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Gwaer
03-18-2014, 06:52 PM
I feel bad for hijacking the modding thread with this discussion so if someone could move the referral program discussion over here that'd be great.

i think a referral program would be a huge boon to the game, forum badges, in game deck skins and other vanity only rewards would go a long way. With a single reward of something like first person to 25,000 referrals gets X plat, or X packs, or a custom card, or equipment. Then raise the top reward to 50,000 and potentially disqualify the guy that got the first grand prize.

In LoL your referral had to get to a certain level to get credit, perhaps in Hex you would want them to buy some plat, or complete the PVE campaign or something like that.

Stok3d
03-18-2014, 06:59 PM
You can definitely reduce some of the bad effects with a well-designed program

I believe that is what this thread is attempting to solicit. What ideas do you see that could work? I'm also for a thorough Positive and Negative of other systems that have proven successful. Bullets of each would prove helpful.

So how would that breakdown work with LoL for instance? Please be sure to give a thorough explanation of how the current system as many, including myself, are 100% unfamilar. Again, what other games are "successful" in this venture? How could those ideas be incorporated here?

mach
03-18-2014, 07:16 PM
I agree. That's another thing league of legends absolutely did right, referrals should be high on a list somewhere.

I think you need to be really careful about doing that. If you offer people rewards for referring, some will start spamming ads everywhere. People will see the spam and while it will get you some new players (spam works, sadly), the game's reputation will be hurt as it becomes associated with spamming.

It's kinda like selling the game's soul for more players.

Gwaer
03-18-2014, 08:08 PM
Top Posts updated for you as it sorted by time stamp on the moves. Sorry about that. -Stok3d

Yoss
03-18-2014, 08:10 PM
Anything to boost the game sounds great to me.

mach
03-18-2014, 08:14 PM
As I said in the other thread, this will get you more players but will also lead to undesirable behavior, such as spamming and botting. This behavior will be associated with the game, not just those who do it. So you get more players at the expense of the game's reputation.

Gwaer
03-18-2014, 08:16 PM
That certainly didn't happen with league. At least I've never heard of that association. That's the only referral program I've ever been a part of, can you give me some examples of referral programs gone bad, maybe we can get rid of whatever incentive people had to be annoying about it?

mach
03-18-2014, 08:23 PM
That certainly didn't happen with league. At least I've never heard of that association. That's the only referral program I've ever been a part of, can you give me some examples of referral programs gone bad, maybe we can get rid of whatever incentive people had to be annoying about it?

Google it. Even just talking about the LoL referral program, there's plenty of stuff out there about referral spam, referral scams, referral bots, and referral fraud.

You can definitely reduce some of the bad effects with a well-designed program, but in the end it's the same incentives which are causing the good behavior and the things we want to avoid.

Gwaer
03-18-2014, 08:29 PM
Mainly the discussions are about a bot that plays league of legends to level an account high enough and people getting banned for using it. Which means those people aren't spamming or bothering anyone they're trying to cheat the system themselves. Which simple banning takes care of. There will be people trying to bot no matter what. That's just the lowest common denominator of behavior in any online game.

i can't even get google auto complete to fill in the word spam without entirely typing it in. Sorry this just seems like smoke and mirrors, I know for a fact that early on the referral program was directly responsible for an incredible amount of growth for lol. If they have to squash a couple of bots because of it that more than makes up for it. The argument about losing the games soul is what I hoped to get into. But I can't find evidence of that sort of thing.

Stok3d
03-18-2014, 08:49 PM
i think a referral program would be a huge boon to the game, forum badges, in game deck skins and other vanity only rewards would go a long way. With a single reward of something like first person to 25,000 referrals gets X plat, or X packs, or a custom card, or equipment. Then raise the top reward to 50,000 and potentially disqualify the guy that got the first grand prize.

That sounds amazing. I really like the idea of a competitive ranking system as you put it for the top evangelists to strive for. Seems this could be huge perk to streamers and youtubers alike. I have a few ideas I would like to throw out for further community review as well:

Quality Referral Check

Referee must buy 3x packs (draft does qualify)
Referee must complete XXXX PVE achieve which quantifies haven beaten 100x dungeons or raids
Instead of simply PVE, Referee needs to have gained XX amount of Champion levels.


This check assures that opportunistic people don't use the referral system to get discounted "pricing" on packs by simply opening new accounts. Making a physical purchase promotes monetary generation to perpetuate this program and the large PVE time sink ensures the first statement. Essentially, it wouldn't make sense to invest 100x hours to get the reward for alt accounts.

In addition, I'd like to further discuss the potential awards. I lean toward in game vanity swag as opposed to items that would effect the economy. If completely in game vanity swag, I believe the above Quality Referral Check could be reduced. Ideas I see are:


Potential Referral Rewards

Yearly First Referral Provides Custom Sleeve
Yearly 3rd Referral Provides Avatar
10x Cumulative Referrals Unlocks Sleeve & Avatar
25x Cumulative Referrals Unlocks choice of Class Symbol under new Website Name/icon
50x Cumulative Referrals Unlocks Unique Border on new Website
100x Cumulative Referrals Referrals Unlocks Special Title on new website and in game
150x Cumulative Referrals Unlocks Special Unique Border or a Hue over used Avatar
250x Cumulative Referrals Unlocks ability to have Youtube/Stream/Twitter URL on Website / Game
500x Cumulative Referrals Unlocks animated User icon on new website and used Avatar in game.
750x Cumulative Referrals Unlocks Name on Flavor Text of a PVE Card
1000x Cumulative Referrals Unlocks Name on PVE Equipment "Stok3d's Dragonclaw of Demise"
1500x Cumulative Referrals Unlocks Unlocks Name on Flavor Text of a PVP Card
2500x Cumulative Referrals Unlocks a "Signature Stamp" where you send your sig to CZE and you get 2500x Uses on cards ( I REALLY wish DL+ Gets this too :) )
5000x Cumulative Referrals Unlocks ability for Custom Graphic Sleeve
10,000x Cumulative Referrals Unlocks Likeness Card and a 10k "Signature Stamp"


*All rewards would be subject to CZE review. Rewards found to be received by inappropriate botting accounts or means deemed inappropriate by CZE are subject to disqualification. CZE makes the final determination and all rulings are final and carry no cash value.

Feedback welcome :)

Gwaer
03-18-2014, 09:07 PM
Well the original LOL referral program is a little different than the one today, here's a breakdown.

Original version

Every time someone that you have referred reaches summoner level 5, the player that invited him is eligible for a reward. Every friend that reaches level 5 will let you a 4-win IP (http://leagueoflegends.wikia.com/wiki/IP) boost that you can redeem whenever you want. In addition, every time you reach one of the following reward tiers, you will receive a unique reward.



1 – "Recruiter" forum badge
10 – 975 http://img4.wikia.nocookie.net/__cb20091017165554/leagueoflegends/images/thumb/8/8c/RpPoints.png/15px-RpPoints.png (http://leagueoflegends.wikia.com/wiki/Riot_Points) Riot Points (sometimes stated as "tier 3 champion")
25 – "Recruiter" forum title
50 – Grey Warwick (http://leagueoflegends.wikia.com/wiki/Warwick/SkinsTrivia) champion skin
100 – The League of Legends Digital Collector's Pack (http://leagueoflegends.wikia.com/wiki/Digital_Collector%27s_Pack)
150 – "Senior Recruiter" forum title
200 – 10,000 http://img4.wikia.nocookie.net/__cb20091017165554/leagueoflegends/images/thumb/8/8c/RpPoints.png/15px-RpPoints.png (http://leagueoflegends.wikia.com/wiki/Riot_Points) Riot Points
250 – "Master Recruiter" forum title
350 – Ultra-rare champion skin [2] (http://leagueoflegends.wikia.com/wiki/Refer_A_Friend#cite_note-1)– Medieval Twitch (http://leagueoflegends.wikia.com/wiki/Twitch/SkinsTrivia)
500 – Get your name added to the “Wall of Fame” in the Riot Office
1,000 – A content element will be named after your summoner

At least five people have unlocked this before the referral policy was altered by Riot:

Grez (http://www.lolking.net/summoner/na/58999), who initially had a now removed monster (http://leagueoflegends.wikia.com/wiki/Grez) named after him, is now honored with Grez's Spectral Lantern (http://leagueoflegends.wikia.com/wiki/Grez%27s_Spectral_Lantern).
Athene (http://www.athenelive.com/), the namesake of Athene's Unholy Grail (http://leagueoflegends.wikia.com/wiki/Athene%27s_Unholy_Grail).
Malmortius (http://leagueoflegends.wikia.com/wiki/Malmortius), immortalized in-game with the item Maw of Malmortius (http://leagueoflegends.wikia.com/wiki/Maw_of_Malmortius).
TotalBiscuit, The Cynical Brit (http://www.youtube.com/totalhalibut), the sweetest item named after him - Total Biscuit of Rejuvenation (http://leagueoflegends.wikia.com/wiki/Total_Biscuit_of_Rejuvenation).
Tim Buckley, a character from his Ctrl+Alt+Del (http://en.wikipedia.org/wiki/Ctrl+Alt+Del_(webcomic)) webcomic is featured as Zeke's Herald (http://leagueoflegends.wikia.com/wiki/Zeke%27s_Herald).
Wooglet (http://na.leagueoflegends.com/board/showthread.php?t=2704979), who had the Wooglet's Witchcap (http://leagueoflegends.wikia.com/wiki/Wooglet%27s_Witchcap) named after him.



5,000 – All current and future content permanently unlocked.

10,000 – All expenses paid trip to visit Riot Games and develop a champion with the Riot Design Team (the expenses may not exceed $5,000)

Tim Buckley lost his chance to design a champion after suggesting an eccentric Spider-Shark champion based on the Japanese horror manga, Gyo (http://en.wikipedia.org/wiki/Gyo). Because the theme didn't fit with the lore, he only visited Riot Games HQ




The current version doesn't really have any of the cool stuff that drove people to get thousands upon thousands of referrals, it focuses on providing in-game currency, and is basically just an afterthought since lol became the most popular video game in the world.

mach
03-18-2014, 09:13 PM
Mainly the discussions are about a bot that plays league of legends to level an account high enough and people getting banned for using it. Which means those people aren't spamming or bothering anyone they're trying to cheat the system themselves. Which simple banning takes care of. There will be people trying to bot no matter what. That's just the lowest common denominator of behavior in any online game.


Botting is even more efficient than spamming. So if it's possible to do it that way, people will. If you manage to making notting too difficult/risky (which takes lots of time and money to do), then those people will switch to the next most efficient method. So there's less need to spam if botting works just fine.

Yes, there will be botting no matter what. But by increasing the incentive for doing so, you will see more botting than you otherwise would have. It all boils down to simple economics: people respond to incentives. This is both why referral programs work and why they cause undesirable behavior.

Gwaer
03-18-2014, 09:16 PM
I've still yet to see the systemic undesirable behavior that you're talking about. Botting will happen, if you focus them on botting a single thing it seems it would be easier to catch them doing that thing, if the rewards are all in-game, you can seize them and lose nothing. *shrug*

Stok3d
03-18-2014, 10:25 PM
I editted my previous post... be sure to check it. Gwaer, I like the ideas you post regarding "pyramid system" too. I can't wait to see how this thread morphs with ideas by tomorrow!

Kroan
03-19-2014, 01:18 AM
Referral programs often have a negative effect because certain people will spam forums with newly created accounts to receive the benefits from it. This makes people who don't know Hex get a wrong idea about what Hex is and what people at CZE stand for. First impressions like these are often impossible to revert.

If you really love this game, than it should be enough of a reward to get your friends or other people playing and so increasing the size of players to play against.

So if you ask me, I appreciate the thought behind the idea but I'd be very much against making a referral program.

mach
03-19-2014, 02:06 AM
Quality Referral Check

Referee must buy 3x packs (draft does qualify)
Referee must complete XXXX PVE achieve which quanitifies haven beaten 100x dungeons or raids



This check assures that opportunistic people don't use the referral system to get discounted "pricing" on packs by simply opening new accounts. Making a physical purchase promotes monetary generation to perpetuate this program and the large PVE time sink ensures the first statement. Essentially, it wouldn't make sense to invest 100x hours to get the reward for alt accounts.


Let's say I'm going to buy 3 packs. I could just buy them for $6...or I could make a new account, buy 3 packs there, then trade them to my main. I've still spent $6, but I've gotten 3 packs and a referral point.

If I'm a big enough spender, I can get all the referral rewards. Without referring a single person.

Or are you requiring the referee to complete both checks? In that case, an actual referral of someone who only PvEs or only PvPs gets you nothing.

hex_colin
03-19-2014, 02:43 AM
Yeah, I'm pretty sure I've been involved in a conversation where CZE took this sort of referral program off the table. As has been pointed out in this thread it has the potential to encourage unhealthy behaviors. I think they want us playing an awesome MMOTCG, and not spending our time looking for ways to increase our referral bonus. Of course, that doesn't preclude them from rewarding us in other ways for playing the game - who knows what those ways might be...

ossuary
03-19-2014, 04:10 AM
- who knows what those ways might be...

Well, YOU, presumably. :)

Gwaer
03-19-2014, 06:49 AM
That conversation happened at least once while I was there too Colin. Kind of hoping some good community ideas might help sway them back in the other direction. Referral programs even without actual rewards spur on a certain type of person to speak up more often. If only for the epeen. I could absolutely be wrong, but I've never seen the negatives outweigh the positives in these things.

Would a no rewards referral program eliminate the pressure to be a bad actor? I've never seen it done before, but as long as the number of referrals was prominently displayed, like as your keep population or something it could still work.

Xenavire
03-19-2014, 07:03 AM
WoW has a decent handle on it. Cosmetic rewards, PvE experience boosts, etc. It could be something as simple as a new set of sleeves every few months, and boosted exp (could be for levelling champs etc, or for foils.)

Or they could be keep related perks - a bonus to your keep pool (the one people challenge for) and cosmetic enhancements. Things that are not vital or abusable could be used to lure people in.

You can also provide incentive for new players to use referrals themselves (rather than just joining, they should list the person who invited them.) Minor boosts, sleeves, keep related bonuses... Nothing too amazing but make it worthwhile.

Norious
03-19-2014, 07:32 AM
crafting materials, pve mercenaries, gold, double back exp, a temporary pve boon like lotus flower, raid leader token, etc. Lots of ways to incentivize referrals. Tie it to amount of platnium acquired.

Kami
03-19-2014, 08:02 AM
I don't think a referral system like this should exist.

For one, it's biased towards those that have access to a huge audience and/or contact list. Secondly, you're basically forcing people to participate in finding new players lest they miss out on rewards (regardless of cosmetic or not).

Additionally, I have seen this type of referral system in other games before... you end up with a lot of people trying to spam people for referrals which ends up pissing off new potential players.

Daer
03-19-2014, 08:06 AM
I'd rather any referral program either be no reward (maybe just show how many referrals a person has under their forum post count) or just a very low threshold for the rewards; like sleeves at 1 referral and nothing else.

Whenever I see someone pop into a video game forum and make a thread: "Hey try out this awesome new game!" the poster is usually mocked/banned and then the thread is locked/deleted. And no one bothers checking out the game and they get a negative view of the game.

With a low threshold for rewards it would hopefully curb most of the spamming. Offering rewards that require hundreds or thousands of referrals just encourages spamming and generally limits the rewards to those with a large, pre-established audience. I'd rather there be no referral program.

Norious
03-19-2014, 08:16 AM
Referral reward systems don't seem to be in MtG -so there is a strong case not to have it. They do have sales in cards and a big community being the head honcho in tcgs for years. However, HEX with the proposed PVE experience, may make some non card players into active players. I can go either way, but are there enough players already to make HEX grow - via buying cards/ new card sets, tourney fees, etc.?

Xenavire
03-19-2014, 08:22 AM
Well, basic cosmetic rewards, or even a basic merc (they are tradable though, so not sure how that would help), and PvE rewards would be fairly tempting without being must haves. If course the quality of the reward needs to be balanced to not promote spamming.

Could offer a second accound bound starter for PvP - to help referrals and not open anything up to abuse.

mudkip
03-19-2014, 08:27 AM
The first few posts of this thread are really fucking confusing, I'm not sure what Stok3d did.

OT: Please, God, no. A small bonus like in WoW (e.g. bring a friend, get an AA Card) would be cool, but large scale recruitment (Bring 10 friends, get 10 of every card!) would be hell. If I see a pop up asking me to bring in my Facebook friends I'm going to cry.

Xenavire
03-19-2014, 08:41 AM
The first few posts of this thread are really fucking confusing, I'm not sure what Stok3d did.

OT: Please, God, no. A small bonus like in WoW (e.g. bring a friend, get an AA Card) would be cool, but large scale recruitment (Bring 10 friends, get 10 of every card!) would be hell. If I see a pop up asking me to bring in my Facebook friends I'm going to cry.

Oh god, facebook integration has already been mentioned in the past, and I still want to say no. It sounds horrible.

Gwaer
03-19-2014, 08:45 AM
It is however generally well received on streams, Facebook, review sites, YouTube videos, etc. perhaps forums have a separate etiquette about it, but most people these days aren't on forums. People that go out of their way to get tons of people involved should be rewarded in some way above and beyond people who do not IMO. Even if those people might have done it either way. They're helping all of us by getting the word out. I don't think anyone wants facebook integration or the game to actively push people to recruit.

Xenavire
03-19-2014, 08:52 AM
Oh, social media is great for getting word out, no complaints there. But integration would be like a big slap in the face every time I played.

I think twitch integration is already perfect - you can link twitch streams to facebook manually, with little effort.

mudkip
03-19-2014, 08:56 AM
It is however generally well received on streams, Facebook, review sites, YouTube videos, etc. perhaps forums have a separate etiquette about it, but most people these days aren't on forums. People that go out of their way to get tons of people involved should be rewarded in some way above and beyond people who do not IMO. Even if those people might have done it either way. They're helping all of us by getting the word out. I don't think anyone wants facebook integration or the game to actively push people to recruit.

You are 100% correct, but it's all about the delivery. I agree people should be encouraged and rewarded for bringing in new players, but I don't want to feel like I'm having a lesser experience, just because I'm an introvert with no friends.

I also expect people to game the system - another reason the reward should be token.

Facebook integration is something that sleazeware titles do. I think the best course for Hex is if CZE distance themselves from practices like that.

Gwaer
03-19-2014, 09:05 AM
Most of the time reward programs aren't actively advertised. People not taking part are pretty much unaware. However, I'm also very much against he mentality that games should be whitewashed. People that recruit should get rewards. People that spend lots of money should get rewards , people that are top tier pros should get rewards. The average player shouldn't have access to everything without effort. The desire to have things is a driving force. Even if it seems bad at first it's boring once you have every single achievement AA, exclusive, etc.

mudkip
03-19-2014, 09:11 AM
Most of the time reward programs aren't actively advertised. People not taking part are pretty much unaware. However, I'm also very much against he mentality that games should be whitewashed. People that recruit should get rewards. People that spend lots of money should get rewards , people that are top tier pros should get rewards. The average player shouldn't have access to everything without effort. The desire to have things is a driving force. Even if it seems bad at first it's boring once you have every single achievement AA, exclusive, etc.

Yes, but a large portion of the player base are poor and bad players, so while success should be rewarded, you don't want to alienate the others.

Those top tiers should feel achievable to a new player, even if they will never get there.

Gwaer
03-19-2014, 09:19 AM
Having exclusives that everyone can't get isn't necessarily alienation. Especially if there is a path to achieve similar things with extreme effort or dedication. There's a proper way to do it and an improper one. Generally any vanity item that only a small portion of the population can get is more of a "how did you get that it's so cool" situation. And less of the "this game is bullshit I won't play anymore" there will always be people in that latter category, you can't remove it entirely from the equation. You just have to make sure that the things you're doing appeal to more people than it turns off, and that can further be mitigated by having different things that appeal to that second group.

mudkip
03-19-2014, 10:23 AM
Having exclusives that everyone can't get isn't necessarily alienation. Especially if there is a path to achieve similar things with extreme effort or dedication. There's a proper way to do it and an improper one. Generally any vanity item that only a small portion of the population can get is more of a "how did you get that it's so cool" situation. And less of the "this game is bullshit I won't play anymore" there will always be people in that latter category, you can't remove it entirely from the equation. You just have to make sure that the things you're doing appeal to more people than it turns off, and that can further be mitigated by having different things that appeal to that second group.

Agreed.

I think WoW did this really well with the RaF mount and the mounts for the tougher achievements. Getting my Ironbound Proto-drake (during Wrath) is still my proudest gaming moment.

Hibbert
03-19-2014, 10:35 AM
A Hex referral program would be pretty easy to game.

Let's imagine a Hex referral system with the requirement to buy three packs for the new account to "qualify". Any time you bought three packs, if you didn't go to the trouble of creating a new account, you are basically wasting one referral's worth of perks.

If instead you had a PvE "qualifier", you'd have to balance the benefits of leveling a new champion on your main account vs the benefits of leveling a champion on a new account plus getting a referral credit on your main account. The gold/cards/etc earned while leveling that secondary account champion could be transferred back to your main account, which would help mitigate not actually getting the champion itself.

The reason why LoL referral program works(and it does have some issues as pointed out in other posts) is that everything is account bound, and there isn't much of a reason to want to level up a new account just for some visual perks. Any time spent leveling your secondary account means you are giving up time getting points(cash, currency, or whatever, I don't play LoL and only know the broad strokes of how it works) on your main account to unlock more stuff.

One last thing that turns me off of a referral system is the potential for spam/advertising. If a friend tells me "Hey check out <Game X>, it's a lot of fun!", I might check it out. If a friend tells me "Hey check out <Game Y>, it's a lot of fun! Make sure you put my name as the referrer when you create your account!", I'll be more inclined to think he just wants me to help him get more stuff, and be a bit more critical of his opinion of the game.

Xenavire
03-19-2014, 10:38 AM
I have one thing here that I hated - the drop rates for said mounts were insane. I can see why they want to keep it rare, but it should have been an earn able thing still, with time investment, not a 'Oh, you didn't get it then, so now you have a 0.01% chance every week to get it to drop. Suck it.'

I mean it is fine to have something exclusive, but the way it becomes exclusive needs some thought. Certain raids in WoW were discontinued, and unlucky people farming for certain mounts miss out permanently - some had run the raid every single week since it launched and they had no luck. This is entirely different than the cool PvP reward mounts - the removed mounts were never introduced as exclusive.

So as long as Hex has a decent handle on what is exclusive, and what is simply hard to obtain, there should be no problem with having tons of exclusive items.

Not entirely on topic I know, but when there are cool looking models or skins that were available through RNG and you didn't miss out because of a lack in skill etc, it is a giant middle finger to those players. It is like being at an event and being told that every person would receive an awesome door prize, then they only give it out to every third person.

(Can I just point out I far prefer cosmetic rewards to be given via achievements than by incredibly low drop rates.)


On topic - as long as they never give an exclusive sleeve etc for being recruited, then no-one misses out by having referrals. It doesn't have to be some amazing gem of an item. Look at the touring rockets in WoW - never appealed past the 2 person aspect. But the obsidian nightwing was awesome looking, so I got one. Still, I was never forced to get it, it was just an appealing cosmetic item.

nicosharp
03-19-2014, 10:41 AM
The referral program in LOL did not launch until a few months into retail. I was an early adopter playing back in the beta.

I'd recommend the same for Hex. Don't launch a referral program until the game is clean. Right now, I am showing friends that have taken baby steps into "TCG" genre games, like Hearthstone, and maybe some fiddling with WOWTCG, and am having a hard time selling them on the current iteration of Hex.

With that said.. The early days of League of Legends was also painfully frustrating, but fun in that all champs had dual ratios and all could be tanks. The build play with less items was so much more unique, and people in general sucked at min/maxing.

Its great to reward people for spreading the word, but we don't want to be preaching the word without the punch and cookies. No one will stay to listen.

Chark
03-20-2014, 10:19 AM
Hey guys,

A RaF program is still a long way out for a number of reasons:

• They are difficult to design well. Especially with economies that allow trading of most in-game items between accounts.
• They require a high game polish to present to new players.
• They require a good on-boarding experience (although this is somewhat tempered by the assumption that the friend who referred you will help you learn the game).
• They need a solid Customer Service infrastructure: new players tend to have more general CS issues and the RaF program almost always adds RaF-specific CS issues to the overhead.

Xenavire
03-20-2014, 10:25 AM
Hey guys,

A RaF program is still a long way out for a number of reasons:

• They are difficult to design well. Especially with economies that allow trading of most in-game items between accounts.
• They require a high game polish to present to new players.
• They require a good on-boarding experience (although this is somewhat tempered by the assumption that the friend who referred you will help you learn the game).
• They need a solid Customer Service infrastructure: new players tend to have more general CS issues and the RaF program almost always adds RaF-specific CS issues to the overhead.

Thanks for chiming in! I don't think anyone expected one soon, but just knowing you guys are thinking about it is great news!

Are you guys looking into suggestions? Or are the plans to revisit the idea later?

Stok3d
03-20-2014, 03:49 PM
@Chark: Thanks for the feedback. May our thousands of heads thinking collectively spur some solid ideas for future consideration.



If instead you had a PvE "qualifier", you'd have to balance the benefits of leveling a new champion on your main account

Champion hero leveling is quite likely a better time sink qualifier. The entire point of adding a time sink qualifier is to deter people from simply making a new account every time they want to draft in order to gain credit for a referral. Regardless, I believe this time needs to quantify as significant enough for nearly everyone to not consider this practice as there are benefits to "progressing one's account" with time played. Finding this happy medium I believe is one of the keys to a referral program success.

Thank you for suggestion Champion Hero Leveling. I like it as it doesn't seclude those who only desire to PVP. My original idea update to represent this feedback.