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mmimzie
07-15-2013, 02:25 AM
So i saw the totem released and got all excited about the guy. I've played a quite a bit of MTG went from Legions to MTG 2012. Ever since i played white/black or white black control (of course i've done others, but those have always been my favorite two colors), and Diamond and Blood are similar to those colors from magic.

I figured a lot of folks would make a deck around these two colors as they always tend to draw a crowd. So if you have a deck idea you like drop it here. My current work in progress. Any advice or Ideas are welcome!!!




The Deck: Blood Diamond Control (http://hex.potion-of-wit.com/deck.php?s=20,39,59,92,94,112,119,163,180,208,214, 264&qt=4,4,3,14,10,4,4,3,4,3,3,4)
Champ: Palamedes, The Righteous (http://hextcg.com/wp-content/uploads/2013/06/Palamedes_Web.png) Or Lady Elizabeth Stewart (http://hextcg.com/wp-content/uploads/2013/06/LadyElizabeth_Web.png)

Troops:
4X Living Totem (http://www.hex-datamine.com/img/dl_cards/LivingTotem_Gear_Web.jpg)
3X Phoenix Guard Aeronaut (http://www.hex-datamine.com/img/dl_cards/wxKi89W.jpg)

QA/BA/Const/Artifacts
3x Zombie Plague (http://www.hex-datamine.com/img/dl_cards/sItB0sx.jpg)
4X Murder (http://www.hex-datamine.com/img/dl_cards/Murder.jpg)
4X Soothing Breeze (http://www.hex-datamine.com/img/dl_cards/E2dI1xG.jpg)
3X Call the Grave (http://www.hex-datamine.com/img/dl_cards/MIHra6I.jpg)
4X Extinction (http://www.hex-datamine.com/img/dl_cards/eampYj3.jpg)
4X Inner Conflict (http://www.hex-datamine.com/img/dl_cards/9yf0liZ.jpg)
4X Relentless Corruption (http://www.hex-datamine.com/img/dl_cards/dTjvCCH.jpg)
3X Adaptable Infusion Device (http://www.hex-datamine.com/img/dl_cards/hshigKO.jpg)

14X Blood Sources
10X Diamond


I've linked all cards and The deck just to make it easier. Please inform me if i've made any mistakes.

The set is abit limited so these are basically some of the best card from Blood and Diamond. The deck is all about control and card advantage. Call to the Grave +totem+Champ ability Give you a cheap and effective tool later in the game. Phoenix is just plane good. Zombie plague seems more a side board card as it is best suited against aggro decks to counter thier aggression.

So i'me looking for space and another troop.

Cards i'm currently considering:
Adaptable Infusion Device (http://www.hex-datamine.com/img/dl_cards/hshigKO.jpg): I have alot of thresh hold 1 and 2 here so outside of being mana starved or 2nd/3rd turn plays It wont be all that affective. However i feel the deck has alittle bit of a low point in the mid sections and i think the draw effect on one or two of these might fix that.

Zombie Plague (http://www.hex-datamine.com/img/dl_cards/sItB0sx.jpg): its only really again good against a similar deck to this one, or an aggro deck. The first being that this deck like this one have few creatures so your likely hood of hitting the same one is high. The second deck because they have a lot of 1/1's that will be corrupted easily. Against random deck i fear it wont do anything out side of take up space.

Inner Conflict (http://www.hex-datamine.com/img/dl_cards/9yf0liZ.jpg): I wouldn't remove this card for a troop. This is almsot a filler card as i'm banking on the release of a better removal card from Diamond or Blood.

Cards i'd add:
Blood Harbinger (http://www.hex-datamine.com/img/dl_cards/biSLRIY.jpg) This card helps thin the deck for Reletenless Corruption and provides a good blocker/poker. However, i dont believe it would pose enough of a threat during any part of the game.

Corrupt Harvester (http://www.hex-datamine.com/img/dl_cards/4OgdPOQ.jpg): Nice poker

Some other Blood socketed card With either Rage or Entry Poke major.

Captain of the Dragon Guard (http://www.hex-datamine.com/img/dl_cards/PHanl3F.jpg) He fits the theme, but he is 1 or 2 mana too expensive and abit slow.

Anywho tell me what you think, or post your Blood Diamond deck.

nekoangel
07-15-2013, 02:40 AM
straight away id say call to grave and life gain arnt very strong here.

bone warrior is good control card if you need more troops, if you really want to gain health go with the escalation version of it.
giant corpse fly is perfect for this kind of deck it will 2 for one most time i bet.
syphon soul seems auto include for this too.

im guessing your diamond for the big flight guy? seems worth it but there are so many cards to consider for this deck right now its nuts, you need optimal amount of removal while making sure you can still finish the game the way you want to.

vulture27
07-15-2013, 06:08 AM
I agree with Nekoangel, I'm not sure diamond is viable at this point. The Aeronaut seems like it could be amazing, but you arent getting much else out of the color. Soothing Breeze should probably never be main deck, and as others have pointed out is almost strickly worse then Eternal Youth. Living Totem is slow and far too expensive to make any impact before you kill it with your own Extinction. Personally I like Inner Conflict, but I'm not sure its the right fit here.

From what we have seen, I think it is reasonable to believe that the first control deck in Hex will be mono-blood.

http://www.hex-datamine.com/cards/Xarlox-the-Brood-Lord/134 - Xarlox is a great choice. Will probably kill a troop and then makes a decent blocker to stall till Extinction.

http://www.hex-datamine.com/cards/Warlock-Inquisitor/232 - Can be socketed to draw a card, has enough power to trade with most creatures, and returns itself after a board wipe.

http://www.hex-datamine.com/cards/Uruunaz/57 - Solid win condition. You know the opponent is going to have troops in their graveyard to steal. If he comes down to a mostly empty board it will be a quick win.


Here is my first take at a control list:

http://hex.potion-of-wit.com/deck.php?s=39,57,59,92,112,115,127,134,180,189,232&qt=4,2,4,24,4,3,4,4,4,3,4

nekoangel
07-15-2013, 06:18 AM
I agree with Nekoangel, I'm not sure diamond is viable at this point. The Aeronaut seems like it could be amazing, but you arent getting much else out of the color. Soothing Breeze should probably never be main deck, and as others have pointed out is almost strickly worse then Eternal Youth. Living Totem is slow and far too expensive to make any impact before you kill it with your own Extinction. Personally I like Inner Conflict, but I'm not sure its the right fit here.

From what we have seen, I think it is reasonable to believe that the first control deck in Hex will be mono-blood.

http://www.hex-datamine.com/cards/Xarlox-the-Brood-Lord/134 - Xarlox is a great choice. Will probably kill a troop and then makes a decent blocker to stall till Extinction.

http://www.hex-datamine.com/cards/Warlock-Inquisitor/232 - Can be socketed to draw a card, has enough power to trade with most creatures, and returns itself after a board wipe.

http://www.hex-datamine.com/cards/Uruunaz/57 - Solid win condition. You know the opponent is going to have troops in their graveyard to steal. If he comes down to a mostly empty board it will be a quick win.


Here is my first take at a control list:

http://hex.potion-of-wit.com/deck.php?s=39,57,59,92,112,115,127,134,180,189,232&qt=4,2,4,24,4,3,4,4,4,3,4

seems solid!

only thing is you can olny socket blood into inquisitor as you dont have threshold to make anything else, that and id probably play pact of pain over terrible transfer for more cards, that and you already have murder

HyenaNipples
07-15-2013, 08:15 AM
I'm interested in seeing this deck in action. I've noticed a lot of MtG players tend to build decks with very few troops in them. It will be interesting to see how that plays out in Hex.

mmimzie
07-15-2013, 01:34 PM
I agree with Nekoangel, I'm not sure diamond is viable at this point. The Aeronaut seems like it could be amazing, but you arent getting much else out of the color. Soothing Breeze should probably never be main deck, and as others have pointed out is almost strickly worse then Eternal Youth. Living Totem is slow and far too expensive to make any impact before you kill it with your own Extinction. Personally I like Inner Conflict, but I'm not sure its the right fit here.

From what we have seen, I think it is reasonable to believe that the first control deck in Hex will be mono-blood.

]

The devs have already said one of the stronger control decks in there testing is Blood diamond. They said it in their first live stream. This make sinces are Diamond has some of the best Troops and Blood has some of the best spells that have been released.

Blood's big bad guy, uruunaz, is very slow. Additional, blood has a hard time stabilizing against aggro deck early on suck as mono ruby or wild. As evident from messing about on cocktrice and seeing a few people post sample games. Diamong offers xsolutions to both of these problems.

Diamond Helps stabilize by offering soothing breeze which is 7 health for 2. That the first 4 turns of damage safe guards and you can do it way ahead of time. Diamond has great pokers like Totem and Phoenix who help control the board. I also prefer the Diamond champions. However, that just my opinion.

As for Neko angels suggestions: i actually do agree with a lot of your statements. However, i dont think Eternal Youth is all that good, atleast no here. As the two escalation cards would clash. Life gain isn't the goal of the deck, not dying is and soothing breeze fits the bill with low cost and low threshold it easy to use. (though this might be due to me being MTG player as 7 life for only 2 mana's worth of effort is really freaking good.... Thats like Chump blocking 3 attacks from a 2/2... like 3 turns worth of wretch brood, but better and cheaper.

Your probably right a
bout call to the grave, but my though was combining call to the grave with palamedes (http://hextcg.com/wp-content/uploads/2013/06/Palamedes_Web.png) and/or totem (http://www.hex-datamine.com/img/dl_cards/LivingTotem_Gear_Web.jpg) Bring a totem back later that already been buffed once with Champion and the totems own ability thats a 4/4 that i could probably buff again twice(once from champ and onces from the totem ability) giving me a 5/5 with swiftstrike/steadfast/lifedrain/flight/ or +1/+1 . Additionaly i was considering putting soulmarble into the deck and bring Soul Cavalry (http://www.hex-datamine.com/cards/Soul-Cavalry/img/dl_cards/ZeihAmK.jpg). For a 5/5 for 1 that's extremely hard to get rid of. However, i don't know how well it would work out.

The kind of troops i'm looking for are damage dealing troops to help end out the game, life siphon could maybe fill that role, but i'm not sure. I dont like that its limited to champions only.

Erebus
07-16-2013, 12:36 PM
Call of the Grave looks so much better when you realize the buffs to the totem are PERMANENT.

That means you can Extinction your board, and know you're going to get that Beefy Totem you buffed back.

But honestly I'd rather run a blocker/trader in the slot of Soothing breeze. The issue with Soothing Breeze is that it's a 1 for 0 card advantage that doesn't affect the board state. 7 Life is literally one turns of attacks from an aggro deck.

The goal is to have probably 3 or more life at turn 5, so that you can extinction into a win (and can't be burned down). Anything beyond that is fluff.

Have you thought about including Aspirant Ascetic? That guy is just nuts if you can activate him.

kobisjeruk
07-19-2013, 01:28 AM
Soul Cavalry effective cost is 11 considering the only way to get it is via Soul Marble transformation. Granted you can pay its cost over several turns but still, there are way better troops with better cost than one that dip into another colour/shard which is slightly more durable than a vanilla 5/5

Rycajo
07-19-2013, 09:59 AM
Soul Cavalry effective cost is 11 considering the only way to get it is via Soul Marble transformation. Granted you can pay its cost over several turns but still, there are way better troops with better cost than one that dip into another colour/shard which is slightly more durable than a vanilla 5/5

Soul Calvary (http://www.hex-datamine.com/cards/Soul-Cavalry/101) is hardly a vanilla 5/5. Yeah, 11 total shards puts it near the highest cost troop at this point, but the options provided by Soul Marble are awesome. If you have out a few nice creatures already, you transform it into soul armaments for a sweet buff. If you need the troop, you got it. Plus, the troop's cost is only 1 if you need to recast for some reason.

mmimzie
07-19-2013, 04:52 PM
Call of the Grave looks so much better when you realize the buffs to the totem are PERMANENT.

That means you can Extinction your board, and know you're going to get that Beefy Totem you buffed back.

But honestly I'd rather run a blocker/trader in the slot of Soothing breeze. The issue with Soothing Breeze is that it's a 1 for 0 card advantage that doesn't affect the board state. 7 Life is literally one turns of attacks from an aggro deck.

The goal is to have probably 3 or more life at turn 5, so that you can extinction into a win (and can't be burned down). Anything beyond that is fluff.

Have you thought about including Aspirant Ascetic? That guy is just nuts if you can activate him.


yeah that was my thought on call the grave throught proccess. Beef up a totem and bring it back, pump it like crazy once or twice.

I get your point on soothing breeze, I suppose trading it out for Blood harbinger might be a better idea. Thin out the deck to make relentless corruption more effective and get strong card advantage. i also figure If some one take the HP punish on my first harbinger, i could just bring it back to make sure it gets to use its effect.


Soul Cavalry effective cost is 11 considering the only way to get it is via Soul Marble transformation. Granted you can pay its cost over several turns but still, there are way better troops with better cost than one that dip into another colour/shard which is slightly more durable than a vanilla 5/5

My thought with soul cav was that it would make for a good call the grave target, beucase for 2 i'd have a 5/5 steadfast, spell shield swinger.