View Full Version : New minor bug with priority passing

10-01-2014, 05:00 PM
The King Gabriel patch has introduced a little annoyance:

The game now always stops at Second Main Phase no matter if I have a stop there or not.
It's an extra unneeded priority pass per turn. Only proceeding straight to End phase with the new button gets around this.

Also a related suggestion:

The "move to combat" shortcut is near useless as in almost all cases a single pass will do the same. The 2 options should be:

Proceed to End phase
Proceed to Next Turn

(the last option meaning no more stops this turn unless opponent does something.)
Might as well add a 3rd option instead of removing the nearly useless move to combat one.

While at it but likely much harder to do: fix the clocks so it doesn't tick down between phases where I'm not gaining priority, including when I auto-pass.

10-01-2014, 10:55 PM
I've found this is more general. It seems to act as per the default stops for me even after I customize. (I have not thoroughly tested.)

10-10-2014, 11:27 PM
I'm still seeing this problem after the latest patch, mostly on the enemy turn. Even though I only had stops set for Blockers and End it still stopped at MP1, PC, Att, Blk, MP2, and End.