PDA

View Full Version : Challenge: Name the most efficient series of cards for winning



rcl
12-25-2013, 02:41 PM
If you could control exactly what cards were drawn, in which order, to achieve victory fastest, what would they be? Assume you win coin flip. Assume nothing your opponent does slows you down.

Not looking for a deck, looking for an answer like:

Starting hand: 4x chronic madness, 3x sapphire (only use 1)
T1: Play sapphire + chronic (enemy at 57 cards) *chron @ 3 cards
[Enemy T1]: (enemy at 56 cards)
T2: Draw chronic (from reshuffle), play sapphire, play Chronic (enemy at 50 cards) *chron @ 6 cards
ET2: (enemy at 49 cards)
T3: Draw chronic (from reshuffle), play sapphire, play Chronic (enemy at 41 cards) *chron @ 9 cards
ET3: (enemy at 40 cards)
T4: Draw chronic (from reshuffle), play Chronic (enemy at 28 cards) *chron @ 12 cards
ET4: (enemy at 27 cards)
T5: Draw chronic (from reshuffle), play Chronic (enemy at 12 cards) *chron @ 15 cards
ET5: (enemy at 11 cards)
T6: Draw chronic (from reshuffle), play Chronic (enemy at 0 cards) *chron @ 18 cards
ET6: Lose game when cannot draw

So, this series of cards wins the game in 6 full turns

I'm sure better can be done. In fact after typing this out I realize twisted fate COULD be inserted there since you only need to have 1 chron madness in the starting hand, although that doesn't actually affect the outcome.

Look forward to the interesting solutions to this

Not looking for what is likely but what is actually fastest

Avaian
12-25-2013, 04:34 PM
Not the fastest but I like it. And definitely not most efficient (9 cards played- 5 Different Cards (counting resources))

Starting Hand : Howling Brave, Wild Growth x2, Chlorophyll, Wild Resource x2, Jadiim
Turn 1: Wild Resource + Howling Brave.
Turn 2: Draw Wild Growth. Wild Resource + Chlorophyll.
Turn 3: Draw Wild Growth. Jadiim.
Turn 4: Draw Anything. Use Wild Growth x4 on Jadiim. Swing for 21 damage.

Edit: To make it more probable to see in a real Game. (8 cards played - 5 different cards)

Starting Hand: Howling Brave x2, Chlorophyll, Gigantify, Jadiim, Wild Resource x2.
Turn 1: Wild Resource + Howling Brave.
Turn 2: Draw Wild Resource. Wild Resource + Chlorophyll.
Turn 3: Draw Anything. Wild Resource + Jadiim + Howling Brave.
Turn 4: Draw Anything. Use Gigantify on Jadiim. Swing for 20.

BenRGamer
12-25-2013, 10:36 PM
Ruby, Ruby, Lord Alexander, Crimson Clarity, Crimson Clarity, Crown of Primals, Royal Falconer

Turn 1, Play Ruby
Turn 2, Draw Ruby, Play Ruby, Play Lord Alexander
Turn 3, Draw Ruby, Play Ruby, Play Crimson Clarity, Play Royal Falconer, Swing for 9.
Turn 4, Play Ruby, Play Crimson Clarity, Play Crown of Primals, Activate One-shot on Falconer, Swing for 18.
If you have Lionel, skip the Crown of Primals and use his Charge Power on turn 4 instead.

Lawlschool
12-26-2013, 12:07 AM
I've had plenty of turn 4 or 5 wins against the AI with multiple decks. There are lots of ways to accomplish quick wins with perfect hands against an opponent that does nothing. A turn 3 win would be pretty interesting, not sure if it's possible yet.

Sereaphim
12-26-2013, 04:53 AM
I've had plenty of turn 4 or 5 wins against the AI with multiple decks. There are lots of ways to accomplish quick wins with perfect hands against an opponent that does nothing. A turn 3 win would be pretty interesting, not sure if it's possible yet.

I have a solution for turn 3 kill. But you have to be very lucky.
Turn 1 Play Wild Shard, Play Howling Brave
Turn 2 Play Sapphire Shard, Play Verdant Wyleboar, Attack with Verdant Wyleboar, Activate Howling Brave, Play Replicator's Gambit with the target Verdant Wyleboar
Turn 3 Draw Verdant Wyleboar (that has the power from Replicator's Gambit), Play Verdant Wyleboar, Attack with 7 Verdant Wyleboar,

You dealt 28 damage turn 3 and won the game.

Edit:
And I have even the unofficial turn 2 kill with a card that is not release now.

Turn 1
Play Wild Shard
Play Howling Brave

Turn 2
Play Rubin Shard
Activate Howling Brave 3 Resource, 5 Hand
Play Crimson Clarity 4 Resource, 4 Hand
Play Crimson Clarity 5 Resource, 3 Hand
Play Crimson Clarity 6 Resource, 2 Hand
Play Howling Brave 5 Resource, 1 Hand
Play Eye of Creation (http://hex.tcgbrowser.com/#!/cards&search=Eye+of+Creation) for 3 + 2
Reveal Eye of Creation (http://hex.tcgbrowser.com/#!/cards&search=Eye+of+Creation) and Rampaging Tarasque
Put Rampaging Tarasque into the play and Eye of Creation (http://hex.tcgbrowser.com/#!/cards&search=Eye+of+Creation) will play himself as copy of your last eye
Reveal two Rampaging Tarasque
Put the two Rampaging Tarasque into the play
Attack with all three Rampaging Tarasque

You dealt 24 damage and won the game turn 2.

VeScorp
12-26-2013, 05:37 AM
You need to pay 8 for eye of creation to be able to play Tarrasque from it =) the cost of played cards is based on X, not on the total mana spent

I remember doing some turn4 wins with the combination of gas trolls/howling braves/cheap ruby cards, but i can't remember the exact playorder

Sereaphim
12-26-2013, 05:45 AM
You need to pay 8 for eye of creation to be able to play Tarrasque from it =) the cost of played cards is based on X, not on the total mana spent

I remember doing some turn4 wins with the combination of gas trolls/howling braves/cheap ruby cards, but i can't remember the exact playorder

The card has different card text now if you hover your mouse cursor over it.

Eye of Creation 3 WWW
Basic Action

As additional cost to play this action, pay [X]

Reveal the top x cards of your deck.
You may put any revealed troop into the play.
If you reveal a other Eye of Creation this way, transform into a copy of this action and play it.
Shuffle the remaining cards into your deck.

But I have no idea if this card get released this way.

My turn 3 kill is possible with the cards now.
So it is the quickest option at the moment.

VeScorp
12-26-2013, 06:00 AM
The card has different card text now if you hover mouse cursor over it.
As additional cost to play this action, pay [X]

Reveal the top x cards of your deck.
You may put any revealed troop into the play.
If you reveal a other Eye of Creation this way, transform into a copy of this action and play it.
Shuffle the remaining cards into your deck.

Didnt know that... i don't like it :D

BlackRoger
12-27-2013, 02:39 AM
A turn 3 that requires a very specific set of cards:
Hand: 2 X schriveners, 1 righteous paladin, 2 diamond shards, 1 wild shard, 1 runts of the litter.

turn 1: play diamond, play Adamantian scrivener.
turn 2: draw runts of the litter, play diamond, play righteous paladin - transforms to 3/3 from lifegain, attack with scrivener - enemy at 19/19.
turn 3: draw whatever, play wild, play adamantian scrivener, play runts of the litter, play runts of the litter, use hero ability to make a battle hopper.
paladin is a 3/3 + 2 * (1 + 3 + 3 + 1) = 19/19. attack with paladin + schrivener.
Enemy dead at -1.

servers are down, so can't check if I had any mistakes at mana cost/threshold values, will check once its up

VeScorp
12-27-2013, 03:12 AM
I think, runts are creating 2 hoppers now, not 3

BlackRoger
12-27-2013, 05:57 AM
I think, runts are creating 2 hoppers now, not 3

Hmm you are right. didn't notice the change, will have to come up with something different then

Sereaphim
12-27-2013, 06:45 AM
In honor of the new update here a shin'hare resource production combo.
It is a combo deck and i put myself with the goal to kill with a life siphon.
That why the combo is very very very ..... very long.

Turn 1
Play Wild shard
Play Ritualist of the spring litter

Turn 2
Play Blood shard
Play Ritualist of the spring litter
Play Ritualist of the spring litter

Turn 3
Play Blood shard
Play Hideous Conversion
Champion Power of Monika'shin 2 Hand, 0 Resource, 4 Battle Hoper
Effect Hideous Conversion 2 Hand, 4 Resource, 0 Battle Hoper
Play Runts of the litter 1 Hand, 3 Resource, 5 Battle Hoper
Effect Hideous Conversion 1 Hand, 8 Resource, 0 Battle Hoper
Play Pact of Pain 0 Hand, 5 Resource, 0 Battle Hoper
Effect Pact of Pain 2 Hand, 1 Resource, 0 Battle Hoper, 16 Life
Play Runts of the litter 1 Hand, 0 Resource, 5 Battle Hoper, 16 Life
Effect Hideous Conversion 1 Hand, 5 Resource, 0 Battle Hoper, 16 Life
Effect Pact of Pain 2 Hand, 3 Resource, 0 Battle Hoper, 14 Life
Play Runts of the litter 1 Hand, 2 Resource, 5 Battle Hoper, 14 Life
Play Runts of the litter 0 Hand, 1 Resource, 10 Battle Hoper, 14 Life
Effect Hideous Conversion 0 Hand, 11 Resource, 0 Battle Hoper, 14 Life
Effect Pact of Pain 3 Hand, 5 Resource, 0 Battle Hoper, 8 Life
Play Shin'hare High Born 2 Hand, 3 Resource, 0 Battle Hoper, 8 Life
Play Shin'hare High Born 1 Hand, 1 Resource, 0 Battle Hoper, 8 Life
Effect Hideous Conversion 1 Hand, 13 Resource, 0 Battle Hoper, 8 Life (on the 2 Shin'hare High Born and the 10 Battle Hoper they produce)
Effect Pact of Pain 3 Hand, 9 Resource, 0 Battle Hoper, 4 Life
Play Shin'hare High Born 2 Hand, 7 Resource, 0 Battle Hoper, 4 Life
Play Shin'hare High Born 1 Hand, 5 Resource, 0 Battle Hoper, 4 Life
Effect Hideous Conversion 1 Hand, 20 Resource, 0 Battle Hoper, 4 Life (on the 2 Shin'hare High Born and the 10 battle Hoper they produce and at the end on the 3 Ritualist of the spring litter)
Play Life Siphon for 20

Won the game turn 3 with endless long combo ...

kurtkatt
01-01-2014, 05:57 PM
not so fancy t3 kill

t1 ruby shard and savage rider
t2 ruby shard and 2x incantation of fury , attack with rider
t3 blood shard, activate gozzog and burn 3 times, swing for 14 w rider and incantations, 23 damage overall

should be 9 cards exactly so works on the play as well

Yoss
01-07-2014, 12:13 PM
Boring and simple:

T1
Wild
Raptor

T2
Wild
Raptor
Raptor
Swing for 3

T3
Wild
Raptor
Raptor
Raptor
Swing for 18

Yoss
01-07-2014, 12:46 PM
T1
Wild
Petulant Wyldebeest
Swing for 3
Petulant Wyldebeest +3/+3 and shuffle in

T2
Draw the buff Petulant Wyldebeest
Wild
Buff Petulant Wyldebeest
Petulant Wyldebeest
Swing for 9
Petulant Wyldebeest +3/+3 and shuffle in

T3
Draw the buff Petulant Wyldebeest
Wild
Buff Petulant Wyldebeest
Swing for 12

Sereaphim
01-08-2014, 03:28 AM
T1
Wild
Petulant Wyldebeest
Swing for 3
Petulant Wyldebeest +3/+3 and shuffle in

T2
Draw the buff Petulant Wyldebeest
Wild
Buff Petulant Wyldebeest
Petulant Wyldebeest
Swing for 9
Petulant Wyldebeest +3/+3 and shuffle in

T3
Draw the buff Petulant Wyldebeest
Wild
Buff Petulant Wyldebeest
Swing for 12

Petulant Wyldebeest cost 2 ressourcen so you can't play it turn 1.

Yoss
01-10-2014, 01:37 PM
It used to be 1. Guess it changed.

rcl
01-23-2014, 12:42 AM
Boring and simple:

T1
Wild
Raptor

T2
Wild
Raptor
Raptor
Swing for 3

T3
Wild
Raptor
Raptor
Raptor
Swing for 18

My favorite so far

BlackRoger
01-26-2014, 07:40 AM
Almost as boring and simple as the raptors:

T1: Ruby, Crimson Clarity, ragefire. (2 damage)
T2: Ruby, ragefire (4 damage)
T3: Ruby, Crimson Clarity, ragefire + ragefire ( 6 + 8 = 14 damage).

Can also be done by switching a ruby for a wild + a crimson clarity for a howling brave.

BlackRoger
01-26-2014, 07:50 AM
Can also be achieved with the verdant wyldeboar, thx to Yoss for the idea:

T1: wild, howling brave
T2: ruby, crimson clarity, exhaust brave, verdant wyldeboar, verdant wyldeboar, swing for 8
T3: draw one of the reshuffled wyldboars.
wild, verdant wyldeboar, transformed verdant wyldeboar, swing for 4 + 8 = 12.

BlackRoger
01-26-2014, 08:04 AM
And one last idea, thx to kurkat for the inspiration:

T1: wild, Gas troll
T2: ruby, Gas troll, burn, Both trolls at 2/2, swing with one for 2.
2 + 2 = 4 damage in total.
T3: ruby, burn, burn, burn, both trolls at 5/5, swing in with both trolls
2 + 2 + 2 + 5 + 5 = 16.