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Shaqattaq
11-05-2013, 11:02 AM
General
More fixes to increase overall game stability.
Tool tips added to all cards in the Card Manager.
Added new Champion Keep background art.
Usernames can no longer use numbers or symbols.
New font added but not final.

Chat
Word wrap improved.

Cards and Champions
When a card being targeted changes zone, the effect now correctly fizzles (eg, target troop gets +1/+1 permanently will not resolve if the targeted card is murdered in response.)
Fixed a bug that caused Crash of Beasts not to create Rhino tokens.
Champions can now use their abilities more than once in a game.
New Card Added: Xarlox the Brood Lord.

New Know Issue
If you shift-click a card in the Card Manager you will lose your chat box until you log out and back in again. We are working on adding the ability to shift-click and adding a card to chat but the functionality is not complete.

Soldack
11-05-2013, 11:03 AM
woot! champ powers fixed!

Chiany
11-05-2013, 11:04 AM
Woot yeah for Xarlox and the fix of Crash of beasts!!
other fixes are awesome too ofcourse.

ShadowDragon
11-05-2013, 11:04 AM
Crash of beasts YES!!

ovlovian
11-05-2013, 11:05 AM
Possible Crash of Beasts functioning!
I'm excited things properly fizzle now!

Cirouss
11-05-2013, 11:06 AM
Cool stuff.

Kersed
11-05-2013, 11:06 AM
Nice

Lidralyn
11-05-2013, 11:07 AM
Fun times, now to test Xarlox in my Blood/Sapphire, but not looking forward to facing lots of Rhinos! Glad things are moving and getting fixed, Awesome is awesome!

ryuukan
11-05-2013, 11:09 AM
"Usernames can no longer use numbers or symbols."

Is this effective retroactively?

havocattack
11-05-2013, 11:09 AM
awww yeaaaaa

Vorpal
11-05-2013, 11:12 AM
Champ powers, crash of beasts, and xarlox! Nice!

Shadowelf
11-05-2013, 11:19 AM
Awesome patch, thanks :)



Usernames can no longer use numbers or symbols.


Does this mean that spaces are still allowed ?

Typhon
11-05-2013, 11:45 AM
w00t w00t! Can't wait to get my Big Pally deck going with the fixed powers ... AND Crash of Beasts! Yes please!

MrCwis
11-05-2013, 11:45 AM
aww, I kinda liked the fact the something changing zones didn't cause the effect to fizzle. I thought it really added to the game, in the same sense that all permanent changes stayed with the card though zone changes as well. I had really hoped that this was another facet of a digital tcg and not just a bug that was going to be fixed.

I mean this in the sense that if you're going to give a troop permanent +3/+3, and if a troop was going to fight another troop then obvious that would fizzle sense a dead troop can't deal damage.

RavenLaughs
11-05-2013, 11:48 AM
Looks like Xarlox is not in the new cards. Odd

Kroan
11-05-2013, 12:18 PM
aww, I kinda liked the fact the something changing zones didn't cause the effect to fizzle. I thought it really added to the game, in the same sense that all permanent changes stayed with the card though zone changes as well. I had really hoped that this was another facet of a digital tcg and not just a bug that was going to be fixed. It was totally akward and removed a lot of valid plays.

WhiteBubbles7
11-05-2013, 12:34 PM
Sweet patch breh. CRASH OF BEASTS!

Mokog
11-05-2013, 12:42 PM
Now charge bot is the BMOC of the artifact world. Go little charge bot. Enable that card draw and worker bot and mamoth squirrel. Make our charge power dreams come true.

Shaqattaq
11-05-2013, 12:49 PM
Some players did not receive Xarlox upon log-in and we've solved that issue. Xarlox is now in players's collections.

Damascus
11-05-2013, 01:12 PM
Woo, thanks guys. Looking forward to playing some games when I get home from classes

ryuukan
11-05-2013, 01:39 PM
I still have my numbers in my keep name, now I'm special

Miwa
11-05-2013, 03:49 PM
I can see disallowing a bunch of the symbols, but why in the world would they prevent allowing numbers? CZE, why-oh-why? (Not that I'm going to need them, but if I'm someone walking in off the street in a year, and the game is popular, why not allow numbers tacked on the end and such?!?!)

I'll be bummed if I cant name heroes properly, as in Hero1, Hero2, Hero3, etc. This requirement better not be driven by some sort of stupid role-playing requirement. :/

Edit: Also, not being able to use _ would suck too. Roman numerals, here I come!

Commoble
11-05-2013, 05:21 PM
(Not that I'm going to need them, but if I'm someone walking in off the street in a year, and the game is popular, why not allow numbers tacked on the end and such?!?!)

Because nobody likes those people?

mudkip
11-05-2013, 06:59 PM
Is the priority bug still around?

Zarien
11-05-2013, 07:05 PM
Is the priority bug still around?

Yes

Werlix
11-05-2013, 08:35 PM
Yes

I must be lucky, I haven't had this bug for a couple patches now...

Zarien
11-05-2013, 09:23 PM
I must be lucky, I haven't had this bug for a couple patches now...

It tends to shine now when cards trigger on the stack at the same exact time. So cards like, two ancestors chosen, or adamanth, etc.

Lonestar1771
11-05-2013, 09:57 PM
Do the dwarf cards still not work, like the factory one?

knightofeffect
11-06-2013, 08:35 AM
It tends to shine now when cards trigger on the stack at the same exact time. So cards like, two ancestors chosen, or adamanth, etc.

Over the last few patches, I have only had it once, on the fifth turn of a double ancestor's chosen trigger.

Svenn
11-06-2013, 10:43 AM
Priority bug still exists. I haven't had it except occasionally on things like Cerebral Fulmination. Of course, there also seems to be less people playing now so it could still rear it's head from server load.

Shaqattaq
11-06-2013, 11:21 AM
Awesome patch, thanks :)



Does this mean that spaces are still allowed ?

We pushed the patch with spaces still allowed in names, but players should not use spaces. Eventually, we will remove that funtionality and those with spaces will need to choose a name that fits in the allowed parameters.

Shadowelf
11-06-2013, 11:36 AM
We pushed the patch with spaces still allowed in names, but players should not use spaces. Eventually, we will remove that funtionality and those with spaces will need to choose a name that fits in the allowed parameters.

Thanks for the reply :)

I thought that you had a change of mind by not including it at the patchnotes; and although i have to adapt (one of my accounts' name have a space ), i understand the reasons why you eventually had to decide against it

Zarien
11-06-2013, 02:34 PM
It's a shame. I understand the naming reasons behind it, but i think some sort of space usage should be allowed. Like if its one space. I understand not letting names like K E E P N A M E. but I don't see the harm in KEEP NAME.

Oaka23
11-06-2013, 09:02 PM
What if there's a dude that goes by Keep, and you try to whisper someone called Keep Name? The client would assume you're trying to message Keep because of the space.

dwebber88
11-06-2013, 10:45 PM
What if there's a dude that goes by Keep, and you try to whisper someone called Keep Name? The client would assume you're trying to message Keep because of the space.

then you can /w "keep name"

Niedar
11-07-2013, 07:24 AM
Just as an example on how EVE Online handles this, you do not /w a name but instead you have a search box for all the different names and then you right click and start a chat with the person which is its own chat window.

Betelgeuse
11-07-2013, 10:50 AM
Spaces should be (and are in many games) perfectly valid. The solution to overcome the problem of keep names with spaces is trivial.

hammer
11-08-2013, 05:27 AM
General
Added new Champion Keep background art.


Probably being very slow - but what does this mean, where is the feature, where is the new art?

BossHoss
11-08-2013, 12:26 PM
When you create your account and name your keep it is no longer just a "human" looking castle for the art. It now has 6 different keeps in the background.

Eierdotter
11-09-2013, 01:32 PM
is there a link to a sort of changelog, to see what did change in the latest patch
for example, we had a minipatch to fix teh syncing and that seemed to have changed bottled vitae too.

Slish
11-09-2013, 03:13 PM
and that seemed to have changed bottled vitae too.

What has been changed with bottles vitae then?

Entityofsin
11-09-2013, 04:28 PM
Glad to hear another 4000 people were invited. Glad to see that the alpha is really shaping up and moving forward. Really looking forward to getting into the game when my time arrives.

Eierdotter
11-09-2013, 04:41 PM
What has been changed with bottles vitae then?

previous casting cost "3"
now "1"

making it a viable (cantrip)card

Chiany
11-10-2013, 01:31 AM
We pushed the patch with spaces still allowed in names, but players should not use spaces. Eventually, we will remove that funtionality and those with spaces will need to choose a name that fits in the allowed parameters.

Well this sucks, I was expecting that spaces would be allowed, since it wasn't in the patch.
I still don't see any valid reason to not allow them.

I really hope you find a way for this.

like Captain Jean Luc Picard whould say:

http://uutzbll1vsma5gxg.zippykid.netdna-cdn.com/wp-content/uploads/2013/06/make-it-so-captain.jpg