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Ju66ernaut
08-27-2013, 02:53 PM
I have a question for those of you that had the pleasure of attending GenCon and were able to get a hands on demo in the tournament setup. Is the Hex client web-based like SolForge or is it independant, like Infinity Wars/MTG 2014?

I've assumed it will be stand alone, but would like to confirm.

hex_colin
08-27-2013, 02:57 PM
I have a question for those of you that had the pleasure of attending GenCon and were able to get a hands on demo in the tournament setup. Is the Hex client web-based like SolForge or is it independant, like Infinity Wars/MTG 2014?

I've assumed it will be stand alone, but would like to confirm.

Stand alone application, not web-based (in a broswer).

In talking to Chris, it also sends as little information as possible across the internet (only whats needed to update game state on your opponent's client), and does very limited writes to the database in general (basically just at the conclusion of a game).

Gwaer
08-27-2013, 03:02 PM
Hmm, more important than sending a small amount of information is to not send information you shouldn't have access to. That's the biggest mistake a lot of early programmers make. My client should not know anything that I shouldn't know.

keroko
08-27-2013, 03:04 PM
what was your favorite sound effect?

Gwaer
08-27-2013, 03:06 PM
Cory talking in the background.

hex_colin
08-27-2013, 03:16 PM
Cory talking in the background.

Because he was always there! ;)

Wait, how are they going to ship a Cory to everyone's house? ;)

Vengus
08-27-2013, 03:28 PM
Because he was always there! ;)

Wait, how are they going to ship a Cory to everyone's house? ;)
He'll talk through a mic and broadcast over the whole game.

Kroan
08-28-2013, 05:12 AM
web-based like SolForge SolForge is not webbased, but a client.