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Tyrfang
06-01-2013, 09:11 AM
As of about noon EST, June 1, 2013...

28.65 MILLION CARDS (Excludes KS-Promo Cards)
~20.96 million from Set 1, or about 70k complete sets.
~4.36 million from Set 2, mostly from free drafts
~3.36 million from Set 3, all from free drafts

Here's a breakdown...

Set 1 Starters and Boosters: 15.3 million cards

King and Below = 8.2 million cards

1477 Squires (2 Starters, 10 Boosters) = 340k
1482 Warriors (3 Starters, 25 Boosters) = 734k
917 Captains (4 Starters, 40 Boosters) = 696k
1081 Knights (4 Starters, 60 Boosters) = 1145k
516 Champions (4 Starters, 85 Boosters) = 740k
1641 + 250 Kings (4 Starters, 150 Boosters) = 4557k

250 Tiers and Up = 7.1 million cards

248+36+523+42 = 849 @ $250 Tiers (4 Starters, 150 Boosters, 1 year of drafts)
+42 Guild Leaders (extra 90 Boosters)
1000+1000+50 Pro Players/GK/DL (4 Starters, 150 Boosters, 2 years of drafts)
11+1 = 12 Primal/Immortal (King + 4 of each nonpromo Release Card)
3 Producers = (King + 4 of every nonpromo card)

Number of Cards on Release = 300+350 (PvP+PvE) = 650

Set 2 Boosters (Stretch Goal): 1 million cards



Drafts and VIP: 12.15 million cards

5363 * 3 Months of VIP (Champion+) = 241k Cards
10320 * 3 free drafts (Stretch Goal for all Squire+) = 2.06 million cards
849 * 1 Free Year of Drafts (250 Tiers other than PP) = 2.93 million cards
2060 * Free Drafts for Life (PP, GK+) = 7.147 million cards (just first year)

Talreth
06-01-2013, 09:17 AM
So it's really 15 million. Which is still a lot. Also they will all be pvp cards, sooo..

Tyrfang
06-01-2013, 09:17 AM
How many card from stretch goals, alone?

3.42 million cards.

214k (VIP) + 2.06m (3 Free Drafts) + 970k (Set 2 Boosters) + 153k (5 free boosters to Captain+)

(That's about 12% of the cards printed so far.)

MatWith1T
06-01-2013, 09:27 AM
Man, we just murdered so many digital trees!

Tyrfang
06-01-2013, 09:27 AM
How big were MTG's first print runs?

MTG stopped printing it's print run sizes after a few years, but...

MTG (http://www.crystalkeep.com/magic/misc/rarity-info.php):
Alpha 2.6 million cards 50% starter/50% booster
Beta 7.8 million cards 50% starter/50% booster
Unlimited 40 million cards 33% starter/67% booster
Revised 600 million cards 25% starter/75% booster
Fourth 700 million cards ** 33% starter/67% booster

Collector's Sets: (Gold Borders)
United States 3 million cards 1 of each card per set
International 1.5 million cards 1 of each card per set

Expansions:
Arabian Nights 5 million cards
Antiquities 15 million cards
Legends 35 million cards
The Dark 62 million cards
Fallen Empires 360 million cards
Ice Age 400 million cards ** 33% starter/67% booster
Chronicles 250 million cards **
Homelands 200 million cards

Tyrfang
06-01-2013, 09:39 AM
So it's really 15 million. Which is still a lot. Also they will all be pvp cards, sooo..

Well, there are some PvE cards from Primal/Producer, but yeah.

Fireblast
06-01-2013, 10:09 AM
If you want to compare to MtG, the playerbase of HEX will be more than the MtG Unlimited one, so...

~

Tyrfang
06-01-2013, 10:15 AM
If you want to compare to MtG, the playerbase of HEX will be more than the MtG Unlimited one, so...

~

Really? That's a surprise. How many players were around during the unlimited set?

Tyrfang
06-01-2013, 11:30 AM
Hmm, wish I could change the title of this post.

Doesn't seem to match up with what I changed it to. :(

darkbreaker
06-01-2013, 11:54 AM
As of about noon EST, June 1, 2013...
1081 Knights (4 Starters, 60 Boosters) = 173860
1641 + 250 Kings (4 Starters, 150 Boosters) = 138090


1081 * ([4 * 60] + [15*60]) = 1,232,340
1891 * ([4 * 60] + [15*150]) = 4,708,590

Am I doing the math wrong or the post is counting the number of boosters instead of cards? This should give a number way greater than 28mi


EDIT: meh not way higher than 28... :P
In my calc it was 8,714,250.00 king and below, 7,351,560.00 above king (16mi from starters and boosters) but thats not way higher as I said.

Fireblast
06-01-2013, 12:05 PM
Really? That's a surprise. How many players were around during the unlimited set?

Less than 100k, HEX will have that much by the end of beta

My DCI number is from Ice Age and in the low 200k...

~

Tyrfang
06-01-2013, 12:08 PM
Less than 100k, HEX will have that much by the end of beta

My DCI number is from Ice Age and in the low 200k...

~

The current cards are spread out to about 10k backers. Probably a bigger concentration of cards/player atm.

MugenMusou
06-01-2013, 12:09 PM
Interesting statistics.

The biggest question may be how big was the MTGO first print when it first released. Because if HEX number is beating that then HEX can register on Guines for the world most sold digital TCG at first print.

Tyrfang
06-01-2013, 12:13 PM
Interesting statistics.

The biggest question may be how big was the MTGO first print when it first released. Because if HEX number is beating that then HEX can register on Guines for the world most sold digital TCG at first print.

I doubt it has much of a "first-run." MTGO is the most unmarketed digital TCG... I didn't know it still existed until this forum.

jai151
06-01-2013, 12:13 PM
The current cards are spread out to about 10k backers. Probably a bigger concentration of cards/player atm.

Yeah, but you know it won't stay that way long once trading begins

Avaian
06-01-2013, 12:17 PM
Can you considered a digital release as a print? or compare it with the print numbers of current TCGs? With it being digital they don't have to worry about printing costs and shipping it out to stores.

How I see it in the long run this mass release of cards is quite smart. At Beta and Release the auction house prices should be fairly stable compared to a brand new MMOs where you have outrageous prices for items that will end up being fairly common.

The numbers alone are fairly interesting, with Paypal backers it should be even more cards.

Tyrfang
06-01-2013, 12:17 PM
Yeah, but you know it won't stay that way long once trading begins

Trading won't change the average cards/player.

Only new players will lower the average.

Tyrfang
06-01-2013, 12:18 PM
Can you considered a digital release as a print? or compare it with the print numbers of current TCGs? With it being digital they don't have to worry about printing costs and shipping it out to stores.

How I see it in the long run this mass release of cards is quite smart. At Beta and Release the auction house prices should be fairly stable compared to a brand new MMOs where you have outrageous prices for items that will end up being fairly common.

The numbers alone are fairly interesting, with Paypal backers it should be even more cards.

I would consider it as such, only because they are doing block rotation.
At some point, these cards will probably be no longer "in-print."

Tyrfang
06-01-2013, 12:19 PM
1081 * ([4 * 60] + [15*60]) = 1,232,340
1891 * ([4 * 60] + [15*150]) = 4,708,590

Am I doing the math wrong or the post is counting the number of boosters instead of cards? This should give a number way greater than 28mi


EDIT: meh not way higher than 28... :P
In my calc it was 8,714,250.00 king and below, 7,351,560.00 above king (16mi from starters and boosters) but thats not way higher as I said.

Oh yeah, I made a mistake on the original calculations, but I corrected it and forgot to do so on the post.

Fixed it. Thanks.

jai151
06-01-2013, 01:55 PM
Trading won't change the average cards/player.

Only new players will lower the average.

Well yeah, but trading won't really start happening heavily before new blood enters. Not with all the packs we're starting with.

Tyrfang
06-01-2013, 01:57 PM
Anytime there's a flood of cards, trade volume should go up, unless it's *exactly* the cards you wanted.... Collectors want to build sets but not bust tons of packs, and the people who don't have a metric ton of cards will trade for deck cards.

Most players won't get 4x of the legendaries/mythics they want, and some people will be speculating that the price will rise when the game releases.

ImaginaryFox
06-01-2013, 02:06 PM
Man, we just murdered so many digital trees!

LOL.
Yeah I'm kinda glad its not in print. We get our card instantly!

I assume since there can be an infinite number of cards, there's just an algorithm that runs for booster pack generation to preserve the proper general ratios of card rarity?

jai151
06-01-2013, 02:06 PM
Anytime there's a flood of cards, trade volume should go up, unless it's *exactly* the cards you wanted.... Collectors want to build sets but not bust tons of packs, and the people who don't have a metric ton of cards will trade for deck cards.

Most players won't get 4x of the legendaries/mythics they want, and some people will be speculating that the price will rise when the game releases.

Good point. I was thinking people would be waiting for release because the value of more common cards will rise at a higher rate than rare/mythic. So while the top rarities wouldn't go up that much, the more common cards we've been glutted with and thus would be ones we couldn't give away would suddenly gain some demand as new players try to build their library from scratch.

Tyrfang
06-01-2013, 02:08 PM
LOL.
Yeah I'm kinda glad its not in print. We get our card instantly!

I assume since there can be an infinite number of cards, there's just an algorithm that runs for booster pack generation to preserve the proper general ratios of card rarity?

Who knows.

It could print a set, and then distribute them to boosters, then randomly distribute those pre-made packs as people open boosters, or just randomly generate each card as it comes out.

In the long run, it should be the same, but in the short run, the former has less variance for specific cards.

Tyrfang
06-01-2013, 10:07 PM
Good point. I was thinking people would be waiting for release because the value of more common cards will rise at a higher rate than rare/mythic. So while the top rarities wouldn't go up that much, the more common cards we've been glutted with and thus would be ones we couldn't give away would suddenly gain some demand as new players try to build their library from scratch.

If it's really a problem, they might start to sponsor pauper (commons only) tournaments. :)

Qorsair
06-01-2013, 10:41 PM
And something I haven't seen mentioned in this thread is the impact of the destruction of cards for crafting materials.

EdwardBishop
06-01-2013, 11:51 PM
LOL.
I assume since there can be an infinite number of cards, there's just an algorithm that runs for booster pack generation to preserve the proper general ratios of card rarity?

Excellent question! Someone needs to ask this directly to the developers...!

NastyNate
06-02-2013, 12:03 AM
I really hope online TCGs become a standard for the industry. I think it's much easier for people across the globe to participate when everything is online. As far as the 1st run card count is concerned, I think the influx of new players after the beta will balance things out.

Hmdrake
06-09-2013, 10:46 PM
And something I haven't seen mentioned in this thread is the impact of the destruction of cards for crafting materials.

I think that is supposed to be PVE cards, which are a different set altogether.