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View Full Version : What feature most excites you about Hex? Why? What would you add to it?



EntropyBall
04-30-2014, 10:39 AM
For me, its co-op PVE.

I found the DotP campaign somewhat amusing, I enjoyed the puzzles there, and I have fond memories of playing WoW back at release when all of my friends played it. I was able to get enough people interested in Hex's PVE that I will have some friends to play the game with, and every time I read new info about PVE (like Cory's latest blog (http://coryhudsonjones.tumblr.com/post/83645967847/hex-beta-is-almost-here)) I get more excited about one day getting to play it. The repetitive nature of DotP's campaign got old after a while, and I think Hex's PVE design will avoid that (or at least delay it by a lot). I remain skeptical the AI will be as badass as they say, but I'm also very hopeful that I'm wrong. I also hope that the encounters will require you to really tweak a deck to beat them, rather than just having some generically strong deck that wins against everything. To me, figuring out that puzzle for each encounter, like learning a new boss fight in WoW, is a lot of fun. And that fun is doubled if I have 2 other friends I can theorize with after the match to try and figure out a new deck comp that's going to work better.

One thing I hope they add is support (somehow) for more than 3 players. However its done, I just want to be able to team up with more than 2 friends, or fight in some guild battle.

Kami
04-30-2014, 10:40 AM
Multiplayer fun formats and PvE combined. :D

Assuming that will be possible of course.

Xenavire
04-30-2014, 10:42 AM
Multiplayer! WE NEED 20 MAN CRAZYNESS!

I would do a 24 hour marathon just to take part in that.

Kami
04-30-2014, 10:46 AM
Multiplayer! WE NEED 20 MAN CRAZYNESS!

I would do a 24 hour marathon just to take part in that.

20-man Orson's!? :D :D :D

YourOpponent
04-30-2014, 10:48 AM
PvE...specifically Iron Man format PvE.

Xenavire
04-30-2014, 10:49 AM
20-man Orson's!? :D :D :D

*Whoosh.* I... Don't get the reference.

Kami
04-30-2014, 11:00 AM
*Whoosh.* I... Don't get the reference.

http://img2.wikia.nocookie.net/__cb20130516085932/hextcg/images/thumb/7/7e/OrsonsDream.png/300px-OrsonsDream.png

Would be a fun format where everyone can only use multiple copies of Orson's for creatures along with whatever actions, constants they have, etc.

Edit: Ooo, ooo, ooo!

Another one to add:

http://hex.tcgbrowser.com/images/cards/big/CosmicTransmogrifier.jpg

nicosharp
04-30-2014, 11:47 AM
Oddly, Keep/Castle defense.
I love tower defense, and castle/dungeon defense games. I think adding a card game to the mix opens up for a very interesting and special experience. I know this is probably a very long way off, but I'm excited to see what they do with this.

Xenavire
04-30-2014, 11:49 AM
http://img2.wikia.nocookie.net/__cb20130516085932/hextcg/images/thumb/7/7e/OrsonsDream.png/300px-OrsonsDream.png

Would be a fun format where everyone can only use multiple copies of Orson's for creatures along with whatever actions, constants they have, etc.

Edit: Ooo, ooo, ooo!

Another one to add:

http://hex.tcgbrowser.com/images/cards/big/CosmicTransmogrifier.jpg

The nerd is weak in me today... Yes! Yes to all of that!

Bloodroot
04-30-2014, 01:31 PM
PvE, specifically multiplayer. That's an important part of why I got my usual online gaming group to back the kickstarter. All of us have a background with offline Magic and all of us really like playing cooperative games together.

zolop
04-30-2014, 02:01 PM
Multiplayer Co-operative game formats versus AI and more stuff related to the Digital Side of things of this TCG

EG AgngryJoe talked about how you can share decks with your clan when you make one for HEX

Clan versus clan card battles

2vs2, 3vs3, (x)vs(x)...pvp and player vs AI.

League Elimination brackets with 2 (clan members) vs 2 (2 members from a second clan) game format

A digital landscape to conquer for your clan, with certain benefits for holding said area. (think RISK style gameplay with a clan deck representing an army, with 2vs2 or 1vs1 deck battles gametype)

EntropyBall
04-30-2014, 02:04 PM
Would be a fun format where everyone can only use multiple copies of Orson's for creatures along with whatever actions, constants they have, etc.

Edit: Ooo, ooo, ooo!

Another one to add:



Hah, that would be good time. Say each deck is 4 Cosmic, 16 Orson's, and whatever other actions/constants you want.

Yoss
04-30-2014, 02:30 PM
3rd party development API.

That will enable all the crazy modes we could ever hope for, and that CZE will probably never have time to develop. It will crowdsource in-game content. So awesome. They just have to make sure they don't give up Security in the process.

Idus
04-30-2014, 03:02 PM
Everything about PvE excites me. Keep Defense if the AI is good, can be amazing. Guild vs guild tournaments if we can setup our own rule sets will be awesome. The ability for dungeons to offer endless variety of puzzles/challenges, rather than just getting from point A to point B without dying, like most MMO's will be super fun.

But where I see the most unexplored potential so far is in crafting. Given the collectible/trading nature of TCG's, the game audience is primed for a rich crafting experience. If we have the opportunity to find a large range of recipes, each being difficult to acquire, or perhaps customised for individuals, then we have the chance to become "artisans" in our own specialist area of the game.

If you are one of only a handful of players who can make "Wrenlocke's magical elixir" a consumable potion which lets you draw 2 cards instead of 1 for the duration of a dungeon, how cool would that be? There could be hundreds of different recipes, which there are only ever, say 5-10 copies of in the whole game, obtained at great cost and expense, requiring disenchanting rare & legendary cards to get the materials to produce. This is just one concept along these lines. The possibilities are endless.

This could create a real commerce game within Hex, where people can create shops of rare & unique items and become known as merchants within the game. I keep thinking back to EVE:Online and their blueprint system, and unique market, which has always been one of Eve's strengths, and something other MMO's have had a hard time finding as much success in their crafting/market systems. Hex has the chance to expand on this as there will be so many more unique items within the game.

Xavon
04-30-2014, 06:43 PM
I'm really looking forward to equipment. The idea that two otherwise identical decks could run quite differently based on how you equip your hero is enticing.

But I would love to see it expanded more. Equips that provide smaller effects to more than one card. More equipment options per card, for greater variety in the game play. Player Class specific equipment.

Corpselocker
04-30-2014, 07:10 PM
Auction House and/or trading. I like feeling the card market out and collecting bargains as trends emerge.

EntropyBall
04-30-2014, 07:33 PM
But where I see the most unexplored potential so far is in crafting. Given the collectible/trading nature of TCG's, the game audience is primed for a rich crafting experience. If we have the opportunity to find a large range of recipes, each being difficult to acquire, or perhaps customised for individuals, then we have the chance to become "artisans" in our own specialist area of the game.

If you are one of only a handful of players who can make "Wrenlocke's magical elixir" a consumable potion which lets you draw 2 cards instead of 1 for the duration of a dungeon, how cool would that be?

Its interesting hearing stuff like this, because that feature does not sound interesting at all to me, since I know I wouldn't be one of the few people able to craft something. It just shows how hard it is to please everyone when making a game. I guess I've never played a game with a deep crafting system though (just WoW/D3), so maybe I would like it if it was done well. I enjoy crafting legendaries in D3 well enough.


Auction House and/or trading. I like feeling the card market out and collecting bargains as trends emerge.

After all the time I spent trading singles on sites like mtgtrader, the ease of picking up exactly what you need on the AH will be nice. I think its going to really devalue commons/uncommons though, because they will be so easy to get and no one will ever need more than 4 of them.

Xenavire
04-30-2014, 07:41 PM
After all the time I spent trading singles on sites like mtgtrader, the ease of picking up exactly what you need on the AH will be nice. I think its going to really devalue commons/uncommons though, because they will be so easy to get and no one will ever need more than 4 of them.

Crafting.

EntropyBall
04-30-2014, 07:58 PM
Crafting.

lol, pretty sad that didn't even occur to me when the first half of my post was about the crafting system... Hopefully its compelling enough to give those spare cards some value.

EntropyBall
05-01-2014, 02:28 PM
3rd party development API.

That will enable all the crazy modes we could ever hope for, and that CZE will probably never have time to develop. It will crowdsource in-game content. So awesome. They just have to make sure they don't give up Security in the process.

I've seen you mention this in a couple places. Is this something they are planning, or just something you hope they add? The 3rd party dev API i mean.

Daer
05-01-2014, 02:43 PM
Something he hopes they add, CZE hasn't mentioned it.

Yoss
05-01-2014, 02:49 PM
I've seen you mention this in a couple places. Is this something they are planning, or just something you hope they add? The 3rd party dev API i mean.

Hoping. Repeating over and over until answered. Hoping some more. :)

I should keep a list of all the times various requests from the community have boiled down to "we need an API". It's not just me asking.

NightWolf
05-01-2014, 03:10 PM
In order of interest:
1) Loot System
2) Dungeons
3) Keep Defense
4) Raids

I'm sure I'll play the PvP aspects of the game as well, but really, you can get that from any ETCG. The PvE aspect of Hex is what makes it so unique, as well as addictive, I expect.

And love the Orson + Cosmic deck idea. That would make a great dungeon room, or raid theme.

Gulbech
05-01-2014, 03:12 PM
Draft and two headed giant, love multiplayer.

Saeijou
05-01-2014, 03:12 PM
fishing and other side games ;)

Corpselocker
05-01-2014, 05:39 PM
Proud Member of the Hex Fisherman Union #38: You ate 'em, because we bait 'em. Go 38's!

bojanglesz
05-01-2014, 09:23 PM
I would add tournaments

Kurasa
05-01-2014, 09:35 PM
I'm really looking forward to all of the PvE stuff. There's so much space there to do fun and crazy things.

Lyckan
05-02-2014, 04:04 AM
Everything about PvE excites me. Keep Defense if the AI is good, can be amazing. Guild vs guild tournaments if we can setup our own rule sets will be awesome. The ability for dungeons to offer endless variety of puzzles/challenges, rather than just getting from point A to point B without dying, like most MMO's will be super fun.

But where I see the most unexplored potential so far is in crafting. Given the collectible/trading nature of TCG's, the game audience is primed for a rich crafting experience. If we have the opportunity to find a large range of recipes, each being difficult to acquire, or perhaps customised for individuals, then we have the chance to become "artisans" in our own specialist area of the game.

If you are one of only a handful of players who can make "Wrenlocke's magical elixir" a consumable potion which lets you draw 2 cards instead of 1 for the duration of a dungeon, how cool would that be? There could be hundreds of different recipes, which there are only ever, say 5-10 copies of in the whole game, obtained at great cost and expense, requiring disenchanting rare & legendary cards to get the materials to produce. This is just one concept along these lines. The possibilities are endless.

This could create a real commerce game within Hex, where people can create shops of rare & unique items and become known as merchants within the game. I keep thinking back to EVE:Online and their blueprint system, and unique market, which has always been one of Eve's strengths, and something other MMO's have had a hard time finding as much success in their crafting/market systems. Hex has the chance to expand on this as there will be so many more unique items within the game.
I totaly agree with this! PvE and crafting is the things I am most excited about, not sure about it being so hard to get recipes though but a cool thought!

Poetic
05-02-2014, 04:52 AM
As someone who will spend 97% of his time playing PvP. I'm looking forward to more tournament formats. Even a simple 1 vs. 1, 100 plat entry, winner gets a pack would be nice. Would be good for quick fun and give people a chance to get discounted boosters.

Kami
05-02-2014, 05:14 AM
One thing I've yet to see is team-format tournaments. Like 2HG, etc.

YourOpponent
05-02-2014, 05:19 AM
One thing I've yet to see is team-format tournaments. Like 2HG, etc.

If you click on the the tournaments button on the Hex site it says, "2v2 and 3v3 tournaments are definitely in the works. We’d like to introduce those to the players once we have an established community of players to make it easier to field teams."

DuroNL
05-02-2014, 05:47 AM
Wow, it is so difficult to choose.

Looking forward to PvE the most, really like how CZE is promoting this awesome feature, doing boss battles with friends is just epic.

Also small features like AH and Guilds i want to see soon :D

Features i like to see in the future:
Two headed giants (2v2) and the Free for All formats like 1v1v1v1 :D i;m a big fan of multiplayer formats that include more than 2 players :D

Not just tournament styles, but also just casual plays for 2v2 and 1v1v1v1

BKCshah
05-02-2014, 06:05 AM
'Anything goes' room is something that I want to see soon. I want to be able to organize sealed leagues with 40 cards decks. Eventually it will be an offering, but until then - just have to force them manually.

AstaSyneri
05-02-2014, 06:18 AM
Oddly, Keep/Castle defense.
I love tower defense, and castle/dungeon defense games. I think adding a card game to the mix opens up for a very interesting and special experience. I know this is probably a very long way off, but I'm excited to see what they do with this.

Oh yes, almost forgot about that, because it's very far off. Absolutely with nicosharp here. Up until a few days ago Defense Grid was my default "I am tired and want something to relax me before I go to bed" game. Now it's my Pack Raptor Deck vs. AI (because it's almost a guaranteed win atm). I can see in the future it's looking at replays of your keep AI playing challenger decks :D.


For me, its co-op PVE.

Pretty obvious for me - I am one of the few comparatively few Raid Leader tier backers. Doing PvE is something I look extremely forward, but Raiding is going to be the pinnacle. I originally even joined The Unnamed Council just for that - until I was convinced that multiple Raid Leaders in a raid would actually benefit and picked up my own.

I can hardly wait for them *sigh*


Crafting.
Pars pro toto for the whole PvE/MMO experience. Reconnoiter the challenges, build decks to beat them, bring back the loot, reforge it into something likely to help you on the next challenge.

A big YES.

In addition I look forward to have guild-internal tournaments (Sealed/Draft) where you play with guild members only. That would actually make it relaxed enough for me to actually enjoy this type of playing, rather than with total strangers.

Ju66ernaut
05-02-2014, 10:08 AM
Raids, Keep Defense & large scale tournaments for this guy.

PS: Ask me tomorrow and I will have a completely different answer ;^P