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Roy_G
08-14-2014, 05:40 AM
Gen Con is starting soon so having a thread where everyone that goes to play post the cards spoiler will be very helpful
to collect the data about set 2.So please post them here.

Edit: Links to all of the cards

https://drive.google.com/file/d/0B-1ov_ezxvS5TFIwZnZNbTh5MWc/edit?usp=sharing

Heres with the images

http://s1377.photobucket.com/user/fabriazpx/library/Set%202%20spoiler?sort=3&page=1

FoundInTheFlood
08-14-2014, 06:21 AM
Which booth is HEX? Two of my friends can't find them. They aren't listed as HEX Entertainment, nor as Cryptozoic they say :/

Roy_G
08-14-2014, 06:28 AM
From their update they have 2 locations:

1.Hall F they say there: "play unlimited games all weekend with our Gen Con event decks that feature Shattered Destiny cards."

2."Booth #601 that we’re sharing with our Cryptozoic friends. You can learn how to play HEX, talk to some of the developers, and you may even spot a wild Cory in the booth"

Now go and get spoilers and sleeves and merceneries and AA cards.

Patrigan
08-14-2014, 06:29 AM
601 according to floorplan.

FoundInTheFlood
08-14-2014, 09:27 AM
Which booth is HEX? Two of my friends can't find them. They aren't listed as HEX Entertainment, nor as Cryptozoic they say :/

Sorry, I meant gamescon :/

nickon
08-14-2014, 09:36 AM
Sorry, I meant gamescon :/

They don't have an official booth at GamesCon I believe. Afaik Cory was / is hanging around at the Gameforge booth.

Roy_G
08-14-2014, 09:56 AM
The most annying thing in being in a time zone 10 hours prior to Gen Con is being in the 14 to the month for about 20 hours now
and waiting for any sort of spoiler.

dogmod
08-14-2014, 10:18 AM
https://twitter.com/hacky

Vorsa
08-14-2014, 10:28 AM
Common

Adrenaline Rush 3R
Quick
Target troop you control gets +3/+0 and Swiftstrike this turn.

Ambling Bluff 4D
Troop
Steadfast
4/2

Arena Regular 2R
Orc
When you gain a charge, deal 1 damage to each opposing champion.
2/1

Bastion of Adamanth 5DD
When this enters play, exhaust target opposing troop. It can't ready during its controller's next ready step.
4/4

Battle Hardened Pa 2W
Shin'hare
1SHOT 1 > Each troop in your hand gets permanent +1/+0.
2/1

Blossoming Concubunny 1W
Shin'hare
1SHOT: 0 > Create a Battle Bunny and put it into your hand.
1/1

Bucktooth Bannerbunny 3W
Shin'hare
1SHOT: ? > Troops you control get +2/+0 this turn.
2/2

Burrow Bunny 4B
Shin'hare
Tunneling: 2
BASIC B 2 > Tunnel this troop.
4/1

Careful Rummaging 2S
Basic
Reveal the top five cards of your deck. You may out a revealed artifact into your hand.

Cerulean Mirror Magi 5S
Human
Inspire - As another troop with cost equal to or greater than this troop's enters play under your control, it gets permanent Spellshield.
2/3

Charge Hulk 4
Robot
When this enters play, gain two charges.
3/2

Construct Foreman 1R
Dwarf
When this troop enter play, you may transform target artifact into a War Bot.
1/1

Crackling Bolt 2R
Basic
Deal 3 damage to target champion or troop. Gain a charge.

Crackling Boon 1D
Quick
Gain 4 health. Gain a charge.

Crackling Rot 3B
Quick
Target troop gets permanent -2/-2. Gain a charge.

Crackling Sprout 2W
Quick
Target troop gets +2/+2 and Crush this turn. Gain a charge.

Darkspire Punisher 3BB
Orc
When this dies, choose one at random: Each opposing champion discards a card at random; or search your deck for a troop with Darkspire in its name and put it into your hand.
2/2

Dragon Guard Stalwart 2D
Human
Defensive
0/5

Duskwing Outrider 5DD
Necrotic
Lifedrain, Flight
3/1

Elite Pyromancer 3R
Human
Inspire - As another troop with cost equal to or greater than this troop's enters play under your control, it gets permanent +2/+0.
3/1

Feeding the Young Ones 5B
Basic
Create two Battle Hoppers and put them into play. Then deal 1 damage to target troop for each Shin'hare you control.

Fish Hands 2S
Quick
Interrupt target non-troop card.

Flak Scrapper 3R
Dwarf
When this troop enters play, you may sacrifice an artifact. If you do, this deals 2 damage to target artifact or troop.
2/3

Giant Mosquito 2B
Lifedrain, Flight
1/1

Immortal Tears 1
1, Sacrifice this > Search your deck for a standard resource and put it into your hand.

Killblade of the Milky Eye 1B
Shin'hare
Lethal
1/1

Kog'tepetl's Thirst 2B
Quick
Target troop gets permanent +3/-1.
BBBB: Draw a card.

Lethal Weapons 3B
Quick
Up to two target troops get permanent Lethal.

Manti Ranger 4WW
Troop
Crush, Spellshield
4/2

Mazat Spearman 1B
Orc
Rage: 1
0/1

Mecha T-Hex 7
Troop
Crush
6/5

Mind Caller 3S
Human
When this enters play, choose a card in your hand. That card gets permanent cost -1.
2/2

Overtime Bot 2
Robot
2 > Ready this.
1/2

Phoenix Guard Messenger 2S
Human
Flight
When this troop leaves play, draw a card.
1/1

Prophet of Wren 4D
Human
When you gain a charge, gain 2 health.
3/3

Reactor Bot 2
Robot
When you gain a charge, this gains +2/+2 this turn.
1/1

Recovery Specialist 4S
Dwarf
When this enters play, you may put target artifact from your graveyard into your hand.
2/4

Ridge Raider 1R
Orc
While you control another Orc, this has +1/+1.
1/1

Rotting Buffalo 3B
Troop
2/3

Rune Ear Burrower 4W
Shin'hare
Tunneling: 3
When this enters play, it gets permanent +1/+1 for each other troop you control.
BASIC S 2 > Tunnel this troop.
1/1

S.P.A.M. Bot 2
Robot
At the start of your turn, choose one at random: this gets permanent +1/0; or this gets permanent +0/+1.
1/1

Spirit Oracle 5W
Coyotle
When you gain a charge, target troop gets permanent +1/+1.
4/4

Sterling Starwatcher 2W
Coyotle
Sky Guard
2/2

Strength of the Redwood 1W
Quick
Target troop gets +1/+3 and Skyguard this turn.

Subterranean Saboteur 6S
Dwarf
Tunneling: 3
When this enters play, another target troop you control gets permanent +1/+1 and Flight.
BASIC S 2 > Tunnel this troop.
2/3

Surprise Runt Gang 3W
Quick
Create three Battle Hoppers and put them into play.

To the Skies 2S
Quick
Up to two target troops get permanent Flight.

War Bot Bunker 5
Artifact
When this enters play, create a War Bot and put it into play.
Robots you control have +0/+1.

Wreckasaurus 4WW
Dinosaur
When this attacks, attacking troops you control get Crush this turn.
5/3

Uncommon

Born to Die 2B
Constant
1, Sacrifice a troop > Deal 1 damage to target champion.

Briarpatch 1W
Constant
When this enters play, create four Briar Legions and put them into your deck.
When you draw a Briar Legion, create a Briar Legion and put it into your deck.

Cannon Volley 6R
Basic
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.
Deal 2 damage to target champion or troop.

Child of Rust 4WW
Elf
When this enters play, exhaust target Dwarf or artifact. That card can't ready while this is in play.
3/3

Dread Monolith 4
Artifact
BASIC 2 Exhaust > Target troop gets permanent "This can't block".

Dwarven Ballistics Training 2RR
Basic
Target troop gets permanent "Exhaust > This deals 1 damage to target champion or troop."

Electroid 1
Robot
Electroid can't attack or block unless you control four or more Dwarf and/or Robot troops.
3/4

Fierce Warlord 2RR
Orc
When this enters play, troops you control with cost 1 or less get permanent +1/+1.
2/1

Hawkwind 3WW
Troop
When this enters play, it deals 4 damage to target opposing troop with Flight.
2/2

Immortal Decree 6DD
Quick
Void target card.

Inductocopter Bot 3
Robot
Flight
When this attacks, gain a charge.
1/1

Keeper of the Wounded Petal 1W
Shin'hare
When a Shin'hare enters your hand, this gets permanent +1/+1.
1/1

Mentor of the Flames 4R
Orc
When this dies, transform it into a Burn and put it into your hand.
3/2

Mentor of the Wind 2D
Coyotle
When this dies, transform it into Soothing Breeze an put it into your hand.
1/3

Paladin of the Necropolis 3B
Necrotic
Lifedrain
When you gain health, each opposing champion loses 1 health.


Shield Bot 4
Robot
When this dies, target troop you control gets permanent +0/+2.
2/2

Sly Huntress 4R
Human
When this enters play, create a Fox Pet (1/2 Speed) and put it into play.
2/3

Spirit Hound 2DD
Troop
1, Sacrifice this > Revert target card.
2/2

Time Wave 6SS
Quick
Put two target troop's into their controller's hand. Those troops get permanent cost +2.

Town Crier 4S
Human
When this enters play, draw a card for each Human you control. Then choose and discard two cards.
2/2

Warrior of Andronicus 2W
Elf
1SHOT: 1 > This gets +2/+2 this turn.
2/2

Wretched Wrangler 3B
Shin'hare
1SHOT: Discard a card > Create two Battle Hoppers and put them into your hand.
2/2

Rare

Bucktooth Roshi 7W
Shin'hare
Tunneling: 4
Other Shin'hare you control have +2/+2.
BASIC W 2 > Tunnel this troop.
3/3

Constantina 2WW
Elf
Steadfast
Troops you control can't be exhausted by opposing cards and effects.
3/2

Crackling Vortex
1/1 Resource
Gain two charges.

Drowned Shrine of Ulthar 2
Artifact
Champions can't draw more than one card per turn.

Filk Ape 5WW
Troop
At the end of your turn, revert all troops.
4/5

Furious Wrathbringer 5RR
Orc
When this enters play, your Orcs in all zones get Permanent Rage 1.
5/4

Hired Horn Sellsword 3RR
Minotaur
Crush
When this dies, it deals 4 damage to each opponent who controls no troops.
4/2

Hopeheart Unicorn 3DD
Troop
Sacrifice this > Troops you control get Invincible this turn.
3/3

Izydor 4BB
Goblin
Zombies you control have Lethal.
1SHOT ? > Revert up to two target troops in graveyards. Transformt hose cards into Zombies and put them into play under your control.
3/3

Oberon's Eulogy 5WW
Constant
When a troop enters play under your control, it gets permanent +1/+1 for each troop in your graveyard.

Psychotic Anarchist 2RR
Goblin
Speed
When this troop deals damage to an opposing champion, each champion draws a card.
2/2

Rise Again 5BB
Basic
Put target troop from a graveyard into play under your control.

Royal Den Mama 3D
Human
When this troop enters play, create a Pet Mama Bear and put it into play.
Pets you control have +1/+1.
1/1

Salt Harpy 3SS
Troop
Flight
When you play an action, this gets permanent Rage 1.
0/4

Teapot of Prosperity 1
Artifact
? Exhaust > Five random cards in your deck with cost 1 or greater get permanent cost -1.

Tome of Knowledge 4
Artifact
You have no maximum hand size.
While you have seven or more cards in your hand: 1 Exhaust > Draw a card.

Zodiac Divination 5SS
Basic
Target champion draws three cards. Those cards get permanent cost -1.

Legendary

Gront the Infinite 6BB
Goblin
At the start of you turn, each other troop gets permanent -1/-1.
When another troop dies, Gront gets permanent +1/+1.
5/5

Mass Polymorph: Dinglers 8SS
Basic
Revert each opposing troop and each troop in opposing hands. Transform those cards into Dinglers.

Wrathwood Master Moss 4WW
Troop
When this dies, transform it into a Wrathwood Mossling (2/2 transforms into WMM if damages a champion) and put it into play.
5/5

hacky
08-14-2014, 10:30 AM
https://twitter.com/hacky

Uh oh, name dropped! I better tweet more then ;)

Crackling Vortex is correct

mach
08-14-2014, 10:35 AM
Looks like charges are a major theme here.

Seems like tunneling is basically Suspend from Magic, except the card isn't revealed until it enters play.

Yoss
08-14-2014, 10:38 AM
Seems like tunneling is basically Suspend from Magic, except the card isn't revealed until it enters play.

Ah, but is that the entire mechanic? What's the card doing in play while face down? Suspend would be in the Void. This is in play. Maybe there's some "morph" mixed in or something new entirely?

mach
08-14-2014, 10:41 AM
Ah, but is that the entire mechanic? What's the card doing in play while face down? Suspend would be in the Void. This is in play. Maybe there's some "morph" mixed in or something new entirely?

The info we have is unclear on exactly how it works. It does say you play it face down, but it also says it's put into play once it gets enough counters.

Vorsa
08-14-2014, 10:41 AM
Ah, but is that the entire mechanic? What's the card doing in play while face down? Suspend would be in the Void. This is in play. Maybe there's some "morph" mixed in or something new entirely?

Do Tunneling cards cost resources if you play them face-down, I wonder...

Khendral
08-14-2014, 10:43 AM
Also, with suspend you could prepare for what is about to come. With tunneling, you don't know how long until that face-down card becomes something dangerous.

mach
08-14-2014, 10:43 AM
Do Tunneling cards cost resources if you play them face-down, I wonder...

Another good question. I'm guessing yes, since not costing resources and requiring threshold would severely limit design space.

But if not, I look forward to playing a deck with 60 tunnelers and no resource screw.

Yoss
08-14-2014, 10:43 AM
Also, with suspend you could prepare for what is about to come. With tunneling, you don't know how long until that face-down card becomes something dangerous.

Do we know if the counters will be visible to the opponent?

EDIT:
I guess he'd need to know both the counters AND the Tunnelling number.

Erukk
08-14-2014, 10:43 AM
How much do you want to bet they are going to create, if they haven't already, a cave-in/earthquake card that destroys all tunneling cards?

Yoss
08-14-2014, 10:46 AM
How much do you want to bet they are going to create, if they haven't already, a cave-in/earthquake card that destroys all tunneling cards?

For those who thought Total Meltdown was a crap rare, wait until you get a load of THIS! :D

(I actually agree this could be a card.)

Xenavire
08-14-2014, 10:47 AM
So, that new Shin'hare looks amazing for swarm decks. I wonder if they count as troops or not? If they do, it is still weak to extinction, if not... Could be an interesting way to play around extinction.

Gorgol
08-14-2014, 10:48 AM
For those who thought Total Meltdown was a crap rare, wait until you get a load of THIS! :D

(I actually agree this could be a card.)

update to tectonic break :p

Vorsa
08-14-2014, 10:50 AM
Sounds (from Hacky and his wonderful tweets) like Tunneling always seems to cost 2, no matter the cost of the troop - so big discounts if prepared to wait/draw fortunately. :D

Yoss
08-14-2014, 10:51 AM
Seems Tunnelling always costs 2. Like Morph always costed 3.

mach
08-14-2014, 10:52 AM
Sounds (from Hacky and his wonderful tweets) like Tunneling always seems to cost 2, no matter the cost of the troop - so big discounts if prepared to wait/draw fortunately. :D

That makes sense. If the cost varied, you would be able to tell (or at least make a good guess) what it was from the cost. Same reason all Morphs in Magic and all Secrets (for each class) in Hearthstone cost the same.

Gorgol
08-14-2014, 10:53 AM
Sounds (from Hacky and his wonderful tweets) like Tunneling always seems to cost 2, no matter the cost of the troop - so big discounts if prepared to wait/draw fortunately. :D

which is good because like just between the 2 cards he's showed, you won't know if its the 4/1 or the buffing troop until it pops out from its tunneling. I absolutely love this mechanic. I also love that you aren't forced to tunnel a card with tunneling. You could just play it normally when its regular cost is met instead. I really really hope they give as nice a thematic mechanic to the non-tunneling races in the future.

ossuary
08-14-2014, 10:53 AM
Prophet of Wren... common. Makes Pact of Life look even more shitty. ;)

DocX
08-14-2014, 10:54 AM
Sounds (from Hacky and his wonderful tweets) like Tunneling always seems to cost 2, no matter the cost of the troop - so big discounts if prepared to wait/draw fortunately. :D

And a way to mitigate resource drought. . . as long as you can get two resources out, you can play some things further down the road and perhaps stay on curve. Non-optimal, but a mitigation strategy.

Yoss
08-14-2014, 10:55 AM
And a way to mitigate resource drought. . . as long as you can get two resources out, you can play some things further down the road and perhaps stay on curve. Non-optimal, but a mitigation strategy.

A bigger factor for screw/flood is all the charge power stuff. Seems like 24 will almost certainly not be the optimal number of shards any more.

Xenavire
08-14-2014, 10:56 AM
Prophet of Wren... common. Makes Pact of Life look even more shitty. ;)

Bah! Who says they are shitty... When used together!? 5 health per resource isn't too shabby. And you can stack that up to 28 health per resource later.

EDIT: random thought, can the people who will be drafting check for new gems/champs? Cheers.

Xenavire
08-14-2014, 11:04 AM
Screw it, new post... Crackling bolt is quite possibly the sexiest burn spell I have ever seen. At least, for a common, the only other one that comes close is ragefire.

Yoss
08-14-2014, 11:06 AM
Screw it, new post... Crackling bolt is quite possibly the sexiest burn spell I have ever seen. At least, for a common, the only other one that comes close is ragefire.

Very nice indeed!

Vorsa
08-14-2014, 11:07 AM
Screw it, new post... Crackling bolt is quite possibly the sexiest burn spell I have ever seen. At least, for a common, the only other one that comes close is ragefire.

I am actually loving these commons more than the previous rare spoilers. :o
Even Ridge Raider seems worth considering for a space in deck!

Gorgol
08-14-2014, 11:12 AM
I'm going to need to go to the doctor after all these spoilers because I'm going to have a certain condition lasting much longer than 4 hours. :o

Gulbech
08-14-2014, 11:12 AM
I love all the new cards, some great mechanics. Only thing im not excited about is the new Black and white art.

rjselzler
08-14-2014, 11:13 AM
Screw it, new post... Crackling bolt is quite possibly the sexiest burn spell I have ever seen. At least, for a common, the only other one that comes close is ragefire.

With Poca

T1: Ruby, Raider
T2: Ruby, Crackling Bolt (5 DMG)
T3: Crimson Clarity, Charge Power, Gorefeast (16 DMG)

Magical Christmas-land? Sure. But cool nonetheless.

Zophie
08-14-2014, 11:14 AM
I love all the new cards, some great mechanics. Only thing im not excited about is the new Black and white art.

I'm guessing that's a placeholder

Gulbech
08-14-2014, 11:15 AM
I'm guessing that's a placeholder

Ahh could be a good point, hope s it is a placeholder as i love the rest of the art.

Loregoyle
08-14-2014, 11:16 AM
Only thing im not excited about is the new Black and white art.

Any black and white art you see are temporary placeholders. The finished art for those cards was not ready for GenCon.

Gorgol
08-14-2014, 11:17 AM
I'm guessing that's a placeholder

:( I like the black and white, but I digress I'm in the minority clearly.


Any black and white art you see are temporary placeholders. The finished art for those cards was not ready for GenCon.
Ah, least we know for sure now.

Xenavire
08-14-2014, 11:18 AM
Actually, I agree - that art already looks amazing. I vote that we get a special cycle of cards with only black and white art (maybe as AA?)

mach
08-14-2014, 11:18 AM
Who wants monochrome alt-arts?

Gorgol
08-14-2014, 11:19 AM
Who wants monochrome alt-arts?
me :D

Xenavire
08-14-2014, 11:22 AM
Who wants monochrome alt-arts?

You can't deny that it would be pretty cool. I don't think I have ever heard of a TCG releasing monochrome alt-arts before - and some of those arts look pretty awesome already.


EDIT: Holy balls, that dwarf! That is one badass common. Turn any artifact into a war bot? Hello pseudo removal, and awesome synergy. I mean holy dwarf batman!

ossuary
08-14-2014, 11:27 AM
I would totally love a few special monochrome alt arts, artfully done. Could be very awesome.

Not a whole set, though. That would be weird. :)

rjselzler
08-14-2014, 11:28 AM
You can't deny that it would be pretty cool. I don't think I have ever heard of a TCG releasing monochrome alt-arts before - and some of those arts look pretty awesome already.

Closest I've seen: http://geek-news.mtv.com/2013/06/24/magic-the-gathering-planeswalkers-san-diego-comic-con/

DanTheMeek
08-14-2014, 11:29 AM
Love the card reveals so far, love the tunneling mechanic. I do kind of feel like some of these commons almost obsolete old rares. Like Crackling Bolt is almost strictly better then rage fire, despite requiring only 1 ruby shard instead of 2. If you draw one of each, its strictly better, if you draw 2 of each... its still strictly better since you did 6 total damage in both cases but the bolt got you 2 charges, even if you draw 3 of each, even though rage fire finally wins in the damage department, 12 to 9, the bolt still gets you 3 charges, and again, only requires 1 ruby shard. Throw in all the new cards that seem to do stuff when you gain a charge and Crackling Bolt just seems flat out amazing regardless. The fact that its a common, however, is not something I will be complaining about.

Xenavire
08-14-2014, 11:30 AM
Closest I've seen: http://geek-news.mtv.com/2013/06/24/magic-the-gathering-planeswalkers-san-diego-comic-con/

That looks ok, I guess, but I prefer the Hex monochrome art so far (even if it isn't intended to be used.) The black on black makes it kind of ill-defined and shapeless.

ossuary
08-14-2014, 11:32 AM
Yeah, AH price on Ragefire is going to plummet. Crackling Bolt is HOT.

Xenavire
08-14-2014, 11:34 AM
Dat saboteur. Sits, waiting, then gifts flight? Hot damn, yes please. Mix that in with war hulks and you have some scary shit... Serious shit even.

Khendral
08-14-2014, 11:35 AM
Love that dwarf: cost, rarity, ability, art and, most of all, it's weird uses like turning your opponent's Eternal Guardian into a War Bot ^_^

Ps: Talking about Construct Foreman, hadn't seen Subterranean Saboteur.

ossuary
08-14-2014, 11:35 AM
Yeah, I am loving the idea of tunneling on troops that have enters play abilities, since it looks like you can have all of them re-tunnel. Not just great for dodging your own extinction, but great for buffing troops repeatedly, if you can afford to lose a troop or two for a few turns.

Littlejon24
08-14-2014, 11:37 AM
im all hot and bothered right now for Crackling Bolt.

Khendral
08-14-2014, 11:37 AM
Yeah, AH price on Ragefire is going to plummet. Crackling Bolt is HOT.
Why not play both? :D

Xenavire
08-14-2014, 11:38 AM
Yeah, I am loving the idea of tunneling on troops that have enters play abilities, since it looks like you can have all of them re-tunnel. Not just great for dodging your own extinction, but great for buffing troops repeatedly, if you can afford to lose a troop or two for a few turns.

I am seriously hoping we can re-use tunneling. Thematically it doesn't clash, so my hopes are high - didn't see any confirmation either way yet though.

ossuary
08-14-2014, 11:38 AM
By the way!

Articles posted to hextcg.com about tunneling, and more info on shards and sockets (including COMMON dual shards!):

https://hextcg.com/shattered-destiny-tunneling/
https://hextcg.com/shattered-destiny-shards-and-sockets/

ossuary
08-14-2014, 11:39 AM
I am seriously hoping we can re-use tunneling. Thematically it doesn't clash, so my hopes are high - didn't see any confirmation either way yet though.

Every single spoiled tunneling card so far has an ability (basic) to pay 2 and retunnel. So yes, you can reuse them.

Khendral
08-14-2014, 11:41 AM
By the way!

Articles posted to hextcg.com about tunneling, and more info on shards and sockets (including COMMON dual shards!):

https://hextcg.com/shattered-destiny-tunneling/
https://hextcg.com/shattered-destiny-shards-and-sockets/

Crap, I just moaned out loud :)

Daparish81
08-14-2014, 11:42 AM
I think this tunneling power is interesting. I assume that you can "tunnel" any "tunneling" card from your hand, face down onto the battlefield free of cost (or maybe you pay that 2 resource when you lay it face down). The card waits around, ticking off its counters each turn until it has the adequate amount of counters, then you pay 2 to flip it and its "comes into play" effect goes off. I wonder if it is targettable when it is face down? I wonder if it is able to be killed by extinction? Heat Wave?

The downside is obviously that these cards are WAY over-costed if you're playing them directly into play from your hand. That means drawing them late game is not so optimal.

EDIT: LOL, nm. See Tunneling article above.

Xenavire
08-14-2014, 11:45 AM
Holy mother of batmans balls, the megahulk is insane. Drop it turn 2, then just focus on swarm tactics - if they blow up the world, use your charge power to get back on your feet and then hit for a huge amount when the megahulk surfaces... Crazy.

Lawlschool
08-14-2014, 11:46 AM
Good god some of these commons are OP! I'm so excited for Set 2 drafting, looks like it's gonna be nuts.

Keep 'em coming, Hacky! Much appreciated.

Xenavire
08-14-2014, 11:46 AM
Every single spoiled tunneling card so far has an ability (basic) to pay 2 and retunnel. So yes, you can reuse them.

I am not so sure Oss, especially after seeing the undead bunny. I think it might be a 'while in the hand' thing only. Maybe someone should ask Hacky?

ossuary
08-14-2014, 11:46 AM
He is the granddaddy of ALL tunnelers indeed!

https://hextcg.com/wp-content/uploads/2014/08/TectonicMegahulk-1.png

ryuukan
08-14-2014, 11:46 AM
fissuresmith the god

ossuary
08-14-2014, 11:48 AM
I am not so sure Oss, especially after seeing the undead bunny. I think it might be a 'while in the hand' thing only. Maybe someone should ask Hacky?

Maybe you are right. It looked from the cards like that was an in-play ability, but now it's not as clear. I guess we'll have to wait to find out. :)

Although if that zombie shin'hare can "go underground" (retunnel), there are probably other cards that let you send troops underground as well.

Khendral
08-14-2014, 11:50 AM
Fissuresmith is insane, and the main reason I guess you can't tunnel a troop that is already in play. That and: 'Tunneling works as an alternate cost to play a card. '
Minion of Yazukan and Scraptech Brawler are awesome as well :D

Xenavire
08-14-2014, 11:52 AM
I hope I am not the only one who has had a good look at the dual shards. 0/1, gain a charge, choose X OR Y, and they are COMMON!!!!! So fucking happy. I wish there was a profanity filter that I could just destroy with my excitement.

Xenavire
08-14-2014, 11:54 AM
I just about shit myself when I saw this! https://hextcg.com/wp-content/uploads/2014/08/EternalDrifter.png

Edswor
08-14-2014, 11:57 AM
I just about shit myself when I saw this! https://hextcg.com/wp-content/uploads/2014/08/EternalDrifter.png

And also:
“If the top card of your deck is a Dinosaur…”
“…Target King, Prince, or Princess…”
“…Each champion’s resources become…”
“…She also becomes inspired.”
“…orcs in all zones…”
“…five random cards in your deck…”
“…for each troop in your graveyard with Darkspire in its name.”
“…unless, of course, this is the Unlucky one…”

Daparish81
08-14-2014, 11:57 AM
Multi-shard resources. Blam.

Vorsa
08-14-2014, 11:57 AM
Feeding the Young Ones is going right on my 'want list' - joining a whole lot of cards already!

ossuary
08-14-2014, 11:59 AM
Yeah, Eternal Drifter looks like he'll be a lot of fun. A little janky, obviously, since he's random - but jank is fun! ;)

That new Shin'Hare damage card hacky just spoiled (Feeding the Young Ones) is hilarious. Get some new dudes, and strike down an enemy troop while you're at it. I'm happy to take new damage spells in just about any form. :)

mach
08-14-2014, 11:59 AM
I just about shit myself when I saw this! https://hextcg.com/wp-content/uploads/2014/08/EternalDrifter.png

Sadly it probably won't see much play due to the randomness. You could get a charge power that's a total dud with your deck.

ossuary
08-14-2014, 12:02 PM
Sadly it probably won't see much play due to the randomness. You could get a charge power that's a total dud with your deck.

True, but it's not unique, either, so you could potentially have 5 separate charge powers ready to use as soon as you get the dudes in play, even without making copies. That could wreak some serious havoc on your opponent. I will absolutely be making a jank deck centered around tons of charges, and blasting everything in site with whatever random champion's powers I end up with. :)

Lawlschool
08-14-2014, 12:03 PM
I hope I am not the only one who has had a good look at the dual shards. 0/1, gain a charge, choose X OR Y, and they are COMMON!!!!! So fucking happy. I wish there was a profanity filter that I could just destroy with my excitement.

Yeah they seem pretty fantastic, not to mention the art on them is incredible!

They weren't kidding when they said Set 2 would blow us away, all of these spoilers are unreal.

ossuary
08-14-2014, 12:04 PM
WANT NOW!

https://pbs.twimg.com/media/BvBV-1xCIAAXCS9.jpg

This is going in my Kraken's Gold buff deck I was talking about earlier. ;)

ryuukan
08-14-2014, 12:07 PM
wtb fissuresmith, all of them

ErwinVonRommel
08-14-2014, 12:09 PM
Stupid work filters not letting me see any of the eye melting goodness you all are seeing :(

Erukk
08-14-2014, 12:10 PM
I hope I am not the only one who has had a good look at the dual shards. 0/1, gain a charge, choose X OR Y, and they are COMMON!!!!! So fucking happy. I wish there was a profanity filter that I could just destroy with my excitement.

Well I'll be a sonofva crikedy bloody hell gee willikers holy common duel resources Batman! Who needs a profanity filter?

I'm off to mop up some of my grey matter now. I'm brain just melted, and it's leaking a bit from the sides.

Xenavire
08-14-2014, 12:11 PM
WANT NOW!

https://pbs.twimg.com/media/BvBV-1xCIAAXCS9.jpg

This is going in my Kraken's Gold buff deck I was talking about earlier. ;)

Yeah, if ever there was an instant nerd boner card, that would be the one. Extinction me? I play anything with speed and kick the shit out of you.

schild
08-14-2014, 12:12 PM
The duals are terrible non-fetches, but hey, they're not gonna have any value, so. Thanks Obama.

Daparish81
08-14-2014, 12:13 PM
Yeah, if ever there was an instant nerd boner card, that would be the one. Extinction me? I play anything with speed and kick the shit out of you.

Seems pretty okay in Shin'Hare decks too. Every Battle Hopper I put into play gets +1/+1 for each other troop I've sacrificed or has been killed?

Vorsa
08-14-2014, 12:13 PM
The scary thing: even with 10 common shards & the unseen Time Step Wizard, we're only up to 54 cards of set 2! :eek:

Daparish81
08-14-2014, 12:14 PM
I guess everyone should start brainstorming their tri-color decks.

Yoss
08-14-2014, 12:14 PM
So much shinhare love.

Erukk
08-14-2014, 12:15 PM
WANT NOW!

https://pbs.twimg.com/media/BvBV-1xCIAAXCS9.jpg

This is going in my Kraken's Gold buff deck I was talking about earlier. ;)

Shin'hare decks finally got their anti-Extinction card. I can just imagine someone dropping a Runts of the Litter after a boardwipe and getting out two 10/10+s.

Yoss
08-14-2014, 12:15 PM
The duals are terrible non-fetches, but hey, they're not gonna have any value, so. Thanks Obama.

They're pretty much strictly better than SoF, which sees competitive play...

ryuukan
08-14-2014, 12:15 PM
I guess everyone should start brainstorming their tri-color decks.

please do this so I can sweep with mono ruby

Xenavire
08-14-2014, 12:16 PM
Seems pretty okay in Shin'Hare decks too. Every Battle Hopper I put into play gets +1/+1 for each other troop I've sacrificed or has been killed?

So, everyone going to maindeck frost wizard? Cool.

Incindium
08-14-2014, 12:17 PM
Asawan Jagaur just tweeted this beast... holy crap

https://twitter.com/AswanJaguar/status/499995782334799872

Set 2 Drafts are going to be crazy!

Gorgol
08-14-2014, 12:17 PM
the play and counterplay for set 1 + these spoiled set 2 cards is going to be so fun. can't wait for the rest of set 2 now.

Xenavire
08-14-2014, 12:19 PM
So, I think Angel is looking fairly tame now, in comparison. Gogo set 2 wrecking every meta deck and rebuilding them into machines of destruction!

schild
08-14-2014, 12:20 PM
They're pretty much strictly better than SoF, which sees competitive play...

Due to lack of options. Besides, these aren't strictly better. They gain a charge but can't get 3 of the resource colors.

I'm not gonna split hairs. These aren't very good and they know it. That's why they're common.

AswanJaguar
08-14-2014, 12:21 PM
Yeah, Eternal Drifter looks like he'll be a lot of fun. A little janky, obviously, since he's random - but jank is fun! ;)



Sadly it probably won't see much play due to the randomness. You could get a charge power that's a total dud with your deck.

You two seem to be glossing over the fact that Drifter is a 6/6 for 6 colorless resources. Any deck can play this and it's a monster. It's not going to break the Constructed meta, but a troop with those stats and any kind of upside is going to be very good in draft.

Xenavire
08-14-2014, 12:21 PM
Due to lack of options. Besides, these aren't strictly better. They gain a charge but can't get 3 of the resource colors.

I'm not gonna split hairs. These aren't very good and they know it. That's why they're common.

Still, in combination, you can easily have enough fixing to build any stable deck you want. Within reason.

Roy_G
08-14-2014, 12:27 PM
Lots of cool artifacts,the new indoctopter bot is 3 cost 1/1 flyer when it attacks you gain a charge.Very cool.Tunneling dwarven decks will be great.

schild
08-14-2014, 12:28 PM
Still, in combination, you can easily have enough fixing to build any stable deck you want. Within reason.

They're worthless for aggro decks and do nothing to make tri-color decks more feasible due to the speed cost. They're just common fixers that may help in draft and will be used in standard due to lack of better lands being available. They're nice to have, but I'll be over the moon when duals aren't awful.

the_artic_one
08-14-2014, 12:29 PM
Still no good color fixing solution for aggro.

schild
08-14-2014, 12:29 PM
Still no good color fixing solution for aggro.

This guy knows what's up.

Daparish81
08-14-2014, 12:29 PM
So, I think Angel is looking fairly tame now, in comparison. Gogo set 2 wrecking every meta deck and rebuilding them into machines of destruction!

Price will drop like a stone.

Xenavire
08-14-2014, 12:30 PM
Lots of cool artifacts,the new indoctopter bot is 3 cost 1/1 flyer when it attacks you gain a charge.Very cool.Tunneling dwarven decks will be great.

Those copters are crazy awesome. 4 charges a turn with a full group? Not bad, at all.

nicosharp
08-14-2014, 12:35 PM
Those copters are crazy awesome. 4 charges a turn with a full group? Not bad, at all.
Replicate and Gorefeast = blow up the world.

Xenavire
08-14-2014, 12:37 PM
Replicate and Gorefeast = blow up the world.

Way too many charges, who would ever need that many? :p

nicosharp
08-14-2014, 12:38 PM
This guy knows what's up.
Perhaps they don't want this game to be balanced around MTGs current land base, that allows games to consistently end by turn 3 and turn 4?

I think there may one day be some type of shock land, but aggro decks might be utilizing troops or actions in the future that 'fix' their double threshold needs.

Yoss
08-14-2014, 12:38 PM
Still no good color fixing solution for aggro.

I'm sure you'll get them eventually. Using the "don't be strictly better than basic shards" model, it means that not every deck will want any particular type of dual. And that's a good thing.

nicosharp
08-14-2014, 12:42 PM
Wow... I am surprisingly much more excited to play Set2 than I could ever have imagined. Super stoked.

Xenavire
08-14-2014, 12:44 PM
Wow... I am surprisingly much more excited to play Set2 than I could ever have imagined. Super stoked.

I am pretty sure these spoilers have floored everyone.

Yoss
08-14-2014, 12:46 PM
I am pretty sure these spoilers have floored everyone.

I've fallen, and I can't get up!

the_artic_one
08-14-2014, 12:51 PM
I'm sure you'll get them eventually. Using the "don't be strictly better than basic shards" model, it means that not every deck will want any particular type of dual. And that's a good thing.

Yeah I was just hoping we'd get something for aggro, these are in the same vein as the fixers we already had where they're for slower decks. I just want skarntroll and orc tribal to be more consistent.

Vorsa
08-14-2014, 01:01 PM
Thanks for all the spoilers, Hacky.

Reactor Bot seems quite mild-mannered, but I imagine it could actually be quite an aggressive beast on turn 3 with a standard resource + Crackling Bolt.

Lawlschool
08-14-2014, 01:10 PM
https://twitter.com/Errantsquire

We've all been drooling over Hacky's spoilers, but I just found out that ErrantSquire has spoiled a few cards himself!

Some really awesome stuff here, go check it out.

DanTheMeek
08-14-2014, 01:15 PM
WANT NOW!

https://pbs.twimg.com/media/BvBV-1xCIAAXCS9.jpg

This is going in my Kraken's Gold buff deck I was talking about earlier. ;)

Just had to add... WANT YESTERDAY.

Seriously, none of the new shin'hare reveals seem like they'll work with my current deck, but all the better cause I get to make a brand new one. Seems like set 2 shin'hare are a lot slower, but have better finishers and better potential to recover from the control that auto-beat them in set 1.

If I had any complaint its just that this card doesn't have any shin'hare in the picture, cards not even out yet and I want a shin'hare alternate art lol.

Vorsa
08-14-2014, 01:15 PM
https://twitter.com/Errantsquire

We've all been drooling over Hacky's spoilers, but I just found out that ErrantSquire has spoiled a few cards himself!

Some really awesome stuff here, go check it out.

I added his too in the post on the 1st page (http://forums.cryptozoic.com/showthread.php?t=37509&p=400891&viewfull=1#post400891).

Aside from those two kindly fellows, the only card I have found is Immortal Tears - cannot remember source, only that I couldn't quite read it all.

Werlix
08-14-2014, 01:19 PM
Crackling Bolt (Common)
2R
Basic Action
Deal 3 damage to target champion or troop. Gain a charge.

Crackling Sprout (Common)
2W
Quick Action
Target troop gets +2/+2 and Crush this turn. Gain a charge.

Crackling Vortex (Rare)
1/1 Resource
Gain two charges.

Holy mother of all dog.

AswanJaguar
08-14-2014, 01:28 PM
I added his too in the post on the 1st page (http://forums.cryptozoic.com/showthread.php?t=37509&p=400891&viewfull=1#post400891).

Aside from those two kindly fellows, the only card I have found is Immortal Tears - cannot remember source, only that I couldn't quite read it all.

It was from Disordia:

http://t.co/WKUBGW31t7

It's a 1 cost artifact that you can sacrifice for (presumably) 1 and search your deck for a standard shard and put it into your hand. It's called Immortal Tears.

fabriazp
08-14-2014, 01:30 PM
a lil summary

http://pho.to/6kIIL (Scroll down)

Dinotropia
08-14-2014, 01:30 PM
My body is ready :D

Marsden
08-14-2014, 01:34 PM
WANT NOW!

https://pbs.twimg.com/media/BvBV-1xCIAAXCS9.jpg

Even dead, the Raptors keep on helping each other. Pack forever!

DanTheMeek
08-14-2014, 01:36 PM
So I just read the undead bunny and I can honestly say my body was not ready, good gosh, I must have 4 of those, no, all of them so I can horde them to prevent anyone else from using them but me. How does that bunny cost only 1? How does it have 1/1 instead of 0/1? Are these cards final cause I'm seriously reeling at just how strong some of these cards are. So much for mono wild and white rabbits, I WILL be running blood if only for the ability to run Minion of Yakuzan.

I mean sorry if it sounds like I"m over reacting, but I keep re-reading it expecting to realize the big catch I missed and I'm just not seeing it, this one card does soooo much for the entire shin'hare theme its mind blowing. And he costs 1!? ONE!?

*passes out from over excitement*

AswanJaguar
08-14-2014, 01:37 PM
a lil summary

http://pho.to/6kIIL (Scroll down)

Great collection fabriazp! Here are a couple we haven't seen yet:

http://i.share.pho.to/735a8fa2_o.png <-- More Minotaurs!

http://i.share.pho.to/6cabef33_o.png <-- It's an Orc!

Also all of the dual shards are named and have good quality photos there too.

Lawlschool
08-14-2014, 01:50 PM
It was from Disordia:

http://t.co/WKUBGW31t7

It's a 1 cost artifact that you can sacrifice for (presumably) 1 and search your deck for a standard shard and put it into your hand. It's called Immortal Tears.

I love it. I will call it the "QQ Card" from now on.

nicosharp
08-14-2014, 01:53 PM
I love it. I will call it the "QQ Card" from now on.

Lol. perfect

So this is all being released tomorrow right? Hype train needs to stop and let the hype roll off into client.

Mejis
08-14-2014, 02:01 PM
Not sure if anyone has mentioned this yet, but the new client UI and card fonts look absolutely amazing.

Hurry up and patch us in guys ;)

AswanJaguar
08-14-2014, 02:05 PM
Lol. perfect

So this is all being released tomorrow right? Hype train needs to stop and let the hype roll off into client.

That'd be awesome, but it's clearly not ready for prime-time. My guess is August 27th with a 25% chance it gets pushed back to Sept. 3.

pinkshirtbadman
08-14-2014, 02:05 PM
Even dead, the Raptors keep on helping each other. Pack forever!

and add in "If the top card of your deck is a Dinosaur..." !


Heck if we're going for obscene numbers, why not Oberon's Eulogy plus High Tomb Lord?

parogui
08-14-2014, 02:08 PM
Not sure if anyone has mentioned this yet, but the new client UI and card fonts look absolutely amazing.

Hurry up and patch us in guys ;)

This is the first thing that I noticed too when reading the articles and I'm surprised that almost no one has commented on it... It looks more polished and awesome!

Xenavire
08-14-2014, 02:10 PM
and add in "If the top card of your deck is a Dinosaur..." !


Heck if we're going for obscene numbers, why not Oberon's Eulogy plus High Tomb Lord?

Bah, think bigger! Use gambit, or anything that recurs itself... Bounce, or even use that new wizard that voids something for a second.

Things can get pretty insane.

Niedar
08-14-2014, 02:12 PM
Not sure if anyone has mentioned this yet, but the new client UI and card fonts look absolutely amazing.

Hurry up and patch us in guys ;)

Well not really.

f5shooter
08-14-2014, 02:14 PM
With all these amazing new artifacts, am I the only one thinking Total Meltdown might start seeing a lot of play?

Kroan
08-14-2014, 02:19 PM
With all these amazing new artifacts, am I the only one thinking Total Meltdown might start seeing a lot of play?

Yes :P

Yoss
08-14-2014, 02:21 PM
With all these amazing new artifacts, am I the only one thinking Total Meltdown might start seeing a lot of play?

I did mention TM somewhere, yes.

f5shooter
08-14-2014, 02:21 PM
Might be time to start buying up all those 30 plat Total Meltdowns... lol

Kroan
08-14-2014, 02:27 PM
Might be time to start buying up all those 30 plat Total Meltdowns... lol

I meant to say "Yes, you're the only one".

Warrender
08-14-2014, 02:28 PM
I am pretty sure these spoilers have floored everyone.

I wonder how the PVE BEFORE ANOTHER SET!!!1 crowd feels now?

Xenavire
08-14-2014, 02:29 PM
I meant to say "Yes, you're the only one".

Nah, I think it will become a popular reserves card. Possibly even maindeck in rare cases (like possibly scheme toolbox decks.)

I do think it would be prudent to have at least 2 in your collection, and that is pretty cheap right now.

Aradon
08-14-2014, 02:45 PM
I wonder how the PVE BEFORE ANOTHER SET!!!1 crowd feels now?

I would easily still prefer a handful of dungeons over set 2 if we were ignoring the logistics and rationale for their priorities. I mean, you saw how hyped everyone was over that bit of spoiler for Kraken's Gold. As good as Set 2 could be, PvE will be far better.

thegreybetween
08-14-2014, 02:47 PM
I would easily still prefer a handful of dungeons over set 2 if we were ignoring the logistics and rationale for their priorities. I mean, you saw how hyped everyone was over that bit of spoiler for Kraken's Gold. As good as Set 2 could be, PvE will be far better.

Ditto.

Still, Set 2 will be a great distraction in the meantime.

Yoss
08-14-2014, 02:48 PM
The obvious answer is to chew faster.

Nero_Jinous
08-14-2014, 02:49 PM
https://twitter.com/HexInformer spoiled a few more

https://pbs.twimg.com/media/BvB7U6AIAAAa5Et.jpg
https://pbs.twimg.com/media/BvB5olkIYAIB0bd.jpg

AswanJaguar
08-14-2014, 02:50 PM
https://twitter.com/HexInformer spoiled a few more




Let me get those inline for ya:

https://pbs.twimg.com/media/BvB7U6AIAAAa5Et.jpg

https://pbs.twimg.com/media/BvB5olkIYAIB0bd.jpg

fabriazp
08-14-2014, 03:03 PM
Let me get those inline for ya:

https://pbs.twimg.com/media/BvB7U6AIAAAa5Et.jpg

https://pbs.twimg.com/media/BvB5olkIYAIB0bd.jpg

The orc its insane, having unmerciful tormentor, savage raiders, and the new one that have +1+1 if other orc in play..

Edswor
08-14-2014, 03:12 PM
Lethal, "any amount of damage ...", is 0 damage valid to trigger this or is 1 the minimum damage?

Yoss
08-14-2014, 03:13 PM
Lethal, "any amount of damage ...", is 0 damage valid to trigger this or is 1 the minimum damage?

I assume 1.

Rokz
08-14-2014, 03:15 PM
Mutate is now worth a bit more than just virtual cardboard... :p

Vorsa
08-14-2014, 03:19 PM
Not wanting to be a scare-monger, but with the Tunneling races covering all shards except diamond + "we made sure to provide plenty of troops with the ability" + the total lack of diamond spoilers beyond a single common card today... is there a danger that set 2 simply doesn't have diamond cards?

It seems improbable that no-one is pointing a camera at a single draft containing any new diamond cards, and with the set being smaller than the 1st yet finding space for 11+ resources and seemingly twice the artifact troops this time... might diamond have been benched for this one? :(

Ah well; hopefully I'll wake up tomorrow morning to find I slept through a deluge of diamond spoilers. :D

Xenavire
08-14-2014, 03:21 PM
Not wanting to be a scare-monger, but with the Tunneling races covering all shards except diamond + "we made sure to provide plenty of troops with the ability" + the total lack of diamond spoilers beyond a single common card today... is there a danger that set 2 simply doesn't have diamond cards?

It seems improbable that no-one is pointing a camera at a single draft containing any new diamond cards, and with the set being smaller than the 1st yet finding space for 11+ resources and seemingly twice the artifact troops this time... might diamond have been benched for this one? :(

Ah well; hopefully I'll wake up tomorrow morning to find I slept through a deluge of diamond spoilers. :D

I guarantee that the two demo decks were set up to showcase new abilities - diamond just didn't get any new abilities this time around. There will still be a whole lot of inspire diamond troops etc to come. Wait for the drafts to kick off.

wolzarg
08-14-2014, 03:22 PM
I would say its not impossible but very highly improbable that any single shard is left out for any reason.

Nero_Jinous
08-14-2014, 03:24 PM
Best removal ever. I'll be running hex engine just for this: https://twitter.com/hacky/status/500044217033293825/photo/1

Also

https://pbs.twimg.com/media/BvCEeVyCIAEvOd5.jpg

ossuary
08-14-2014, 03:24 PM
Siiiiiiiiiiick sapphire denial.

https://pbs.twimg.com/media/BvCDkEMCEAAl05w.jpg

Hey bro... I heard you like Dinglers.

AswanJaguar
08-14-2014, 03:25 PM
Not wanting to be a scare-monger, but with the Tunneling races covering all shards except diamond + "we made sure to provide plenty of troops with the ability" + the total lack of diamond spoilers beyond a single common card today... is there a danger that set 2 simply doesn't have diamond cards?

It seems improbable that no-one is pointing a camera at a single draft containing any new diamond cards, and with the set being smaller than the 1st yet finding space for 11+ resources and seemingly twice the artifact troops this time... might diamond have been benched for this one? :(

Ah well; hopefully I'll wake up tomorrow morning to find I slept through a deluge of diamond spoilers. :D

Here's one for you:

Bah, Nero beat me to it with his unintentionally confusing post.

Also, Mass Polymorph: Dingler. This is a game-ender for most decks and 99% of the time in draft as well. Love it.

wolzarg
08-14-2014, 03:26 PM
Now the question is does tunnel dodge that because if it does poor control.

Nero_Jinous
08-14-2014, 03:28 PM
Now the question is does tunnel dodge that because if it does poor control.

tunneled cards are not in the troop zone.

ossuary
08-14-2014, 03:28 PM
Now the question is does tunnel dodge that because if it does poor control.

It does, because troops that are tunneling are not in play. Already outlined in the article on tunneling, and specific responses to hacky's questions by CZE staff.

AswanJaguar
08-14-2014, 03:31 PM
https://pbs.twimg.com/media/BvCGBP_CYAA9zrn.jpg:small

Unconditional Diamond removal. Cheaper than Chaos Key, I guess?

Grinn
08-14-2014, 03:34 PM
Anyone know when the GenCon codes will be usable?

Vorsa
08-14-2014, 03:39 PM
Unconditional Diamond removal. Cheaper than Chaos Key, I guess?

Also a quick action and doesn't have to be broadcast. Also doesn't void itself, but outside of sapphire I'm not sure that really makes any difference...

Hopeheart Unicorn was worth the wait. :cool:
And by "worth the wait", I mean the wait for us all living in a world where this unicorn did not exist!

Nero_Jinous
08-14-2014, 03:46 PM
2 cost counter!!!!!

https://pbs.twimg.com/media/BvCJIIxCEAAKTBM.jpg

thegreybetween
08-14-2014, 03:47 PM
Fish Hands! I'm sold.

Yoss
08-14-2014, 03:48 PM
2 cost counter!!!!!

https://pbs.twimg.com/media/bvcjiixceaaktbm.jpg

FISH!

(notcaps)

fido_one
08-14-2014, 03:50 PM
Are vanity cards going to start showing up with this set? If so, call out your ugly mugs when your card is spoiled!

Yoss
08-14-2014, 03:51 PM
fyi:


A previous version of the article incorrectly displayed the mixed shard resources as common. They are uncommon and now properly displayed in the article.

ossuary
08-14-2014, 03:53 PM
Ah, good to know. Still, uncommon is reasonable. The point is, they're not rare, so they won't cost $10+ apiece like in they-who-shall-not-be-named's game.

Saeijou
08-14-2014, 03:54 PM
These cards look awesome... can't wait to draft with them :D

Xenavire
08-14-2014, 03:56 PM
fyi:

Huh, thats what I initially expected, and I can point to posts where I totally called it. Not disappointed, they will be just easy enough to get cheaply without completely flooding everything.

AswanJaguar
08-14-2014, 03:57 PM
Are vanity cards going to start showing up with this set? If so, call out your ugly mugs when your card is spoiled!

I do believe hex_colin's is.

Glae
08-14-2014, 03:59 PM
So when a tunneling creature comes out of tunnel and enters play, do they have summoning sickness like they were just played? Or is it more like the Incantations which get transformed?

Nero_Jinous
08-14-2014, 04:01 PM
So when a tunneling creature comes out of tunnel and enters play, do they have summoning sickness like they were just played? Or is it more like the Incantations which get transformed?

"Troops that enter play this way will be able to attack the turn they surface as though they’ve been in play as well."

ossuary
08-14-2014, 04:02 PM
Read the article or this thread. That's been answered about 5 times already. :)

(they can attack right away)

sukebe
08-14-2014, 04:12 PM
fyi:

good to know, thanks for the update. This makes them exactly like I suspected they would be in the rare shard thread. I thought they were a little to good for common rarity.

Edit: Also, when are the drafts going to start for set 2 in gencon? the spoilers we have so far are great but I want more :-)

Stok3d
08-14-2014, 04:21 PM
Are vanity cards going to start showing up with this set? If so, call out your ugly mugs when your card is spoiled!

I'd love to see all these identified... I plan on hoarding Colin's Card :)

BlackRoger
08-14-2014, 04:33 PM
So, Ancestral chosen + teapot for 0 cost tokens that draw you more tokens.
What other combos can we make with teapot? this has to be a deck.

ossuary
08-14-2014, 04:40 PM
So, Ancestral chosen + teapot for 0 cost tokens that draw you more tokens.
What other combos can we make with teapot? this has to be a deck.

It's random cards, not target cards. Pretty unlikely to draw out a spectre that's been hit by this with any consistency. Still, teapot will be interesting in other ways, I'm sure. Shrine + Teapot = lots of cheaper everything.

wolzarg
08-14-2014, 04:41 PM
Teapot am i missing something?

oh nvm that snuck in stealthily for me.

Xenavire
08-14-2014, 04:41 PM
It's random cards, not target cards. Pretty unlikely to draw out a spectre that's been hit by this with any consistency. Still, teapot will be interesting in other ways, I'm sure. Shrine + Teapot = lots of cheaper everything.

Dwarven Turbine!!

ossuary
08-14-2014, 04:41 PM
Wild Child officially (even more) worthless:

https://pbs.twimg.com/media/BvCVpSGCAAAvvHh.jpg

Nero_Jinous
08-14-2014, 04:42 PM
Makes 2/2 pet bear. Turtle pet, Royal Falcons, and Silver owl are also pets!!!

https://pbs.twimg.com/media/BvCU-r7CcAAVlL3.jpg


Also put this on a lethal troop!

https://pbs.twimg.com/media/BvCXHTaCIAAjQC-.jpg

Mejis
08-14-2014, 04:52 PM
Is there any video of people playing, or is that not allowed?

hacky
08-14-2014, 04:57 PM
Is there any video of people playing, or is that not allowed?

It's just massively easier to take still photos. Even when I record video, I won't be able to upload them until after GenCon

thegreybetween
08-14-2014, 04:58 PM
Dwarven Ballistics Training is good to see. Aside from the Clear Sky Stormcaller (who only targets exhausted troops), there has been very little plinking love. This, while certainly not the most efficient way to go about it, brings some proper plinking to the table at last.

pinkshirtbadman
08-14-2014, 04:59 PM
Also put this on a lethal troop!

https://pbs.twimg.com/media/BvCXHTaCIAAjQC-.jpg
What the heck is that 1/2 _____Bot next to the wretched brood?!

thegreybetween
08-14-2014, 05:00 PM
I want to see that card with the boxy stick-figure clock bot temp art in the background of the Dwarven Ballistics Training shot.

Edit: Ninja'd.

Aradon
08-14-2014, 05:01 PM
Looks like some hilarious placeholder art to me. Doesn't appear to have many abilities, maybe a keyword. At 2 I would expect a pretty decent ability.

Nero_Jinous
08-14-2014, 05:04 PM
What the heck is that 1/2 _____Bot next to the wretched brood?!

Hacky posted the pic just now. It works with the ballistic training

https://pbs.twimg.com/media/BvCa8pfCUAE_63y.jpg

Lawlschool
08-14-2014, 05:05 PM
Hacky posted the pic just now. It works with the ballistic training

https://pbs.twimg.com/media/BvCa8pfCUAE_63y.jpg

That is the most amazing placeholder art.

pinkshirtbadman
08-14-2014, 05:11 PM
That is the most amazing placeholder art.

Six months from now I predict a "Bring back overtime bot's original art!" thread.

Vorpal
08-14-2014, 05:13 PM
I thought black and white art for guys tunneling underground was pretty clever.

A lot of good commons here. Ridge raider seems like a great replacement to savage raider, and crackling bolt is pretty awesome.

Lots and lots of cards that key off of charges, so it seems like this set pretty definitely addresses flood issues.

Nero_Jinous
08-14-2014, 05:27 PM
GG Bunnies win!

https://pbs.twimg.com/media/BvCgDS7CEAAOClz.jpg

Xenavire
08-14-2014, 05:30 PM
GG Bunnies win!

https://pbs.twimg.com/media/BvCgDS7CEAAOClz.jpg

That is pretty nuts. Love it.

Gregzilla
08-14-2014, 05:38 PM
Born To Die + Zombie Bunny/Skeleton Warrior?

fabriazp
08-14-2014, 05:42 PM
the new bounce its awesomeeeee!
https://pbs.twimg.com/media/BvCile9CYAEn0K8.jpg

Xenavire
08-14-2014, 05:43 PM
I am liking the time wave... But the cost is pretty harsh, even for such an amazing effect. It isn't a time ripple at least. Plus it only hits troops.

fabriazp
08-14-2014, 05:48 PM
I am liking the time wave... But the cost is pretty harsh, even for such an amazing effect. It isn't a time ripple at least. Plus it only hits troops.

Well Ive started this game playing monoblue bounce like 3-4 months ago when Svenn gave me the beta key.. Then figured that the HTP winner in last tournament was a monoblue, that said I know its expensive but for a monoblue/bounce tempocontrol its affotable, at least 2 copies.

Xenavire
08-14-2014, 05:50 PM
Well Ive started this game playing monoblue bounce like 3-4 months ago when Svenn gave me the beta key.. Then figured that the HTP winner in last tournament was a monoblue, that said I know its expensive but for a monoblue/bounce tempocontrol its affotable, at least 2 copies.

Yeah, it is a good card, but not an auto-include or a 4-of. Although, if you made the right deck, you could actually use 4x very effectively.

Might be a bomb with scheme - put in 2, and if you curve out correctly etc, scheme a bunch more into your deck.

fabriazp
08-14-2014, 05:54 PM
Yeah, it is a good card, but not an auto-include or a 4-of. Although, if you made the right deck, you could actually use 4x very effectively.

Assuming that deck stay same core and still competitive post set2 its pretty good card, its a game over after a gralk. Still its not a 4 copy card IMHO, at least for that deck.

fabriazp
08-14-2014, 06:14 PM
Summary of card until now of set 2 (thanks to hacky and hex informer)


http://s1377.photobucket.com/user/fabriazpx/library/Set%202%20spoiler

sukebe
08-14-2014, 06:42 PM
Summary of card until now of set 2 (thanks to hacky and hex informer)


http://s1377.photobucket.com/user/fabriazpx/library/Set%202%20spoiler

Thank you for that compilation, it is nice and organized :-)


I am really liking the Talisman of Vitae for the Tetzot resource deck. that and the crackling vortex are going strait in.

Eggtron
08-14-2014, 07:04 PM
Set 1 seems so vanilla compared to some of the abilities of set 2. Goodness. So much depth in the second set, the adjustment is definitely going to take awhile.

I, for one, accept our new bunny overlords.

ossuary
08-14-2014, 07:09 PM
I missed whoever spoiled Immortal Tears before (just say it on the photobucket compilation). Can someone who's at the con please inform us what the activation cost is for that? I see it's 1 to cast, and you pay {something} and sac it to search your deck for a basic resource - but what's the {something} that you pay? It's too blurry / reflective to make out. :)

Vorpal
08-14-2014, 07:14 PM
There are a lot of really cool cards in set 2.

Cortei
08-14-2014, 07:15 PM
Apologies for how this is worded, basically stream of consciousness

I'll describe a game I had while at Gencon. This was my opponent's turns.

1: Ruby, Ridge Raider
2: Ruby, Ridge Raider, Ridge Raider
3: Ruby, Angry Yeti, Fierce Warlord
4: Fierce Warlord, me conceding

Note: by turn 4 I was facing 3 4/4s, a 3/3 Speed, and 2 2/1s that already used their ability.
Pretty much the perfect hand for the orc deck unless its facing itself (Orc deck is full of burn)

Most consistent deck, from my play experience so I could of course be getting great hands and draws, is the Wild/Diamond Charge deck. You routinely got out 1-2 Mammoth Squirrel Titans because of all the cards that grant a charge. Yes, Polonius was brutal even while costing 8WWW to use his Charge Power.

My Favorite for the Deck, Crackling Boon:

1D
Quick Action
Gain 4 Health
Gain a charge

Reason: There were 1/1 artifacts, Reactor Bot, for 2 in the deck that would get +2/+2 for the turn for each charge you gained. There was also a common, spirit oracle, for 5W that would hand out permanent +1/+1 counters to any creature whenever a charge was gained. This Quick Action kept me alive numerous times and could be a brutal combat trick for the deck it was in.

This one I'm not certain of the cost, but it went something like this:

4D
Prophet of Wren
When you gain a charge, gain 2 life
3/3

I turned a game around, going from 3 life and losing to 20 life and dominating the board because of this card, the Spirit Oracle, and 2 of the Inductocopter Bot.

Inductocopter Bot
3
Flight
When this card attacks, gain a charge.
1/1

AswanJaguar
08-14-2014, 07:22 PM
Great write-up Cortei. It's interesting to see the synergy these cards have in the new draft environment. Set 2/1/2 drafts are going to be nothing like 1/1/1.

Freebird_Falcon
08-14-2014, 07:30 PM
Set 2 is blowing my miiiiind. So much synergy! So many decks to brew!


Megahulk art is awesomely thematic

Glae
08-14-2014, 07:45 PM
Immortal Tears (Common)
1
1?, Sacrifice this > Search your deck for a standard resource and put it into your hand.
_________________________
The initial discussion around this card seems to be making fun of the qq around shard screw. Does anyone else think this card is *really* good? It's 2 resources to tutor for any shard... IE: universal Chlorphyllia. That gets played in virtually every wild deck, Immortal Tears seems like it could be a Shard of Fate-esque card that goes into potentially every deck. Aggro wants it to help ramp and bring out more cheap cost stuff, especially since you can split it over 2 turns when you might have a spare resource. Midrange wants it (possibly with Chloropyllia too) to help ramp out big fatties. Control usually doesn't have much going on early turns, but frequently has lots of double thresholds.

Its also an artifact, so dwarves can play it for free pretty often.

If this card is supposed to be a joke, I'm gonna laugh all the way to the bank.
(Note: this is assuming the Sac cost is 1, no good pictures have yet surfaced as of this posting)

Vorpal
08-14-2014, 07:47 PM
It just puts a shard in your hand, thus does not help you ramp.

It is a nice screw prevention mechanic, however.

Aradon
08-14-2014, 07:47 PM
Glae, it says to put it into your hand, not to play it. That greatly diminishes the comparison to Chlorophyllia. It's a fairly decent mana fixer (comparable to Adaptable Infusion Device), but it doesn't actually ramp.

I do love the whole flavor of the card, though. Immortal Tears indeed. CZE is so sarcastic/wry it hurts.

poizonous
08-14-2014, 07:56 PM
Im loving all the spoilers but I am worried as it looks like the set is very unfinished, all the troops seem to be missing class and types

AswanJaguar
08-14-2014, 07:58 PM
Im loving all the spoilers but I am worried as it looks like the set is very unfinished, all the troops seem to be missing class and types

They still have 2 weeks left to finish up art and a couple of quality control runs. I'm heartened that I haven't heard a single player say that their draft crashed or that cards didn't work properly.

Rycajo
08-14-2014, 07:59 PM
Poizonous, I'm hoping that is caused by the build they are using being perfected for the past few weeks. They would want to avoid the networking and system issues they experienced during last year's Gencon. So these cards could be updated in the build being prepared for public consumption, but once they got the Gencon build up and running steadily, it wasn't worth updating items that might only impede stability and cause unexpected bugs.

f5shooter
08-14-2014, 08:00 PM
Summary of card until now of set 2 (thanks to hacky and hex informer)


http://s1377.photobucket.com/user/fabriazpx/library/Set%202%20spoiler

I don't see Circle of Flame in that collection. I'm really looking forward to that card.

Vegvisir
08-14-2014, 08:01 PM
@Poizonous
Yeah but check out some of the versions that are in the articles and have been spoiled. The ones in the articles look different. So they've probably already fixed them.

Glae
08-14-2014, 08:02 PM
Derp. So its not as good as universal Chlorophyllia, just better than AID, and still pretty useful. I can dig it. And making sure you always have a shard to place the first few turns is still really good.

AswanJaguar
08-14-2014, 08:05 PM
I don't see Circle of Flame in that collection. I'm really looking forward to that card.

Do you mean Heart of Flame? The 3 cost constant that does 1 damage to all troops and make all your other Ruby spells do +1 damage? It's not in Set 2 any more, it was replaced by this:

http://hex.tcgbrowser.com/images/cards/big/BornOfTheFlame.jpg

Ben said that Heart of Flame and Soul of Flame (another Set 2 card) worked too well together and we may see Heart of Flame in another set.

f5shooter
08-14-2014, 08:07 PM
Do you mean Heart of Flame? The 3 cost constant that does 1 damage to all troops and make all your other Ruby spells do +1 damage? It's not in Set 2 any more, it was replaced by this:

http://hex.tcgbrowser.com/images/cards/big/BornOfTheFlame.jpg

Ben said that Heart of Flame and Soul of Flame (another Set 2 card) worked too well together and we may see Heart of Flame in another set.

Argh, yeah that was the card I was talking about. Oh well, will wait with anticipation. Thanks

Yoss
08-14-2014, 08:09 PM
I like the Den Mother art.

AswanJaguar
08-14-2014, 08:17 PM
One for all of you anti-control players out there:

https://pbs.twimg.com/media/BvDHARmIIAA2gMA.jpg

AswanJaguar
08-14-2014, 08:19 PM
Mono-wild drafters rejoice!

https://pbs.twimg.com/media/BvDHkA-IEAErc6T.jpg

Aradon
08-14-2014, 08:19 PM
Nice. I wonder if dungeon/raid bosses count as champions. If so, the Kraken would get a bit of a disappointment when he casts that Eddies card. Everyone drops their hand, and only the opponent draws one single card.


Actually, that's still not terrible.

AswanJaguar
08-14-2014, 08:20 PM
I'll see your T-Hex and raise you a Mecha T-Hex!

https://pbs.twimg.com/media/BvDH9CCIMAAC9H5.jpg

DanTheMeek
08-14-2014, 08:22 PM
Derp. So its not as good as universal Chlorophyllia, just better than AID, and still pretty useful. I can dig it. And making sure you always have a shard to place the first few turns is still really good.

I feel like its most comparable to shards of fate really, though IAD was the first card I actually thought of as well when I first saw it. Like IAD it could see use with dwarves do to being an artifact, but I mainly see it being used more for 3, 4, or 5 shard decks (again like shards of fate and IAD) since for mono or dual shards if your worried about being shard screwed, just run another basic shard in place of it (or better yet, a dual shard if your going 2 shards).

Love the name though.

AswanJaguar
08-14-2014, 08:22 PM
Ruby Pyromancer? She's a mere adept...

https://pbs.twimg.com/media/BvDIDgjIMAE77Wi.jpg


Full credit goes to @HexInformer on Twitter for these last few spoilers.

Aradon
08-14-2014, 08:26 PM
Hm. I feel like a lot of these cards are very similar to cards in Set 1, and question whether they needed printing at this point in time. For example, the 3-mana runts of the litter that makes 3 instead of 2.

Vorpal
08-14-2014, 08:28 PM
That card clearly makes the oath of valor battle hopper deck much stronger, so it defi itely isn't just a useless, redundant card.

AswanJaguar
08-14-2014, 08:31 PM
Hm. I feel like a lot of these cards are very similar to cards in Set 1, and question whether they needed printing at this point in time. For example, the 3-mana runts of the litter that makes 3 instead of 2.

It being a quick action in a set that has a sub-theme of making small creatures bigger is significant.

DanTheMeek
08-14-2014, 08:32 PM
Hm. I feel like a lot of these cards are very similar to cards in Set 1, and question whether they needed printing at this point in time. For example, the 3-mana runts of the litter that makes 3 instead of 2.

I admit I was a little disappointed that the 3 mana runts of the litter didn't have a little more flavor to it beyond just creating 3 battle hoppers for 3 (though I wouldn't be complaining if it had costed 2 like it did back in pre-alpha...) but most of the other similar cards I like as I feel like they build on the world of Hex, expanding it and making it all feel alive and together, rather then just random things. If there's something as awesome in the world of Hex of as a T-hex, who wouldn't want to make a mechanical one? If Ruby Pyromancer's are amazing, how much better would the elite pyromancers be? Could this be building toward an entire pyromancer theme? I don't know, personally I'm absolutely loving all the references to set 1, but thats just me.

Also huge thanks to all the awesome people posting these pictures for those of us who can't attend gencon! You guys are as awesome as a mechanical T-Hex!

Glae
08-14-2014, 08:40 PM
Ruby Pyromancer, Elite Pyromancer, Sword Trainer, Sniper of Gawaine? That hits for like 10 or something right?

Thanks to all the people who are taking pics instead of just playing to win their drafts.

Ebynfel
08-14-2014, 08:48 PM
Is it just me, or did a pauper format just get a LOT more interesting...I mean in addition to everything else.

AswanJaguar
08-14-2014, 09:15 PM
Moar spoilerz:

https://pbs.twimg.com/media/BvDT20jCYAIdLEH.jpg

Loregoyle
08-14-2014, 09:26 PM
Im loving all the spoilers but I am worried as it looks like the set is very unfinished, all the troops seem to be missing class and types

That is actually a display bug. All troops of the major 8 races have classes assigned to them, but not all of them are showing up in the build. (This has since been fixed in an upcoming build, I believe.)

Also, the flavor text for set 2 is done, but that display bug is preventing them from displaying. Which makes me a bit sad, because in my opinion the flavor in set 2 is better than set 1.

DanTheMeek
08-14-2014, 09:35 PM
Moar spoilerz:

https://pbs.twimg.com/media/BvDT20jCYAIdLEH.jpg

I was excited when I saw the name, even more excited when I saw the effect, infinitely disappointed when I saw the cost. I understand spell shield is off the hook powerful, so you've gotta be really careful about giving it out willy nilly, but 5 cost seems a bit much for an inspire troop, especially one with a very below curve body. If your going to pay 5 for something it needs to be a bomb, cause getting to 5 is no easy task, whats more it needs to do something for you right away, because by the time you get it out, there probably aren't many turns left. Ultimately he might find his way in to the occasional draft deck for me, but most of the time I'd rather have just run arcane shield for 2 and give spell shield to anything I want instead of just things that cost 5+ and are played after I play this guy IF this guy is even still alive.

Krond
08-14-2014, 09:56 PM
I was excited when I saw the name, even more excited when I saw the effect, infinitely disappointed when I saw the cost. I understand spell shield is off the hook powerful, so you've gotta be really careful about giving it out willy nilly, but 5 cost seems a bit much for an inspire troop, especially one with a very below curve body. If your going to pay 5 for something it needs to be a bomb, cause getting to 5 is no easy task, whats more it needs to do something for you right away, because by the time you get it out, there probably aren't many turns left. Ultimately he might find his way in to the occasional draft deck for me, but most of the time I'd rather have just run arcane shield for 2 and give spell shield to anything I want instead of just things that cost 5+ and are played after I play this guy IF this guy is even still alive.

Fully agree. Spellshield is very strong, but I don't see myself playing this, and then more 5+ drops just to give em spell shield.

Gotta have cards that are less-than-awesome to make the good ones truly shine, I suppose :D

McKizz
08-14-2014, 10:09 PM
tunneled cards are not in the troop zone.

I'm not sure if anyone has clarified, so I thought I'd sum it up from what I saw when I played today:

Tunneled Cards hit the stack when they are cast for their tunnel value. They do not use the stack when they turn face-up. The way it appears to the casting player is "as-is," meaning the casting player sees the card. It also appears face-up to the player that cast it. However, to the opposing player, it says "Unknown Card" or "Unidentified Card" when it hits the stack. It shows the BACK of the card only. When it's on the field, it also shows only the back of the card to the opposing player. It does show the opposing player how many counters are on the card. From anything I saw / used / played, it did not appear targetable until it came into play. It seems to always come into play with Speed. I believe that's built into the mechanic.

Armies
08-14-2014, 10:11 PM
people just like to forget about puck 5 cost cards are really good in puck decks you could play puck play this on turn 3 and turn 4 play a jadiim with spellshield seems pretty powerful

Yoss
08-14-2014, 10:18 PM
Fully agree. Spellshield is very strong, but I don't see myself playing this, and then more 5+ drops just to give em spell shield.

Gotta have cards that are less-than-awesome to make the good ones truly shine, I suppose :D

I'm super glad it costs more than 4. I really don't like Spellshield as a mechanic, and would therefore like to see as little of it as possible.

Glae
08-14-2014, 10:25 PM
It is a common too. I don't really know how much better you could expect. It'll be super draftable to protect your bombs, or suck up removal immediately before playing bombs.

elfstone
08-14-2014, 10:27 PM
that mirror magi is a common so I think its ok, but all you need to do is find a way to make that sucker cheaper cost, and bam, spellshield everything :)

Glae
08-14-2014, 10:31 PM
Are there any discounts available for Humans? just Robots and Artifacts IIRC...

AswanJaguar
08-14-2014, 10:46 PM
Keep in mind that a lot of the Tunneling troops cost more than 4 even though they get cast for 2. That said, this seems like a very niche draft dude.

McKizz
08-14-2014, 10:47 PM
http://www.hexinformer.com/gen-con-2014/

There is where I posted every picture I took (of cards) at Gen Con on Thursday. Scroll to the bottom of the post to see them. Not sure which ones were spoiled on the forums, and not everyone follows Twitter. So there you go.

I'll be updating more as I take more pictures tomorrow as well. Hacky and Errant Squire did a good job covering a lot of them too, so make sure to follow them on Twitter as well. :)

poizonous
08-14-2014, 10:58 PM
Ummm who in Hex thought Salt Harpy was balanced well? 3 cost 0/4 with flight that gets permanent rage 1 for simply casting an action??? In Sapphire that sounds insanely hard to do *Insert Sarcasm here*

Axle
08-14-2014, 11:08 PM
Do we have any confirmation on how many cards set 2 will have total?

McKizz
08-14-2014, 11:14 PM
My memory is fuzzy, but I THINK I recall one of the devs, Ben maybe, saying that sets 1 and 2 were very full sets. 200-300 cards each. This was a while back and I'm not 100% positive. But it makes sense, given that it would provide a nice base of cards to keep things diverse. I'm guessing sets will scale down in size like MTG: Big base sets, smaller expansions.

Voormas
08-14-2014, 11:41 PM
Fish Hands!

I love it, and I look forward to seeing more of this stuff soon!

AswanJaguar
08-14-2014, 11:45 PM
Over 70 cards spoiled today by my count, close to 1/3 of the set when you add in previously spoiled cards. There's so much more to see!

Vorsa
08-15-2014, 12:03 AM
I'm caught up now, and have updated 1st page. :)

I shall have to be nerdy, and say my favourite reveals of the night (UK time!) where the common Crackling Rot and Keg'tepetl's Thirst.

Crackling Rot is just a tremendous combat quick action, which is an area blood really lacked in set 1 - can play it to remove outright (2 defense or less), debuff a troop so your own troop wins a fight, or in desperation just sap a troop that might kill you/do something deadly with it's passive stats.

Keg'tepetl's Thirst because I love unblockable troops, but they are such a slow way to win - slap this one on a Banshee or Harvester once they've gotten through, and the game can be over pretty quick!

+

Just seen Wreckasaurus - good gravy! :eek:

- - - - -

@ AswanJaguar: We are up to 91 cards total now + Time Step Wizard and Mentor of the Breeze, which we've not got spoilers for yet.

- - - - -

Rise Again = all kinds of wrong. :o

Thanks once more, Hacky - you probably should get some sleep though!

poizonous
08-15-2014, 01:18 AM
Umm Crackling Rot 2 cost quick action permanent -2/-2 and draw a card??? All other crackling cards gain a charge, and this effect is the strongest.. Why did they not just make all crackling cards gain a charge? I really feel at common rarity this card is OP as all hell

Edit: And to add to the Crackling discussion all of them are quick actions and Ruby is Basic action, any reason as to why?

meetthefuture
08-15-2014, 01:25 AM
Umm Crackling Rot 2 cost quick action permanent -2/-2 and draw a card??? All other crackling cards gain a charge, and this effect is the strongest.. Why did they not just make all crackling cards gain a charge? I really feel at common rarity this card is OP as all hell

Edit: And to add to the Crackling discussion all of them are quick actions and Ruby is Basic action, any reason as to why?

There's an error, Crackling Rot costs 3 and charges instead of draw

poizonous
08-15-2014, 02:04 AM
There's an error, Crackling Rot costs 3 and charges instead of draw

Okay thank you, I was starting to wonder if the guys at CZE had a brain fart when they let that slip through lol.

The_Lannisters
08-15-2014, 02:07 AM
I'm already shaking thinking of those rush decks that will do my head in when set 2 comes live :-(

Jinxies
08-15-2014, 02:45 AM
Maindeck Heat Wave ftw? :P

Vorsa
08-15-2014, 03:03 AM
There's an error, Crackling Rot costs 3 and charges instead of draw

Good grief; some critical typos by me there! Fixed. :o
It is actually the cost 3 gain a charge one I like, not the mythical version I typo'd.

Werlix
08-15-2014, 03:25 AM
Ummm who in Hex thought Salt Harpy was balanced well? 3 cost 0/4 with flight that gets permanent rage 1 for simply casting an action??? In Sapphire that sounds insanely hard to do *Insert Sarcasm here*

It's double S threshold and is a 3 cost 0/4 on it's own, I think it's fine :)