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Bells
04-24-2014, 09:16 PM
I think it would be interesting to have few tips and suggestions threads running around, specially as the tendency of new players joining the ranks becomes more common.

I played and collected magic for quite some time but never went far beyond the kitchen table... now with Hex i would like to dip my feet in deeper waters.

So, considering that we are moving into Beta, if i wanted to learn and look for a decent control Deck... what would be your strategy pursuing what is needed to feel secure in your matches?

I mean, which basic deck would you use as your template, and how would you go about switching the base deck cards for new ones to have the custom experience you had during Alpha or closes to it?

Tinfoil
04-25-2014, 01:54 AM
hextcgpro.com is a good place for ressources. And the streamers on Twitch.

If you played the AI in alfa (or beta if they have the same decks) then I think that's a good place to start if you are looking for non-race-themed archtype decks. They don't have too many rares and legendaries and it seems like decks that can be slowly expanded on as you start to get more cards.

Westane
04-25-2014, 09:08 AM
Back in Alpha, UW Control and BW Midrange (borderline control) were the premiere control decks... Oh and Mono Black Control made a splash as well, it can be very hard to deal with. The first two decks both rocked a full set of Angel of Dawns and the last played 3-4 Vampire Kings. Once trading/AH is active I'll be looking for a playset of each.

Right now, I'm building control decks based on card availability and consistency. I have a full set of Solitary Exile, Repel, Countermagic, Peek and a Storm Colossus... and no Extinctions... so I'm playing a pretty decent UW Control.

If hextcgpro prices stick, and who's to say, I'm looking at spending $104 on the 12 card cornerstone of my collection. Coming from MTG, that feels reasonable... WTF is wrong with me...

rjselzler
04-25-2014, 11:08 AM
So, considering that we are moving into Beta, if i wanted to learn and look for a decent control Deck... what would be your strategy pursuing what is needed to feel secure in your matches?

Here's a super-rough template:

25 Resources
15-20 Removal/Counter (Solitary Exile (http://hex.tcgbrowser.com/#!/cards/cardid=522&search=soli), Countermagic, Extinction, etc.)
10 Win Conditions (Uruunaz (http://hex.tcgbrowser.com/#!/cards/cardid=30&search=uru), Gabriel, Chronic Madness (http://hex.tcgbrowser.com/#!/cards/cardid=170&search=chronic), etc.)
5-10 Acceleration/Stall/Card Advantage (Oracle Song (http://hex.tcgbrowser.com/#!/cards/cardid=190&search=oracle), Inquisition (http://hex.tcgbrowser.com/#!/cards/cardid=507&search=inq), blockers, etc.)

Pure card advantage is where BS shines, and potent removal is where BD shines. I see DS as a more tempo-oriented control build.

There is some overlap with removal and stall in some lists. Throwing together a list is fairly easy, but the real elegance of control comes with knowing what to counter/exile/murder. A smart aggro/Midrange player won't just fold to a fourth turn Extinction, so you need to be able to read the meta to a large extent.

As stated previously, HEXTCGPRO is a great resource for metagame information.

rjselzler
04-25-2014, 11:26 AM
http://hextcgpro.com/a-metagame-analysis-challenge-series-preview/

About 1/3 of the way down, Tatta talks about control in the late Alpha. The list he puts forward is a pretty classic tempo control DS list.

rjselzler
04-25-2014, 02:43 PM
If hextcgpro prices stick, and who's to say, I'm looking at spending $104 on the 12 card cornerstone of my collection. Coming from MTG, that feels reasonable... WTF is wrong with me...

Amen brother! I'll be selling my standard staples and converting them to Hex staples at this point. Super-reasonable prices FTW.

Jyndreytu
05-03-2014, 01:23 AM
If I were to play control, I would run with something like the list below. This may not be my blood diamond list card for card but it's the best I can do off the top of my head.

4 Angel of Dawn
3 Vampire King
3 Living Totem
2 Xentoth's Inquisitor (-power blood gem)
3 Extinction
2 Murder
4 Solitary Exile
3 Repel
2 Inquisition
2 Life Siphon
3 Pact of Pain
3 Soul Marble
4 Shards of Fate
12 Blood Shard
10 Diamond Shard

I noticed a lot of the blood diamond lists weren't running Pact of Pain and/or Life Siphon, which I strongly disagree. I tend not to argue with results, but cutting those 2 cards cuts a lot of power from the deck in my opinion. Bonus: Miracling an Angel of Dawn off a draw of pact on their turn is a wonderful feeling.

jtatta
05-03-2014, 07:49 AM
While I do appreciate the link to our articles, the one linked a few posts above this is outdated. The digital metagame changes much more frequently than the physical one. I thikn JCrawl's list above is a good starting point for a control deck. If you visit our forurs at hextcgpro.proboard.com you can check out the top 8 decks from each event dating back to January in the tournaments general discussion thread. There you can really see the shifts in the metagame during alpha (granted many outside circumstances influenced that).

- John