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Phenteo
12-16-2014, 02:15 PM
Now that we've launch Shattered Destiny and you're finely tuning your new decks, what are some amazing combos you've unearthed for yourself? Screenshots if you have them! :D




Pro Tip: Add the tags around the card URL to show pictures.

Scammanator
12-16-2014, 02:19 PM
Goremaster and Crackling Sprout.

Nothing quite like attacking with a 28/7 Crush on turn four. :)

http://hex.tcgbrowser.com/images/cards/big/GoremasterAA.jpghttp://hex.tcgbrowser.com/images/cards/big/CracklingSprout.jpg

Roy_G
12-16-2014, 02:20 PM
How did you get to 28/7 with goremaster?

MatWith1T
12-16-2014, 02:23 PM
Tower Hulk + Overdriver + Boulder Toss = win on my first attack of the match


http://hex.tcgbrowser.com/images/cards/big/TowerHulk.jpghttp://hex.tcgbrowser.com/images/cards/big/UndergroundOverdriver.jpghttp://hex.tcgbrowser.com/images/cards/big/BoulderToss.jpg

Ditsch
12-16-2014, 02:27 PM
Simply Turn 3 goremaster, turn 4 crackling sprout on the goremaster, play shard , 2nd crackling sprout on goremaster. Attack if i did calculate correct it's 28/7 with crush like he told.

http://hex.tcgbrowser.com/images/cards/big/GoremasterAA.jpghttp://hex.tcgbrowser.com/images/cards/big/CracklingSprout.jpg

Scammanator
12-16-2014, 02:33 PM
Simply Turn 3 goremaster, turn 4 crackling sprout on the goremaster, play shard , 2nd crackling sprout on goremaster. Attack if i did calculate correct it's 28/7 with crush like he told.

That's it exactly.

Selanius
12-16-2014, 02:36 PM
Stink Troll and Wreckasarus is pretty brutal in draft.

http://hex.tcgbrowser.com/images/cards/big/StinkTroll.jpghttp://hex.tcgbrowser.com/images/cards/big/Wreckasaurus.jpg

Killblade of the Milky Eye and Dwarvern Ballistics Training also was a beating.
http://hex.tcgbrowser.com/images/cards/big/KillbladeOfTheMilkyEye.jpghttp://hex.tcgbrowser.com/images/cards/big/DwarvenBallisticsTraining.jpg

Trothael
12-16-2014, 02:40 PM
Dwarven Ballistic Training/Boulder Toss + Lethal has been my favourite combo all weekend.

cavench
12-16-2014, 02:42 PM
I had Spirit Oracle x3 and Bellow of Briggadon in play. Entered Charge Hulk which mass triggered the Oracles, then used Fuzzuko's ability to create a Dangerous Beast. The result surprised both me and my opponent. I also drafted Feral Domination and Parallel Evolution but unfortunately did not draw them. It's then I got the gist of how powerful wild ramp deck can be with immortal tear, Teapot of Prosperity, Chlorophyllia, Howling Brave, and Puck.

vickrpg
12-16-2014, 02:47 PM
posted it before, but:

Jags + Megahulk + Boulder toss.
GG

http://hex.tcgbrowser.com/images/cards/big/JagsTheBlademaster.jpghttp://hex.tcgbrowser.com/images/cards/big/TectonicMegahulk.jpg
http://hex.tcgbrowser.com/images/cards/big/BoulderToss.jpg

IndigoShade
12-16-2014, 02:54 PM
Oberon's Eulogy and shin'hare. I still lost that draft after getting impatient. I went all in and sacrificed all 3 of the bunnies I had to Gift of the Yakuzan a 14/13 Tormented Ritualist or something to win the next turn, and my opponent with 0 cards in hand top decked a Bastion of Adamanth to lock it down and swing in for the win. :(

It was still the most fun game of Hex I ever played.

http://hex.tcgbrowser.com/images/cards/big/OberonsEulogy.jpg

nicosharp
12-16-2014, 03:14 PM
Overtime Bot + Lethal Weapons + Dwarven Ballistics Training :)
http://hex.tcgbrowser.com/images/cards/big/OvertimeBot.jpghttp://hex.tcgbrowser.com/images/cards/big/LethalWeapons.jpg
http://hex.tcgbrowser.com/images/cards/big/DwarvenBallisticsTraining.jpg

BenRGamer
12-16-2014, 03:34 PM
Storm Cloud and Army of Arcane Cinder

Storm Cloud is such an adorable saccing machine.

http://hex.tcgbrowser.com/images/cards/big/StormCloud.jpghttp://hex.tcgbrowser.com/images/cards/big/ArmyOfTheArcaneCinder.jpg

Xenavire
12-16-2014, 03:54 PM
Too many to list, really. I have multiple infinite combo's, crazy things with Azurefate Sorceress, crazy things with Sight of the Sun...

I would say my favourite combo is Eternal Drifter + Talisman of Vitae... Those two cards can fit just about anywhere, and you can make them do a lot of work. :D

http://hex.tcgbrowser.com/images/cards/big/EternalDrifter.jpghttp://hex.tcgbrowser.com/images/cards/big/TalismanOfVitae.jpg

Saeijou
12-16-2014, 03:58 PM
I really like the reginald + boulder toss combo. Pretty mean ;)

http://hex.tcgbrowser.com/images/cards/big/ReginaldLancashire.jpghttp://hex.tcgbrowser.com/images/cards/big/BoulderToss.jpg

MatWith1T
12-16-2014, 04:01 PM
I really like the reginald + boulder toss combo. Pretty mean ;)
Shhhhhhh....

BossHoss
12-16-2014, 04:02 PM
Turn 1:
Sapphire Shard
Forge of Cadoc (return dwarf to deck)
Play Shrewd Manipulation
Turn 2:
Ruby Shard
Turn 3:
Sapphire Shard
Charge Power create Worker Bot
Exhaust Forge of Cadoc
Shrewd Manipulation discarding Tectonic Megahulk and Shard
Cast Ruinforge Reinventor targeting Tectonic Megahulk

http://hex.tcgbrowser.com/images/cards/big/ForgeOfCadoc.jpghttp://hex.tcgbrowser.com/images/cards/big/ShrewdManipulation.jpghttp://hex.tcgbrowser.com/images/cards/big/TectonicMegahulk.jpghttp://hex.tcgbrowser.com/images/cards/big/RuinforgeReinventor.jpg

ossuary
12-16-2014, 04:02 PM
Sight of the Sun + Pact of Pain + Shrewd Manipulation = full deck mill in one turn.

Throw a Twisted Fate from your deck into play whenever you draw it, and your opponent runs out of cards first. GG!

http://hex.tcgbrowser.com/images/cards/big/SightOfTheSun.jpghttp://hex.tcgbrowser.com/images/cards/big/PactOfPain.jpghttp://hex.tcgbrowser.com/images/cards/big/ShrewdManipulation.jpghttp://hex.tcgbrowser.com/images/cards/big/TwistedFate.jpg

Selanius
12-16-2014, 04:36 PM
Sight of the Sun + Pact of Pain + Shrewd Manipulation = full deck mill in one turn.

Throw a Twisted Fate from your deck into play whenever you draw it, and your opponent runs out of cards first. GG!

This is impressive. Like this interaction a lot.

WolfCrypt
12-16-2014, 04:57 PM
Oracle(give 1x1 every time you gain a charge) and Blood Ritualist hehe.

ossuary
12-16-2014, 05:01 PM
This is impressive. Like this interaction a lot.

The really scary thing is that it could theoretically be triggered on turn THREE. That would require the "god hand" of 1 wild shard, 2 blood shards, 1 howling brave, and 1 hex geode in your opening hand (with Sight being one of the other 2 cards or your first draw, and Pact and Shrewd in your initial hand or first 2 draws as well)... but it's possible. :p

Xenavire
12-16-2014, 06:59 PM
The really scary thing is that it could theoretically be triggered on turn THREE. That would require the "god hand" of 1 wild shard, 2 blood shards, 1 howling brave, and 1 hex geode in your opening hand (with Sight being one of the other 2 cards or your first draw, and Pact and Shrewd in your initial hand or first 2 draws as well)... but it's possible. :p

Tsk, Oss, I am surprised. You can have all the pieces in play on turn 3, but you need more than 3 permanent resources to be able to continue the combo (specifically, you need at least 4 permanent resources to just be able to draw enough cards to use Shrewd Manipulation.)

So it wouldn't be able to go off turn until turn 4 (unless you can work in a way to get permanent resources out, like Naiads.)

S117
12-16-2014, 07:11 PM
Monsuun + Storm Cloud = many mucho card advantage :D
Rallying Banner + Storm Cloud = tons of 2/2 Stormlings :D

Granted the second one you need humans out but it ain't that hard to manage XD

tomnute
12-16-2014, 08:24 PM
This is impressive. Like this interaction a lot.

Seems like others agree... all the Shrewd Manipulations disappeared from the auction house ;)

ossuary
12-16-2014, 08:24 PM
Tsk, Oss, I am surprised.

Bah, you're right. I was only thinking of getting the pieces in play, not about the retriggers. You do indeed have to have 4 resources on the board. I was originally referring to it as a turn 4 combo, then when I stopped thinking about the resources themselves and just the cost to put things out, I thought to myself "actually, you can play all this on T3." :p

ossuary
12-16-2014, 08:24 PM
Seems like others agree... all the Shrewd Manipulations disappeared from the auction house ;)

Oh good, now I can finally list my 27 copies for 400 plat each. ;)

Osthall
12-16-2014, 09:32 PM
I think nearly all the best combos with Set 2 will somehow involve Dwarven Ballistics Training :p

ossuary
12-16-2014, 10:21 PM
Hideous Conversion... Lord Alex... Master Moss... Dwarven Ballistics Training...

gg :)

N3rd4Christ
12-16-2014, 11:13 PM
Baby Yeti... One heck of a combo

YourOpponent
12-16-2014, 11:20 PM
Jovial Pippet + Shin'Haar that make battle hoppers that go in your hand...just save a few of them to turn into random things! Also Howling Briggadon + New Wild Champs ability....what's not to love about an evolve all 1 that also makes a 6/6 for that turn?


Also Filk Ape + Mancubus

Archon + Gambit with the Major milling gem and the Minor speed Gem...so even if 64 cards of milling isn't enough to kill them the damage from the speed should be....and with Archon's ability to take an Archon from your hand to choose a different one from your deck...it's pretty easy to find the gambited one! Especially when there is Gearsmith and Careful rummaging to look for artifacts.

fabriazp
12-17-2014, 06:12 AM
one of my fav, even if is not the greatest one is Wrenckasaurus with Stink Troll, giving +1+1 to all troops (lot of bunnies), plus fuzzuko (aditional +1+1) made me win a lot

Amemnon
12-17-2014, 06:40 AM
Jags the Blademaster + Mesmeric Hypnotist + Boulder Toss in limited was an insane combo.

ryuukan
12-17-2014, 06:58 AM
Tormented Ritualist + shards

sickest combo

nickon
12-17-2014, 08:23 AM
Simply Turn 3 goremaster, turn 4 crackling sprout on the goremaster, play shard , 2nd crackling sprout on goremaster. Attack if i did calculate correct it's 28/7 with crush like he told.

Instead of playing a shard that turn, play crackling vortex :) 52/7 goremaster with crush!

vickrpg
12-17-2014, 08:55 AM
Hideous Conversion... Lord Alex... Master Moss... Dwarven Ballistics Training...

gg :)

Holy... How did I miss this? Infinite ping combo!

*Slow clap*

Xenavire
12-17-2014, 09:04 AM
The best way to play Goremaster is to wait until turn 5. Why? Turn 1, whatever, play shard and pass. Turn 2, tunnel scraptech brawler. Turn 3, play Goremaster. Turn 4, play Wreckasaurus. Turn 5... Scraptech surfaces (7 resources, plus the resource for the turn) play Adrenaline rush (+3) and wild growth (+3/+3) play crackling vortex (now a a 28/6) use Fuzzuko (29/7) and then play crackling sprout x2 (124/11 is my math is right.)

Sure, this is a god hand among god hands, but 124/11 swinging on turn 5 with swiftstrike and crush is fairly brutal (understatement?). :p

ossuary
12-17-2014, 09:10 AM
And it still dies to repel. ;)

Svenn
12-17-2014, 09:11 AM
And it still dies to repel. ;)

I think if I went through all that effort and pulled off a 124/11 swiftstrike crush and it got repelled I would just surrender right there. ;)

ossuary
12-17-2014, 09:13 AM
Well considering your hand would then be empty, it might be best. Although you would still have a wreckasaurus and a scraptech brawler on the board, it's not exactly a dominant position. ;)

nickon
12-17-2014, 09:16 AM
I think if I went through all that effort and pulled off a 124/11 swiftstrike crush and it got repelled I would just surrender right there. ;)

It's like you putting in all the work yourself, and all euphoria being transfered to your opponent while he's laughing maniacally playing his repel.

Xenavire
12-17-2014, 09:17 AM
Hey, its still neat. :D

Ruby/wild doesn't exactly have reliable repel protection anyway.

vickrpg
12-17-2014, 09:25 AM
Why bother with the second cackling sprout? Just boulder toss ftw.

Xenavire
12-17-2014, 09:32 AM
Why bother with the second cackling sprout? Just boulder toss ftw.

You wouldn't be able to play either crackling sprout, or you would have to omit the wild growth (boulder toss takes 3 resources). But not a bad idea...

There are still plenty of insane combinations that will work. I mean Goremaster+Jags is also stupidly strong. :D

Stormlight
12-17-2014, 01:09 PM
Hideous Conversion... Lord Alex... Master Moss... Dwarven Ballistics Training...

gg :)

Or replace both Lord Alex and the Dwarven Training with an Azurefate Sorceress with the damages-when-comes-into-play gem to make it a three card combo.

(Of course, that also makes it a four shard combo, so the four card version is probably easier to do...)

ossuary
12-17-2014, 02:00 PM
Or replace both Lord Alex and the Dwarven Training with an Azurefate Sorceress with the damages-when-comes-into-play gem to make it a three card combo.

(Of course, that also makes it a four shard combo, so the four card version is probably easier to do...)

We thought of this as well, but the four shard thing is actually kind of a problem. It's actually a HELL of a lot faster to win (the Master Moss kills you by itself when it comes into play, dies once, and turns back into the Master Moss again 1 time if the opponent was at 20 when you played the Azurefate) than the DBT combos, but despite requiring speed to trigger Master Moss repeatedly, they're generally easier to pull off because of the lower number of shards required.

Really, either combo is perfectly viable, and they could theoretically be done on turn 4 if you get a howling brave opening hand, but neither is actually likely to happen that early, and committing too much of your deck to trying to pull it off leaves you quite vulnerable when you don't get all the cards you need.

That's why true combo decks usually come about when a game is more mature, and either has more stall/survivability options, or tutor effects that let you dig for your missing combo piece extremely quickly. This is why I'm actually a huge fan of my Sight of the Sun / Pact of Pain / Shrewd Manipulation combo... you can start digging through your deck as soon as you get the Pact, and throw out the rest of the combo as you get to it (and if you have all 3, you can still start milling even without the Twisted Fates in play, just add them as soon as you pull them). Blood and Sapphire also happen to add a hell of a lot of stall to the deck (extinction, yesterday, murder, ripples, etc.), so it helps you live long enough to get the combo out. :)

Stormlight
12-18-2014, 01:19 AM
Right now the combo I've having the most fun with is Mindcaller + Azurefate with the damage-oppenent-to-create-a-rhino gem... Creating rhinos that create yet more and more is fun. =)

Osthall
12-18-2014, 01:30 AM
turn 1 Ruby Shard, Forge of Cadoc, Hex Geode and swing with a Psychotic Anarchist. Ouch.

ossuary
12-18-2014, 05:46 AM
That's a lot of cards in hand to deal 2 damage. ;)

Osthall
12-18-2014, 05:58 AM
Doesn't matter, it happens sometimes and it's the best possible acceleration for aggro* :P

* the best I've found, at least

mysnismatt
12-18-2014, 08:20 AM
Right now the combo I've having the most fun with is Mindcaller + Azurefate with the damage-oppenent-to-create-a-rhino gem... Creating rhinos that create yet more and more is fun. =)

She has Major Socket/Minor Socket, so I don't think you can have both the damage gem and the rhino gem in the same Sorceress. As amazing as that would be.

ossuary
12-18-2014, 08:33 AM
His point was that if you Mindcaller the Azurefate, she would be 3 cost, and all the Rhinos that got created would have the Rhino-creation gem in them to create more Rhinos.

Osthall
12-18-2014, 08:39 AM
His point was that if you Mindcaller the Azurefate, she would be 3 cost, and all the Rhinos that got created would have the Rhino-creation gem in them to create more Rhinos.

This is legitimately awesome :D

ossuary
12-18-2014, 08:45 AM
Yeah, I have a version of that deck (Wild / Saph tempo + Rhinos) that I call "Slow Stampede." ;)

I haven't done much testing with it yet, because I only have 1 Azurefate so the deck is effectively incomplete, but it looks like it will be a fun / annoying deck. :)

Having the Rhino creation gem on all troops in a deck where everything has crush (Wreckasaurus, Crackling Sprout, Onslaught) is pretty nuts.

Xexist
12-18-2014, 10:51 AM
** if you had 2 azurfates, one with rhino and one with gem that does damage when comes into play. wouldnt each rhino coming into play deal damage, triggering another rhino * infinity?

Svenn
12-18-2014, 10:59 AM
** if you had 2 azurfates, one with rhino and one with gem that does damage when comes into play. wouldnt each rhino coming into play deal damage, triggering another rhino * infinity?

If you had 2 azurefates with those gems (which would require a 3 color deck) AND you reduced their cost... then yes?

Xexist
12-18-2014, 11:03 AM
If you had 2 azurefates with those gems (which would require a 3 color deck) AND you reduced their cost... then yes?

*noted for future pve abuse

f5shooter
12-18-2014, 11:06 AM
Is azurefate unique?

Xenavire
12-18-2014, 11:07 AM
Is azurefate unique?

No.

Xexist
12-18-2014, 11:07 AM
Is azurefate unique?

No

ossuary
12-18-2014, 11:45 AM
You might want to throw Diamond in there as well, so you can use Queen Grace in addition to Mindcaller. Either that, or stay in Sapphire but use Mimic / Replicator's Trance and Technical Genius to get replicas of Azurefate that cost 3 or less out of the gate (it's good to have options).

Azurefate is going to be a lot of fun to play with, once we get some kind of more reliable / fast tutor effect. Maybe PVE will have a tutor card, since there's less concern about bananas combos there than in tournaments? :)

ossuary
12-18-2014, 11:52 AM
Could also be fun to combine Azurefate with Master Theorycrafter, actually.

Give Azurefate the damage gem, and Theorycrafter the Rhino gem. When you play Theorycrafter, he also gets the damage gem from Azurefate. When Theorycrafter creates a War Bot (cost 4!) it gets TWO damage gems and one Rhino gem, so instantly does 6 damage and creates 2 Rhinos, plus gets to attack to potentially create a 3rd Rhino. All that for 2 resources a pop. ;)

If you manage to reduce cost on Azurefate during the match, the Rhinos also get the damage gem when they're created, and your 2 resources net you a guaranteed 12 damage, a war bot, and 2 Rhinos, with a chance for a 3rd Rhino and 3 more damage... sick. :)

Svenn
12-18-2014, 11:55 AM
Could also be fun to combine Azurefate with Master Theorycrafter, actually.

Give Azurefate the damage gem, and Theorycrafter the Rhino gem. When you play Theorycrafter, he also gets the damage gem from Azurefate. When Theorycrafter creates a War Bot (cost 4!) it gets TWO damage gems and one Rhino gem, so instantly does 6 damage and creates 2 Rhinos, plus gets to attack to potentially create a 3rd Rhino. All that for 2 resources a pop. ;)

If you manage to reduce cost on Azurefate during the match, the Rhinos also get the damage gem when they're created, and your 2 resources net you a guaranteed 12 damage, a war bot, and 2 Rhinos, with a chance for a 3rd Rhino and 3 more damage... sick. :)
That doesn't work like you're thinking. Theorycrafter gives what is socketed in his gems... NOT what he is inspired by. ;)

ossuary
12-18-2014, 11:57 AM
Or if you reverse it and give the Rhino gem to the Azurefate and the damage gem to the Theorycrafter... when Theorycrafter comes into play he immediately deals 2 damage and creates a Rhino that same turn. When you activate his ability, you get 3 damage and 2 rhinos out of the War Bot immediately (at 4 cost, it gets the Rhino gem from both Azurefate and the Theorycrafter's ability), and another 2 Rhinos if the War Bot swings and hits.

Then if you reduce cost on the Azurefate, each Rhino that gets created still has the Rhino creation gem on it. So you get less instant damage this way, but double up on troop creation (each of which can create a replacement for itself if it damages the champ).

ossuary
12-18-2014, 11:58 AM
That doesn't work like you're thinking. Theorycrafter gives what is socketed in his gems... NOT what he is inspired by. ;)

Ah, crap, you're right. I got ahead of myself there. :p

Still, if you get Azurefate's cost down by 1, you can chain it to the Rhinos. Either way, by putting Azurefate and Theorycrafter together, you get War Bots that instantly deal damage and create a Rhino when they come into play... you just don't get double copies of the gems. :)

ossuary
12-18-2014, 12:04 PM
That doesn't work like you're thinking. Theorycrafter gives what is socketed in his gems... NOT what he is inspired by. ;)

Actually, in reading closer, I'm not entirely convinced you're right after all.

http://hex.tcgbrowser.com/images/cards/big/AzurefateSorceressAA.jpg http://hex.tcgbrowser.com/images/cards/big/MasterTheorycrafter_CollectorAA.jpg

Azurefate Sorceress's inspire says the troop "gets all socketed powers of this."
Master Theorycrater says the War Bot "gets Speed and the socketed powers of this troop."

You could make an argument that the wording on Azurefate Sorceress means her socketed powers get socketed onto the inspired troop as well, meaning it would count as socketed powers for Master Theorycrafter's power as well. I suspect only testing (or dev response) will confirm one way or the other for sure. :)

Xenavire
12-18-2014, 12:10 PM
Actually, in reading closer, I'm not entirely convinced you're right after all.

http://hex.tcgbrowser.com/images/cards/big/AzurefateSorceressAA.jpg http://hex.tcgbrowser.com/images/cards/big/MasterTheorycrafter_CollectorAA.jpg

Azurefate Sorceress's inspire says the troop "gets all socketed powers of this."
Master Theorycrater says the War Bot "gets Speed and the socketed powers of this troop."

You could make an argument that the wording on Azurefate Sorceress means her socketed powers get socketed onto the inspired troop as well, meaning it would count as socketed powers for Master Theorycrafter's power as well. I suspect only testing (or dev response) will confirm one way or the other for sure. :)

Azurefate gives the POWERS, not the gems. It doesn't grant sockets (it would say it if it did, and the sockets would appear on the inspired troop.) Theorycrafter is the same, it doesn't create sockets in the war bots.

Still, it is incredibly fun to chain abilities. :D

Stormlight
12-18-2014, 12:10 PM
And this is exactly why I ended up buying 3 Azurefates on the auction house to complete my playset. I wasn't planning on buying any rares ever (and no legendaries until prices came down)... But I just couldn't stop thinking of cool deck ideas for them (and yes, the Theorycrafter was involved in some of them!). =)

ossuary
12-18-2014, 12:15 PM
Azurefate gives the POWERS, not the gems. It doesn't grant sockets (it would say it if it did, and the sockets would appear on the inspired troop.) Theorycrafter is the same, it doesn't create sockets in the war bots.

Still, it is incredibly fun to chain abilities. :D

The fact that Azurefate gives "the socketed powers" (the exact same terminology) implies that it's at least possible. It may not physically add a socket and gem onto the card (because the cards don't work that way), but the system may still think of them as socketed powers, depending on how the engine processes and stores that information.

It's something worth looking into, anyway. :)

Kurasa
12-18-2014, 12:18 PM
Never mind, missed the part where what I said was already covered.

Hieronymous
12-18-2014, 12:30 PM
How about this then:

Two Azurefates, one with rhino major, one with damage major. Lower their cost with mindcaller, princess, Zodiac Divination, etc.

Each Rhino that comes into play is then inspired with the damage gem and the create new rhino on damage gem. Infinite damage combo.

Xenavire
12-18-2014, 12:30 PM
The fact that Azurefate gives "the socketed powers" (the exact same terminology) implies that it's at least possible. It may not physically add a socket and gem onto the card (because the cards don't work that way), but the system may still think of them as socketed powers, depending on how the engine processes and stores that information.

It's something worth looking into, anyway. :)

The difference is small, but it is there - the socket grants the powers, but the power itself, once granted to something else, is no longer a socketed power, it is just a power. :p

Svenn
12-18-2014, 12:35 PM
How about this then:

Two Azurefates, one with rhino major, one with damage major. Lower their cost with mindcaller, princess, Zodiac Divination, etc.

Each Rhino that comes into play is then inspired with the damage gem and the create new rhino on damage gem. Infinite damage combo.
That's the exact combo that Xexist posted above. ;)
http://forums.cryptozoic.com/showthread.php?t=39893&p=443644&viewfull=1#post443644

Xexist
12-18-2014, 02:42 PM
How about this then:

Two Azurefates, one with rhino major, one with damage major. Lower their cost with mindcaller, princess, Zodiac Divination, etc.

Each Rhino that comes into play is then inspired with the damage gem and the create new rhino on damage gem. Infinite damage combo.

Brilliant!

Baldo
12-18-2014, 06:41 PM
^I believe this combo would go off when the second azurefate entered the board. Pretty cool! Heavy threshold requirement, especially with Queen grace, though she seems ideal as she could reduce the costs of both azurefate (without needing 2 mindcallers).

Oh, another possibility, Teapot of prosperity.

Actually a fairly low to the ground deck in terms of casting costs for such a powerful combo.

Gwaer
12-18-2014, 06:45 PM
It just takes a lot of things to go right, it's a 3 card combo that requires one of those cards to stay on the board for 4 turns making 2 other cards in your hand cheaper. Also, you can only have 2 of each in your deck since you'd have 2 azurefates with rhino and two with damage. Hard to do, but an interesting thing for sure.

Baldo
12-18-2014, 06:55 PM
Drop Diamond. Go Mindcaller/teapot. Go base green (rhino on damage gem is two green threshold). Include howling brave, oakhenge ceremony, mentor of oakhenge (extra tutoring important for needing such specific cards from the deck), consider chlorophylia/AID for additional fixing. Sight of the sun could help play out both sorceresses in the same turn.

ossuary
12-18-2014, 07:47 PM
Drop Diamond. Go Mindcaller/teapot. Go base green (rhino on damage gem is two green threshold). Include howling brave, oakhenge ceremony, mentor of oakhenge (extra tutoring important for needing such specific cards from the deck), consider chlorophylia/AID for additional fixing. Sight of the sun could help play out both sorceresses in the same turn.

This is probably the best way to do it from what we currently have available. You only need a single ruby threshold and 2 sapphires, everything else is wild. Might be worth running Geodes instead of / in addition to AID since you can get them out quicker. In theory, if you dropped Sight on turn 2 with ramp and also had a Geode, you could drop both Mindcallers on turn 3, and then both Azurefate on turn 4. God hand, but possible.

You could probably include additional combo effects in the deck as well so you can still do something good even if you only get a single Azurefate, or just focus the rest of the deck on removal / stall.

Stok3d
12-19-2014, 03:58 PM
What I really want is the ability to mouse over cards in the forums. As I don't know all the cards, this is a difficult read.

Xexist
12-19-2014, 03:59 PM
What I really want is the ability to mouse over cards in the forums. As I don't know all the cards, this is a difficult read.

That would be sweet.