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Sereaphim
01-14-2014, 05:28 AM
I was asked again for a deck so I post it here.
This is a human/inspire deck it is more a mid game deck that has great draw power and strong troops that help each other.


Champion
Lady Elizabeth Stewart (http://hex.tcgbrowser.com/images/cards/big/LadyElizabethStewart.jpg)

Troops 25
4 x Lord Benjamin, the Wise (http://hex.tcgbrowser.com/images/cards/big/LordBenjamintheWise.jpg)
4 x Cerulean Mentalist (http://hex.tcgbrowser.com/images/cards/big/CeruleanMentalist.jpg)
3 x Phoenix Guard Trainer (http://hex.tcgbrowser.com/images/cards/big/PhoenixGuardTrainer.jpg)
3 x Buccaneer (http://hex.tcgbrowser.com/images/cards/big/Buccaneer.jpg)
4 x Protectorate Clergyman (http://hex.tcgbrowser.com/images/cards/big/ProtectorateClergyman.jpg)
3 x Princess Victoria (http://hex.tcgbrowser.com/images/cards/big/PrincessVictoria.jpg)
3 x Kraken Guard Mariner (http://hex.tcgbrowser.com/images/cards/big/KrakenGuardMariner.jpg)
1 x Ascetic Aspirant (http://hex.tcgbrowser.com/images/cards/big/AsceticAspirant.jpg)

Action 6
3 x Inner Conflict (http://hex.tcgbrowser.com/images/cards/big/InnerConflict.jpg)
3 x Mimic (http://hex.tcgbrowser.com/images/cards/big/Mimic.jpg)

Constant 5
2 x Blessing the Fallen (http://hex.tcgbrowser.com/images/cards/big/BlessingtheFallen.jpg)
3 x Soul Marble (http://hex.tcgbrowser.com/images/cards/big/SoulMarble.jpg)

Resource 24
4 x Shards of Fate (http://hex.tcgbrowser.com/images/cards/big/ShardsOfFate.jpg)
10 x Diamond Shard (http://hex.tcgbrowser.com/images/cards/big/DiamondShard.jpg)
10 x Sapphire Shard (http://hex.tcgbrowser.com/images/cards/big/SapphireShard.jpg)

Overall card analyse and strategies

Lord Benjamin, the Wise and Cerulean Mentalist give us card draw.
Lord Benjamin, the Wise has all our troops as target in this deck so our chances are very high to get a card every turn.
Cerulean Mentalist will inspire our troops to draw cards and can they even inspire more then one time.
If you have two Cerulean Mentalist on the field and play a troop with cost three or more it will draw you two cards if it deal damage to the enemy champion. This draw is a must effect so be careful you can run quickly out of cards if the game goes longer.

Phoenix Guard Trainer gives our troop fly so that we can block fly troops and have easier time to attack.
Buccaneer to give problematic troops back to hand and delay them or we can give our troops back to hand to buff them even stronger with inspire.
Protectorate Clergyman and Kraken Guard Mariner to increase the stats of our troops.
Princess Victoria to give our troops lifedrain and have this way a much better match up against rush.

InnerConflict to put strong troops away and have chance to attack.
Mimic to copy strong enemy troops and they get even the buffed from our inspire troops.
Or i can use mimic to copy my own troop like Protectorate Clergyman to get more inspire on the field.
Blessing the Fallen and Soul Marble to have easier time against control and they help me enormous in buffing my troops.

Why do I not play bigger troops and so many 3-drops ?

This way my deck is much more consistent in the early game and it is easier for my troops to inspire each other.


Why do I choose as Champion Lady Elizabeth Stewart ?

Because the 3/3 vanilla troop that she gives me has great synergies with all the inspire troops.
Other great Champions for this deck are Palamedes, The Righteous, Waytt the Sapper and Feather Drifting Downriver. In the end it is your decision what you like more.

I hope I could help some people.
Like always if you have ideas to make the deck better or like to talk about some cards do it ;)
Yours truly Sereaphim

Zygon
01-21-2014, 11:46 AM
My only beef is that you run Kraken Guard Mariner, who is really not that good unless you have a really good reason to run him, which you don't. I'd replace him with like. Incantation of Blue. It's still fairly low curve, supported by all your draw, and is a nice bomb.

Actually honestly your deck lacks bombs period, which makes pheonix trainer pretty pointless too. What are you going to make fly? Clergyman? Other Trainers? Soul Marble you probably use for Armaments 90% of the time to boost your slew of small guys. So not Calvary...Just meh synergy.

BenRGamer
01-21-2014, 01:00 PM
If you choose to replace the Mariner, the Cerulean Grand Strategist isn't a bad choice, as it can give you a little more light control.

IndigoShade
01-21-2014, 06:12 PM
Squeezing Cloudknight in might not be a bad idea either, especially if you include the strategist. It doesn't inspire, but is a human that you can fetch with Ben and it's good on it's own without relying on inspiration. Then with the strategist you can either exhaust one of your other troops to make way for the pony or even exhaust the pony on your opponent's turn to exhaust one of their troops, then ready it and attack on your turn and since it has Steadfast it would still be available to activate the ability inspired by the strategist.

Sereaphim
01-22-2014, 09:17 AM
My only beef is that you run Kraken Guard Mariner, who is really not that good unless you have a really good reason to run him, which you don't. I'd replace him with like. Incantation of Blue. It's still fairly low curve, supported by all your draw, and is a nice bomb.

I play Kraken Guard Mariner so that all my follow troops get + 1 health i think that is reason enough for me to play this card. To have a troop with 2/4 instate of 2/3 does mean it does not die to a persecute/Prime Ruby of intensity and can fight with a 3/2 and not die. To have a troop with 3/3 instate of 3/2 does mean it does not die to a burn/Heat Wave/Ragefire and can can fight with a 2/3 and not die.



Actually honestly your deck lacks bombs period, which makes pheonix trainer pretty pointless too. What are you going to make fly? Clergyman? Other Trainers? Soul Marble you probably use for Armaments 90% of the time to boost your slew of small guys. So not Calvary...Just meh synergy.

Yea you right to have troops with fly, lifedrain, spellshield and steadfest with mostly stats like 4/4 and higher is totally meh. And sad that i can't copy enemy bomb cards and that they get the buffs of my inspire troops.... oh wait I can.

Why should i need bomb cards in this deck ?
They are expensive, enemy can predict them, block my hand in the early game and they are good targets for counters.


If you choose to replace the Mariner, the Cerulean Grand Strategist isn't a bad choice, as it can give you a little more light control.

I tried Cerulean Grand Strategist but he is very weak because you can only exhaust cards with lesser attack. To be honest I am more interested in the two drop troop from sapphire with inspire that increases cost of cards that target my troops. But i don't know when they will release him.


Squeezing Cloudknight in might not be a bad idea either, especially if you include the strategist. It doesn't inspire, but is a human that you can fetch with Ben and it's good on it's own without relying on inspiration. Then with the strategist you can either exhaust one of your other troops to make way for the pony or even exhaust the pony on your opponent's turn to exhaust one of their troops, then ready it and attack on your turn and since it has Steadfast it would still be available to activate the ability inspired by the strategist.

Cloudknights are good but they will not help me advance my field power and most time I have nearly the same troops on the field thanks to Princess Victoria and Phoenix Guard Trainer. But as a question what would you kick for him ?

But I did some changes to deck i play now one Ascetic Aspirant to have a option against going deck out. And I play sadly now Shard of Fate because I have no luck and went many times one sided mana screwed. I hope they release one day dual shards that multi color decks get stronger.

malloc31
01-27-2014, 10:40 AM
I've played decks like this and it looks good on paper but it's not very powerful. The main problem is it is too slow. You really don't put any pressure till turn 5 (turn 3 play 3 cost inspire troop, turn 4 play troop who will be insired, turn 5 attack with inspired troop). By then if you are playing a fast deck you will be too far behind and have to start trading troops which kills inspire decks. And if you are playing a control deck they will have plenty of answers by then.

It's like you are making yourself play combos to get good troops out, and it is quicker and easier to just play troops that are good on their own.

Jyndreytu
01-28-2014, 04:23 PM
I would urge you to find room for Protectorate Defender. It would best replace the Mariner. It has a much stronger effect and only costs 1 more.

Since you like Ascetic Aspirant, it's probably worth putting a couple 1 ofs in your list just in case you hit the tutor ability of the card... example 1 Time Ripple, 1 Stoneskin, etc.

Errantsquire
02-07-2014, 04:12 PM
This deck needs 2-3 Countermagic IMO to deal with the Extinction sweep. More draw power might not be a bad idea either in the form of Peek or Oracle song.