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ZeroCool
06-20-2013, 06:27 PM
The added benefit that you'll be able to play Hex on your mobile device is great; however, I would prefer it if it were only able to be played on Wifi. There's a lot of great uses for 3G/4G, playing a game that could extend in excess of 60 minutes though is not one of them. Signals can be quite inconsistent, and if I'm on a wifi network, and your lagging because your on a poor connect, I don't want to play against or with you.

2 solutions...

Don't allow play on 3G/4g

Or

Show other players ping and let us decide if we want to play with/against them running the risk of lagging out.

I'd prefer the former of the two options. I think poor connections could hinder the game's server and hurt everybody.

Not sure if this has been addressed before or notů

hex_colin
06-20-2013, 06:30 PM
The added benefit that you'll be able to play Hex on your mobile device is great; however, I would prefer it if it were only able to be played on Wifi. There's a lot of great uses for 3G/4G, playing a game that could extend in excess of 60 minutes though is not one of them. Signals can be quite inconsistent, and if I'm on a wifi network, and your lagging because your on a poor connect, I don't want to play against or with you.

2 solutions...

Don't allow play on 3G/4g

Or

Show other players ping and let us decide if we want to play with/against them running the risk of lagging out.

I'd prefer the former of the two options. I think poor connections could hinder the game's server and hurt everybody.

Not sure if this has been addressed before or notů

There are time limits in place for any competitive PVP. That pretty much takes care of this particular problem - you know the maximum time a game can take going in.

Resisting the urge to make another Hackers joke...

ZeroCool
06-20-2013, 06:31 PM
Of course, but lag hurts both people and could impact the entire server. I don't want to wait a half hour to claim my victory via disconnect. That isn't fun for anyone.

Syeblaze
06-20-2013, 06:44 PM
Of course, but lag hurts both people and could impact the entire server. I don't want to wait a half hour to claim my victory via disconnect. That isn't fun for anyone.

It depends. I do agree that 4g can be spotty at times. However, I don't think keeping them from playing outright is the answer. A robust afk and disconnect detector will serve that purpose much better and cleaner. 5 minutes of no activity, and the other player gets a message to claim victory.

hex_colin
06-20-2013, 07:00 PM
Of course, but lag hurts both people and could impact the entire server. I don't want to wait a half hour to claim my victory via disconnect. That isn't fun for anyone.

Depending on where you live 4G can be faster than the wired options. So, cutting it off completely doesn't make sense. What's left? Require a minimum connection speed? That'll go down real well. ;) The whole point about a TCG is that you don't need particularly robust internet to get a good play experience.

Malicus
06-20-2013, 07:15 PM
I don't see any reason to punish those who connect on mobile vs wifi, standard timeout treatment should be sufficient.

ZeroCool
06-20-2013, 07:30 PM
I don't see any reason to punish those who connect on mobile vs wifi, standard timeout treatment should be sufficient.

It's not punishment, it's creating a great experience for everyone. With there being thousands of public hotspots, I don't think it's asking too much.

Or just show people's latency.

Simple enough?

Skirovik
06-20-2013, 07:32 PM
It's not punishment, it's creating a great experience for everyone. With there being thousands of public hotspots, I don't think it's asking too much.

Or just show people's latency.

Simple enough?

This sounds like you forget that this is a global game. Also, my 3g is often better than my wifi when it comes to connections and connection issues.

hex_colin
06-20-2013, 07:33 PM
It's not punishment, it's creating a great experience for everyone. With there being thousands of public hotspots, I don't think it's asking too much.

Or just show people's latency.

Simple enough?

Your latency is almost completely irrelevant in a TCG. Even a 2-5 second lag, which would seem like an eternity in a FPS or traditional MMO and be completely unplayable, would have zero impact in Hex.

ZeroCool
06-20-2013, 07:34 PM
This sounds like you forget that this is a global game. Also, my 3g is often better than my wifi when it comes to connections and connection issues.

So people in other countries don't have the luxury of wifi? Everybody use wired connections in Australia? I don't follow.

hex_colin
06-20-2013, 07:37 PM
So people in other countries don't have the luxury of wifi? Everybody use wired connections in Australia? I don't follow.

You're officially trolling now. Time to name change to CrashOverride and start a new thread. ;)

ZeroCool
06-20-2013, 07:37 PM
Your latency is almost completely irrelevant in a TCG. Even a 2-5 second lag, which would seem like an eternity in a FPS or traditional MMO and be completely unplayable, would have zero impact in Hex.

When you log into Hex, you'll be connecting to the Hex server. Your poor connection could hurt the connection and playability of the game for others. True, two seconds wouldn't be noticed except there is constant animation, in which you will notice a 2-5 second stutter.

ZeroCool
06-20-2013, 07:38 PM
You're officially trolling now. Time to name change to CrashOverride and start a new thread. ;)

Not trolling, but I can see how those who oppose my suggestions could see it as that.

Nice reference.

hex_colin
06-20-2013, 07:39 PM
When you log into Hex, you'll be connecting to the Hex server. Your poor connection could hurt the connection and playability of the game for others.

That's just BS and not true unless Cryptozoic's software developers don't know what they're doing.


True, two seconds wouldn't be noticed except there is constant animation, in which you will notice a 2-5 second stutter.

The constant animation will be client-side. Almost no chance it'll require constant communication with the server.

ZeroCool
06-20-2013, 07:47 PM
I guess we'll wait and see what happens then.

I don't think I'm being irrational though.