View Full Version : What if: card idea

08-31-2013, 01:17 PM
What if there was an artifact card that was called: Adventure Party
Constant - When controller puts a troop under his control on the battlefield, put a counter on Adventure Party. After three counters, you may sacrifice Adventure party and a random equipment item is given to player. If the item applies to players deck, its rules apply for the rest of the game. If the equipment item does not apply any effect to players deck , then nothing else happens.

Special ability of card: Escalation

08-31-2013, 01:33 PM
There are going to be so many pieces of equipment that this will rarely do anything. Better to give it equipment that will definitely apply to a card in the deck. Also, escalation makes no sense on this card. The only numeric on it is the number of counters which it requires, which does not want to double.

As for the card text, you can eliminate most of it. All it really needs to say is
"Whenever a troop enters the battlefield under your control, put a Quest counter on Adventure Party.
Remove 3 quest counters from Adventure Party: Gain a random equipment."