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Quasari
06-11-2014, 04:21 PM
Since the press has some set 2 spoilers in the wild, I think it'd be cool to have a thread about it. So far, I've only seen one from game informer. I'll update as they get released.

Cards spoiled so far(Lower on the list = older spoiler, more likely to have been changed):


Starving Lich (http://www.tentonhammer.com/preview/hex-shards-fate/hex-e3-2014-starving-lich-preview)
Royal Valkyr (http://www.gameinformer.com/b/news/archive/2014/06/11/exclusive-hex-shards-of-fate-shattered-destiny-card.aspx)
Heart of Fire (http://www.gameinformer.com/b/news/archive/2014/04/08/exclusive-hex-shards-of-fate-preview.aspx)
Mentor of the Song (http://www.hextechs.tv/articles/mentor-of-the-song/)
Jank Bot (http://coryhudsonjones.tumblr.com/post/80121879801/whats-on-draft)
Zeedu (http://www.thehexvault.com/blog/2013/08/17/set-2-spoiler-zeedu/)

vulture27
06-11-2014, 04:22 PM
This was spoiled a long time ago. At this point though its impossible to know if it has changed.

http://houshasen.wordpress.com/2013/08/17/%E3%80%90hex%E3%80%91-cost-deck-first-set-2-card-preview/

Xenavire
06-11-2014, 04:27 PM
I dont have links, but Heart of Fire, and there was a troop that turned into oracle song.

Werlix
06-11-2014, 04:27 PM
http://hextcg.com/wp-content/uploads/2014/03/JankBot.png

Xenavire
06-11-2014, 04:28 PM
http://hextcg.com/wp-content/uploads/2014/03/JankBot.png

Right, forgot that one haha. I think thats the current total though. Only 5! With up to 19 to go?

Quasari
06-11-2014, 04:28 PM
This was spoiled a long time ago. At this point though its impossible to know if it has changed.

http://houshasen.wordpress.com/2013/08/17/%E3%80%90hex%E3%80%91-cost-deck-first-set-2-card-preview/

Yeah, I figure he'll have some sort of copy power, but I'm pretty sure he's changed.

Also, should I add mentor of the song? It's not from this round, but it's a set 2 spoiler that's probably set in stone.

Werlix
06-11-2014, 04:29 PM
Yeah, I figure he'll have some sort of copy power, but I'm pretty sure he's changed.

Also, should I add mentor of the song? It's not from this round, but it's a set 2 spoiler that's probably set in stone.

Yeah, might as well just have them all in one place:

http://www.hextechs.tv/wp-content/uploads/2014/05/MentorOfTheSong-214x300.png

Xenavire
06-11-2014, 04:31 PM
So we just need the Heart of Fire link in here to round things up.

Werlix
06-11-2014, 04:32 PM
http://hextcg.gamepedia.com/Heart_of_Fire

Werlix
06-11-2014, 04:32 PM
Actually, just this:

http://hextcg.gamepedia.com/Category:Set_2_cards

Xenavire
06-11-2014, 04:40 PM
Someone needs to get updating on the wiki haha. Add that Royal Valkyr, and add 19 more temporary pages to update ASAP. :D

Clawdius
06-11-2014, 04:44 PM
Heart of Fire link is currently borked, has an erroneous :// on the end of it.

Quasari
06-11-2014, 04:46 PM
Heart of Fire link is currently borked, has an erroneous :// on the end of it.
Fixed

Clawdius
06-11-2014, 04:51 PM
Of all of those cards the one I'm most excited about is Jank Bot, for the right kind of Sapphire Ruby Artifact deck that card is the kind of thing that can snatch a victory from the jaws of defeat. Honestly, I can't imagine any flavor of deck it would be bad in, so drafting one that wasn't in your round starting pack will be super rare and you'll have to manage to effectively draft almost all of your cards in your chosen colors or else risk having far too much mana... Still, even for people who have no intention of using it that thing has "Hate Draft" written all over it.

Poetic
06-11-2014, 04:58 PM
There's a reason it's called jank bot. Doubt I'd ever hate draft one.

mudkip
06-11-2014, 04:59 PM
Actually, just this:

http://hextcg.gamepedia.com/Category:Set_2_cards

Oooohhh blue dragon!?

sukebe
06-11-2014, 05:01 PM
Of all of those cards the one I'm most excited about is Jank Bot, for the right kind of Sapphire Ruby Artifact deck that card is the kind of thing that can snatch a victory from the jaws of defeat. Honestly, I can't imagine any flavor of deck it would be bad in, so drafting one that wasn't in your round starting pack will be super rare and you'll have to manage to effectively draft almost all of your cards in your chosen colors or else risk having far too much mana... Still, even for people who have no intention of using it that thing has "Hate Draft" written all over it.

Its very cool but it can't really be used in draft since it can't be included in your deck unless you have 60 cards in your deck. since we only draft 45 cards you would need to include nearly everything you drafted.

Xenavire
06-11-2014, 05:05 PM
Its very cool but it can't really be used in draft since it can't be included in your deck unless you have 60 cards in your deck. since we only draft 45 cards you would need to include nearly everything you drafted.

All but 10, depending on curve. Thats risky, but possible, and if you draft well....

I mean could you say no to a free king Gabriel? A free Uruunaz? And it thins your deck by playing 3 all at once.

Clawdius
06-11-2014, 05:07 PM
Of course, with my luck if I ever manage to play it in a draft it will be the first non resource card I've drawn in 6 turns, and it will play three more resources when it attacks only to die to a repel. But, hey, at least that will put me three cards closer to having played every single mana in my deck.

Xenavire
06-11-2014, 05:09 PM
Of course, with my luck if I ever manage to play it in a draft it will be the first non resource card I've drawn in 6 turns, and it will play three more resources when it attacks only to die to a repel. But, hey, at least that will put me three cards closer to having played every single mana in my deck.

I feel your pain. *Hug*

hex_colin
06-11-2014, 06:51 PM
Not giving too much away to tell you that a couple of the previously spoiled cards have undergone revisions...

I'm a big fan of Zeedu's new ability. :)

Xenavire
06-11-2014, 06:54 PM
Not giving too much away to tell you that a couple of the previously spoiled cards have undergone revisions...

I'm a big fan of Zeedu's new ability. :)

Tease.

Rokku
06-11-2014, 07:57 PM
It was quite obvious that Zeedu's ability was insane. So much card advantage on each turn is pretty much gg on first swing.
Also too much text that can add confusion to players.

Bet whatever the new power is that it will have less text associated with it :P

ossuary
06-11-2014, 08:05 PM
I would have been shocked if Zeedu made it to live unchanged, considering how drastically the other dragons (and just about all of the good legendary cards that were spoiled as part of the KS campaign) got nerfed to hell before they were ever actually in our hands. :)

mach
06-11-2014, 08:10 PM
I would have been shocked if Zeedu made it to live unchanged, considering how drastically the other dragons (and just about all of the good legendary cards that were spoiled as part of the KS campaign) got nerfed to hell before they were ever actually in our hands. :)

I don't think it's THAT broken. It's 7-cost and needs to connect to trigger. If your opponent's 7-cost 5/5 flier is hitting you, you probably aren't winning anyways. It's almost certainly weaker than (for example) the live version of Jadiim.

Quasari
06-11-2014, 08:29 PM
I don't think it's THAT broken. It's 7-cost and needs to connect to trigger. If your opponent's 7-cost 5/5 flier is hitting you, you probably aren't winning anyways. It's almost certainly weaker than (for example) the live version of Jadiim.

Honestly I'm hoping he's like a more powerful Chimes of the Zodiac now.

Patrigan
06-11-2014, 10:25 PM
Here's a better link on the wiki:
http://hextcg.gamepedia.com/Set_2

Now including a page on Royal Valkyr.

Those who feel up to the task, here's a link with an explanation on how to add cards (scroll up for more general pointers):
http://hextcg.gamepedia.com/Help:Style_guide#Cards

bogycoins
06-12-2014, 03:35 AM
I just updated TCG Browser with several changes, including set 2 cards (link here (http://hex.tcgbrowser.com/#!/cards/set=sd)).

poizonous
06-12-2014, 05:41 AM
Bogy, the site seems to not show any set 2 cards currently

Xenavire
06-12-2014, 05:52 AM
You know what? HexEnt and Cory goofed on this one.

They needed to build the hype train by spoiling cards, leaving a breadcrumb trail, making us hunger for a new set, before making the announcement. Because right now, I am hungry (have been for ages) but others aren't yet.

Maybe for set 3!

ossuary
06-12-2014, 05:56 AM
Yeah, they are still working on getting the buildup and hype working properly. That's a bit of a weakness of theirs... partially fueled by their lack of any kind of budget for marketing.

Hopefully they'll bring in enough new money from open beta by word of mouth only, so they can ramp up into high gear. :)

Khendral
06-12-2014, 06:35 AM
What surprises me is that this first spoiler shows nothing new or exclusive about Shattered Destiny. I was expecting either a double-socketed card, or something that shows a new mechanic (such as Tunnelling) or new twists on previous mechanics. Royal Valkyr has nothing that screams 'Oooohhhh, that's interesting and new' (although the art is all kinds of awesome)

Mentor of the Song, on the other hand, was an amazing spoiler, since it showcased a new way of doing things.

poizonous
06-12-2014, 06:38 AM
There are supposedly 20 spoiled cards revealing today during Coreys interview with I believe GameSpot, not entirely sure, but I know we were promised 10-20 spoilers

Xenavire
06-12-2014, 06:43 AM
Yeah, it was a crapshoot really, since we don't know who was sent what, or when they will spoil them. We get a solid uncommon, but nothing new or amazing.

knightofeffect
06-12-2014, 06:50 AM
I think the new card is quite awesome and highlights a multi-staged power level card design (which is one of my favorite design mechanics).

A 3/4 flying for 6[D]? Meh.

A 3/4 flying for 4[D]? Yes please.
3 dmg to target player/troop 1[R]? Bonkers.
Cantrip for 1[S]? Sweet lord, the value.

bogycoins
06-12-2014, 07:30 AM
Bogy, the site seems to not show any set 2 cards currently

Oh, I forgot to update something. Should be ok now.

incitfulmonk21
06-13-2014, 12:10 PM
Need more spoilers still very far from the 20ish I was expecting :(

AswanJaguar
06-13-2014, 12:53 PM
Can someone link me to anywhere that states we were getting 20 spoilers? Cory specifically said (http://forums.cryptozoic.com/showthread.php?t=36365&p=380563#post380563) he was giving out 10 and I have yet to see anything suggest otherwise other than speculation on these forums.

Quasari
06-13-2014, 12:57 PM
Can someone link me to anywhere that states we were getting 20 spoilers? Cory specifically said (http://forums.cryptozoic.com/showthread.php?t=36365&p=380563#post380563) he was giving out 10 and I have yet to see anything suggest otherwise other than speculation on these forums.

It's ten, just when you say set two I guess someone confused it with two spoilers.

incitfulmonk21
06-13-2014, 01:32 PM
10 + 4 we have already seen makes it within an ish. A bit of a stretch ;). this is what I get for believing everything I read on the internet :(.

EntropyBall
06-13-2014, 01:37 PM
I think the new card is quite awesome and highlights a multi-staged power level card design (which is one of my favorite design mechanics).

A 3/4 flying for 6[D]? Meh.

A 3/4 flying for 4[D]? Yes please.
3 dmg to target player/troop 1[R]? Bonkers.
Cantrip for 1[S]? Sweet lord, the value.

How does this become 4 cost? I don't understand your 4D comment.

cavench
06-13-2014, 01:47 PM
He is saying 4 resource for a 3/4 flyer is fair, and 1 resource to deal 3 dmg is fair, and another 1 resource for Cantrip is fair. He likes this kind of bundled package.

EntropyBall
06-13-2014, 02:05 PM
Ah, that is pretty straightforward, not sure how I didn't understand that. thx

incitfulmonk21
06-13-2014, 02:25 PM
Ah, that is pretty straightforward, not sure how I didn't understand that. thx

I didn't get it either but now that it is spelled out I do so don't feel bad :)

Xenavire
06-13-2014, 02:40 PM
Can someone link me to anywhere that states we were getting 20 spoilers? Cory specifically said (http://forums.cryptozoic.com/showthread.php?t=36365&p=380563#post380563) he was giving out 10 and I have yet to see anything suggest otherwise other than speculation on these forums.

Apparently thats just me having a reading fail. Give me a break though, terminal excitement all through E3, how was I meant to read anything clearly? :p

ossuary
06-13-2014, 03:02 PM
Man, some of those sites must be REALLY slow at getting out news for anything other than the big press conferences. Not one of the sites that Cory listed from his schedule other than Gamespot have gotten their articles / blurbs / videos for Hex up yet.

Quasari
06-27-2014, 08:03 PM
Added Lich.

The_Lannisters
06-28-2014, 08:01 AM
I love the "Heart of fire" art!

Mahes
06-28-2014, 12:49 PM
Added Lich.

Yay for deathtouch. At least I think that is deathtouch.

poizonous
06-28-2014, 01:35 PM
I dont think it is deathtouch and I will actually be disappointed if it is deathtouch. I am expecting it to be something along the lines of when this troop kills an enemy troop, deal damage to its owner = to the toughness of the troop that died

AswanJaguar
06-28-2014, 01:58 PM
I dont think it is deathtouch and I will actually be disappointed if it is deathtouch. I am expecting it to be something along the lines of when this troop kills an enemy troop, deal damage to its owner = to the toughness of the troop that died

Colin already unofficially confirmed (http://forums.cryptozoic.com/showthread.php?t=36387&p=386672&viewfull=1#post386672) that it is deathtouch.

Vorsa
06-28-2014, 04:43 PM
If Lethal is a straight up replacement for the Fatal keyword they have had pencilled in a while ago (google images "Hex Xarlox"), the definition is:

"When this troop deals damage to a troop, destroy that troop."

I cannot think of any obvious interactions that'd differentiate it then... hopefully they may have tacked something extra on subsequently e.g. "deals damage to any non-artifact troop".

knightofeffect
06-28-2014, 08:20 PM
Just wanted to pop in here and be a total asshat....

Let me say, set 2 has some amazing cards... like drop-your-jaw, holy shit amazing. And it wasn't just for Timmys or Spikes or Johnnys either, just incredible cards everywhere, and the way that it highlights and ties into Hex's game mechanics... just awesome. I know this post is going to be very little assistance to people looking for spoilers, and I know some people have grumbled about how things are being released.

But let me tell you, these guys have the dTCG design shit locked down. =)

havocattack
06-29-2014, 08:35 AM
Just wanted to pop in here and be a total asshat....

Let me say, set 2 has some amazing cards... like drop-your-jaw, holy shit amazing. And it wasn't just for Timmys or Spikes or Johnnys either, just incredible cards everywhere, and the way that it highlights and ties into Hex's game mechanics... just awesome. I know this post is going to be very little assistance to people looking for spoilers, and I know some people have grumbled about how things are being released.

But let me tell you, these guys have the dTCG design shit locked down. =)

dat tease

malloc31
07-22-2014, 12:43 PM
what ever happened to these spoilers? weren't there supposed to be 10 given out to different web pages or something like that?

hex_colin
07-22-2014, 12:49 PM
what ever happened to these spoilers? weren't there supposed to be 10 given out to different web pages or something like that?

We've seen a couple. Cory spoiled a few last week in his blog. You may see more this week.

AswanJaguar
07-22-2014, 01:17 PM
We've seen a couple. Cory spoiled a few last week in his blog. You may see more this week.

E3: Where press people go to find out about games they love and find themselves covering the other 95% of games and doing half-ass jobs on them.

hex_colin
07-22-2014, 01:22 PM
E3: Where press people go to find out about games they love and find themselves covering the other 95% of games and doing half-ass jobs on them.

Pretty much this! ;)

Also, I know for certain Kyle and the team had prepared 10 cards that they were willing to spoil at E3. Who knows (except Cory and Will) how many actually got handed out. We'll see them all soon - just a few weeks before Set 2 drafting @ GenCon! :)

FoundInTheFlood
08-01-2014, 01:57 AM
Could you please integrate the new spoilers from this blogpost on the first page?

http://coryhudsonjones.tumblr.com/post/93452129388/sdcc-as-a-sort-of-repentant-collector

Since this thread is my place-to-go for spoilers to look at them with tears of joy in my eyes.

vickrpg
08-01-2014, 09:14 AM
dem shinhare spoilers =o

hex_colin
08-01-2014, 09:16 AM
dem shinhare spoilers =o

Yeah, you can see how the tribal synergy is building between the Set 1 and Set 2 cards. It's the same for all 4 Set 1 races. :)

poizonous
08-01-2014, 11:27 AM
The best part of Necrophage Sensei is it doesnt say +1/+1 for shinhare in your graveyard so you can put this card in any troop heavy blood deck for a nice mid game bomb

AswanJaguar
08-01-2014, 03:39 PM
Here's another card, just spoiled on the Child's Play stream:

2141

the_artic_one
08-01-2014, 03:39 PM
New spoiler from the child's play stream: http://hextcg.gamepedia.com/Cockatwice

Edit: beaten!

Yoss
08-01-2014, 03:50 PM
Swiftstrike+Rage+Lethal = win?

Goreseeker just got pwned.

Scammanator
08-01-2014, 04:10 PM
I'm looking forward to unlocking the full art of that one. It looks like it's dancing on the body of something it's just petrified. (Look at the oddly shaped bit of stone in the lower-left corner.)

Vorpal
08-01-2014, 06:42 PM
Wow, run that guy in a blood/diamond deck and give him rage and swiftstrike and he's pretty insane. Combos "anything that blocks me dies without hurting me" with "if you don't block me, I win the game!"

I also appreciate the pun.

Kangsta
08-01-2014, 07:05 PM
man.. if someone could figure out how to run him in a tri shard deck it would be crazy. Spellchield plus swiftstrike ^^

Scammanator
08-01-2014, 08:37 PM
I can only assume that the Jovial Pippit card in today's update is from set 2. Doesn't appear to be marked as PvE, and we haven't received Alternate Art cards for anything except PvP, and I somehow doubt it's a Set 3 or later card:
https://hextcg.com/wp-content/uploads/2014/08/JovialPippitAA.jpg

Vorpal
08-01-2014, 08:51 PM
I get a very 'mad hatter in alice and wonderland' vibe off this guy.

ossuary
08-02-2014, 05:14 AM
I can only assume that the Jovial Pippit card in today's update is from set 2. Doesn't appear to be marked as PvE, and we haven't received Alternate Art cards for anything except PvP, and I somehow doubt it's a Set 3 or later card:
https://hextcg.com/wp-content/uploads/2014/08/JovialPippitAA.jpg

That's a reasonable assumption, though he clearly has good synergy with some of the PVE content as well (i.e. the GenCon merc).

Viziroth
08-02-2014, 08:41 AM
Here's another card, just spoiled on the Child's Play stream:

2141

think you'd be able to put 2 rage gems in to give it rage 2? or 2 -1/-1 games to give blockers -2/-2? Since you could only have 4 of each gem you could run 2 rage 2's and 2 -2/-2s.

AswanJaguar
08-02-2014, 11:57 AM
More spoilers for those who haven't seen them:

2142

2143

2144

Fenrus
08-02-2014, 12:05 PM
think you'd be able to put 2 rage gems in to give it rage 2? or 2 -1/-1 games to give blockers -2/-2? Since you could only have 4 of each gem you could run 2 rage 2's and 2 -2/-2s.

The -1/-1 gem doesn't feel as useful for the Cockatwice, since it already has lethal. I can see some situations where it would be nice (Inquisitors, Defenders, Invincible dudes, certain decks with a lot of graveyard effects), but I think that there are better options for that slot unless you're using it in Mono Blood.

Vorsa
08-02-2014, 01:37 PM
Stonetusk looks awfully weak for a rare, in my opinion; a rare 5/5 diamond troop with steadfast would be above-curve for 4 but still unlikely to make a big splash in constructed - one who carries the weakness of being removed by any form of player damage is quite bad.
There's nothing you can ever do to protect it either, as all the inspires and Spellshield in the world cannot save it from it's own effect...

Robotic Rapture looks pretty nice - hope there is a neat uncapped "for every card in your hand" effect somewhere to cash in on it too!

Vengus
08-02-2014, 01:46 PM
Stonetusk looks awfully weak for a rare, in my opinion; a rare 5/5 diamond troop with steadfast would be above-curve for 4 but still unlikely to make a big splash in constructed - one who carries the weakness of being removed by any form of player damage is quite bad.
There's nothing you can ever do to protect it either, as all the inspires and Spellshield in the world cannot save it from it's own effect...

Robotic Rapture looks pretty nice - hope there is a neat uncapped "for every card in your hand" effect somewhere to cash in on it too!
http://hextcg.gamepedia.com/Incantation_of_Ascendance
http://hextcg.gamepedia.com/Lightning_Armada

Vorsa
08-02-2014, 01:49 PM
http://hextcg.gamepedia.com/Incantation_of_Ascendance
http://hextcg.gamepedia.com/Lightning_Armada

Good thinking! :cool:

I wonder if taking cards from your graveyard triggers Ascendance? I have never actually tried, but that would be one heck of a synergy...

Vorpal
08-02-2014, 02:10 PM
The stonetusk is quite bad, especially in draft, where defensive walls are a very popular and powerful card.

The only way it would work is potentially with circle of preservation and even then, that is a lot of trouble to go to fir +1/+1. Think youd be better off just playing lord adam and bravery, tbh.

Its possible there are some synergistic cards for this we havent seen yet, like "if a card of yours is sacrificed return it to your hand with a blank text box"

Baldo
08-02-2014, 06:12 PM
Curious: Are you saying "Cockatw-eye-ce" or "Cockatw-ee-ce" in your head/out loud?

I think "Cockatw-ee-ce" is more fun :)

Vorpal
08-02-2014, 06:42 PM
I am saying 'twice' :D It's not a pun otherwise!

N3rd4Christ
08-02-2014, 06:43 PM
Yeah has to be twice that's why it's a pun.

Vorsa
08-03-2014, 03:11 AM
Verbal spoiler, from Cory - details not precise!

Time Step Wizard
Cost: 4[S]
When it enters play, voids any other card then returns it to play.
2/2 or 3/2

Basically triggers enters play/leaves play/inspire effects on demand!

mach
08-03-2014, 03:26 AM
Verbal spoiler, from Cory - details not precise!

Time Step Wizard
Cost: 4[S]
When it enters play, voids any other card then returns it to play.
2/3 or 3/2

Basically triggers enters play/leaves play/inspire effects on demand!

Two of those is an infinite loop, right? Just combine with any stacking inspire.

poizonous
08-03-2014, 03:31 AM
2 of those sounds like a broken server and tons of tournament issues especially until the timer gets fixed. My god the complaints that will come about the timer issue when 2 of these hit the field

nekoangel
08-03-2014, 03:43 AM
2 of those sounds like a broken server and tons of tournament issues especially until the timer gets fixed. My god the complaints that will come about the timer issue when 2 of these hit the field

if true probably reads when played from hand.

Vengus
08-03-2014, 04:08 AM
if true probably reads when played from hand.
I agree, I would be really surprised and disappointed if the team didn't spot the infinite loop. If people want to loop they can always combine it with Devoted Emissary. :P

Malakili
08-03-2014, 04:35 AM
2 of those sounds like a broken server and tons of tournament issues especially until the timer gets fixed. My god the complaints that will come about the timer issue when 2 of these hit the field

Just add "may void" and it's fine.

Bullus
08-03-2014, 04:35 AM
think it will be unique so won't be able to work on itself, and if used with buccaneer will slowly add cost to stop loop (if unique will put other one already on board into GY before effect can take effect), also from my understanding of wording, it can build up inspires on cards, but not activate stuff like the mirror knight draw card as it enters void not GY so will get more inspire effect without kicking in on death effects

Fateanomaly
08-03-2014, 05:24 AM
Or maybe change it to void and revert.

Souleater
08-03-2014, 05:38 AM
Or maybe change it to void and revert.

Then it will be terrible for the inspire deck that Cory suggested it is great in! Best way to prevent infinite loop is to either make it unique or make it "when played from hand" .... And who knows, it might have a "ONE-SHOT" ability.

vickrpg
08-03-2014, 06:44 AM
let's see... how to break that...
Johnny senses activate!

If it's unique and doesn't have to be played from your hand, Mimic will do the trick.

if it is unique and has to be played from your hand, Mimic + 4 technical genius + Devoted emissary.

Bullus
08-03-2014, 07:21 AM
let's see... how to break that...
Johnny senses activate!

If it's unique and doesn't have to be played from your hand, Mimic will do the trick.

if it is unique and has to be played from your hand, Mimic + 4 technical genius + Devoted emissary.

yeah but going from a 2 card infinite loop to a 7 card combo infinite loop is a big difference, and we don't know if the card has add +1 to cost on itself like buccaneer does yet either, all it needs to break your loop is "when this card is played from your hand add +1 cost to it" or maybe it has a new type of spellshield that blocks all spells against it, not only your opponents and that breaks that, but really why would you want to go infinite with it other than to try break server, bounce it few times, get XX times XXXXXXX inspires to make it strong enough to 1 shot your opponent and win, but really speculation on a half spoil out of context is bit hard and rather pointless until fully spoiled (hell could be more than 4 cost (cory was purposefully vague and not 100% on many details of things in that stream) so that would make the 7 card combo above into even more cards required for "infinite loop" (and to play out your combo as above would take like 18 resources to do in 1 turn or doing it over multiple turns which leaves the technical genius open to being killed if not something being countermagic'd or new interupt carded somewhere in that combo

as many ways as you can come up with for infinite loop to counter our counters to infinite loop idea, hex could have just made 1 mechanic to deal with before hand anyways, but still infinite loop in and of itself is pointless unless something else is occuring, cause all it takes is a spellshielded invincible skyguard (with counter to whatever tunneling is) and your infinitely looped card is pointless irregardless

ossuary
08-03-2014, 08:22 AM
The Johnny in me wants to do something totally stupid-awesome like loop a few hundred inspires from a Mirror Knight onto a troop, force control of that troop onto my opponent, and then kill it to deck him. ;)

Xenavire
08-03-2014, 08:33 AM
If only you could control which ability the Minotaur Merc would use, then you could super-buff it, then grant control and murder it. Or something. I am sure there will be something someday though.

Werlix
08-03-2014, 08:41 PM
The Johnny in me wants to do something totally stupid-awesome like loop a few hundred inspires from a Mirror Knight onto a troop, force control of that troop onto my opponent, and then kill it to deck him. ;)

Reminds me of a WoW TCG deck my friend made. He used a Santa Claus card to give an equipment card to his opponent which had an ability that turned all their resources into armour, then used a card to destroy all armour :)

nekoangel
08-04-2014, 12:19 AM
Reminds me of a WoW TCG deck my friend made. He used a Santa Claus card to give an equipment card to his opponent which had an ability that turned all their resources into armour, then used a card to destroy all armour :)

those were the days!

vickrpg
08-04-2014, 10:29 AM
your infinitely looped card is pointless irregardless

The loop IS the point! =D

Yoss
08-04-2014, 10:32 AM
Just add "may void" and it's fine.

This.

poizonous
08-04-2014, 10:59 AM
If they add "May Void" to it, it will cause more timer issues, a player can easily time someone out of a match with 2 of those constantly activating a "May" effect

Yoss
08-04-2014, 11:15 AM
If they add "May Void" to it, it will cause more timer issues, a player can easily time someone out of a match with 2 of those constantly activating a "May" effect

You mean, they'll time THEMSELVES out. I don't see the problem.

Xenavire
08-04-2014, 11:15 AM
If they add "May Void" to it, it will cause more timer issues, a player can easily time someone out of a match with 2 of those constantly activating a "May" effect

If they fix the timer issues that wont be a problem.