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Roy_G
03-28-2014, 11:35 AM
Since we are getting the store and platinum in this patch we should count how many packs do we open
and how many primal packs we get.The more people post the better the accuracy.

Yoss
03-28-2014, 11:40 AM
I bought 20 and got 20 primals!

...

Just kidding. I was thinking of creating a thread like this. It will be good information. I'll post real numbers later when I actually have them.

If reporting legendaries, please announce how many rare slots you've seen. A primal pack has 15 rare slots, while a basic has only 1. So if you open 20 basic and 1 primal, you've seen 35 rare slots.

EDIT:
Count as of post 100: 2040 packs, only 9 primals
http://forums.cryptozoic.com/showthread.php?t=34229&page=11&p=349430&viewfull=1#post349430

Kroan
03-28-2014, 11:42 AM
I think there was a purple post about the spawn rate from primal packs already.

Xenavire
03-28-2014, 11:46 AM
Do we know if the drop rates etc will be accurate? It might be all buffed for testing purposes.

I wouldn't get too excited, just in case, but this thread should prove it fairly quickly.

mudkip
03-28-2014, 12:08 PM
I think there was a purple post about the spawn rate from primal packs already.

I think there was only a post saying they wouldn't tell us. The legendary rate (1/9) was told, but the primal rate was intentionally left as a data collection challenge for us.

havocattack
03-28-2014, 12:14 PM
Was gonna make a post for this exact thing ;) will be posting my data here when live :)

Idus
03-28-2014, 12:54 PM
Do we know if the drop rates etc will be accurate? It might be all buffed for testing purposes.

I wouldn't get too excited, just in case, but this thread should prove it fairly quickly.

If I were a dev, that's what I'd, or they may never get it tested.

Yoss
03-28-2014, 12:55 PM
I think there was a purple post about the spawn rate from primal packs already.

To second mudkip, the purple actually said they refuse to reveal the Primal ratio. They revealed only the legendary/rare ratio.

Axle
03-28-2014, 12:58 PM
I opened 20 packs.
0 Legendary cards pulled.
0 Primal Packs pulled.

Let the bad luck begin.

Current primal stat =
0/20!
If you get 1/20 or 2/20 just add that to mine to be x/40, etc.

Xenavire
03-28-2014, 01:02 PM
0/20 on legends and primals, so make that 0/40

Axle
03-28-2014, 01:05 PM
Friend got 1 primal out of 20 but not a single card in it was legendary. Is the legendary drop rate working properly? He'll continue opening his packs and we'll see if one is obtained.

1/60 are primals now!

edit: Got a legendary. King Gabriel. Maybe we should see if legendary open rate is working?

Roy_G
03-28-2014, 01:11 PM
20 packs.
0 Primal packs.
0 Legendary cards.

Armies
03-28-2014, 01:17 PM
40 packs 0 primals 1 legendary

Axle
03-28-2014, 01:26 PM
1/120 for primal so far.

The legendary data we have posted is wrong due to the card opening being wrong. I noticed when I get a legendary is often when the pack doesn't show what my rare is. Between my friend and I it's 5/55 (counting the primal as 15 rares, or 5/40 without it).

Go into your deck editor and change it to "sort by rarity" and any card you have more than 5 copies of should be what you opened in that blank rare pack (unless you drafted a lot and don't remember what legendaries you got in draft).

bojanglesz
03-28-2014, 01:28 PM
20 Packs 0 Primal 0 Legendary

Xenavire
03-28-2014, 01:33 PM
1/120 for primal so far.

The legendary data we have posted is wrong due to the card opening being wrong. I noticed when I get a legendary is often when the pack doesn't show what my rare is. Between my friend and I it's 5/55 (counting the primal as 15 rares, or 5/40 without it).

Go into your deck editor and change it to "sort by rarity" and any card you have more than 5 copies of should be what you opened in that blank rare pack (unless you drafted a lot and don't remember what legendaries you got in draft).

Even factoring that in, I might have a single legendary at most. But I dont think I got any (as my g/f had the same error and had a delayed preview of an unflipped rare that was only shrewd manipulation.) I think your theory is incorrect.

She got no primals, 1 legendary (Rampaging Tarrasque.)

Showsni
03-28-2014, 01:35 PM
I've bought ten packs so far, and got 1 primal. Haven't opened it yet. Also got an odd plat bug - it's still showing as 3800, despite me having bought ten packs.

Axle
03-28-2014, 01:37 PM
so...
2/170 counting the full 20 from Xenavire's gf.

Aradon
03-28-2014, 01:38 PM
Opened 13 packs, 1 legendary, 0 primals.

I opened the other 7, but used the 'open all' feature, which failed to show me any of the cards. I probably just didn't give it enough time to generate them.

incitfulmonk21
03-28-2014, 01:38 PM
20 packs
0 Primal
0 Legionaries

No repeats on any of the rares

Mejis
03-28-2014, 01:39 PM
I opened 12 packs, 1 primal and 3 legendaries (legendaries were from regular packs; Uruunaz, High Tomb Lord and Vampire King for anyone interested)). Guess I'm lucky!

I tried to buy packs in bulk but it suddenly said I didn't have enough plat, hence why I only bought 12 packs. The primal appeared in the pack opener as a separate pack.
Also, even though I dragged the top stack of packs to the pool, it opened the primal for me first.

EDIT: Got all my 20 packs in the end. Final stats:

1 primal
3 legendaries.

Showsni
03-28-2014, 01:42 PM
Found a bug; I tried to open my Normal pack, and it opened the Primal one. Had one Legendary in the Primal pack.

Yoss
03-28-2014, 01:44 PM
Too early to be statistically significant, but it's looking like our 1% guess at primal rate might have been spot on.

Xenavire
03-28-2014, 01:45 PM
Cards are not getting added to the collection as far as I can tell - I opened 2x extinction, and yet have only 4 in my collection still.

Mejis
03-28-2014, 01:57 PM
Cards are not getting added to the collection as far as I can tell - I opened 2x extinction, and yet have only 4 in my collection still.

Hmm, looks like they are added for me.
E.g. I checked my extra High Tomb Lord and Extinction and they are both at 5 cards now.

mysnismatt
03-28-2014, 01:58 PM
0 Legends
0 Primals

Daer
03-28-2014, 02:09 PM
Opened 80 Packs

1 Legendary
0 Primals

Axle
03-28-2014, 02:11 PM
4/330 right now then. 1% is looking pretty right.

f5shooter
03-28-2014, 02:17 PM
20 packs

0 primals
1 legendary (Kraken)

Kroan
03-28-2014, 02:52 PM
40 packs

0 primals

Edit: Bought another 20

Mejis
03-28-2014, 02:57 PM
40 packs

0 primals

Edit: Bought another 20

How did you manage to buy another 20? Separate account?

Kroan
03-28-2014, 02:59 PM
My second account yes :)

Auryn
03-28-2014, 03:11 PM
0/20 no legendaries

hammer
03-28-2014, 03:21 PM
0/60 on primals

hex_colin
03-28-2014, 03:43 PM
Opened 120 packs. No primals. No legendaries.

Just my luck - now you all see why I just went the guaranteed cards route :P

YourOpponent
03-28-2014, 03:53 PM
20 packs opened. 0 primal, but 2 legendaries.

Based on speculation I'm guessing that primals are no more common from 1/15 and no rarer than 1/100. 1/15 being because well they have 15 rare/legendary cards in them.

ossuary
03-28-2014, 03:57 PM
Opened 120 packs. No primals. No legendaries.

Just my luck - now you all see why I just went the guaranteed cards route :P

Yeah if I'd had the money to blow, I totally would have been a Producer. I hate hunting for cards that just won't crack in packs for me. My luck is legendarily bad. :)

Patching now... will post my results later this evening.

Aradon
03-28-2014, 03:59 PM
Fortune favors me in games, I've tended to find. No primals yet, but we'll see. I can't account for my luck, beyond maybe a simple blindness to my bad luck when I have it.

Oroniss
03-28-2014, 04:07 PM
From my 20 packs, 1 primal and 1 legendary from the primal pack but none from the regular 20.

Yoss
03-28-2014, 04:17 PM
If reporting legendaries, please announce how many rare slots you've seen. A primal pack has 15 rare slots, while a basic has only 1. So if you open 20 basic and 1 primal, you've seen 35 rare slots.

Parzival
03-28-2014, 04:33 PM
0/40 no primal, 1 legendary (from 40 rare slots)

Legendary drop rate looks lower than 1/9 to 1/11 rate Chark mentioned.

hex_colin
03-28-2014, 04:34 PM
Legendary drop rate looks lower than 1/9 to 1/11 rate Chark mentioned.

Or it's bugged...

Kilo24
03-28-2014, 04:38 PM
60 normal boosters with 0 primals. Hope I get better luck on my actual packs.

havocattack
03-28-2014, 04:38 PM
40 Packs, so far 1 legendary (no primals)

Svenn
03-28-2014, 05:04 PM
0/20, No primals.

Thraeg
03-28-2014, 05:31 PM
17 packs opened (I did an "open all" and the last three disappeared without being able to see their contents), 1 legendary, 0 primal.

DanTheMeek
03-28-2014, 06:05 PM
20 packs
1 Legendary (The Kracken)
0 Primal

Also one of the packs my commons/uncommons never revealed themselves, waited a couple minutes, then just clicked the rare which did reveal just fine, but commons and uncommons remained forever a mystery.

I really hope these aren't the actual rates for legendaries and Primals, if they have messed with the rates to throw us off I wish they'd have made primals MORE common so we could at least test it out and see what getting one in a pack looked like.

ossuary
03-28-2014, 07:07 PM
I know I was just talking about CZE being too generous with all the primal stuff... but that being said, I think I'd be pretty disappointed if I finally got a real primal pack and it didn't have a legendary in it. Don't get me wrong - 15 rares is awesome. But a legendary is a legendary. :)

I'd almost rather have the formerly rare slot be a guaranteed legendary and all the rest just rare than risk having a primal with no legendary at all (I mean, how often are you going to be lucky enough to get 2+ legendaries in a single primal pack anyway?).

I'm talking about this purely from an excitement / satisfaction angle, rather than actual value. I mean, imagine getting your primal pack, cracking it open, savoring each card, hoping for a really nice legendary... and then the last card is a Chaoslace. ;)

kingneb
03-28-2014, 07:33 PM
0 legendary & 0 primal in 20 packs here.

Idus
03-28-2014, 07:39 PM
Bought packs 5 at a time.

First purchase, got a Primal pack as well, so 5 normal + 1 primal pack, and platinum went to 5800, continued to purchase 5 at a time without checking plat, and somewhere along the line, it reset, so in the end I could only purchase 19 packs, as it seems to have charged for the Primal :(

So anyway, 19 packs purchased, 1 Primal with no Legendaries, but 2 Legendaries in normal packs - Jadiim and Vampire King. Seems like a pretty good haul, but yeah, getting a Primal with no Legendary is a bit of a let-down.

Also, half the packs, the cards didn't turn around.

Yoss
03-28-2014, 07:52 PM
BUG 1: I used the Buy 1 option over and over. It only let me buy 19 packs for my 4000p. Log off/on did not solve the problem. I did get a Primal from the 19 though. I would guess that it charged me 200p for the Primal.

BUG 2: When the rare is revealed, there's a blank window/tooltip off to the right each time, I assume that's a bug. Actually, it's there on any card you zoom. Oddly enough, Time Bug actually had text in the box. Oooooh, now I get it. It is a tool tip for keywords. Cards without keywords have a blank box. Cards with keywords have reminder text for the keywords.

BUG 3: When you click the rare before the other cards reveal, the rare fails to reveal.

BUG 4: The hitbox for each card seems too small; a large area of each card is non-responsive.

19 Basic packs (1 legend, Ozawa)
1 Primal pack (which had 1 Legend, High Tomb Lord)

ossuary
03-28-2014, 07:58 PM
I also bought 20 packs one at a time. I ended up with 19 regular packs and 1 primal, so it definitely seems to be bugged on the primal proc (also, it doesn't tell you what you got when you click purchase, it just says purchase complete). I know this is alpha, but that interface needs a lot of work - especially since clicking anything on the screen immediately removes your money with no confirmation.

So 20 total packs, 1 of them primal. Zero legendaries across all packs (so 0/34 slots).

And I still hate the boob cube. :p

freudinio
03-28-2014, 08:28 PM
20 Packs - 0 Primals - 2 Legendaries (Vampire King and Time Mastery).

SirGregory
03-28-2014, 08:38 PM
20 packs open, 0 primal packs

hex_colin
03-28-2014, 11:18 PM
I really hope these aren't the actual rates for legendaries and Primals, if they have messed with the rates to throw us off I wish they'd have made primals MORE common so we could at least test it out and see what getting one in a pack looked like.

Looks like primals are around 1% - that's what a lot of us expected. I could even see them being rarer than that. That would be appropriate given the their value.

However, it also looks like the Legendary rate is pretty suspect. Who knows whether or not that is intentional though.

ovlovian
03-28-2014, 11:33 PM
20 packs, 0 Legendaries. 1 Primal Pack.

shadealpha
03-29-2014, 01:22 AM
20 packs
0 primals
0 legendary

arastor
03-29-2014, 04:24 AM
Another 20-0-0 here.

Showsni
03-29-2014, 04:31 AM
BUG 1: I used the Buy 1 option over and over. It only let me buy 19 packs for my 4000p. Log off/on did not solve the problem. I did get a Primal from the 19 though. I would guess that it charged me 200p for the Primal.


Same thing happened to me; I mentioned it in in game chat, and CZEDataDragon said they could see the issue, so it looks like they know about it now.

ossuary
03-29-2014, 04:37 AM
Incidentally, I can also confirm the bug that the game will ALWAYS open your primal pack first, even if you try to open normal packs instead. I wanted to save that one, but it wouldn't let me. I dragged a normal pack onto the altar, but the primal pack is what opened.

Khendral
03-29-2014, 04:41 AM
60 packs. 0 primals.

RobHaven
03-29-2014, 07:24 AM
20 packs
0 primal, 0 reds

I did an open-all on 8 packs and it worked just fine. There were exactly 8 rares, so no primals in the lot.

Also, can we get the OP updated with a fresh count?
Maybe like a "13/1300 as of post 130" kind of thing?

non0ns3nse
03-29-2014, 08:14 AM
40 packs: 39 rares, 1 legendary, 0 Primals

Kubira
03-29-2014, 08:37 AM
20-0-0

ossuary
03-29-2014, 09:04 AM
So it seems pretty obvious that the legendary drop rate is borked. Someone pulled an Office Space and put the decimal point in the wrong place. :)

fitzle
03-29-2014, 09:18 AM
20 packs, 0 legendary, 0 primal

The only bug I encountered was twice when I opened a pack, the cards didn't flip over to reveal themselves.

Thrawn
03-29-2014, 10:02 AM
40 packs: 2 legendary, 0 Primals

RobHaven
03-29-2014, 10:05 AM
So it seems pretty obvious that the legendary drop rate is borked. Someone pulled an Office Space and put the decimal point in the wrong place. :)

We don't have anywhere close to enough information to make a statement like that.

GPrime
03-29-2014, 12:09 PM
40 packs. No primals, no legendaries. I'll have another 20 if I can get my third password reset =P

BossHoss
03-29-2014, 01:27 PM
My friends (who don't come to the forums at all) and I have combined for:

220 packs
3 Legendaries
0 Primals

Thrawn
03-29-2014, 01:42 PM
We don't have anywhere close to enough information to make a statement like that.

If they have mentioned anywhere what the Legendary drop rate is supposed to be we can probably get a pretty strong idea.

Axle
03-29-2014, 01:44 PM
It's supposed to be 1/9 to 1/11 but with our current posts it seems more like 1/20 lol.

noragar
03-29-2014, 02:38 PM
20 packs, 0 primals, 1 legendary (Fist)

Axle
03-29-2014, 04:07 PM
counted out of all the people who reported their legendary pulls (excluding people who said nothing about legendary cards they opened and excluding legendary pulls from primal packs)

Legendary cards pulled = 20/746 packs
= 2.68% per pack

D:

mach
03-29-2014, 04:14 PM
counted out of all the people who reported their legendary pulls (excluding people who said nothing about legendary cards they opened and excluding legendary pulls from primal packs)

Legendary cards pulled = 20/746 packs
= 2.68% per pack

D:

Hopefully just a bug.

But I could also see this being a temporary reduction (for Set 1 only) so that the set will have value despite the massive additional supply due to the Kickstarter rewards.

meetthefuture
03-29-2014, 04:54 PM
0/20 leg/prim
The ratio is quite interesting :)

DanTheMeek
03-29-2014, 11:30 PM
But I could also see this being a temporary reduction (for Set 1 only) so that the set will have value despite the massive additional supply due to the Kickstarter rewards.

As some one who backed during the kickstarter this would be a slap to the face for me, I backed not cause I wanted my cards to have value, they're virtual bits of data on server that could be wiped out or shut down at any time, they inherently have and should have no value at all and if anyone chooses to give them tangible real world value I would consider it more of an inconvenience as any time you put real world reselling into a game I generally find it does so at the expense of fun (see Diablo 3 and their real money auction house). My company has stocks, if I want to make an investment I'll put money there, I put money into games not expecting to get it back but rather expecting to get back enjoyment, and when I paid for 150+ packs (more if you count the slacker backer I bought a friend), I did so believing it would give me access to play sets of most if not the entirety of set 1, giving me a large variety of fun options. If we are really getting 1 legendary (not even a playset but just 1 random legendary) per 38 packs... just wow. The dissatisfaction I'd have would trump anything good about the PvP side of the game on my "will I recommend or tell people to stay as far away from this game as possible" scale. They'll still have my money, but they'd certainly never see another dime.

I wouldn't talk badly of them for taking my money, I backed largely to help make the PvE a reality, and when I backed I was never promised any rates or that I would have playsets of everything for backing at that tier, but something like this could not be further from what I was hoping Hex would be on the PvP side of things (which was a MUCH cheaper, and thus more financially accessible, version of MTGO). If anything I was hoping I would have a surplus of legendary cards by backing so much so that I could help my more financially strapped friends or just random new players fill in any gaps they had in their collections.

The thing about card games is that, the cheaper they are, the more people the game becomes accessible to, and the more people who play, the more people I have to play with and against. As those closest to me can confirm, back when I used to enter real world card tournaments, when a new face I hadn't seen at our store before had to play me in a tournament, if I beat them, I'd often give them a rare card out of my own collection as a consolation prize, not because I was or am made of money, cause I'm certainly not (and was worse off then) but because I often could tell that the reason they'd lost was that they didn't have access to the cards I did, and I had been on the other side of that fence once, and it felt like crap losing to people in tournaments because they could afford all the good cards I couldn't, so I wanted to help new players feel like even if they were limited to a 5 dollar allowance or whatever for their card spending as I had once been, that they still had a hope of getting the cards they needed to compete and thus a reason to keep coming back. Those were the players I was hoping Hex would attract and let fully enjoy a complex card game like Hex offers, that same group of low budget players that MTG and MTGO have always pushed away with their ridiculous prices and rarity distributions.

Anyway, I digress, the thing is we don't really know whats going on so I'm not going to start crying that the sky is falling just yet. Having said that, I'd be lying though if I didn't admit that these rates have me feeling uneasy so I really do hope its a bug or CZE just messing with us for some reason.

yingzhu1
03-30-2014, 02:04 AM
40 packs, 0 primals/0 legendaries

Malicus
03-30-2014, 02:29 AM
20 packs - 0/0

shadealpha
03-30-2014, 04:53 AM
And another 20/0/0.

Zomnivore
03-30-2014, 05:21 AM
0 primal 0 lengendary

0/20

Stok3d
03-30-2014, 08:19 AM
0/40 so far. 1 legendary

TJTaylor
03-30-2014, 08:37 AM
1/100 for primal packs. Seems like around 1% may be a likely rate.

3 legendary.

For what its worth, I think the lower frequency of legendary cards reported in this thread indicates that the rare/legendary print run has not been inserted into the client yet. It may just be randomly selecting one from the pool when you open instead of following a run. Plus I'm sure the majority of people were opening packs one at a time which would send them all over the place on the sheet even if there was a R/L run.

Raith
03-30-2014, 10:38 AM
20 packs / 0 primals / 1 legendary

Marsden
03-30-2014, 01:57 PM
20 packs / 0 primals / 1 legendary

Xenavire
03-30-2014, 02:04 PM
1/100 for primal packs. Seems like around 1% may be a likely rate.

3 legendary.

For what its worth, I think the lower frequency of legendary cards reported in this thread indicates that the rare/legendary print run has not been inserted into the client yet. It may just be randomly selecting one from the pool when you open instead of following a run. Plus I'm sure the majority of people were opening packs one at a time which would send them all over the place on the sheet even if there was a R/L run.

Actually, this makes sense. With so few legendary cards, if they are sharing the same pool, it might actually explain the low drop rates. And the 'red aura' hasn't been implemented that Cory mentioned (a different glow for Rare/Legendary) so this is actually very plausible.

Can anyone check the math on that idea?

Axle
03-30-2014, 02:45 PM
Legendary / Legendary+Rare = % right?
23 / 129 = 17.83%

So nah that's not it. You would have higher than the normal odds :P.

Xenavire
03-30-2014, 02:51 PM
Legendary / Legendary+Rare = % right?
23 / 129 = 17.83%

So nah that's not it. You would have higher than the normal odds :P.

...Or it could be the other way around? Strange idea, but what if the legends proc, but then it pulls from the full pool of rares? That would be a very low rate unless I miss my guess.

hammer
03-30-2014, 03:02 PM
...Or it could be the other way around? Strange idea, but what if the legends proc, but then it pulls from the full pool of rares? That would be a very low rate unless I miss my guess.

Assume Primal Rate - is 1:11 to proc but when it procs you have a 17.83% chance that it picks a legendary rather than a rare because of an error. So current chance of getting a legendary works out at 1.62% - could be on to something.

Assume Primal Rate is 1:9 and the same logic, the rate currently would be 1.98%

So this would fit the theory that current pack opening is bugged and when you would get a chance at a legendary it is pulling the card from (R+L pool) rather than just (L) and therefore diluting the Legendary drop rate.

Beck
03-30-2014, 06:23 PM
20 packs / 0 primals / 0 legendaries

Kategora
03-30-2014, 11:48 PM
20 packs / 0 primals / 1 legendary

ursa23
03-31-2014, 07:06 AM
20 packs, 0 legendary, 0 primal.

wasichu
03-31-2014, 08:20 AM
;( fuddy luck for me as well ) 0 primal, 0 legendary and about 4 rares worth while. Most were crap like inferno etc.
Thank goodness it wasn't real money spent.
I wonder if they will give a discount if ya by a sudo box(36 packs)

Norious
03-31-2014, 08:21 AM
20 - 0 - 0 but i did get three induction coils.. woo hoo

Eldrin
03-31-2014, 09:26 AM
20 packs, 1 legendary, 0 primals

theghost32
03-31-2014, 09:40 AM
20 packs, 5 legendaries, 0 primals

dogmod
03-31-2014, 05:02 PM
40/0/0

Werlix
03-31-2014, 05:43 PM
20 packs opened, 0 legendaries, 0 primals :(

Can the OP be updated with the total stats so far?

the_artic_one
03-31-2014, 11:15 PM
20 packs, 2 legendaries, 0 primals

Legendaries were Uruunaz and Ozawa

xou
04-01-2014, 07:21 AM
20 packs
0 primal
0 legendaries
:(

non0ns3nse
04-01-2014, 07:33 AM
any updated stats on this?

Yoss
04-01-2014, 09:24 AM
If someone wants to do the math, I'll edit it into post #2.

RobHaven
04-01-2014, 10:23 AM
I'll jump into it between assignments at work. Give me an hour or two.

RobHaven
04-01-2014, 10:55 AM
Current count:
2040 packs, 9 primals

There were three incomplete posts (one @ 10 packs, one @ 13 packs, and one @ 17 packs).
Post #28 mentions a 4th primal, but I believe (s)he was counting post #22 as a primal pack sighting when, as best I can tell, it's actually a discussion about one of the first three primal packs.

Yoss
04-01-2014, 11:04 AM
Updated post 2.

So we're looking at ~0.5% primal rate right now.

Josua
04-01-2014, 10:17 PM
20/0/2

Owaza and High Tomb Lord

vickrpg
04-02-2014, 09:44 AM
0/20
no primals
no legendaries.
if I count Josua's that's 9/2080 I think?

Ebynfel
04-03-2014, 04:00 AM
Another 20/0/0 reporting in here. No bugs though, no matter where I clicked, or what I tried to click. Didnt try the open all function. Pretty neat little deal to come back to the internet with.

deeception
04-03-2014, 07:42 AM
20 Boosters
2 Legendaries: Ozawa and Rampaging Tarrasque
0 Primals

ossuary
04-03-2014, 08:20 AM
Ozawa is popular. :p

hex_colin
04-03-2014, 08:25 AM
Ozawa is popular. :p

OMG the randomization on the booster packs is broken!!!! :P Lynch Alan and/or Chris immediately!

Standard statements about the sample size being too low, not really good sample selection etc...

Xenavire
04-03-2014, 08:28 AM
Ozawa is popular. :p

Good news for me. I will want a playset even if I never use it. :p

Colin, didn't we prove it is currently broken? Or is this satire that I am completely missing?

hex_colin
04-03-2014, 08:56 AM
Good news for me. I will want a playset even if I never use it. :p

Colin, didn't we prove it is currently broken? Or is this satire that I am completely missing?

We've got a reasonable case for the Legendary drop rate not being what CZE led us to believe it might be. I wouldn't be surprised by 1/200 Primals though. And, I don't think we can say anything about the randomization of which legendary card you get - that's where my satire was directed (i.e. the apparent prevalent of Ozawa).

Kroan
04-03-2014, 09:18 AM
To remind everyone, these are the official numbers we got confirmed earlier this year


Legendary card drop rate I believe is set to 1 in 11 right now and may end up somewhere between that and 1 in 9. I don't think this is too difficult to derive, so I don't have an issue mentioning the odds.

- Primal pack spawn rate I'd rather keep a surprise for people. I think it's more exciting to learn this on your own. It's definitely higher then 1 in 11.

(I'm assuming he meant to say the drop rate is "lower" then 1 in 11, but not entirely sure)

ossuary
04-03-2014, 09:30 AM
We've got a reasonable case for the Legendary drop rate not being what CZE led us to believe it might be. I wouldn't be surprised by 1/200 Primals though. And, I don't think we can say anything about the randomization of which legendary card you get - that's where my satire was directed (i.e. the apparent prevalent of Ozawa).

For the record, since it clearly wasn't obvious, my comment about Ozawa was completely a joke, based simply on the fact that 4 or 5 people have already gotten him, even though several other legendaries are not yet represented. I wasn't actually suggesting there was enough data to draw a conclusion on his specific frequency.

We definitely have a good start on enough data to question the validity of the 1/11 drop rate for legendaries as a whole, though. As always, it's impossible to "prove" anything in statistics. All you can do is test the numbers. You're not looking for proof of accuracy, but rather lack of proof of inaccuracy.

In this particular case, we have failed to come up with a lack of evidence - in other (less jokingly roundabout) words, we have initial data that suggests the drop rate might be incorrect. It requires further (official) investigation.

hex_colin
04-03-2014, 09:33 AM
For the record, since it clearly wasn't obvious, my comment about Ozawa was completely a joke, based simply on the fact that 4 or 5 people have already gotten him, even though several other legendaries are not yet represented. I wasn't actually suggesting there was enough data to draw a conclusion on his specific frequency.

Oh, I got the joke. I was taking it a step further... ;)

odjn
04-03-2014, 09:37 AM
40 packs cracked

0 legendary
0 primal

Def. disappointed in the low legendary drop rate both presented by my own and others' experiences.

hex_colin
04-03-2014, 09:52 AM
40 packs cracked

0 legendary
0 primal

Def. disappointed in the low legendary drop rate both presented by my own and others' experiences.

Bet you it's fixed tomorrow! Hopefully they'll give us more Platinum to test too!

dogmod
04-03-2014, 09:57 AM
The question is if they changed the drop rate. If the drop rate really were 1/10 ish then you would be looking at a situation where each legendary card would in absolute terms only be 2x more rare then every rare card due to the difference in total number of rares vs legendaries. This may not be the rarity level they are looking for. Now if they wanted legendaries to be 10x fewer in absolute count than every other rare you would be looking at a ratio of 26/1000 (approximateszz) which would be in the 2-3% drop rate range. That is more in line with what we are getting.

Not sure I would support that logic on their parts and I am sure it is not what we were all thinking when they said a 1/9 to 1/11 ratio.

Thoughts?

Xenavire
04-03-2014, 10:00 AM
This is why the net sucks - all the humour gets lost very quickly. :p

Zer0
04-03-2014, 10:09 AM
The question is if they changed the drop rate. If the drop rate really were 1/10 ish then you would be looking at a situation where each legendary card would in absolute terms only be 2x more rare then every rare card due to the difference in total number of rares vs legendaries. This may not be the rarity level they are looking for. Now if they wanted legendaries to be 10x fewer in absolute count than every other rare you would be looking at a ratio of 26/1000 (approximateszz) which would be in the 2-3% drop rate range. That is more in line with what we are getting.

Not sure I would support that logic on their parts and I am sure it is not what we were all thinking when they said a 1/9 to 1/11 ratio.

Thoughts?

I'm thinking they meant 1/9 or 1/11 rares will be legendary instead of just rare. Maybe? This is making my head hurt.

I opened 20 packs and got 0/20 primals and 0/20 legendaries :(

RobHaven
04-03-2014, 10:14 AM
Am I the only one happy that the legendary rate is so low? I very much prefer it this way.

But personal feelings aside, I still think there's too little to go on. Plus some posts are incomplete and/or don't report legendaries.

hex_colin
04-03-2014, 10:18 AM
Am I the only one happy that the legendary rate is so low? I very much prefer it this way.

But personal feelings aside, I still think there's too little to go on. Plus some posts are incomplete and/or don't report legendaries.

I have no preference - I'll only be looking for them to give them away anyway.

At 1/9 - 1/11 rares being legendary, we'd have expected to see 2 per person (roughly). The current drop rate is well below that.

Xenavire
04-03-2014, 10:24 AM
Bet you it's fixed tomorrow! Hopefully they'll give us more Platinum to test too!

I really hope they give us chances every week - not because I want to find the drop rates, but because I was happily enjoying opening them, only to be assailed by bugs. When I can open 20 in a row with no bugs, I will feel pretty good about sinking a little extra money into the game when we hit beta.

Plus I want to have a chance to see any updated UI features, like the red glow for legendaries if that is still coming.

GPrime
04-03-2014, 04:27 PM
Got my last account sorted out today and opened my remaining 20 packs. Finally got a legendary (Vampire King!) but still no primals.

knightofeffect
04-03-2014, 05:21 PM
20 packs, no primals, no legendaries here

Chark
04-03-2014, 05:40 PM
Hey guys,

Live release had bugs both with the legendaries drops in normal packs and the percent chance to generate primal packs. The data collected in the thread is not accurate. On the plus side, the community reporting their drops helped us find these bugs and we certainly appreciate it.

We'll try it again in the next live release (tomorrow).

Xenavire
04-03-2014, 05:49 PM
Hey guys,

Live release had bugs both with the legendaries drops in normal packs and the percent chance to generate primal packs. The data collected in the thread is not accurate. On the plus side, the community reporting their drops helped us find these bugs and we certainly appreciate it.

We'll try it again in the next live release (tomorrow).

Fantastic news! Can I just ask - these have been dropping less than expected, right?

Yoss
04-03-2014, 05:57 PM
Fantastic news! Can I just ask - these have been dropping less than expected, right?

We'll find out when we start our data collection anew! ;)

Chark
04-03-2014, 06:07 PM
Fantastic news! Can I just ask - these have been dropping less than expected, right?

Yes. There was a bug with primal packs that attempted to charge you for the pack when you would roll on it successfully (an artifact of the primal packs replacing the normal pack). As a result when you bought 20 packs at the same time (most people did), you couldn't afford the primal packs and thus didn't get them. :)

Xenavire
04-03-2014, 06:14 PM
Yes. There was a bug with primal packs that attempted to charge you for the pack when you would roll on it successfully (an artifact of the primal packs replacing the normal pack). As a result when you bought 20 packs at the same time (most people did), you couldn't afford the primal packs and thus didn't get them. :)

Huh, I did think it was strange that every case I heard of a primal seemed to be of someone who bought them 5 at a time etc. I hadn't actually considered it was the cause, I just thought there was a bug with the drop rate if you bought in smaller chunks. So we should expect a more even spread then?

Next there will be a bug with buying them 1 at a time ;)

mudkip
04-03-2014, 06:45 PM
Hey guys,

Live release had bugs both with the legendaries drops in normal packs and the percent chance to generate primal packs. The data collected in the thread is not accurate. On the plus side, the community reporting their drops helped us find these bugs and we certainly appreciate it.

We'll try it again in the next live release (tomorrow).
Can we have some more plat?

GPrime
04-03-2014, 07:15 PM
I'm pretty sure that's what Chark was trying to say, mudkip. =)

We should open a fresh thread for data from tomorrow's patch, though. And maybe request this one be closed to try and keep new data all in one place.

Shadowspawn
04-03-2014, 07:35 PM
It is boggling how something so fundamental to the game was bugged, but good idea to beta test it!

ossuary
04-03-2014, 07:51 PM
Yeah, this thread should be locked, to avoid confusion. Can the original poster please PM a mod to request it?

Also, when we're posting our new stats tomorrow, everyone should be sure to include total packs opened, total primals, and total legendaries - so we can count all of the stats equally.

mach
04-03-2014, 08:00 PM
Yeah, this thread should be locked, to avoid confusion. Can the original poster please PM a mod to request it?

Also, when we're posting our new stats tomorrow, everyone should be sure to include total packs opened, total primals, and total legendaries - so we can count all of the stats equally.

I think it's best to track the legendaries from primal packs separately, just in case there's a difference (intentionally or not) in legendary chance in normal and primal packs.

ossuary
04-03-2014, 08:05 PM
I think it's best to track the legendaries from primal packs separately, just in case there's a difference (intentionally or not) in legendary chance in normal and primal packs.

I agree. It should be pretty easy to keep the "normal" legendary counts nice and square this way too, since we should now be getting 20 packs PLUS whatever primals we roll (assuming they've fixed that piece as well).

So for example, it would look like:

Normal: 20 packs, 3 legendary, 2 primal
Primal: 2/30 legendary (or 2 of 30, or however you want to present it).

or

Normal: 20 packs, 2 legendary, 0 primal
Primal: n/a

Raith
04-03-2014, 08:52 PM
It is boggling how something so fundamental to the game was bugged, but good idea to beta test it!

Decimal points and the like get misplaced all the time. And just because we get to play the game in alpha still doesn't change the fact that we are oversized guinea pigs running on the wheel to see what breaks. :p

Yoss
04-03-2014, 11:41 PM
I'll put up the new one.

meetthefuture
04-04-2014, 05:25 AM
we are oversized guinea pigs running on the wheel to see what breaks. :p
I love that comparision :)

Kami
04-08-2014, 12:42 PM
Locked as requested.