boosts" - Something like "For the first month after launch, all boosters will contain 2 extra cards" or some such promotion. Not only will players who are heavily invested get more for backing, but it will pull in players and get them spending money during the promo.
Contributor- Xer0 Post #153



All character slots for backers are free/open
Contributor- Flit Post #161

In-game rewards for adding an authenticator to your account
Contributor- Kuvasza Post #171

WWKnight
05-11-2013, 07:34 AM
There are exclusive KS cards. you get a set with King, and +1 set with Collector.
The grand total as of now is 2 sets of exclusive KS cards, means you'll have to either buy another account or trade for the missing 2 when launch happens.

It'd be nice to be able to have 4 right away by pledging

the $1k pledge seems lackluster, paying $500 for choosing art on a card and a set of each Set1 card seems expensive
(For the record on the secondary market a set of WoWTCG is about $150-$200, boosters cost more, but loot cards make up for it I guess)

2 Grand King is better than 1 Dragon Lord, that's wrong :)

~

That extra $500 is to commission an art piece of whatever you like (although most people would choose their own likeness) and that art piece will appear on a card in a future set. Sure, its not directly related to gameplay, but its a part of creating a little bit of legacy in something that will hopefully be around for a long time to come :)

MirriCatWarrior
05-11-2013, 07:35 AM
Stretch Goals are for making the game better, bigger and with more features because they make more money that they need/expectedd to make and 90% of this ideas is just basically 'we want more bonuses for pledgers and in kickstarter campaign overall".

Sorry for being a liitle rude but most if this ideas are horrible and i hope they are not even considering spending stretch money for something like this.
This thread should focus on GAME FEATURES not on rewards for backers because stretch goals have nothing to do with this.
Overall with couple exceptions these ideas are pathetic. I hope CZE will not even consider spending stretch money not on game but on more rewards for backers.

Kami
05-11-2013, 07:40 AM
Stretch Goals are for making the game better, bigger and with more features because they make more money that they need/expectedd to make and 90% of this ideas is just basically 'we want more bonuses for pledgers and in kickstarter campaign overall".

Sorry for being a liitle rude but most if this ideas are horrible and i hope they are not even considering spending stretch money for something like this.
This thread should focus on GAME FEATURES not on rewards for backers because stretch goals have nothing to do with this.
Overall with couple exceptions these ideas are pathetic. I hope CZE will not even consider spending stretch money not on game but on more rewards for backers.

I'd agree with you if it weren't for the fact that Cryptozoic representative Kyle has already encouraged us by stating they like at least some of the ideas presented thus far. Besides, with the extra funds, they'd likely be using it to improve the game with or without our input. The 'perks' above are mostly superficial and don't impact the game (i.e. very little development time/cost in theory), the actual funds they receive will be used in their back-end imo. I reaaaaally doubt they'd be wasteful.

WWKnight
05-11-2013, 07:42 AM
Mirri, for 95% of games on Kickstarter I would wholeheartedly agree with you. In this case though, I choose greed. This game is an MMO. Its lifeblood revolves around updating their system and including new content to keep us playing. Any system we ask them to include is just something they would do with their revenue anyway.

This is one of the rare few chances we have where we are well within our right to stick our hands out and say "GIMME GIMME GIMME", otherwise we are just paying them to do what they wanted to do in the first place. :P

Fireblast
05-11-2013, 07:43 AM
Stretch Goals are for making the game better, bigger and with more features because they make more money that they need/expectedd to make and 90% of this ideas is just basically 'we want more bonuses for pledgers and in kickstarter campaign overall".

Sorry for being a liitle rude but most if this ideas are horrible and i hope they are not even considering spending stretch money for something like this.
This thread should focus on GAME FEATURES not on rewards for backers because stretch goals have nothing to do with this.
Overall with couple exceptions these ideas are pathetic. I hope CZE will not even consider spending stretch money not on game but on more rewards for backers.

Ignore the non purple parts :)

~

Jaydawg6958
05-11-2013, 07:45 AM
One of the biggest pitfalls to PVE aspects of a game(using a WoW comparison) is that after I am decked out in gear(in this case have a playset of all PVE cards) there is not much of a reason to play until more content comes along. In MMO's going back to Everquest 1 I was always a hardcore PVE player and always wanted some sort of recognition other than a title or gearscore/ilevel.

Maybe the idea has been thought of but a PVE ranking system, leaderboard or award type season in line with the PVP season/World championships? I really want a reason to keep playing the dungeons after I beat them all.

WWKnight
05-11-2013, 07:47 AM
I do believe they are planning that already! But it reminded me I wanted to ask the question. Thanks for the reminded Jaydawg :D

MirriCatWarrior
05-11-2013, 07:49 AM
So you agree with me but you are greedy and want more with your pledges... ok whatever i will not be part if this and will not upgrade mine if they will go that path (sdending stretch money for more alternate cards for kickstarter bragging instead investing this money ingame) . Simple.

Every move how pros and cons i hope CZE will choose wisely andi hope i will not be entirely dissapointed by "40k stretch goal = 5 more alternate art and booster for life for 250$+ pledgers" crap when i will see real stretch goals.

I rather hope for something like this:

"40k stretch goal = 50 more cards in initial set"
" 50k stretch goal" = infinite random generated endgame dungeon
...
...
...

or smth like that...

GAME FEATURES AND CONTENT not more cards for backers.

WWKnight
05-11-2013, 07:52 AM
No, I dont agree with you. I just said, if it were any other format of game, I would. With an MMO, I will not pay them to do their job. Im a consumer, not an employer.

Kami
05-11-2013, 07:53 AM
Um... MirriCatWarrior: I'm really curious how much you think some of the above 'Stretch Goals' that you hate so much would cost to the game in terms of time/development costs.

Like I said earlier, I really doubt that ALL the extra money would only go into whatever we want. It's pretty much only a very small percentage of the extra funds (depending on how much) would actually go to that. The rest will likely go into future development costs and other stuff related to the game itself with or without our input.

WWKnight
05-11-2013, 07:58 AM
The fact is, with 2 years of development time put into it, a paypal active at the beginning of the kickstarter, this game is finished. They probably need the extra money to pay off art commissions, do some advertising (although the kickstarter itself is advertising) and other non-essential system things. They even said at the very beginning "We have stretch goals that will give you guys heaps mroe goodies". They are confident their game is complete.

Just enjoy the opportunity to be a selfish prick without consequences :D

MirriCatWarrior
05-11-2013, 08:01 AM
I will say this loud and clear again: 'stretch goals are for expanding the game for all players not for rewarding backers even more with cards and bragging rights that will have no real impact in game after launch and will be nothing more than wasting money'.

You are greedy nothing more and you care more about 5 more card for yourself than expanding game with features (based on this 'ideas' in ths thread) . Plz stop.

EOT form my side and plea for CZE - dont waste streatch money for more rewards, expand the game - it will payoff more after launch - trust me and dont be short-minded (Kickstarter is not the end - its the beggining.)

Personally i will like far more 50 more cards in initial set or two sets than 5 alternate art for 1% of players. I dont even imagine how player that care about this game can thinks otherwise.


"Just enjoy the opportunity to be a selfish prick without consequences "

Im not.. sry... and i hope CZE will not encourage ppl with attitude like this more than needed.

Kami
05-11-2013, 08:02 AM
I will say this loud and clear again: 'stretch goals are for expanding the game for all players not for rewarding backers even more with cards and bragging rights that will have no real impact in game after launch and will ba nothing more than wasting money'.

You are greedy nothing more and you care more about 5 more card for yourself than expanding game with features (based on thios 'ideas' . Plz stop.

EOT form my side and plea for CZE - dont waste streatch money for more rewards, expand the game - it will payoff more - trust me.

And I keep asking you how much money do you think will be 'wasted'?

Daer
05-11-2013, 08:05 AM
Mirricatwarrior you do realize that the extra money that will go toward stretch goals doesn't literally go towards rewards for backers right? The money does go towards development and the rewards are just a thank you to people donating. But hey at least you weren't rude.

WWKnight
05-11-2013, 08:05 AM
I am not greedy. I am practical. There is a major difference. Considering every conversation I have gotten into on these forums that involve taking a side of greed, or taking the side of betterment for community, I have taken the side of the community.

This isnt a real kickstarter. This is an advertising campaign. The game is finished. But you are getting aggressive and bordering on abusive, so I am going to leave the conversation now. Good night mate.

Mushroom_C1oud
05-11-2013, 08:06 AM
I agree with Mirri, in the long run we, the backers, are better off if the money is put towards expanding the initial release so we can get more people interested in playing. A bigger, more vibrant game, will bring in more money and more money equals more game.

MirriCatWarrior
05-11-2013, 08:12 AM
I agree with Mirri, in the long run we, the backers, are better off if the money is put towards expanding the initial release so we can get more people interested in playing. A bigger, more vibrant game, will bring in more money and more money equals more game.

You are right.

Especially that this game is MMO. Stretch money should go towards first patches (more and faster) and features not on MORE rewards for high backers - that will not make even 1% of playerbase that will play this MMO over it lifespan.

Im not CZE and i cant influence their decision but i must say that im depressed by amount of greed in this stretch goals ideas. I dont see something like this ever + its basically "GIMME MORE!!" instead 'MAKE GAME BETTER/BIGGER FOR EVERYONE!"

sad.

Like i said - with couple exceptions (actual game addons and features) ideas in first post are pathetic.

Kami
05-11-2013, 08:15 AM
Everyone keeps ignoring the fact that the extra funds are going to the development of the game regardless of our input. It's not like the extra money is suddenly going to be thrown away just for the KS backers.

You guys keep assuming that all the extra money will be spent for 'rewards'. And that's why I keep asking how much you think the stuff in the list would cost to the developers in terms of time/cost.

Do you really think that they would be wasteful on a game they put that much heart into?

I think it's more shameful that you guys are accusing the developers of being wasteful and at the same time insulting various people who are helping back this project to begin with.

Since MirriCatWarrior is clearly avoiding trying to answer, I will assume that person is a troll.

Mushroom_C1oud
05-11-2013, 08:22 AM
It's definitely escalating. I think most people here see the stretch goals as benefiting the game overall, not just the backers.

MirriCatWarrior
05-11-2013, 08:24 AM
@kami

Nobody is accusing anyone m8 - dont be so sensitive. Its more like speculation and my negative opinion about preety selfish the ideas in first post.

Also i will answer you - ZERO. All stretch goals money should go directly towards making game bigger, better and faster (future patches). not for more rewards for selfish backers (and 9/10 ideas are about that -more FOR ME).

Having better game with features that will be out without this stretch money is more than enough reward for participation in game funding (for me at least).

Better now?

PS. Talking about insults and then naming someone troll... yea.

Kami
05-11-2013, 08:26 AM
Here's a better example then:

Do you think without having Stretch Goals focused solely on the game development, that means that they won't add anything new to the game after? They'll ignore feature requests and such from the community? Do you think that whatever is not on the Stretch Goal list will never be in the game after?

If anything the point of Stretch Goals is to procure more funding so they can do what they want with the money. If by offering perks/rewards is a way to attract 'investors' (that's what we are), that's what a Stretch Goal would be.

In the end, this is Cryptozoic's baby. How they want to allot their funds (and again, I doubt it'd be wasteful) and how they want to develop the game is their choice. We, as bystanders, can only offer up ideas, suggestions, comments, criticisms. They have final say regardless of how selfless or selfish we are made out to be.

Edit: And MirriCatWarrior, I suggest you clearly examine your previous posts. You may not have directly insulted anyone but you have clearly made broad insinuating comments in a holier-than-thou attitude which is equally insulting. That is how flame wars get started (e.g. Console Wars?).

Xenavire
05-11-2013, 08:27 AM
Mirri, the devs stated from the get-go that they have their own stretch goals, this is probably them asking for what features people want post-release (also known as a first expansion.)

This is a good idea, and if they hand out a few extra cards (which they probably have already made, so don't worry about dev time), it doesn't really hurt anyone.

The money is going to the game, not going to making the donaters sub-devs that take time from real goals. Just relax.

MirriCatWarrior
05-11-2013, 08:32 AM
Just relax.


Sure.

I will wait with final judgement till i see real stretch goals. Also my post are not about accusing devs and bashing CZE and their game - im rather depressed about first post ideas and their greedy nature. For me they are like:

'hey take this public money and buy more cars for us (politicians) and if we will bored with them we will sell it for money later (KCs ex cards will be tradeable)"

instead

"hey take public money and build a road, hospital and nice park that ALL will benefit and use".


Sorry for me its just BAD.
Some ideas are nice for example:

Exclusive Keep appearance/design/features
Contributor- Mehlo Post #3


Mascots for guild
Contributor- houjix Post #5

Proxy card system (maybe display the card greyed out and only allow it in friendly matches with guildmates *purpose is to try out multiple deck builds easily)
Contributor- Boojum Post #17


i hope thay you get how i see this :)

UDareUTake
05-11-2013, 08:37 AM
Up to Page 22 Post #220,

Summary of current Stretch goals ideas (Continued #3)



Cards

Themed cards that mirror real life holidays that are inserted randomly in packs that are opened at a certain time.you could get either alternative art or brand new flavorful holiday cards.
Contributor- Dekester Post #213

Introduce a 'neutral' faction of playable races (PVE only if necessary). Goblins, gnomes, minotaurs, etc.
Contributor- Kelthrax


Cosmetics

Digital playmats

Lot's of options for adjusting the UI to fit individual taste. The game looks great, but I would love to adjust the arena to make things more square than circular, make the 'phase' indicator linear rather than circular, move or even remove items from the table, make the combat indicator a color shift to red rather than flames in the middle etc
Contributor- Tinuvas Post #193

Some sort of avatar system. This could allow for more personalization, plus the future possibility of having tournament based rewards for said avatar
Contributor- Creepshow Post #212

Vanity pets. Able to randomly get a pet in a pack, in a dungeon, or even as a KS only reward. The pet could sit in the lower right corner of the game interface. He could have a few animations, an idle, a cheer, a cringe when you take damage, a victory and defeat pose. You could "feed" it equipment or cards you do not want, to give it experience to randomly evolve, or it could even gain experience from games you win while he is on your sideline. I think the potential for these pets could be huge. You could even make some of them into micro-transactions, or even tournament or league prizes. Heck, you can even probably have equipment or extra animations for them as prizes, drops or micro-transactions.

Pets able to curse my opponent outside of our current game,It would give them completely unnecessary, unhelpful advice in an annoying manner for something like 12 hours
e.g -Hi! It looks like you are building a deck! Would you like some help?
We strongly suggest you play more troops in your draft deck! Would you like to exchange [Limited Bomb] for [Unplayable Troop]?
Contributor- Dekester Post #213+ #214
KS Supporters get an in game "GG" button.
Contributor- TravisMake Character/Champion unique abilities have more "flair" to them
unique affect appear on the screen+Voice over
Contributor- Chitin

System & Gameplay-Related

Faction vs. faction war, e.g. games played by AIs (or real pvp) using player-made decks in order to determine which side wins the battle for a certain location for loot/buffs.

With all the custom game rule suggestions, a toolkit to create your own game mode, as well as a method of rating the gamemodes would be a great method of incorporating all of them. Maybe even add ladders for the individual game modes.
Contributor- Tyrfang Post #192

More options for dungeons / raids (More ppl to participate instead of solo-3 pax)

Possibly to solve the large multiple player turn based issues, a real-time/turn-based hybrid that has everyone doing things at the same time. If there was a way to make it work, you could make 40 person raids with a minimum of fuss, but that WOULD take a bit of effort...
Contributor- Tinuvas Post #193

In-game coverage of 'major' tournaments with real time commentary in a separate widget so i can toggle back and forth between a game im playing and watching coverage without having to leave the interface for something like twitch. Tv. Might need blinders for this to prevent ghosting
Contributor- BigDog Post #194

Add Druid as a Playable Class
Contributor- BigDog Post #208

Phantom Primal Drafts

(drafts that don't cost packs but you also don't keep the cards). But imagine you do that but instead of 3 normal packs you use 3 primal packs! Imagine the craziness that would ensue!

Add as many Treefolks as possible
Contributor- Devaux Post #210

Stretch Goal Idea: Unique racial classes.
Maybe make faction equivalent ones.

Shin'hare Samurai = Human Knight
Vennen Inquisitor = Coyotle Shaman
Dwarven Artificer = Elven Artisan
Necrotic Reaper = Orc Gladiator
Contributor- Tyrfang Post #211

Round table mode for just chatting/opening boosters. One of the most fun things about buying an MTG box, is opening packs with friends and comparing what we got.
Contributor- Kyzr

Guild house with discussion tables (Maybe for chat as well as sharing of opening booster packs)
Contributor- Cailin_Coilleach

concede button for matches
Ability to report player conduct or talk about log offs
Contributor- Travis

It would be interesting to have housing in game.

Example: you could loot room and object blueprints. Once you have for exemple, the small hut/cave/rabbit hole(single room) blueprint, you can 'craft' this single room via crafting mecanism. So you create a small hut template (ŕ la boardgame/top down view with squared grid) and put object in it to decorate (chairs, table, bed, fireplace, etc.) Objects are created with crafting mecanism or looted.

You could also have objects or rooms with fonctionality. Ex: fireplace mantle where you can show your medals/achievements/trophies/extra rare loot... a better crafting station where you get bonuses with your crafting... a bookcase where
you store a bestiary (give info on bosses like kind of deck they are using, looting tables, etc.). Scrying/crystal ball; you can observe other players games. Hell, your spectral lotus garden could be an object that you place somewhere in your house... You could have a laboratory where you researching/unlock special cards... You could receive special quest via your 'mailbox'. A special table where you can sit with friends/guildmates and host special card game. Etc, etc.

If you logout when in your home (vs in a dungeon) you could have bonuses when logging the next time.
Contributor- DrVanPorcine

Cow levels
secret levels that you get one chance to complete, after reaching some milestone (killed the demon lord) or achievement (killed it in 5 rounds!)
Contributor- kuvasza


Bonus Access

Official podcast

Allowing kickstarters to "design a card" like M:TG did for each set. Everyone votes on each aspect of the card, and the community makes one. Could even have a competition to design the art for that card
Contributor- Dekester


Physical Rewards

KS Supporters get reduced cost for any physical items that are for sale for the game. If you guys make mousepads, t-shirts or playmats that you sell through the interface we get them a touch cheaper then non supporters.
Contributor- Travis

Misc Digital Rewards

Potential Kickstarter reward: Immortal and Producer tiers get to do a VO for a single champion?
Contributor- chitin

Xenavire
05-11-2013, 08:40 AM
I understand that Mirri, I think everyone does, but you seem to think that any idea on the list would drain a large amount of money, while a couple might take a day or two of art resources and coding - barely a drop in a very large bucket. And some of those things are less selfish than they sound - it just depends on how the devs veiw things.

You don't know the nitty gritty of how they have constructed this game, some of these ideas may be far easier to implement than any of us could imagine, and it never hurts to suggest something - it might not get used.

And another thing - some of the things suggested for kickstarter rewards might end up being used later on as tournament rewards, or loyalty rewards, or even just given as a promotion, etc, rather than being given to kickstarters - ideas never hurt anyone.

UDareUTake
05-11-2013, 08:49 AM
I understand that Mirri, I think everyone does, but you seem to think that any idea on the list would drain a large amount of money, while a couple might take a day or two of art resources and coding - barely a drop in a very large bucket. And some of those things are less selfish than they sound - it just depends on how the devs veiw things.

You don't know the nitty gritty of how they have constructed this game, some of these ideas may be far easier to implement than any of us could imagine, and it never hurts to suggest something - it might not get used.

And another thing - some of the things suggested for kickstarter rewards might end up being used later on as tournament rewards, or loyalty rewards, or even just given as a promotion, etc, rather than being given to kickstarters - ideas never hurt anyone.

:) Thats a very good way to put it across! totally agree with you!

WWKnight
05-11-2013, 08:58 AM
I understand that Mirri, I think everyone does, but you seem to think that any idea on the list would drain a large amount of money, while a couple might take a day or two of art resources and coding - barely a drop in a very large bucket. And some of those things are less selfish than they sound - it just depends on how the devs veiw things.

You don't know the nitty gritty of how they have constructed this game, some of these ideas may be far easier to implement than any of us could imagine, and it never hurts to suggest something - it might not get used.

And another thing - some of the things suggested for kickstarter rewards might end up being used later on as tournament rewards, or loyalty rewards, or even just given as a promotion, etc, rather than being given to kickstarters - ideas never hurt anyone.

+1

:) Good morning Xena!

Bernado
05-11-2013, 09:07 AM
As more ideas are being generated, not everyone is able to view through every single page, so here is the consolidated Stretch goal ideas up to Page 11, Post #102 from the Stretch Goals Thread

I will update this thread periodically to ensure its up to date with the other thread

...

Physical Rewards
...
Misc Digital Rewards

Physical copy of the art book that is being send out in e-book format
Contributor-JMFD Post #31




I appreciate the job you're doing with this compilation.
However, I was the first to ask for a physical copy of the art book (post #21, if I'm not mistaken).
I also proposed having physical cards of some promos/heroes of a bigger sized.
And maybe offering miniatures of the heroes.

Xenavire
05-11-2013, 09:07 AM
Haha, hey WWKnight, glad to see you are sticking around for today as well.

As for me, it is late afternoon, but I slept in late (love weekends) so it feels like late morning, only darker.

And glad people agree with how I put it, I am always doing my best to be concise, tactful, and express only interesting or insightful things. It means only about 90% of my posts are junk, and 10% are actually good.

Shoubushi
05-11-2013, 09:14 AM
Thanks for compiling the list UDareUTake. It seems very helpful for both members and devs.

I have one I suggested along with my other suggestion on post #44 that I don't see listed:


I also like the idea of recurring items like the Spectral Lotus Garden. Adding something similar like would most likely attract new potential backers, as well as making your current backers happy campers. Maybe something along the line of Relentless Rats (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205082) in MTG? A card that has an unlimited amount allowed in a deck, and the ability to create 1 per week. Lets just make an example here:

Piranha Swarm – PVE Only
P:2 T:1
Piranha Swarm gets +2/+0 for each other creature on the battlefield named Piranha Swarm.
A deck can have any number of cards named Piranha Swarm.

And the backers would get something like:

Piranha Swarm Pond – PVE Only

Once per week when you login to your HEX account, your Piranha Swarm Pond will provide you a Piranha Swarm, a PVE-only card.

UDareUTake
05-11-2013, 09:21 AM
I appreciate the job you're doing with this compilation.
However, I was the first to ask for a physical copy of the art book (post #21, if I'm not mistaken).
I also proposed having physical cards of some promos/heroes of a bigger sized.
And maybe offering miniatures of the heroes.


Thanks for compiling the list UDareUTake. It seems very helpful for both members and devs.

I have one I suggested along with my other suggestion on post #44 that I don't see listed:

Both updated accordingly =]

Fireblast
05-11-2013, 10:41 AM
Collection Management / Auction house on iOS and Android would be very nice

This could even be sold $5 or so, and free for kickstarters :D
(I know I bought MtG Guide which offers complete card list and Rules)

~

Mehlo
05-11-2013, 10:50 AM
Good morning all. So since i missed my chance to chime in miri, just as a note, things like the extra 50 cards in the set, as cool as that sounds, is a lot more work then you probably think. It would essentially mean rebalancing the entire set, and the rest of the block, which they have pretty much said is already done. I understand the desire for more features, but it's not as cut and dry as that. With the game being as far along as it is a lot of things are going to be as done as they are going to get for now, and a lot of the stretch money will probably be put into marketing and infrastructure support. It is true that any features we would ask for as a stretch goal would probably pop up down the line as the MMO develops anyway.

I know kickstarter backers can get very caught up in the awesomeness of the original and exclsive things they can get. And it's obvious that cryptozoic knows that too. Looking at how they laid the tiers out, they did it in a way to have a very large investment. Not saying i mind, i cant wait, but you are always going to see people that want more exclusive content, and in and of itself that is not a bad thing, since it usually also brings in new backers and causes old ones to put in more.

Jugan
05-11-2013, 11:48 AM
Hey, just a quick question:

Would it be possible to have a limited edition card available to people who complete a set and then do something else (like complete a certain dungeon or challenge, in order to prevent trading abuse)?

Daer
05-11-2013, 11:59 AM
New update and still no stretch goals announced :(

We will reach 300k tomorrow at the rate we are going.

Xenavire
05-11-2013, 12:05 PM
Update? Where? What did I miss? O_O

Daer
05-11-2013, 12:07 PM
On the kickstarter page click the 'Updates' button at the top, they have added 1 each day.

Xenavire
05-11-2013, 12:21 PM
Thanks for that! I guess the PvE cards make up the bulk of the 'Over a thousand' cards, and the 350 ish will be the PvP block.

I bet they are sitting on the stretch goals until they beat the number - just so they can be gauranteed that players want it enough without bonus rewards (if it wasn't going THIS fast, I think they would tempt us already, but we already paid for over 80% of it in 2-3 days.)

WWKnight
05-11-2013, 04:08 PM
Gonna hit day three without being funded though. I dont need my tomato sauce Xena :P No words shall be eaten (even though I admit, I was wrong >.>)

Xenavire
05-11-2013, 04:18 PM
It is an impressive sight to see, so impressive even I might eat your words. And tomato sauce goes with everything right?

(I have this story of someone being dared to eat it with icecream. Pretty classic.)

WWKnight
05-11-2013, 04:34 PM
The other night at work I was dared to eat Hot English Mustard on its own.

Lets just say I never refuse a dare, and sometimes I wish I did.

Xenavire
05-11-2013, 04:47 PM
Ouch. Then again I tried raw jalapeno on a dare (I was 13, and it was buy far the spiciest thing I had ever eaten in my young life).

Lets just say I barely kept my lunch down, the reaction I had was so strong. My tongue was dead for hours. (Or it wished it was dead, anyway.)

Blare731
05-11-2013, 04:58 PM
It has been said to reserve account / character names but I also definitely want to reserve my guild name so I don't have to fight everyone at release for it. Especially because I fully intend to take my time enjoying opening up the game in release and playing PvE and I don't want to worry about if I'm going to get the guild name I want.

Jugan
05-11-2013, 05:08 PM
I don't know if there are tokens in this game (like token creatures in MTG), but it would be cool to have access to alternate art special tokens or something.

Blare731
05-11-2013, 05:11 PM
I don't think there are tokens in the game at all because everything is handled in a way digitally. For instance, place a +1/+1 counter on a card just will change the numbers of that card instead. And instead of adding monster tokens there will just those monsters.




Edit:+1/+1 counter not 'token'

Fireblast
05-11-2013, 05:12 PM
So far there are no tokens, only created cards that go to GY and can be bounced.
They also have a casting cost.
AA version of these would have to be account bound.

~

Fireblast
05-11-2013, 05:14 PM
I don't think there are tokens in the game at all because everything is handled in a way digitally. For instance, place a +1/+1 token on a card just will change the numbers of that card instead. And adding monster tokens will just add those monsters.

Don't mistake +1/+1 counters and tokens. These are very different concepts.

~

Xenavire
05-11-2013, 05:15 PM
Having 'token creatures' able to bounce and go to the graveyard is a huge change over MTG, and actually excites me. While normally bouncing a token makes it vanish, this way it goes to the hand - and adds to the hand count, making it interesting. Does that player now have more than X cards in their hand and need to discard? Will they keep the monster, or discard it? Etc.

Hex has me so excited, the innovations are just so impressive.

Blare731
05-11-2013, 05:20 PM
Don't mistake +1/+1 counters and tokens. These are very different concepts.

~

How are they different? (And I was just using them as examples of how everything is digital but) I mean fundamentally you put something on the card that signifies it has something.

Fireblast
05-11-2013, 05:22 PM
A token represents a card and a counter is something on a card.

~

Blare731
05-11-2013, 05:25 PM
A token represents a card and a counter is something on a card.

~

Yes you are correct, and I changed it. I meant how are they different in terms of functionality. They both are things you place on the both to represent something, and that something is just taken care of digitally instead of using tokens/counters.

Fireblast
05-11-2013, 05:29 PM
Tokens costed 0, were exiled when leaving play...
Counters could be passed from card to card, removed for bonuses etc...

Some interactions will be lacking / will have to be redesigned :)

~

Erebus
05-11-2013, 05:34 PM
Apparently my idea got skipped over:
http://forums.cryptozoic.com/showthread.php?t=23116&page=8&p=207256#post207256

In a nutshell, Raid Decks that could be played and customized by players instead of just the AI.

Xenavire
05-11-2013, 05:42 PM
The whole token design seems to be changed (see the gameplay video and those blaze elementals, in MTG they would be tokens, but here they are most definitely in the graveyard.) I imagine the same has been to counters, that they don't require visial representation for +1/+1 (or any other + or - effect) but may still be used for effects that involve something permanent or semi permanent (anyone remember those tokens in MTG that made a card indestructible?)

Erebus
05-11-2013, 05:44 PM
Also I have an overall question?

From reading some of the earlier thread arguments, What are the purpose of stretch goals? To plan out what to use the additional income for? Or to keep the momentum up to get additional pledges?

I'm gonna assume the latter over the former, as they are probably much more aware of deficiencies in their game design then we are. How can we possible ask for improvements if we haven't even seen 1% of the game?

So I think being a little greedy is fine, it'll make that investment seem that much better to people visiting the Kickstart page.

I'll leave the decision of how exactly to invest said revenue to the experts inside Cryptozoic.

Blare731
05-11-2013, 05:47 PM
Also I have an overall question?

From reading some of the earlier thread arguments, What are the purpose of stretch goals? To plan out what to use the additional income for? Or to keep the momentum up to get additional pledges?

I'm gonna assume the latter over the former, as they are probably much more aware of deficiencies in their game design then we are. How can we possible ask for improvements if we haven't even seen 1% of the game?

So I think being a little greedy is fine, it'll make that investment seem that much better to people visiting the Kickstart page.

I'll leave the decision of how exactly to invest said revenue to the experts inside Cryptozoic.

Yeah essentially, you can suggest both. Things that you want in new tiers of KS or incentives for more people to join. But also game features that they might be working on but pushing back until after launch. Or completely new things that they think is a good idea and want to implement for launch with the extra funds.

Beastmaster
05-11-2013, 07:14 PM
Suggestion:

Mini Dungeons for the starter decks that are like the original star craft campaigns ie they introduce you to the race and have a compelling story that teaches you about the better cards available to you, the strengths and weaknesses of your forces against different enemies and finishes by introducing some deck building and side boarding concepts.

Getting to experience the better combinations possible with a particular race and be temporarily given access to its more powerful cards would motivate players to expand on their starter decks and an idea of which direction they wanted to go with it.

Other digital TCG's ive tried just leave you lost after the initial tutorial with no idea how to improve your deck other than copying what is used against you which may very well not suit your preferred playing style.

Jinuyr
05-11-2013, 07:34 PM
Here are my suggestions:

- A mobile version iPad/Android tablet
- Authenticator/Security Key. Preferably have it tie into Google Authenticator so you don't have to buy physical keys if you have a smartphone.
- A novel/comic/graphic novel since this game does have a story to it. I would love to read about the humans and the Great Wolves they are bonded to.
- A referral system for getting new players into the game. I wouldn't mind unlocking Alternate Art cards or Foil cards for getting 5,10,25,etc... new players into the game.
- A web based guild management or chat tool.
- An Auction House application for your mobile phone.
- A web based version of the client, perhaps using Unity engine so I can load it up when I'm at a cyber cafe or similar location.
- Tiers that are Dragon Lord or above should get a printed, signed copy of their art made in their likeness.
- If anyone has ever played Sanctum, there was a Tuesday/Wednesday event called the Wumpus or Grumpus that if you challenged it fast enough, you played a Dev and won prizes. Wumpus gave 1 booster for losing and 3 for winning while the Grumpus gave 0 for losing and 5 for winning.
- A leaderboard/armory for players.
- A web based guild interface for Guild Leader backers or higher.

Thanks for compiling these!

Blare731
05-11-2013, 07:39 PM
Here are my suggestions:
- A novel/comic/graphic novel since this game does have a story to it. I would love to read about the humans and the Great Wolves they are bonded to.
- A referral system for getting new players into the game. I wouldn't mind unlocking Alternate Art cards or Foil cards for getting 5,10,25,etc... new players into the game.


Really like these ones.

Xenavire
05-11-2013, 07:42 PM
+1, especially the referral thing.

Jinuyr
05-11-2013, 08:52 PM
A few more come to mind...

- Printed sheets of cards that can be mailed out to backers. Though it's a purely digital game, that doesn't mean you can't have something to hang on your wall to remind you of your contributions.
- For those that like the cutesy stuff, you can do plushes of the Shin'hare since they are likely the ferociously cute faction of this game.
- Merchandise! Nothing beats seeing bling to support your new favorite game! From T-Shirts to Toys to Alarm Clocks! Put a Hex logo on it and start showing it off!
- A more interactive how to play for those new to TCGs.
- A gem button in the lobby... You know, just like the one in Diablo II that was functioning as intended that you can click on/off and not really know what it does besides clicking on/off.
- Add another equipment slot to the game. Presently, there are six (6) slots available. I wouldn't mind expanding the game for future releases (or sooner) to include new slots like jewelry, trinkets, etc...
- World Events. Let the Shin'hare invade the Cayotle and everyone that plays a deck participates in turning the tide of the battle for the entire game. The winner at the end of the week gets XP bonuses or other rewards.
- Item/Equipment creation.
- The ability to merge cards into something else or better such as combining 10 commons to produce 1 random uncommon or 5 rares to produce a random legendary. This may be a good way to selectively reduce the overall number of "bad" cards in the game and have a smaller number of cards in the database.

Thanks! ^_^

UDareUTake
05-11-2013, 09:57 PM
Updated!

Jinuyr
05-11-2013, 10:09 PM
Here are some more...

- Asynchronous game modes between players so you can start many games against other people and respond to them in turn after a set period of time. Great casual mode for busy players that want to just play the game outside of a tournament or dungeon setting.
- PvE set armors that encourage theme deck play.
- PvE/PvP set gems that enhance global play style like casting many cards in one turn or casting card combos like UFS 1/2/3 or 2/2/2
- Themed starter decks. Like the Shin'hare Nusery of Pain!!!
- Treasure packs in the store.
- Guild leader/officer tools to help promote in guild competitive play.
- Match stats that are available and can be saved. Avg. Damage to Champion/Turn, Amount Healed/Turn, etc...

Jinuyr
05-11-2013, 10:17 PM
- World Bosses. Everyone and anyone can enter against the world boss. It takes one turn per 5 minutes let's say and it gets stronger or weaker at the end of each turn when it performs a check on how many players there are currently engaged in the boss. It performs moves that affect all players engaged in the event. So a "sweeping fire attack" would damage all Troops and Champions by 2 points. Everyone collectively plays against the boss. The longer you are participating in it, the more "points" you get for various loot drops.

hmm... I kinda would like to see this actually. Having a world boss like the following could be quite cool and would help "define" the game being an MMO a bit more. Like an Ancient Zombie Roostasaur rampaging throughout the world and every turn it would do something different.
- Damage all Troops
- Plant traps in your deck
- Make you discard a card
- Reduce the mana you have for a turn
- Make you skip your next untap phase

Blare731
05-11-2013, 10:19 PM
- World Bosses. Everyone and anyone can enter against the world boss. It takes one turn per 5 minutes let's say and it gets stronger or weaker at the end of each turn when it performs a check on how many players there are currently engaged in the boss. It performs moves that affect all players engaged in the event. So a "sweeping fire attack" would damage all Troops and Champions by 2 points. Everyone collectively plays against the boss. The longer you are participating in it, the more "points" you get for various loot drops.

Really interesting idea as well. I don't know exactly how this would be done in terms of playing with other people though, would you just see your arena against the boss?

JoonYoungK
05-11-2013, 10:21 PM
I posted in the other thread. but I'll pop them here too.
Archenemy deck- Play as a raid boss! the infrastructure is there why not adapt it?
Draft Dungeons- Draft construction and strategy-> PvE dungeon fights.

Blare731
05-11-2013, 10:23 PM
I posted in the other thread. but I'll pop them here too.
Archenemy deck- Play as a raid boss! the infrastructure is there why not adapt it?
Draft Dungeons- Draft construction and strategy-> PvE dungeon fights.

Archenemy deck has been considered already


Draft Dungeons I think as well a similar concept has been suggested but either way I like them both.

Jinuyr
05-11-2013, 10:31 PM
I posted in the other thread. but I'll pop them here too.
Archenemy deck- Play as a raid boss! the infrastructure is there why not adapt it?
Draft Dungeons- Draft construction and strategy-> PvE dungeon fights.

I'm with you on the Draft Dungeon. Sounds like fun. Maybe even a single elimination draft dungeon but the prizes are much, much bigger.

Jinuyr
05-11-2013, 10:36 PM
Really interesting idea as well. I don't know exactly how this would be done in terms of playing with other people though, would you just see your arena against the boss?

You could potentially do lots of things with it...

Say if you have more Ardent players attacking the boss every Troop gets a permanent +1 health when they are played or if there are more Underworld players participating ever Troop gets +1 permanent attack when they are played.

Theme decks could also help play a larger buff or bonus role. Players that are about to jump in could see how the fight is progressing and enter the fight with a specific deck to help contribute. Once you're in the battle though, you have to stick with the deck. At least this way, you can help influence the fight in a way. Say for example Ruby decks add bonus to the amount of damage the boss receives so it would not necessarily modify the cards you have in play but rather the damage the boss would take when it's calculated.

Blare731
05-11-2013, 10:38 PM
You could potentially do lots of things with it...

Say if you have more Ardent players attacking the boss every Troop gets a permanent +1 health when they are played or if there are more Underworld players participating ever Troop gets +1 permanent attack when they are played.

Theme decks could also help play a larger buff or bonus role. Players that are about to jump in could see how the fight is progressing and enter the fight with a specific deck to help contribute. Once you're in the battle though, you have to stick with the deck. At least this way, you can help influence the fight in a way. Say for example Ruby decks add bonus to the amount of damage the boss receives so it would not necessarily modify the cards you have in play but rather the damage the boss would take when it's calculated.

What I meant is how would the UI let you see how everybody is doing while you are fighting. Like so I see my hand and my field of play GY and everything but what else do I see sort of thing.

Jinuyr
05-11-2013, 10:42 PM
Up to the DEVs on that one. Might just be a statistical display or percentages on what types of actions are being globally done by other players. Would be quite overwhelming to see hundreds of other players' field of play so it would need to be consolidated down.

UDareUTake
05-11-2013, 10:48 PM
Updated

Blare731
05-11-2013, 10:48 PM
Up to the DEVs on that one. Might just be a statistical display or percentages on what types of actions are being globally done by other players. Would be quite overwhelming to see hundreds of other players' field of play so it would need to be consolidated down.

Right that's what I mean haha, it would be literally impossible to show that many boards. So I was just curious if you thought it that far through to overcome that limitation in some sleek way.

JoonYoungK
05-11-2013, 10:51 PM
Ohhh in the demos they had a clock on the left. Speed magic. You have 5 minutes total for the game. Go!

Blare731
05-11-2013, 10:52 PM
Ohhh in the demos they had a clock on the left. Speed magic. You have 5 minutes total for the game. Go!

That would be interesting and hard just by shear number of times you have to pass priority.

Jinuyr
05-11-2013, 10:53 PM
Right that's what I mean haha, it would be literally impossible to show that many boards. So I was just curious if you thought it that far through to overcome that limitation in some sleek way.

Give me time, I suppose I could. These ideas are coming up because reading this CCNA book and it is really boooooring.

Jugan
05-12-2013, 07:09 AM
Apparently my idea got skipped over:
http://forums.cryptozoic.com/showthread.php?t=23116&page=8&p=207256#post207256

In a nutshell, Raid Decks that could be played and customized by players instead of just the AI.

I actually really like this idea, +1? While never having experienced a WoW raid, it's an aspect of the game I'd want to look into and experience fully.

UDareUTake
05-12-2013, 08:51 AM
Thread updated at post #1,#5

grey0one
05-12-2013, 11:40 AM
Gift A Starter/Gift A Pack - Be able to give some type of pack/starter/cards to friends to help get them started in the game.

JMFD
05-12-2013, 11:57 AM
Another idea I through out on another thread was the idea of a Multi Deck PvE mode. Instead of playing PvE content with other people, you play 2 or 3 different decks by yourself. You would have to add certain rules, like the same card only four times across all three decks, forcing you to build different styles of decks that work well with each other. Might make for an interesting way to play :)

Beastmaster
05-12-2013, 05:29 PM
I think that a stretch goal should be cash prizes for tournaments - not that i'm likely to win them personally but because it would grow the community and attract more serious players. Usually its a catch 22 with large prizes requiring a large player base and serious players only playing games with large prizes but the extra funding on kickstarter is an opportunity to kickstart a vibrant tournament scene right from the beginning.

With just 10,000 of the overfunding, cryptozoic could fund free monthly tournaments with $100 first prize and boosters for second and third for about five years. The lack of entry fee for the tournament would also get around any state gambling restrictions that were mentioned in other threads.

I know cryptozoic have said they may do cash prizes anyway but lets get it guaranteed and from day 1.

mase1771
05-12-2013, 07:36 PM
Seriously I wan't Sir Lootzor as my champion with Muzzlesnap as my alt, and Big Bad Bacon as a merc.

Shrennan
05-12-2013, 08:20 PM
I love the concept of housing in a game coming from MMOs like Star Wars: Galaxies. So, here's an idea for a stretch goal:

Make the auction house link to card shops. Each player (once obtaining certain requirements) can create a card shop that might include benefits to selling card and other goodies. The card shop could be decorated and customized with, perhaps, a framed picture of the owner's most valuable card. The implementation of vendor NPCs in the shop could act like a local market vendor for that specific shop and each player could also manage their auction house sales or buys from their shop. This is a rudimentary idea right now, but I loved the feeling of card shops in real life and this could be an interesting twist on the player economy.

Mesquite
05-12-2013, 08:54 PM
Gift A Starter/Gift A Pack - Be able to give some type of pack/starter/cards to friends to help get them started in the game.
Can't you just buy the starter or booster and then trade them to your friend?

Beastmaster
05-12-2013, 09:25 PM
Crazy $2,000,000 Stretch Goal: Full 3D animations of the cards and champions (In the future so we dont slow down the release). Think wizard chess but with spells and enchantments but also special Mortal Combat style fatalities for interactions between specific cards. I want to see 20 Shin'Hare bunnies devour the opposing champion when I win :P (In a PG friendly way of course ;)

Alternatively Future Oculus Rift Support with head tracking mapped to character avatars sitting at a table for epic 3v3 Emperor EDH Games with friends.

Daer
05-12-2013, 09:26 PM
We already know the $2 million stretch goal.

Kyle is going to wrestle a bear.

Beastmaster
05-12-2013, 09:30 PM
My Bad, $2,000,001 then :)

UDareUTake
05-12-2013, 11:22 PM
Updated once again, for the animation part, i think its been mentioned in the list already

UDareUTake
05-13-2013, 02:01 AM
Updated again, View Post #1,#5,#7

mrfreeman997
05-13-2013, 07:30 AM
Great stretch goal: iOS version! Get it ready in time for launch so I can play anywhere I am at...

[QUOTE=Jinuyr;208162]Here are my suggestions:

- A mobile version iPad/Android tablet

UDareUTake
05-13-2013, 08:39 AM
Thread updated again with proper links to allow easy access to Continued Posts. Refer to the Quoted Post

Fireblast
05-13-2013, 09:27 AM
Can't you just buy the starter or booster and then trade them to your friend?

there will be ingame mail box.

~

Fireblast
05-13-2013, 09:29 AM
I think that a stretch goal should be cash prizes for tournaments - not that i'm likely to win them personally but because it would grow the community and attract more serious players. Usually its a catch 22 with large prizes requiring a large player base and serious players only playing games with large prizes but the extra funding on kickstarter is an opportunity to kickstart a vibrant tournament scene right from the beginning.

With just 10,000 of the overfunding, cryptozoic could fund free monthly tournaments with $100 first prize and boosters for second and third for about five years. The lack of entry fee for the tournament would also get around any state gambling restrictions that were mentioned in other threads.

I know cryptozoic have said they may do cash prizes anyway but lets get it guaranteed and from day 1.

Each week, the top 200 players of the week are invited to it.
That's a cheap (for CZE) and very good (for players) incentive to play

~

Tyrfang
05-13-2013, 10:10 AM
Crazy $2,000,000 Stretch Goal: Full 3D animations of the cards and champions (In the future so we dont slow down the release). Think wizard chess but with spells and enchantments but also special Mortal Combat style fatalities for interactions between specific cards. I want to see 20 Shin'Hare bunnies devour the opposing champion when I win :P (In a PG friendly way of course ;)

Alternatively Future Oculus Rift Support with head tracking mapped to character avatars sitting at a table for epic 3v3 Emperor EDH Games with friends.

I think most players would turn off 3-D animations (watching the same animations for hundreds of games becomes rather annoying...Think FF7 summons) rather quickly, but a 3D playmat interface or augmented reality interface would be a fun thing to try.

Tyrfang
05-13-2013, 10:17 AM
I love the concept of housing in a game coming from MMOs like Star Wars: Galaxies. So, here's an idea for a stretch goal:

Make the auction house link to card shops. Each player (once obtaining certain requirements) can create a card shop that might include benefits to selling card and other goodies. The card shop could be decorated and customized with, perhaps, a framed picture of the owner's most valuable card. The implementation of vendor NPCs in the shop could act like a local market vendor for that specific shop and each player could also manage their auction house sales or buys from their shop. This is a rudimentary idea right now, but I loved the feeling of card shops in real life and this could be an interesting twist on the player economy.

I wouldn't like splitting up the AH into individual shops (makes the marketplace more fragmented, or it can make it more cumbersome to navigate), but I like some sort of house that with a custom playmat and card binders/plastic slabs for the better cards that other people can browse.

UDareUTake
05-13-2013, 05:57 PM
bumps

striderz
05-13-2013, 08:30 PM
Should have an Limited turn challenge mode. You Start off with X turns to beat the AI, once defeated a harder ones appears and you get X amount of turns added to how many turns you have left. The award you get is dependent on how many characters you defeat.

Kyzr
05-13-2013, 08:48 PM
I'd like to see a round table mode for just chatting/opening boosters. One of the most fun things about buying an MTG box, is opening packs with friends and comparing what we got.

Just the small things.

UDareUTake
05-15-2013, 01:47 AM
updated again

Fireblast
05-15-2013, 02:19 AM
They should implement language translation as a stretch goal soon.
I know there are people waiting for that to pledge.

~

Storm_Fireblade
05-15-2013, 05:04 AM
They should implement language translation as a stretch goal soon.
I know there are people waiting for that to pledge.

~

I agree. Especially France and Germany in Europe tend to favor localisations, when it comes to websites / clients.

Fireblast
05-15-2013, 07:44 AM
France don't "like" translation, it's just that the average english level is low :D

According to the facebook page, South Korea and Japan like the game, but without translation in those language I don't see them tagging along.

~

Xenavire
05-15-2013, 09:40 AM
The french people I have met were highly educated with flawless english, but I guess on general tersm that is probably correct. As for Germany, almost everything they get commercially is translated (TV, Anime unless it is imported, books... Almost everything.) Germany I can see being a big goal, France less so but worth it overall. I think a few other coutries could really benifit, like Spain.

Most countries do have at least a level of English though, so I think it would make a good goal but I doubt it will be ready for launch, and may not be good as a stretch goal for that reason.

Fireblast
05-15-2013, 10:57 AM
For WoWTCG I think the big countries are :
Germany
Italy/Poland
France
UK
Spain

According to tournaments attendance, don't know about sales.

~

Fireblast
05-15-2013, 10:59 AM
Most countries do have at least a level of English though, so I think it would make a good goal but I doubt it will be ready for launch, and may not be good as a stretch goal for that reason.

All it requires is to hire Translators who'd update database entries, then use a local variable that is set locally by some list on the main page...
It's not really complicated to implement, assuming all their labels are "variablized" :)

~

Xenavire
05-15-2013, 11:16 AM
I know its not that complicated, but I imagine this game has a lot more text than most MMO's - I doubt even the best translating team would be gauranteed success before launch. And since everything revealed so far has been for launch, I think it is unlikely as a stretch goal, but I imagine it is on the list of things to do.

Cailin_Coilleach
05-15-2013, 11:48 AM
I'd like to see a round table mode for just chatting/opening boosters. One of the most fun things about buying an MTG box, is opening packs with friends and comparing what we got.

Just the small things.
So basically, cities in PVE should get a bar? :)

Nice idea though and would also be useful for guilds, to have their own guild house with discussion tables.

UDareUTake
05-15-2013, 11:58 AM
So basically, cities in PVE should get a bar? :)

Nice idea though and would also be useful for guilds, to have their own guild house with discussion tables.

Thats a nice idea! gonna add it in the list =]

Dekester
05-15-2013, 04:13 PM
How about an official podcast as a stretch goal.

Allowing kickstarters to "design a card" like M:TG did for each set. Everyone votes on each aspect of the card, and the community makes one. Could even have a competition to design the art for that card.

Kelthrax
05-15-2013, 05:29 PM
Introduce a 'neutral' faction of playable races (PVE only if necessary). Goblins, gnomes, minotaurs, etc.

elsimer
05-15-2013, 09:09 PM
as a stretch goal, what about alpha testing?

UDareUTake
05-15-2013, 09:34 PM
Updated again, Please see post #1 for all links to updated posts.

Nice Dekester, love the design a card idea.

Travis
05-15-2013, 11:21 PM
+1 to in game voice chat, spectator/ recorder modes.

Also what about a concede button for matches. Instead of dealing with the rage quit and have to wait out a timer a player could just hit concede.

Ability to report player conduct or talk about log offs. Sure if it is something with your connections that's one thing but if it only happens in games your losing then its another.

More mercenaries

Alternate resource animations for KS supporters. My sapphires look different then non KS supporters.

Your side of the board looks race appropriate instead of a vanilla background. Think of it as a digital play mat that could be changed.

The ability to setup your interface how you like.

Alternate art for KS supporter champions. My Orc looks different then another persons or allow us to buy skins for our champions like LOL. Perhaps make them different based on the equipment you are wearing.

+1 for additional neutral playable races. I sincerely hope that the story line doesn't talk about the entire world as though only these races inhabit it.

KS Supporters get an in game "GG" button.

KS Supporters get reduced cost for any physical items that are for sale for the game. If you guys make mousepads, t-shirts or playmats that you sell through the interface we get them a touch cheaper then non supporters.

Video Chat

Cailin_Coilleach
05-16-2013, 01:04 AM
Disagree on the voice chat in-game, but agree on the "concede" and "report player" options :)

UDareUTake
05-16-2013, 11:27 AM
Updated

Kami
05-16-2013, 11:53 AM
I didn't see this on the list (unless I missed it somehow) so:

Built-in live-streaming.

Since they intend to make this game into a huge competitive scene, having spectators is always a good thing.

Edit: Actually live-streaming the PvE would be fun too. :P

Cailin_Coilleach
05-16-2013, 12:08 PM
Updated

Couldn't find the pub / bar suggestion the other guy made two pages ago.

UDareUTake
05-16-2013, 12:16 PM
The round table mode thingy was included,

http://forums.cryptozoic.com/showthread.php?t=23149&page=4&p=207566#post207566

Stok3d
05-16-2013, 12:36 PM
I want a mist to permeate from my side of the player board. That could be some nice eye-candy that could be implemented.

Vibraxus
05-16-2013, 12:38 PM
I didn't see this on the list (unless I missed it somehow) so:

Built-in live-streaming.

Since they intend to make this game into a huge competitive scene, having spectators is always a good thing.

Edit: Actually live-streaming the PvE would be fun too. :P

Just imagine being able to spectate the Orc Arena and actually get to contribute to the crowd love. That would be simply amazing.

Otherwise the ability to step into and spectate other games would be awesome.

Kami
05-16-2013, 12:41 PM
Just imagine being able to spectate the Orc Arena and actually get to contribute to the crowd love. That would be simply amazing.

Otherwise the ability to step into and spectate other games would be awesome.

http://coloringinthedark.files.wordpress.com/2011/10/image021.jpg

http://brooksbell.com/sites/default/files/blog_images/03-16-11_gladiator_original.jpg

Cailin_Coilleach
05-16-2013, 12:50 PM
Heh :) Nice one.

chitin
05-17-2013, 05:32 PM
One Suggestion that I would like to make, and it only came to me after the stream: Make Character/Champion unique abilities have more "flare" to them.

What I mean by this is having a unique affect appear on the screen, maybe have the Champions portrait expand and move to the center of the screen to call attention to it, and then also have some VO come on. To be clear, the portrait would be static, I'm not talking about creating a whole new animation of the portrait talking or something.

Example: From today's games, the orc's special ability was to sacrifice health to draw a card. The player would activate this ability and the following would happen: The orc would come to the center of the screen, yell "Blood for power!", a sound/graphic would play, the ability would activate/complete, and then the orc would move back to his original position.

I suggest this because it was really underwhelming to see these Champions abilities go off during the battle, and for them to be so unique and so powerful, it would be really cool to have something more occur to emphasize their impact.

Potential Kickstarter reward: Immortal and Producer tiers get to do a VO for a single champion?

Tyrfang
05-17-2013, 05:44 PM
The charge abilities had placeholder graphics. I'm sure they're planning on adding a bit more flair than a blank placeholder card.

DrVanPorcine
05-19-2013, 08:47 PM
It would be interesting to have housing in game.

Exemple: you could loot room and object blueprints. Once you have for exemple, the small hut/cave/rabbit hole(single room) blueprint, you can 'craft' this single room via crafting mecanism. So you create a small hut template (ŕ la boardgame/top down view with squared grid) and put object in it to decorate (chairs, table, bed, fireplace, etc.) Objects are created with crafting mecanism or looted.

You could also have objects or rooms with fonctionality. Ex: fireplace mantle where you can show your medals/achievements/trophies/extra rare loot... a better crafting station where you get bonuses with your crafting... a bookcase where
you store a bestiary (give info on bosses like kind of deck they are using, looting tables, etc.). Scrying/crystal ball; you can observe other players games. Hell, your spectral lotus garden could be an object that you place somewhere in your house... You could have a laboratory where you researching/unlock special cards... You could receive special quest via your 'mailbox'. A special table where you can sit with friends/guildmates and host special card game. Etc, etc.

If you logout when in your home (vs in a dungeon) you could have bonuses when logging the next time.

Yeah yeah, I'm a dreamer but it would be enjoyable to me :)

kuvasza
05-19-2013, 09:20 PM
It may have been said, but
* titles
* achievements (crack for MMO players) ... finish this boss in 8 rounds, earn title of "Hammer of Entrath"
* puzzles/challenges (a-la duels of the planeswalkers, Duelist magazine back in the day, "You have 1 move to ...") which reward with alternate card art, portraits, forum badges, titles, ... nothing too serious since clearly every puzzle solution will be on Youtube as a video on day 2, unless they can randomize it somehow.

kuvasza
05-19-2013, 10:20 PM
oh and
* cow levels
secret levels that you get one chance to complete, after reaching some milestone (killed the demon lord) or achievement (killed it in 5 rounds!)

mrfreeman997
05-19-2013, 10:44 PM
It may have been said, but
* achievements (crack for MMO players) ... finish this boss in 8 rounds, earn title of "Hammer of Entrath"

Love this idea...

YouMustChoose
05-19-2013, 11:02 PM
I think it would be awesome for everyone if we got free starter decks to give away to friends. It really isn't much of a give away and it would help bring more players into the game. Also additional beta invites would be nice, maybe ones that become available some time after the initial release so those of us who KS don't feel cheated.

UDareUTake
05-20-2013, 12:15 AM
Updated once again, repeated ideas are omitted