jgsugden

06-30-2013, 07:37 AM

The digital format gives Crypt the chance to do things that other card games can't do . However, I'm curious which of the things they can do are things we're open to seeing? (Examples are not intended to be balanced, but merely to demonstrate concepts)

Advanced/complex math: How would people feel if some of the numbers generated on a card required some pretty advanced/complex math? Advanced/complex could take two forms:

1.) College track math might be considered advanced. Although some percentage of us would be able to understand it, few of us would be able to casually look at the math and know right off the bat what the exact answer would be.

2.) Complex math would be math that uses simple techniques, but doing it in real life would take a little bit of time, such as calculating averages from a series of dozens of numbers, etc...

History: How about using information from earlier in the game?

For example: "If you were the first player in the game, draw a card. If you were not, take an extra turn after your next turn."

Or: [i]"Players gain 1 life for every card that they've lost to the void this game."

Real World Information: What I the deck turned to the real world and gathered information from the internet /your account to decide how a card works? These would likely be better for PvE cards...

For example: [I]If played during fall or winter, exhaust 4 troops. If player during spring or summer, gain 1 life for each creature in play."

Or: [I]All troops you control gain +1/+1. If the current world champion used an Orc Champion, gain +2/+1 instead."

Thoughts? Other digital-only techniques you're wondering about?

Advanced/complex math: How would people feel if some of the numbers generated on a card required some pretty advanced/complex math? Advanced/complex could take two forms:

1.) College track math might be considered advanced. Although some percentage of us would be able to understand it, few of us would be able to casually look at the math and know right off the bat what the exact answer would be.

2.) Complex math would be math that uses simple techniques, but doing it in real life would take a little bit of time, such as calculating averages from a series of dozens of numbers, etc...

History: How about using information from earlier in the game?

For example: "If you were the first player in the game, draw a card. If you were not, take an extra turn after your next turn."

Or: [i]"Players gain 1 life for every card that they've lost to the void this game."

Real World Information: What I the deck turned to the real world and gathered information from the internet /your account to decide how a card works? These would likely be better for PvE cards...

For example: [I]If played during fall or winter, exhaust 4 troops. If player during spring or summer, gain 1 life for each creature in play."

Or: [I]All troops you control gain +1/+1. If the current world champion used an Orc Champion, gain +2/+1 instead."

Thoughts? Other digital-only techniques you're wondering about?