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Sereaphim
12-21-2013, 07:23 PM
First of my English is not perfect so bear with me.
Here is my Mono Wild Ramp deck the strategy is pretty easy.

Step 1. Get fast to many Resource.
Step 2. Put down big stumpy troops that are hard to handle.
Step 3. ????
Step 4. Profit and win the game.

You can still play aggro with this deck but have much more power then most aggro wild decks in the mid/late game.

Champion
Running Dear

Troops - 28
4 x Howling Brave
4 x Moon'ariu Sensei
3 x Wild Root
4 x Honeycap
3 x Jadiim
4 x Crazed Squirrel
3 x Fist of Biggadon
3 x Uzume, Grand Concubunny

Action - 8
4 x Crash of Beast
4 x Chlorophyllia

Resource - 24
24 x Wild Shard

Running Dear power will help you in the early game and to win damage races.

Howling Brave and Chlorophyllia to speed up your resource.
Moon'ariu Sensei to get quicker to your good cards and as blocker.
Wild Root, Honeycap and Crash of Beast for early game control or to kill them if they are to slow.
Crazed Squirrel to kill flyer or other pesky troops.

Jadiim, Fist of Biggadon and Uzume, Grand Concubunny are win options.
Fist of Biggadon wins against blood and ruby because he is immune to destruction/damage removal.
Uzume, Grand Concubunny win over time against nearly every other deck.
If she gets not destroyed or transformed you generated so much card advantage.
And Jadiim will win most times in 2 turns if the enemy don't handle him.

Sidebord
4 x Chaos Key
4 x Nature Reign
4 x Turbulence
3 x Wind of Change

You have no real direct removal so you will lose against Ozawa and Ethernal Gurdian.
That is why I play a bunch of removal in the side to win against them.

After they release Eye of Creation this deck will get much stronger. (http://hex.tcgbrowser.com/#!/cards&search=Eye+of+Creation)

If you have improvement ideas or any comment to it please tell me.
Yours truly Sereaphim

Lawlschool
12-23-2013, 01:12 PM
Uzume seems out of place, I'd go with a spellshielded Battle Beetle instead. Otherwise, pretty solid mono-wild ramp.

Sereaphim
12-23-2013, 02:56 PM
Uzume seems out of place, I'd go with a spellshielded Battle Beetle instead. Otherwise, pretty solid mono-wild ramp.

Thanks for the response.
I feared that nobody would answer me and started blaming my self for it.

I was thinking about using spellshielded Battle Beetle in the sideboard.
He is strong against most control decks.
Fly and Spellshild is a great combo but he is only a 4 turn clock that you can block with Flock of Seagulls or other flyers.

Why i think Uzume is strong:

Uzume, Grand Concubunny is one of the most underrated cards.
She is the hidden gem of the wild and nobody wants to find a place for her.
She is not a troop that needs to attack to win the game.
That is why she doesn't care for enemy troops even if they are bigger or can't be destroyed by combat.
And she is immune against disables like mesmerize, repel or inner conflict.
You can't heal against her damage then she generates board.
As longer as your enemy needs to handle her as lesser his chance gets to win the game.

At the moment there are 12 different Shin'hare that she can produce.
I categorize them in high, medium and low impact.
The impact can sure change with board presence but this is overall impact in most situation.

High (6)
Sensei of Wounded Petal - 3/3, heals you
Run Ear Commander - X/X
Boltpaw Wizard - 3/3, anti crush, Revert, Mill
Bucktooth Commander - 2/3, +1/+1 for Shin'hare
Moon'ariu Sensei - 1/1, +1 card
Shin'hare Eulogist - 2/1, gets bigger over time

Medium (3)
Blood Caudron Ritualist - 1/1, anti crush, potential 4/4
Shin'hare High Born - 1/1, 2 more 0/1 Shin'hare
Concubunny - 1/1, every turn one 0/1 Shin'hare

Low (3)
Blood Bearer - 1/1, health back
Shin'hare Militia - 1/2
Cottontail Ronin - 0/1, Rage 1

As you can see most of the activation are good and effective.
You generated blocker and board.
I would even say that one activation is enough to pay for her self.

3/5 troop plus a other random creature with a high chance to a good effect.

Lawlschool
12-23-2013, 04:45 PM
Hmm, you have a pretty good point, never really thought of Uzume that way. A free chump blocker a turn isn't that bad. Though since most Shin'hare only work well together, I don't know that you'll be get much more than chump blockers. Seems interesting though, I'll check it out!

VeScorp
12-26-2013, 12:19 AM
I've tried uzume and I would distribute high/medium quite other way
High: petal, boltpaw, concubunny, maybe ritualist
Medium - all others listed

The ramp must be agressive omce it reaches it's point, and uzume is mostly defensive card - you need quite a bit of luck to produce something actually useful.
I ended up playing beetles and a singleton gigantify

Sereaphim
12-26-2013, 12:48 PM
I've tried uzume and I would distribute high/medium quite other way
High: petal, boltpaw, concubunny, maybe ritualist
Medium - all others listed

The ramp must be agressive omce it reaches it's point, and uzume is mostly defensive card - you need quite a bit of luck to produce something actually useful.
I ended up playing beetles and a singleton gigantify

I won today again a match only because of my Uzume.
My enemy played a diamond/blood deck with many card removal.
Later he dropped a Ozawa but i could hold him down with a Concubunny and Boltpaw Wizard that my Uzume had created.
Block with a created Battle Hoper and sacrifice with the effect of Boltpaw Wizard does mean no lifedrain from Ozawa and I pushed him deck out sooner or later.
He used after this a extinction to clear my board.

After this it was time for me to put down the Jadiim and kill his 50 life in the next 4 turns.
And he played in this time two life siphon for a total of 21 life thanks god for my champion power that gave me 10 life.
Jadiim is so strong if the enemy has no answer for him.

I could even swear to hear how Jadiim gave Uzume a high five at the end of the game.

I think I start from today a list of ...
... that Uzume was useful.
... that beetles would have been better.
... that it made no difference between this 2 cards.
... that I had not drawn the card slot of Uzume.

After 200 games or so I will tell you my outcome.

VeScorp
12-26-2013, 11:45 PM
Dunno, maybe im wrong somewhere - i've cut uzume after 5 games or so...
Maybe after release of jadiim it really worth to slow down a bit and play a control-style