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Skylmt
05-21-2013, 11:24 AM
im new to tcg but this game just looks awesome...
my question is what the difference in color? does it have special something attach to each color?

Jacklau89
05-21-2013, 11:26 AM
hum do you mean by their respective element? like red indicates it belonging to ruby, blue being sapphire etc. apologize if i misinterpreted your question

Showsni
05-21-2013, 11:26 AM
Each colour represents a different type of magic - Blood and Wild are the original two magics, and Sapphire, Ruby and Diamond are the new, easier to use ones formed from Hexing crystals. Each colour would be better at doing different things, and would be more likely ot be used by different races - so, Blood magic might be good at killing creatures, and be used more by the Vennen than by some other races, and so on.

Turtlewing
05-21-2013, 11:27 AM
Color ties into the game's resource system. There are 5 types of "thresholds" that can be raised by playing resources and every card requires one or more threshold to be at a minimum level before you can play it. The color of the card border corresponds to the color associated with the threshold that card requires.

Skylmt
05-21-2013, 11:32 AM
i know its thresholds to play other cards but does the cards have different personality to them or something? or is it just there split cards?

Diesbudt
05-21-2013, 11:34 AM
Yes different personalities. on the main site they have the difference of each magic type and their personalities and what races usually are fluent in them.

Turtlewing
05-21-2013, 11:41 AM
The colors represent different kinds of magic. They will have different levels of access to the various ingame mechanics, and yes a different Personality.

As an example, Dwarf cards are mostly sapphire and ruby. They have a lot of special effects that affect artifacts. Whereas the Shin'hare are mostly wild or blood, and they have little to no artifact related abilities, but instead have lots of abilities that generate more shin'hare troops to fight for you.

Other examples include how most direct damage is expected to be ruby cards, most "draw X cards" effects to be sapphire, and most "prevents a troop from attacking" effects to be diamond.

[edit]
In case you're wondering this concept is called the "color pie" in other CCGs. The main point of it is to make deck building interesting as you have a trade off between supporting multiple thresholds (and risking a bad shuffle leaving you with the wrong sort of resources) and having access to a wider variety of effects.

jai151
05-21-2013, 11:50 AM
[edit]
In case you're wondering this concept is called the "color pie" in other CCGs. The main point of it is to make deck building interesting as you have a trade off between supporting multiple thresholds (and risking a bad shuffle leaving you with the wrong sort of resources) and having access to a wider variety of effects.

The color pie more refers to the Magic concept of enemy and allied colors. That has not been shown to be the case as of yet, with the "enemy" part coming through the factions, not the colors.

Turtlewing
05-21-2013, 12:31 PM
The color pie more refers to the Magic concept of enemy and allied colors. That has not been shown to be the case as of yet, with the "enemy" part coming through the factions, not the colors.

The enemy and allied colors is one specific case of the more general concept that "every color has some things it's good at and some things it's bad at". Particularly cards from allied colors are meant to synergize more easily while cards from enemy colors are meant to more effectively destroy each other. But it also covers things like "countering is a blue power, non-blue counters need to pay though the nose or be limited to only work in specific cases", or "any black card with Flying has to be a Vampire or a Demon".

jai151
05-21-2013, 12:34 PM
The enemy and allied colors is one specific case of the more general concept that "every color has some things it's good at and some things it's bad at". Particularly cards from allied colors are meant to synergize more easily while cards from enemy colors are meant to more effectively destroy each other. But it also covers things like "countering is a blue power, non-blue counters need to pay though the nose or be limited to only work in specific cases", or "any black card with Flying has to be a Vampire or a Demon".

Specifically, the pie refers to enemies and allies. The spectrum covers differences, the pie is "you are allied with the two slices next to you and enemies with the two across."

EDIT: Also, gargoyles, ghosts, and bats.