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Tinfoil
04-15-2014, 06:22 AM
No, Turtle does not refer to the Turtle-ranger, but to the playstyle.

I build this after being mildly annoyed that all the best players seem to play some version of blood control (it might not be the case, but it seems like that sometimes). I have only seen a few matches of this weekends tournaments, so maybe I have missed a new trend.

The idea is pretty simple. Make a few strong troops that your opponent cant deal with, sit back, and maximise your card efficiency. I have only had time to do limited testing, but I think the basic idea is okay, although pretty specialised. Maybe I will tweak it, to include Ambush to take out Puck and other troublesome early drops.

Champion: Dimmid

4 Forgotten Lord
3 Droos Walker
3 Angel of Dawn
2 Ascetic aspirant
1 King Gabriel
2 Totem

4 Inner conflict
4 Solitary Exile
3 Repel

4 Soul Marble
2 Oath of Valor

2 Shrine of Prosperity
2 Turreted Wall

24 Diamond Shards

On a side note: I think Oath of Valor is being undervalued. Giving a troop +2/+2 for 3 is useful. Giving 2 troops +2/+2 is quite strong. It might not be great with battlehoppers, but there are other uses.

meetthefuture
04-15-2014, 07:41 AM
Is there any reason to play more forgotten lords than angels of dawn?
and is there any reason to play them at all? Mor gabriels/totems would be much better

Tinfoil
04-15-2014, 12:49 PM
Angels dont have spellshield, Gabriel is unique and a six, totems compete with Marble as a manasink. Forgotten Lord + Oath of Valor rougly equals Soul Marble. That was my thinking anyways, but I see your points, right now its a bit gimmicky anti-blood.

LLCoolDave
04-16-2014, 12:33 AM
Interestingly, this deck doesn't even seem all that geared towards beating Blood/Diamond right now, which I thought is what might have been your goal. You're essentially trading in Extinction, XI and Inquisition for a 3/4 Spellshield, a questionable Oath of Valor (which even is a constant) and some Ascetic Aspirant/Shrine of Prosperity/Turreted Walls that seem of questionable use in the matchup.

King Gabriel being unique is unimportant. If you have him on the battlefield you are not likely to want to produce another threat anyway and are usually in a dominant board position as is. Having one of them stranded in your hand due to him being unique is probably not all that negative in the blood matchups. What's important is that he produces 10 power spread out on two creatures that both can attack into most of their board states with impunity. The card is fairly powerful against blood because they frequently have to trade unfavorably with it and it spreads their extinctions thin which they also need for your spellshield troops and soul marbles.

Ascetic Aspirant looks rather terrible in this list, sorry. I can't seem to see any reasonable ambitions of flipping him in almost any matchup, and without that he's a mere 3/4, the exact perfect stats to... not do much against Vampire King, Angel of Dawn or XI. The only way your 6 3/4 troops can really outclass their board states is after being pumped by a shrine of prosperity or oath of valor, which seems a bit narrow to me.

Your deck has literally no way of dealing with a Soul Cavalry outside of Solitary Exiling a Soul Marble in time.

You're not really overloading their one for one removal all too much, many of your troops don't really outclass their most played troops significantly, you are fairly weak to one half of their best card in the mirror and you have no significant way of out card advantaging them either. I don't see how this deck is significantly better in the matchup than just playing the same list they do. There are probably much better ways of approaching the control mirror to gain a real edge outside of drawing the right amount of the right cards in the right order, which it currently often times what it comes down to.

Tinfoil
04-22-2014, 08:05 PM
Ok, thanks for the feedback, though I don't entirely agree. The point is to try to think a bit about anti-control and to show some ideas for it. I have been experimenting with trying to increase troop effectiveness in order to decrease the impact of particular Extinction. Soul Marble and Oath of Valor are good tools for this as they stay on the board after a wipe and can boost another troop. Spellshield can give you card advantage as your opponents targeted control is invalidated. But this deck is meant as the starting point for exploring this, not the end-point. I have made other and better decks that uses some of these ideas, but the starting question was how to protect my troops from heavie control and board wipes? This was one (a little extreme) solution.

It is not particularly minded against Blood+Diamond, but Blood+X as there are several versions. But I don't mind using that example and I think it does a lot better than you seem to think (but of course Blood+X has a lot of variations that are good against various playstyles):

First off, XI don't really do anything against strong spellshielded troops. In B-D he will probably have the -attack gem so its not really doing much. My angels will have better chances at proccing in the crucial turns because I play mono and I dont have to worry about shard-fixing. Inquisition can take away a card, yes, but its 1 for 1, so hopefully I can survive that. Vampire King is dangerous. That's why I have 11 removal - they are not for Corpse Flies and smaller troops. VK can also not handle an angel - especially if the angel has +2/+2. I can get my own Soul Cavalry and it can be boosted with Oath of Valor, alternatively I could just trade. But yes, it is very hard to deal with marble if your opponent gets it out and pumped while you have a slow start - also for this deck.

Spellshielded superior troops is the way for diamond to get card advantage, "virtual card advantage" I think its called, when you invalidate some of your opponents cards. That was the starting point.

Ascetic, Totem, Shrine and Wall are filler cards. They can help in some situations, but be exchanged. Ascetic is not great, but he is tough enough to withstand some pressure when Im having a slow start and he can be used as alternative carddraw. The filler cards are also for when you meet up with other types of decks. The Champions lifegain ability is pretty crucial to get back in the game, but it does not help if there are not bodies to cast it on. Instead of Diamond filler cards, I could go into Blood for more control, but the whole point was to experiment with something that was not Blood-X control.

Norious
04-23-2014, 06:53 AM
I was trying to come up with a spellshield deck and tried it in Xenavires hydra tourney. Downside was the players except Flying Meatchip werent using control so I got clobbered. It was mono wild though. If I remember i was using Kismoto, 4 dandelion sprites, 4 wild root dancers, 4 beetles with spellshield and buff like wild growth, wild aura and threw in wyldabeasts / Crash for follow up for extinction. I think I had incantation of savagery too. I would win one game, but lose the other two.

Tinfoil
04-23-2014, 12:50 PM
I was trying to come up with a spellshield deck and tried it in Xenavires hydra tourney. Downside was the players except Flying Meatchip werent using control so I got clobbered. It was mono wild though. If I remember i was using Kismoto, 4 dandelion sprites, 4 wild root dancers, 4 beetles with spellshield and buff like wild growth, wild aura and threw in wyldabeasts / Crash for follow up for extinction. I think I had incantation of savagery too. I would win one game, but lose the other two.

Ahh, dandelion sprites + wild root dancer - thats a combo I have briefly thought of a couple of times, but never got around to try. Thanks for sharing, it sounds like a good idea. Wondering if Running Deer would be the safer choice? Kishimoto never seems as good as I want it to be, but maybe that's just me. I have also been toying around with Diamond-Wild spellshield theme, but never got around to it. Of course, now that alpha is over Im starting to remember all those things I wanted to try out "at some point".

Jyndreytu
05-03-2014, 01:14 AM
I think you're missing a lot of potential playing mono-white. The best answer in a troop to blood diamond is Storm Colossus.