PDA

View Full Version : Do you expect HEX's spending structure to differ from other F2Ps?



SuperPueppi
09-20-2013, 12:27 AM
Leaving KS and SB out of the picture (which have already generated 10k+ paying players), do you expect HEX to end up with the same spending structure as other F2Ps?

I assume there will be some whales as well with high spends, potentially even a few % more due to the collectible aspect.
But do you think it will see an equally high number (in other F2Ps I heard of 50%) of ppl not paying a dime?
I would actually rather expect it to have a higher % of ppl spending money on it, firstly you get rather "real" value than just saving time plus it contains things you won't have access to without paying (depending on how the AH plays out of course) - although the latter is not uncommon for other F2Ps.

What do you think?

Reraver
09-20-2013, 12:39 AM
In Hearthstone you are kinda forced into spending money (sure you get gold and unlock cards early on, but it abruptly comes to a halt at a certain point, at which point it takes 100 games to get a single booster pack worth of gold). There is no way to know how valuable and how easy it will be to collect pve gear to sell, but i can't imagine it being even half as bad as hearthstone to earn cards/currency. So I imagine there will be a large group of people spending little to no money, especially if they are genuinely enjoying pve and don't feel like they are grinding to earn stuff.

On the other end of the spectrum, cards are relatively cheap, so there will likely be a lot of people that grab packs, keep the cards they want and sell the rest to obtain more cards that they want.

The fact that they aren't passively forcing you to spend money encourages me to do so (though i doubt everyone feels that way). The cards are diverse enough that I will likely buy a good amount just trying to make a variety of interesting decks.

SuperPueppi
09-20-2013, 01:07 AM
The fact that they aren't passively forcing you to spend money encourages me to do so (though i doubt everyone feels that way). The cards are diverse enough that I will likely buy a good amount just trying to make a variety of interesting decks.

yeah I feel the same mostly, even though I am planning on spending quite a bit on this one (since I am used to it from TCG anyway and I value what I get for it way higher than in other F2Ps, but maybe that's just my MTG addiction popping up).
I skipped on most F2P myself since I am rather scarce on time than money (but still not happy to throw it away) and thus hated the decision € vs time those games put me in - and I felt especially cheated when the game was obviously designed around it.

keldrin
09-20-2013, 01:22 AM
Well, I know there will be a lot of people playing F2P.
Some people just don't have a lot of money to throw around.
I would think though, that even people playing just PVE, will see at least doing VIP is a good value. And $4 per month won't hit most peoples wallet very much, on a game they are actively playing.

jaxsonbatemanhex
09-20-2013, 01:32 AM
Just keep in mind that with the PvP side of things - where the main competition will be (there'll be people competing for progress in PvE, and in wild-west, but PvP is where the competitive card gaming will be) - that most players will require a large investment*, be it time or money, to accumulate large collections of cards.

*Large investment relative to free. Compared to other trading card games, it will actually be pretty cheap.

Shadowelf
09-20-2013, 01:38 AM
1)Well they said that that there won't be paywalls and that pve will scale with starters
http://www.thehexvault.com/blog/2013/09/02/dragoncon-2013-hextcg-pve-design-panel/ check 0:59:15

2)You will be able to sell your pve drops at the AH for platinum to fund your pvp needs
https://www.youtube.com/watch?v=4VUn3gOclMc check 0:33:15

3)pve equipment drops will be the chasiest things in the game
http://www.thehexvault.com/blog/2013/09/02/dragoncon-2013-hextcg-pve-design-panel/ check 0:21:50

4)Cory works on a gold sink that will help gold retain its value therefore making it more desirable in the market
http://www.thehexvault.com/blog/2013/08/21/gencon-2013-interview-with-a-princess-transcript/

5)you can play pve in hard mode to unlock items with potentially greater value and cosmetics (cooler looking drops)
http://www.twitch.tv/hextcg/b/412300360 check 0:08:58

6)they are planning fun daily quests like phantom version of cards; you will be able to get phantom versions of cards via crafting or as a rare drop in pve, socket them to a wheel, and you get a spin of that wheel each time you login with a chance to win one of the cards that were socketed there; and those cards will be absolutely tradeable
http://www.thehexvault.com/blog/2013/09/02/dragoncon-2013-hextcg-pve-design-panel/ check 0:39:15

7)value of packs in the game is higher that any other card game. This gives more value to vip program. Why ? well they are cheaper, give you the chance of a primal pack full of rares and legendaries, plus each pack contains a chest with chance for higher rewards like more packs, items, gold, sleeves and mercs

more on vip update #7 http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game/posts?page=8
more on primal packs update #5 http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game/posts?page=9
more on treasure chests http://hextcg.com/exclusives-treasure-and-mercenaries/

8)Crafting system-The Void Society has come to Entrath to gather raw materials for their war effort back home. They take cards and gear you don’t need and, in return, give you items that can combine into new and unique PvE cards and gear. Players can gain access to these crafting cards and gear by turning the cards and gear they don’t need into component parts, then assemble the crafting components into items. Unlock more powerful items and crafting recipes as you level your crafting skil
(update#5 http://www.kickstarter.com/projects/cze/hex-mmo-trading-card-game/posts?page=9

9) Cory also said that he is not going to nickel dimme us; store in the game will only be selling packs, starters and entrance to tournaments, unlike other f2p games that 'force' you to buy a lot of cosmetics or other stuff via their shop
https://www.youtube.com/watch?v=Z20tC_cGSsY check 0:28:55

Xenavire
09-20-2013, 03:02 AM
Draft if probably going to keep the game afloat, regardless of whales or F2P players. It wont be easy to go infinite, and not enough players will have free drafts, and draft is going to be very popular.

There wont be any typical whales for Hex. It's a TCG, and it will survive off the booster sales and entry fees. It is actually a very clever business model for a F2P game - make enough money in basic transaction to not need big spender whales to keep it afloat.

Rendakor
09-20-2013, 04:35 AM
As someone primarily interested in PVP, I haven't been thinking of Hex as F2P. The draw of the game is it's similarity to Magic, which is a rather expensive hobby already; that said, if Hex supports a Pauper format I could people selling PVE cards/equipment and buying PVP commons. I'm not really expecting the PVE to be a big draw though; if it's actually fun and popular, there might be a sizable player base who only play PVE and don't spend anything.

ossuary
09-20-2013, 05:34 AM
The thing is, though, even if there is a large community of non-paying customers, those people still serve a purpose... the more popular the game is in all its formats, the more word will spread, and the more new people will be brought in who might not have found out about Hex otherwise. And a non-zero percentage of those people who discover the game will convert to paying customers.

Yasi
09-20-2013, 05:36 AM
The thing is, though, even if there is a large community of non-paying customers, those people still serve a purpose... the more popular the game is in all its formats, the more word will spread, and the more new people will be brought in who might not have found out about Hex otherwise. And a non-zero percentage of those people who discover the game will convert to paying customers.

So they're fodder for us. Great.

Kami
09-20-2013, 06:02 AM
The PvE aspect of the game is not void of PvP. It is just not meant for competitive play (i.e. balanced and ability to earn significant prizes).