View Full Version : Dragon Slaying

06-05-2013, 12:13 PM
by Damien Dufresne

I sat in a dark, projector-lit conference room within the Cryptozoic offices, bearing witness to the new MMOTCG HEX in all its digital glory. A part of me couldn’t help but think back to my experiences in Orlando, as Cory Jones thoroughly explained the complexity of the PvE offered within the dungeons of Entrath.


06-05-2013, 12:15 PM
recipe drops for crafters!
can't wait to hear about crafting!
my favorite part of an mmo

06-05-2013, 01:03 PM
Hm, now we've got to think of deck ideas to beat that raid... Looks like a lot of smaller damaging effects are going to be better than getting a few big troops out. And damage prevention effects may well be key to stop him raising his meter too high.

06-05-2013, 01:26 PM
Why are Hallowed Fields and The Clone Zone promo cards?

06-05-2013, 01:31 PM
Hallowed Fields and The Clone Zone aren't promos... the Equipment for the cards are the referenced drops from the raid.

06-05-2013, 01:42 PM
But their rarity is yellow, so they are promo cards.

06-05-2013, 03:13 PM
Void Breach... soooo sexy. Can't wait to use it as a wincon, probably in a Pack Raptor deck. /swoon

06-05-2013, 03:14 PM
Maybe they accidentally linked Alternate art from a legendary Mode dungeon instead of the actual card?

06-05-2013, 03:58 PM
To be honest, I saw raids as a side thing for me, since I'd planned to focus on drafting and dungeons. But that article--wow! The uber-competitive, highly-regimented aspect of WoW raids (you either heal, buff, tank, DPS, etc.) turned me off quickly, and that's why I guess I stopped playing. But the smaller party (3) and balance between play and deck building as determinants for success have me changing my mind.

06-05-2013, 04:50 PM
i'm really looking forward to raids. i was never very good at raids in WOW or rift but tcg raids i think i can do. i also think the story side of it is awesome.

06-05-2013, 05:32 PM
I can tell raids are going to test every player's abilities, inspire and swarm cards are probably going to see a ton of play in the PvE environment.

06-05-2013, 05:41 PM
Haha love the card : Clone zone .

06-05-2013, 07:24 PM
The difference in the WoW tcg raids to Hex PVE should be stark. We can not yet rule out that the most efficient method might be assuming the tank/dps/heal trifecta for some of these raids. It works for a reason. The devs challenge is to break the mold into tiny pieces and ours to surpass the challenges.

Heck will we have worlds first races on these raids? Will a raid be so unforgiving to warrant that great a challenge? I hope so!

06-05-2013, 07:44 PM
This just reinforces the fact that I'm going full on PvE. :)

06-05-2013, 10:54 PM
Looks insanely fun.

06-09-2013, 09:39 PM
How drop system will work? I mean in raids? Will we all roll for it? Need or greed system?

06-09-2013, 10:41 PM
Last we heard, each and every one had his own loot.


06-12-2013, 06:42 AM
Last we heard, each and every one had his own loot.

I imagine this.

Really look forward to this - Playing the WoW TCG Onyxia Raid in a tournament back when was really fun - and I always enjoyed the Warlord: Saga of the Storm Challenge System (which was the first game to use a mechanic like that, IIRC).

06-12-2013, 05:32 PM
Don't worry ,'Urban Dictionary' has Dragon slaying covered ;)