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View Full Version : Card Preview: Nibblin Hunting Pack and Wrathwood Colossus



Shaqattaq
08-09-2013, 12:30 PM
by Mike Rosenberg

More previews, you say? Okay, Iíll offer you a little nibble.

http://hextcg.com/card-previews-august-9th-2/

self1sch
08-09-2013, 12:36 PM
Omg it's huge :@

MercuryMonkey
08-09-2013, 12:36 PM
So quick! at the fixing!

jaxsonbatemanhex
08-09-2013, 12:47 PM
The Hunting Pack will be decent to good in limited, but will be unlikely to see competitive PvP play. While very powerful, the Colossus is more expensive than Jadiim, and IMO worse. If Hex competitive play follows along the same lines as MTG, for any 9+ mana card to be playable, it needs to all but guarantee a win (ie. Emrakul).

Icepick
08-09-2013, 12:58 PM
The Hunting Pack seems oddly costed to me. Compare it to the Living Totem, for example, which has half the base cost, same starting stats, and can get the same +1/+1 buff for 3 instead of 4 (plus a bunch of other effects.) The Hunting Pack just seems pretty poor in relation. I guess being a Rare instead of Common just makes the Living Totem that much better.

Hemlock
08-09-2013, 01:16 PM
It certainly isn't on the same level as Living Totem, but keep in mind that Wild currently has a lot more ways to ramp up its mana than diamond does.

Shadowelf
08-09-2013, 01:34 PM
Both cards don't excite me; Nibblin Hunting Pack will only see limited play and the Colossus appears to be a bulk rare unless it can enter play by alternative means (reanimator ? )

Icepick
08-09-2013, 01:47 PM
One of the decks in Magic 2014 is a resource acceleration deck that specialises in getting huge monsters like that out into play. I couldn't say how competitive it would be in any serious environment, but the deck itself was a lot of fun to play against the AI and I could see the Colossus working pretty well in something like that.

jaxsonbatemanhex
08-09-2013, 01:52 PM
It'll definitely have a place in some casual decks, and probably in PvE where there's a lot more freedom to use different cards and strats.

Krakanous
08-09-2013, 02:30 PM
Yay some big creatures for once! Finally, thought it would never happen, better yet it looks like a treant :D, I love treants <3. This will be in my PVE deck for sure. Good times, hoping to see some more big guys! I'm sure there will be plenty more elementals :3.

umikami
08-09-2013, 03:09 PM
regardless of how good they are in competitive play, both cards are just plain fun^^

snarvid
08-09-2013, 04:07 PM
The Hunting Pack seems oddly costed to me. Compare it to the Living Totem, for example, which has half the base cost, same starting stats, and can get the same +1/+1 buff for 3 instead of 4 (plus a bunch of other effects.) The Hunting Pack just seems pretty poor in relation. I guess being a Rare instead of Common just makes the Living Totem that much better.

Agreed.

On the other hand, Voice of Resurgence, Meddling Mage, and Runeclaw Bear are all 2/2's for 2, so there is crazy variable quality in the source game as well. Whether or not both pack and totem belong in the same set, though, it seems like a poor choice for a preview card since it's hard to get excited about the pack after the totem (which is strictly better pound-for-pound and arguably better with equips as well).

Maybe if it were Major Socketed?

hitchslap88
08-09-2013, 04:57 PM
It's common, though. And they're revealing it to let us know that there's going to be a major focus on mana sinks in Hex. It seems that, due to this and charge powers, they really want playing surplus mana late game to be a viable stratagem.

Ginaz
08-09-2013, 05:58 PM
They might be alright for pve but I can't see them getting much use in competitive pvp. Kind of meh overall.

tehhuntre
08-10-2013, 05:16 PM
I see a pure ramp and resources deck with the colossus being about the only troop in a wild PvE deck. It might only fit a few scenarios/dungeons, but it will trounce those. And be fun.

Lockon
08-10-2013, 05:33 PM
There's a mistake in the article. Pygmy Shoes give crush, it's Kawarimi Seal that gives the +1 for each destroyed opposing troop.

Deathfog
08-13-2013, 07:14 PM
Living totem comparison leads to the obvious conclusion that the totem is going to get nerfed significantly before alpha comes out, it was kinda silly powerful as initially presented.

Rycajo
08-13-2013, 10:20 PM
Living totem comparison leads to the obvious conclusion that the totem is going to get nerfed significantly before alpha comes out, it was kinda silly powerful as initially presented.

It isn't silly powerful, it is merely a competitive card, as a rare. If the player never has a chance to drop 3 more shards into the troop, it is a pretty vanilla 2/2. But it does give the player options to improve at great expense. If the original cost of the Totem was 3, it probably wouldn't see much if any play outside of limited.

The Nibblin Huntin Pack is definitely weaker and, as a common, will likely almost only see play in limited.

Deathfog
08-15-2013, 10:57 PM
A cost 3/1 Living Totem starting at 2/2 would be a good card is most decks at least 40% diamond and a must have in most that are pure diamond. As is, I'd put several in any deck half diamond or more as its extremely unlikely to ever be a bad draw at any point in the game.

Blackhoof
08-16-2013, 02:37 AM
A cost 3/1 Living Totem starting at 2/2 would be a good card is most decks at least 40% diamond and a must have in most that are pure diamond. As is, I'd put several in any deck half diamond or more as its extremely unlikely to ever be a bad draw at any point in the game.
I think there can be more important draws in many decks than Totem. Totem is good card but it have no inspire keyword it is very expensive to upgrade and many decks can have more valueable chards of same cost than Totem.
I prefer to draw cards which have synergy with my deck's idea. In some decks Totem can be essential though.

jaxsonbatemanhex
08-16-2013, 06:44 AM
Totem's not a bad card, but it's by no means an auto-include. The ability's activation cost is expensive - it couldn't have been cheaper as the card would have been too powerful, but it is expensive as it is for 3 mana.

But because the ability keeps the card relevant well past the usual 2-cost troop's usual relevancy-span, it will find its place in some decks. Someone pointed out to me when I did my vid for it that it could be good in a diamond/sapphire control deck, where you can keep your mana up for control quick actions like Countermagic, then pump it into Living Totem if you're not forced to cast those cards.

TheWrathofShane
09-03-2013, 11:18 PM
I cant wait until I make a ramp deck with the colossus as one of the finishers. Any card that says remove me or lose the game is worth the mana in my book.