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View Full Version : Lifedrain drains more HP than is present



durindana
04-29-2014, 10:11 PM
I just played Ellysium who indicates this is "working as intended," even if that's true it's a broken mechanic. A troop with 12 attack can't drain a 1hp pawn of 12 health... yet for some reason that seemed like a good idea?

It may be coded this way but it's still broken. I'm starting to understand why so many people seem to stack Lifedrain cards and champions. IMO this needs changing, because it OPs zerg (e.g. Bertram Cragraven) playstyles with no counter.

Gwaer
04-29-2014, 10:30 PM
http://hydra-media.cursecdn.com/hextcg.gamepedia.com/4/4d/Emberspire_Witch.png?version=81bbc5cb016de142b9dac f553a951a95

durindana
04-30-2014, 09:01 AM
exception that proves the rule

Xenavire
04-30-2014, 09:04 AM
exception that proves the rule

Limited card pool. There will be more.

Also, lifegain is literally the weakest strategy in most TCG's. Other than Ozawa, it is very unlikely that you will run into anything you cannot stop or come back from, and Ozawa can be destroyed or removed.

I understand that it is hard at first, but it is perfectly possible to overcome a life difference of 30 or more. Even hundreds.

rjselzler
04-30-2014, 09:13 AM
A troop with 12 attack can't drain a 1hp pawn of 12 health... yet for some reason that seemed like a good idea?

From a flavor standpoint, I agree. Lifedrain signals something far different than its model Lifelink (http://wiki.mtgsalvation.com/article/Lifelink). Technically, however, it is truly working as intended. A similar flavor-fail is Swiftstrike and Battle interaction. Again, following MtG's template, it is functioning flawlessly whilst failing in the flavor department.

As an aside, I'd love to see Hex diverge from the Comprehensive Rules (http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/rules) for MtG on these mechanics to give it a little of its own flavor. Unimportant? Probably, but the devil is in the details. Why not create some fun design space that diverges from MtG? Down the road, maybe...

GPrime
04-30-2014, 09:34 AM
I look at it this way: When the cow is dead, you can still make burgers from it. =P

EntropyBall
04-30-2014, 10:40 AM
I look at it this way: When the cow is dead, you can still make burgers from it. =P

I think the OP's argument is that you shouldn't be able to make 200 lbs of burgers from a 100 lb cow. :)

But yeah, this isn't really OP. It hurts rush decks more than anything else, and they can pack the Witch that was linked.

DionyzRex
04-30-2014, 11:01 AM
Confirmed, this is not a bug and is the intended functionality of Lifedrain.