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View Full Version : Elimination Specialist - Suggestion



Serax
06-13-2014, 03:40 AM
Elimination Specialist

This troop enters play with a rocket counter for each artifact you control.
[Basic] Remove a rocket counter from this troop → Deal 1 damage to target troop.
At end of turn, remove all rocket counters from this troop.

As this card works right now it is very time consuming. If the counters didn't disappear at the end of turn the current way it works seems fine. However, since any unused counters are removed it would be a lot more fluid if when you activate the ability it puts up a counter next to each troop similar to the counter that is used when you cast Life Siphon, Burn to the Ground or Eye of Creation then after you distribute them all click an accept button.

It is just a suggestion what do you all think?

Xenavire
06-13-2014, 03:43 AM
Thats a great idea... Except that it is designed so the opponent can stop it after an activation. Sadly, it won't be possible because changing that would mean changing the card text, and they specifically said they would never do that once collections were live.

Serax
06-13-2014, 03:45 AM
Thats a great idea... Except that it is designed so the opponent can stop it after an activation. Sadly, it won't be possible because changing that would mean changing the card text, and they specifically said they would never do that once collections were live.

The point about the opponent player interaction is a great point I wasn't really thinking of. Well they can keep my idea for some awesome future card design. :)

Xenavire
06-13-2014, 04:05 AM
The point about the opponent player interaction is a great point I wasn't really thinking of. Well they can keep my idea for some awesome future card design. :)

Oh yeah, your idea is fantastic and really should be used. Would make things like that a lot easier.

Wader
06-13-2014, 05:30 AM
Thats a great idea... Except that it is designed so the opponent can stop it after an activation. Sadly, it won't be possible because changing that would mean changing the card text, and they specifically said they would never do that once collections were live.

Wait, how do you stop it after an activation? Is the removal of a counter not a quick action?

Xenavire
06-13-2014, 06:36 AM
Wait, how do you stop it after an activation? Is the removal of a counter not a quick action?

Because each activation is basic, you could stop the opponent as they put the first damage on the chain. They can't respond with more damage, so if they were going for a large target, the damage is wasted.

Wader
06-13-2014, 08:36 AM
I haven't actually used the card, so I had just assumed that it was a quick action. Perhaps if I had read the card itself I would have picked that up :)