View Full Version : dwarves/robots complaint

03-22-2014, 01:12 AM
Is it just me or are dwarves/robots too good in draft? The majority of finals games I get to are against this archetype, I had a guy drop an elimination specialist on turn 4 with 7 counters and he wiped my entire board. He also had 2 of the 3/5 flyers down already.

Sure, there is an answer in meltdown, but that card is a rare and red specific. Judgement is also a rare that could potentially solve the problem. It seems like the hero ability should be 4 to creat a worker bot and charge bot should cost 2. These 2 abilities can really cause this deck to get out of hand. I think this would go a long way to solving this.

Of course, this could just be me being super cranky 'cause I just lost to the deck in the finals, either way.

03-22-2014, 02:50 AM
Well you could say that about any deck that gets all the cards they want.

I've seen wild decks with crazy ramp or ruby with speed troops/removal galore for fast rush wins.

They all are pretty balanced which is why drafting component is so important.

03-22-2014, 04:25 AM
The problem is - right now dwarves/robots are underdrafted and they have a lot of cards that are great for them but bad for anybody else. So if no other player competes for the cards the deck usually ends up being very very strong.
It's a little like dwarves are the 6th color to go for. If nobody competes for your color, you always get a very strong deck.
Still I think this is going to solve itself as soon as more players will go for dwarves.

03-22-2014, 05:07 AM
I haven't had an issue. I went against dwarves 2-0, no sweat. Battle beetle rocks btw.

03-22-2014, 05:56 AM
Dwarves/robots can be very powerful, but it can also fall apart more easily than other decks in draft. Dwarves are generally decent cards and players looking to fill in sapphire or ruby decks will pick them up and everyone can use artifacts. When you draft a D/R deck, you have a much higher probability of other players drafting your cards without drafting the same deck. It's a gamble every time and as the meta evolves, I think it will be a lot harder to fill that deck out.

03-22-2014, 08:43 AM
I know the problems with drafting a deck that doesn't pan out and I know other colors can be really good. I've beaten the deck a number of times, I'm more just concerned with the number of times I've seen it in the finals. Though, admittedly, my sample size is just me.

03-22-2014, 10:22 AM
Just got to the finals drafting dwarves/robots, the player I'm against is playing dwarves robots.

03-22-2014, 10:46 AM
Things like heat wave also shut them down hard early on, when all of their troops are wimps. With little more no dwarves and robots actually in play, the deck is extremely slow to get anything else done. I know you have to get lucky to get something like a heat wave (and especially an extinction) in draft, but it's absolute gold when you do. :)

I really wish we had a card like Hurricane or Earthquake in this set. I know I've said that before. It just seems so weird to me to not have that as a staple card...

03-22-2014, 01:08 PM
I'll agree with the OP on this, don't know if they are actually too good in draft, but they seem really strong. As others have said, I think part of their strength comes from the fact that their cards are largely undesirable unless you're going dwarf, so unless multiple people are competing for the dwarf cards in the same draft, you can usually get your pick of dwarves best stuff and have anything you don't take wheel to you, some times even on your last pick of a pack. Some said their like the 6th shard color, and its kind of true, only their color is brown (for artifacts). Conversely Humans are generally generically good, requiring less dedication to any specific theme do to the way inspire works, so you have to compete for their cards whether anyone is going human or not, and no one really wants shin'hare outside of the sensei of the milky eye, so you can often get your pick of them like dwarves, but they're pretty bad in general so the people who dare to try to draft them tend to have first round exits. Finally the Orcs are like the humans, in that they have a handful of cards that are theme specific but the vast majority of them are just generally good in most decks, forcing you to compete for them with anyone already dabbling in ruby or blood.

So yeah, I think it may just be a result of availability that makes them seem so strong. Usually when I find a color that it seems no one else is taking, if I go mono-that, whatever it is (usually diamond for some reason, whats wrong with diamond people?) I either win the tournament, or at least have great success, regardless of the shard, simply because I always get the best of that shard in every pack and don't have to compete with others for key bombs.

03-22-2014, 01:34 PM
no one really wants shin'hare outside of the sensei of the milky eye

What is that? There's no such card. ;)

03-22-2014, 02:04 PM
I think that is the old name for the draw a card guy.

03-22-2014, 02:32 PM
Draft is pretty much a self correcting format. If any one colour is too good then people just draft it more. This type of deck requires a critical mass of dwarves/robots and if too many people take them it becomes terrible.

03-22-2014, 04:43 PM
DantheMeek got it right on, there are a lot of good red cards but, elimination specialist is a terrible card if you're drafting red aggro deck or a r/w aggro or even some blue red deck that doesn't deal heavily in artifacts. Ruby lance is good in any red deck, Elimination specialist is only good if you're drafting drobots. So while usually in draft if say, white is too powerful, there will be a lot of people drafting white, but this isn't a specific color, it's a specific subset in red and blue.

I'm not even saying it's unbeatable, it's just that I've been in a few too many finals where I have to play against drobots and that doesn't seem right. ESPECIALLY since the guy playing it is already drafting the color that's best at beating it.

03-22-2014, 10:31 PM
What is that? There's no such card. ;)

I don't think it exists in draft, I've certainly never seen it.

03-23-2014, 12:54 AM
Dwarves and flight are certainly two of the most powerful archetypes in draft atm. First ones because of the synergy with artifacts allowing them a wider array of good cards to choose from and giving cost-efficient threats, second... well, for now there is little to no counterplay to flight aside from being more aggressive or having a flight yourself. Both decks certainly are beatable, it's just that they are better suited for a generic draft in a vacuum than other archetypes.