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zombie57
03-19-2015, 02:18 PM
Even tho we don't have the game yet, I have attempted to make a PSD file that easilly allows us to make custom characters for this game. We have a sea on minis from our collections that could be used with this.

Here is an example of one that it made, obviously no skills detailed yet.

http://s17.postimg.org/g1145ogwv/Doc_Ghostbusters.jpg

Is it permissable by Cryptozoic to allow me to link the PSD for others should they be interestered in it ?

Thanks.

BTW - We need a GB smilie...http://gallery.filmvorfuehrer.de/albums/album178/aac.thumb.gif

Werechicken
03-20-2015, 07:41 AM
This is a fantastic idea and I think the webshow guys would love this. Salt Lake City, busting 911, etc

BradBosshart
03-20-2015, 04:29 PM
yeah, working on me right now...

BradBosshart
03-20-2015, 04:59 PM
It won't let me upload the file, it's only 189k.

Werechicken
03-20-2015, 07:49 PM
Yeah, we're still working out the bugs with this forum. Looking forward to the pics!

zombie57
03-20-2015, 09:03 PM
If it's an image, upload to Post Image site and then copy the Direct URL.

Once you have this for the image put in your post ...paste the URL here... and your image will be available for all to see.

zombie57
03-20-2015, 09:04 PM
This is a fantastic idea and I think the webshow guys would love this. Salt Lake City, busting 911, etc

Who are these people you are speaking of - I'll be glad to share.

cfield1588
03-20-2015, 11:50 PM
I had same problem with images. I uploaded to imgur.

BradBosshart
03-21-2015, 10:56 AM
ok, tried out Post Image. Here's V2 Hero Slimer.

http://s7.postimg.org/olhrg8ocb/Hero_Slimer_v2_Page_1.jpg

BradBosshart
03-21-2015, 10:59 AM
This is my custom card:

http://s6.postimg.org/i053a8cj1/Brad_GBSI.jpg (http://postimg.org/image/i053a8cj1/)

Werechicken
03-23-2015, 10:22 AM
I'll have to check it when I get home, can't access where ever the pic is hosted

Crazy1van
03-25-2015, 05:18 PM
I fully intend to make custom cards for the members of the Arkham Ghostbusters, but only after play-testing, as I wouldn't want any of the characters over-balanced or under-balanced.

Also imagining a VS variation of the game where two teams of 4 or less can compete to achieve the same goal, depending on the scenario, of course.

Werechicken
03-26-2015, 07:30 AM
Ivan, agreed 100% It will be interesting to see, obviously we don't want them to be carbon copies of the GBs, but we don't want to Mary Sue them either.

OneBigTwinkie
03-26-2015, 03:59 PM
Breaking down the presented characters...

1. ...GAIN XP - Many of these abilities are things all Ghostbusters can do as actions (attack targets, deposit ghosts, remove slime, trap a ghost, etc.), with conditional adjustments for the sake of balance and parity. A few are dependent on the actions of Ghosts (being summoned line of sight, moving adjacent to a Ghostbuster, sliming a Ghostbuster). A couple are based on random rolls (a one in six chance).

2. ONCE DURING YOUR TURN... - Many of these abilities are an additional instance of what Ghostbusters can do as an action (attack targets, deposit ghosts, remove slime, trap a ghost, etc.), with conditional adjustments for the sake of balance and parity. A few are additional "other" actions, such as Move or Free actions. A couple of the abilities alter the probability of the roll, such as adding 1 to the roll or re-rolling a failed roll.

3. PLUS ONE ACTION. For everyone.

4. WHEN YOU MAKE A SUCCESSFUL COMBAT ROLL... - A few of these abilities are personal combat buffs (best of two combat dice, free combat action, splash damage to an adjacent Ghost). One is a combat buff to allies. A couple allow players to control the battlefield (change places, forced movement of a Ghost), a free move action, or the ability remove a slime at range. Prediction is the only weird one out of the bunch, which allows a 1 in 6 chance of adding to combat roll. The only ability that does not appear is a "free action" for a successful combat roll (likely excluded because it would be too wordy).

5. ALL PLAYERS/GHOSTBUSTERS... These abilities benefit ALL players or Ghostbusters. These abilities let the players bend the rules, granting the ability to attack around targets, cancel events, combat buffs, extra damage, extra range and movement, get a bonus to hit when they miss, move when slimed, reroll 1s, and reroll ghost movement dice.

I think CZ did a great job, but in the framework of the current rules, I don't think there is much more you could eke out any more abilities.

However, you can reshuffle what is present.

I've mounted the character abilities on to color index cards corresponding with character level. When you advance to that level, you can draw a card. Therefore, each game you play with a new "character" drawn from the ability deck. Or, using the abilities, you can "build" a new character each scenario. Easy peasy.

I'm looking forward to play-testing it when I receive the game.

Werechicken
03-27-2015, 09:56 AM
As we get more scenarios, maybe we could have abilities for characters that excel at specific ones?

Like if you had a buster who had the 2nd sight, maybe his range is better, or detection? I'm not sure clear on how the game is played yet, btw.

(See my horrible titled thread called "Am I bad backer?")

BradBosshart
03-28-2015, 11:10 AM
As we get more scenarios, maybe we could have abilities for characters that excel at specific ones?

Like if you had a buster who had the 2nd sight, maybe his range is better, or detection? I'm not sure clear on how the game is played yet, btw.

(See my horrible titled thread called "Am I bad backer?") Well, they could update the game indefinitely since the cards control what the characters do. In Heroclix, you get new cards with the figures, but you have to buy new figures. With this game, we coul djust get new cards for more seasoned players, but that is a while down the road (we don't have the game yet).

Werechicken
03-30-2015, 04:55 PM
That's true, Brad. I just mean, its interesting making new characters because there's only so much you can pick and choose. So, the more characters we have, the more options we have. I mean, I suppose we could make new abilities, but you know that can get out of control FAST.

BradBosshart
03-30-2015, 08:19 PM
I made new abilities for me. My character is a washed up GB, but he's a helper, handy to have around. So it depends on the character for strengths and weaknesses.

Werechicken
03-31-2015, 10:00 AM
Yeah, I think new abilities are fine, its just figuring out the right balance.

BradBosshart
03-31-2015, 03:25 PM
ok, I added the Ecto vehicles to my 4shared and icloud drives. http://www.4shared.com/folder/-iwOv6nl/_online.html

Werechicken
04-01-2015, 11:31 AM
which ones are they?

BradBosshart
04-01-2015, 12:45 PM
Ecto 1,bigger than the one I made before, Janine's punchbug, Ecto RV, Ecto 2 gyrocopter, Ecto 8 tugboat.

BradBosshart
04-02-2015, 08:48 AM
I figure the Ecto 2 should have diagonal movement,move of 8, ignores hindering terrain, carries 2 people. Ecto 8 and RV can carry 10, but have a move of 4. Janine's bug can go fast at 7, but holds 2.

Werechicken
04-02-2015, 09:59 AM
Can you shoot from Ecto 2?

BradBosshart
04-02-2015, 10:33 AM
Absolutely! Same with the RV and the Ecto 8. Can't shoot from Janine's car.

Werechicken
04-02-2015, 01:23 PM
It is interesting, I mean technically, they could fire from any vehicle, including Ecto 1, but how does that change the game dynamic?

Skyknight
04-03-2015, 12:22 AM
I'd suggest that the driver(the player that moved the vehicle during his own turn) can't fire, but all other passengers can in their own turn except when they move the vehicle any further and become the new driver.

BradBosshart
04-03-2015, 05:25 AM
I guess they didn't want it to be too easy? Plus,you have on a proton pack, crammed into a seat, shooting through a car window? Not too accurate!

Werechicken
04-03-2015, 08:00 AM
That's fair, Brad, but, let's not forget the seat on top of the Ecto?

BradBosshart
04-03-2015, 10:37 AM
That's fair, Brad, but, let's not forget the seat on top of the Ecto?

Does this version have a roof seat? A proton cannon?

Werechicken
04-03-2015, 11:29 AM
<shrug> I dunno, I just think it should.

BradBosshart
04-04-2015, 04:15 AM
hmm, well, if they had the seat on top, they could use a thrower. Oh, added Phineas the Yeti. : ) http://www.4shared.com/account/home.jsp#dir=-iwOv6nl

Werechicken
04-06-2015, 09:00 AM
Nice

BradBosshart
04-06-2015, 11:53 AM
Kiillerwatt is done will add tonight!

BradBosshart
04-11-2015, 05:27 AM
this is my custom 28mm version of me for the GB game! Got the figure from HeroForge (or something like that?) Shipped from Shapeways. http://i.imgur.com/rzqzoh3.jpg the pic is super close up, and the paint looks bad, but it looks better in real life.

Werechicken
04-13-2015, 01:45 PM
Very cool

BradBosshart
04-23-2015, 11:38 AM
People busters scenario is done, will see if I can upload tonight.

BradBosshart
04-23-2015, 06:05 PM
Here's Peoplebusters! http://www.4shared.com/folder/-iwOv6nl/_online.html

Werechicken
04-29-2015, 05:10 AM
Woot woooooooooooooooot

zombie57
08-15-2015, 01:10 AM
A couple of new pics using a template I made in Photoshop based on the great looking cards we have now seen on Kickstarter...

http://s1.postimg.org/qk0eq3t5r/Phil_Back.jpg

http://s1.postimg.org/pvw5kwjtr/Phil_Skills.jpg

BradBosshart
08-26-2015, 08:32 AM
Very nice! I made a newer one for me, my two nephews and niece, my son, and I have plans for my friends, too!

BradBosshart
09-03-2015, 05:19 PM
3850385138523853 Here are some of the cards I made for my friends and family. I blacked out their names.

BradBosshart
09-19-2015, 04:47 PM
Here are pics of the customs i made for my friends and family. I used Heroclix and modified them with scratch built packs, wands and traps.
http://i174.photobucket.com/albums/w89/bradboss12/DSCN7754.jpg (http://s174.photobucket.com/user/bradboss12/media/DSCN7754.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/DSCN7752.jpg (http://s174.photobucket.com/user/bradboss12/media/DSCN7752.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/DSCN7750.jpg (http://s174.photobucket.com/user/bradboss12/media/DSCN7750.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/DSCN7751.jpg (http://s174.photobucket.com/user/bradboss12/media/DSCN7751.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/DSCN7731.jpg (http://s174.photobucket.com/user/bradboss12/media/DSCN7731.jpg.html)

PS I'm the one with the huge gun and white lab coat. I made it on Hero Forge, a Shapeways site. It was pricey, $30! I should have used a Heroclix, much cheaper! : )

BradBosshart
09-19-2015, 07:20 PM
Here is a custom Ghost, Gooper Grape. I had the concept years ago, didn't have any way to use him. http://www.4shared.com/office/RZt9Bb6_ce/Gooper_Grape_card.html I will try and get the factory down to a smaller size, it's too huge right now.

Starheart
09-22-2015, 09:38 AM
ha those are pretty great. I recognize some of those sculpts haha. Looks like you got a great play group all ready.

BradBosshart
09-23-2015, 09:04 AM
Thanks! A few are my out of state nieces and nephews, I just made them for fun.

TheMoogleMan
12-03-2015, 03:04 PM
Looking at this, i wanted a 5th player (as everyone is harassing me about wanting to play).
Have 2 Slimers (glow in the dark & standard), figured maybe a white mage type role for him.
The idea i'm going with, is he absorbs slime from the 'busters, helping them buy keeping them up and running.
While still having to stick to ghost rules, (ie. can pass through terrain, is affected by the chaos roll).
Any suggestions would be appreciated, bit worried he won't be balanced, Which is the thinking behind making him affected by chaos and non-combative.
Also I need to change the Slimer to the IDW Slimer.
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The_Xavious
12-04-2015, 02:17 AM
I think the easiest way to make slimer while keeping him balanced would be to treat him as another ghostbuster and drop the extra stuff ghosts get for movement. Here's my take on your idea:

Level 1: Whenever Slimer makes a successful combat roll against a ghost, move that ghost one square rather than add a stream. Cannot attack gates. Whenever Slimer is slimed by a Ghost, gain 1 XP.

This gives slimer a way to defend himself and his fellow ghostbusters, but since he can't trap ghosts, he gains XP at any time he'd be slimed as opposed to Venkman's only happening on his turn.

Level 2: Once during your turn, you may remove all but one slime from a Ghostbuster or one slime from yourself for free.

He still gets slimed like the other guys, but he can remove it for free, or if he's feeling generous he can reduce the slime from another (but not all, because his name IS Slimer). More powerful than Ray's equivelent ability in late game (removing potentially 2 slime at once), but less flexible early on.

Level 4: When you hit a ghost while you have slime on you: You may remove one slime, move the ghost one additional space, and take a free Move Action.

Utilize that slime! Amplifies his non-damaging attack while letting him scoot along, potentially running some transferred ghosts into the Ecto-1 or tying up some other ghosts.

Level 5: When a ghostbuster gets slimed on their turn, they may move one space.

Reused from one of the kickstarter exclusive characters, kind of continues the theme of repurposing slime.

Werechicken
12-11-2015, 09:20 PM
Brad, I am just now catching up on all your incredible work, well done, man!

I REALLY want to make my character.

Also, this good guy slimer player is very interesting.

BradBosshart
12-12-2015, 05:00 PM
thanks! Keeps me busy.

Werechicken
12-13-2015, 06:43 PM
Brad,
If I were to say.....ask you to paint some custom pieces for me. For money, of course, might you be up for that?

BradBosshart
12-16-2015, 07:39 AM
Sure I do painting for my friend Dave for money. I can show you his. I was going to paint mine over the holidays. I can squeeze you. He's not in a huge rush. It takes a while since I only have so much "me" time and they come out better when you don't rush.

Werechicken
12-16-2015, 07:47 AM
Okay, I have a few ideas. But finding the right sculpt will be the issue.

And no rush on these.

Do you take different pieces apart and combine them or try to just find one that's perfect?

Crazy1van
12-19-2015, 12:04 PM
My first attempt at making a card for me. The abilities are stolen from Kylie until I have a better idea of what is and isn't balanced.
40694070

Werechicken
12-19-2015, 01:13 PM
Are you thinking about any abilities for yourself?

Crazy1van
12-20-2015, 12:38 AM
Since my character usually wears a specialized pack that makes ghosts more solid, it has the effect of making them easier to trap while also making them physically more powerful. I want to reflect this with a L5 ability that simultaneously makes all ghosts easier to trap (-1 stream, minimum is still 1 stream) but also causes all Ghostbusters with 3 (or more) slime tokens to lose 1 XP when a ghost passes through their space.

I've only played one game so far, so I'm not sure this idea is even close to being balanced. I can't imagine my fellow players will want to risk losing XP but since there's no actual damage in this game I can't think of another way to have the ghosts hurt the Ghostbusters.

Werechicken
12-21-2015, 03:35 PM
Interesting, is this custom character you've had for a while?

Crazy1van
12-22-2015, 04:04 AM
Since 1984. His life is a touch on the complicated side.

http://www.televisioncrossoveruniverse.com/2014/04/some-people-call-me-crazy-april-fools.html

Crazy1van
12-26-2015, 11:33 AM
Here is the custom version of my character's abilities, as yet un-tested for balance or playability. Opinions encouraged.
4088

Werechicken
12-26-2015, 11:39 PM
Curious how often Level 1 could be used...

Also not sure the 2nd ability is worded correctly?

Crazy1van
12-27-2015, 10:55 AM
Last night I spent the scenario trying to herd Vinz Clortho into a portal while he kept trying to get to Zuul. He ended his movement adjacent to me a LOT, so I hit L2 pretty fast... even though I was immobilized due to being adjacent to a Terror Dog for much of the game. Also, we totally lost the game and I was the only one to reach L2.

The L2 ability is fairly limited in how practical it is, but it did get a Galloping Ghoul out of my way. I figured that keeping that ability minor helped offset how potentially powerful L4 is, since I conceived it as not wearing off.

Crazy1van
12-28-2015, 04:35 AM
The custom Ghostbuster character abilities I came up with might not be practical, but I think my custom nuisance character works as a good alternative to Walter Peck, with just the right level of annoyance while potentially providing actual assistance (he can deposit ghosts).

4091

Last-Socratic
12-30-2015, 08:05 AM
Introducing the rest of the Extreme Ghostbusters:

Roland Jackson
1: When you trap a Ghost that is on or adjacent to Ecto-1, gain 1 XP.
2: Once during your turn, you may enter the Ecto-1 if it is within Line of Sight.
3: +1 Action
4: When you hit a Ghost that is on or adjacent to Ecto-1: You may take a free Combat Action against that Ghost.
5: All Ghostbusters in or adjacent to Ecto-1 may remove 1 Slime during their turn.

Eduardo Rivera
1: When you trap a Ghost without using any Move Actions this turn, gain 1 XP.
2: Once during your turn, you may take a free Combat Action against a ghost that is adjacent to another Ghostbuster.
3: +1 Action
4: When you hit a Ghost while adjacent to another Ghostbuster: You may transfer 1 of their Slime to yourself.
5: All Ghostbusters may transfer 1 Slime from an adjacent Ghostbuster to themselves as a Maneuver.

Garret Miller
1: When you trap a Ghost after using one or more Move Actions this turn, gain 1 XP.
2: Once during your turn, you may take a free Move Action.
3: +1 Action
4: When you hit a Ghost immediately after using a Move Action: You may take a free Combat Action against any Ghost.
5: When a Ghostbuster hits a Ghost during their turn, they may move 1 space.

Notes:

I think their abilities pretty closely match their characters as I remember them; Roland spent a lot of his time working on and worrying about Ecto-1, Eduardo had a reputation for being lazy but ultimately dependable and heroic when it came to threats against his teammates, and Garrett was very run and gun for the adrenaline.
Roland makes the Ecto-1 a more crucially, strategic piece in any scenario.
Eduardo introduces an extra option for Slime management and removal that might provide some interesting strategic choices. Under the right conditions his Level 4 + Level 2 abilities might allow him to take 3 Slime off of his comrades potentially sacrificing his next turn while still doing some damage and freeing up his comrades.
Tying Garrett's movement to his combat makes him a particularly effective battlefield controller.

Now can anyone make these into official-looking player cards?

The_Xavious
12-30-2015, 11:19 AM
That's a really good set of characters. I like it!

They seem to fit right in with the existing characters, as far as abilities and relative usefulness goes, they don't seem too powerful on their own, and they aren't over complicated or far too situational to make using them frustrating.

Though I will say, I think Roland's level 1 could be tricky to make the most out of, unless you were forunate enough to get the Taxi Driver ghosts, but his other abilities more than make up for it (assuming you aren't playing a scenario where the ecto-1 isn't present or is immobilized).

Werechicken
12-30-2015, 02:37 PM
Has anyone thought of changing the Level 3 ability?

Crazy1van
12-30-2015, 05:43 PM
Has anyone thought of changing the Level 3 ability?

Thought about, yes... but unwilling to do so as that is the one constant among all the player character cards, and with nothing else to compare it to, I cannot fathom what ability would be a suitable substitute without being unbalanced.

Crazy1van
12-30-2015, 05:46 PM
Now can anyone make these into official-looking player cards?

Probably so, though someone with PhotoShop could probably do it better and faster than me.

The_Xavious
12-30-2015, 06:56 PM
Thought about, yes... but unwilling to do so as that is the one constant among all the player character cards, and with nothing else to compare it to, I cannot fathom what ability would be a suitable substitute without being unbalanced.

I was kinda thinking about this, and I figure there's two ways to approach this.

You could either let it be a way to take actions when you normally can't (like take a combat action on another players turn) or make them more like the level five abilities for personal use, to make their only two actions more powerful/efficient.

I don't think the first way is good because it just complicates things and their level 2 abilities kind of fill that role.

However, boosting their own abilities like move actions adding an additional space or line of sight increasing by one seems pretty solid and not too far out of line, but I think +1 action is still better.

The problem is the level three is universally useful while the other ones are specialized and generally conditionally useful. Making everything conditional can make things frustrating.

Crazy1van
12-31-2015, 04:26 PM
What about an ability that allows the GB's player to reroll the direction die or the Event Die?

The_Xavious
12-31-2015, 09:38 PM
Alright, I couldn't find a template for the character cards so I took someone else's custom character and broke it down and made my own template out of it. I also had a heck of a time finding decent art, so it doesn't look particularly great.

http://www.mediafire.com/convkey/de02/cb1r38mr1kw1i3gzg.jpg

http://www.mediafire.com/convkey/3162/p42mt5jm43r4ptlzg.jpg

http://www.mediafire.com/convkey/d8cd/l4q20521hcv4l9mzg.jpg

Again, gotta say I really like these characters. They fit right in with the final version of Kylie, making the XGBs generally a faster, more mobile team compared to the originals, which sort of makes sense because they're younger than the original team. And they seem to have all the basic roles filled as their own team.

Roland is filling a similar role to Winston as a mobile 'buster able to get ghosts deposited quickly and help everyone else keep going, Eduardo filling a medic/tank style role like Ray, being able to keep going when fully slimed while removing slime from the others, Kylie fills a similar role to Egon as being able to hit hard and not have to worry about wasting turns with misses, and Garret kind of fills a unique spot compared to Venkman, but I think his mobility would allow him to draw ghosts away from the others and just keep them from getting slimed, while never having to get stopped from being slimed.

BradBosshart
01-02-2016, 05:03 AM
nice work!

Last-Socratic
01-02-2016, 12:07 PM
Alright, I couldn't find a template for the character cards so I took someone else's custom character and broke it down and made my own template out of it. I also had a heck of a time finding decent art, so it doesn't look particularly great.

You're my new favorite GB fan!

Meankeb
01-02-2016, 09:27 PM
Very nice cards. Well done.

The_Xavious
01-03-2016, 02:17 AM
Thanks guys, I appreciate it!

JayTigran
01-03-2016, 03:02 PM
It's me! using a comission I got from Dan Schoening some many years ago

http://i7.photobucket.com/albums/y280/jay_tigran/Jay_zpsk3xcalqq.jpg (http://s7.photobucket.com/user/jay_tigran/media/Jay_zpsk3xcalqq.jpg.html)

http://i7.photobucket.com/albums/y280/jay_tigran/Jay2_zps9yodkrmv.jpg (http://s7.photobucket.com/user/jay_tigran/media/Jay2_zps9yodkrmv.jpg.html)

The_Xavious
01-03-2016, 05:22 PM
Custom art by Dan Schoening? I am jealous.

Crazy1van
01-03-2016, 06:28 PM
Ray Stantz will be jealous that you can remove slime from adjacent Ghostbusters as well as yourself at L2.

JayTigran
01-04-2016, 03:15 AM
Ray Stantz will be jealous that you can remove slime from adjacent Ghostbusters as well as yourself at L2.

Yes, but not at the same time. And after playing the game quite a bit, I don't find I'm adjacent to another Ghostbuster all that often.

JayTigran
01-04-2016, 03:20 AM
Custom art by Dan Schoening? I am jealous.

I know it's not something he does often, especially now with all the work he's been getting, I just contacted him through deviantart. He's a really stand-up guy, and he's Canadian too :D

Brandon_the_Wut
01-04-2016, 07:36 AM
I was wondering why your character art fit so well with the other characters.

Werechicken
01-04-2016, 07:43 AM
Jay, can I ask how much?


And how long ago?

JayTigran
01-04-2016, 08:13 AM
it was October/November 2009...

And it was $85 Canadian...but, do remember that was over 6 years ago... I don't know what kind of prices he has now, or if he even does commissions anymore

BradBosshart
01-04-2016, 04:21 PM
wow, if it was $85 back then, he's more famous now. Probably $150 if he still does them. It looks like you fit in with the rest of them, though! : )

Werechicken
01-06-2016, 01:04 PM
Jay, did he also color it himself?

JayTigran
01-06-2016, 03:20 PM
Yes he did.

Crazy1van
01-10-2016, 05:05 PM
Okay, here are the character cards for the Ghostbusters that we've all REALLY wanted.

I realize they are not completely balanced, but I based all the abilities on the technology typically used by each character.

4108410941104111

Skyknight
01-11-2016, 03:02 AM
I wondered when those guys will show up! Looks not too imbalanced and the skills make sense to me.

Crazy1van
01-12-2016, 07:40 AM
Thanks. I had wanted to give each of them a L4 ability that negated the need to deposit traps in some limited capacity, but couldn't think of enough ways to make all four versions of the same ability unique.

Sadly, I've had no luck finding miniatures that could adequately represent these characters on the board.

Werechicken
01-19-2016, 05:21 AM
I imagine Gorilla Grodd wouldn't be too hard to mod.

BradBosshart
01-23-2016, 11:55 AM
There are Gorilla soldiers from the Flash line of Heroclix, cheaper than Grodd.

Crazy1van
01-24-2016, 04:29 PM
I found out that a line of 3 inch tall PVC figures were made for European markets of the Filmation characters. If I can find someone local with a 3D scanner & printer I will pick up a set and use shrunk down models of those.

http://www.legionsofgotham.org/GBfgbToysPVC.html

Crazy1van
01-24-2016, 10:06 PM
Three characters, closely connected to each other, from a friend's fan film ECTO EPIC series.

Ark Gearheart's abilities are based on his study of ley line energy and use of a Power Loader like exo-suit.
https://lh3.googleusercontent.com/7sW8fCnCrN9MPG8PE18XvY2MesQWFM-B45fT_Jq6QEvHZnY8M4sOO74-LZ1s8BknIEnBDhHDLKRcf55eqtdJPdHEr9-dgIin09n0sXflnIqomWf3RTlOUm_huWTxs7fnp3wyLIhBiV50S vY724A4aiAJLKH9cGWD1I5OJifMS2nzWD1W2X0lt9k4riVPJU2 VeyVHc-G0oTTrbNm6Kx6IcsHp7OsCz4nol4AGDzgv8Ro5sLJcd26o2mn0 CBQMut7rC4ltIO-zn7iIjhKSuEOPpZ4gbmAkpVysj4dAwy2cuwaLvijFNVEN8O14B-CdwVdvZ20q3IfUb_e0OfJ_-QYp8scHMmQT2ydvgHu1HD_iOgCK-aVKCyXA0ws_p7KPGSsIpKZRnyk5kkB2Fd8fSCzKxPDZhKuDIoG M5FIv4KPU4qzAJ2kFzcRY9D17ob15Bv5iuSH25kIrtNkyd3joS lgqXte4444_7Mw4mNJAfiDAg1UqOLMLv3hPxOnkp_nrgzqjIGh qGc4i2bfNCUjcUJbYRBnudHx7mEY3iPQrwx5RYEs8Ha-lJMDmLbpLFYBgM0aS58swOw=w1148-h764-no

Maverick is a flawed time-twin of Gearheart who must feed on ley line (Gate) energy to survive (and would probably be an antagonist rather than a playable character). His pack is very similar to the videigame pack, so I gave him a Slime Thrower ability.
https://lh3.googleusercontent.com/EeU3_dfS8F-UmUzTZpz0usk_RgqBKlltlmZJ9ThfoTGIoG9L2K0kv03U2dCca tRWEX4xR1pDKDahCkeH253_nzGHxpUlYl7SAhSZ77bNNLcuh4c LQtjAhBb8rRRDn-KFPAgmBF6sf1J-kGarC1nS0NuG4eNZ935QhEksnsIx_dc4v03zGz5QAduBlegG7q bi4q1mUzkNTWWwUc0_2mqmXoMfPUN_HR0gcYCClOEvHnc9MX4r Ug0l_RcktO5H5it-tuT_JqU47a-h7jpDTT-8Pnw41ksGXgR8gg3BEdRVIbwPueFaW9uKd8K5dT17SBHnpQNoT 5yE4s-jgx5Xcz4Gt1DzINYWi_-EgwZ0gfRdxuiozopJgCcn3B-Gx3vSsw29ONgzYx5BIYRDok_0iwsQQwwO9ahVpH7tWikM-29SBtyV3Vx9xrGRMezAYWyOuG1B8J1LUSNbBUHyV5Jlo3pAoC3 IG3NiUybIIaGjp_sixYGAsTwgfvfs_HV5IvwnROt7qDdJQr2N7 GEKVgMx2bk6qyZG8O4_TQ8YS8ckreTv4SUpq65Zn6UvZVhOwBU TWu1brSKw-Q=w1248-h823-no

Gearhate is Ark's PeopleBuster duplicate and is definitely a Ghost, though I'm writing him up as a playable character for the purpose of a "Ghostbusters vs Peoplebusters 1 on 1 game idea I'm trying to hash out. At this point balancing a PeopleBuster against a Ghostbuster is iffy at best. I'm assuming they all shoot Slime at range and each Level 5 ability will make them all equivalent to the PBs from the RGB cartoon, in theory anyway. Even if/when I write these guys up as Ghosts I want to give them the ability to "Level" from Class 1 to Class 5 either during the scenario of over the course of a campaign.
https://lh3.googleusercontent.com/i83PjDk-vM2kpsdQG3ERkmCnm-Pf-W9fCepxtU4NIvtqnvr2yL21Ex4aKXOamqGptO2IQkhnnZt5-MXvi_g38HjvwQmJMSQDC4PYxYo3do0RM0xXrCQttgzzYQNhsl2 7TmsnsdXepKVM99Q2hDkqSOaFc_h8sh3nokdUddaS-zPxmTZqXObojOm-X_dsvdLbjal2kdajj0q2d526lMugLv9WtiN2nzZ0T6EzJmLr4N m6JWhI-MqXbCNtukhd8jx4ZvTC-oB25NRgmHc8Jd6EKQynfyeCrRR2Osf0WrfmO2ptfjC2h19BZzc 3074SXDat7ARk57EQ2LdvxGhKqsmNX8LaHT7zcjlbNv8VWrgXm kZ08a9QMskOsZCpVEWd1McjlhuJaGuq0f6LV9luNDKiSxS-0RBfIR7z-AkqrkOy3wzC05v03LCG15xg1PTM0aE-0Z7Qlx1f--VjyjseYp9TCWHlw-xNjypL1RJ4beci37iZ81UGcRM3jCa5KjAcrGGx0kbPdVEgcQj4 OzZK8OcW7VoHbLi6vy_jQqVOc9Ugw6mkHbseYZeVFDRhl1mOS_ W-BmOg3w=w1248-h824-no

Crazy1van
01-29-2016, 07:09 PM
Would anyone here be interested in a Word document that serves as a template for custom character card fronts?

BradBosshart
01-31-2016, 09:02 AM
Here are some customs I did as a commission for a friend. Enjoy!

http://i174.photobucket.com/albums/w89/bradboss12/Bigfoot%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Bigfoot%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Jaime%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Jaime%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Barney%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Barney%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Dr.%20Franklin%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Dr.%20Franklin%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Lyle%20Stenning%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Lyle%20Stenning%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Michael%20Austin%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Michael%20Austin%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Rudy%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Rudy%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Oscar%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Oscar%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Shalon%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Shalon%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Steve%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Steve%20card.jpg.html)

BradBosshart
01-31-2016, 09:05 AM
ran out of room in the post, here's some more!
http://i174.photobucket.com/albums/w89/bradboss12/Josh%20Lang%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Josh%20Lang%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Fembot%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Fembot%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Allan%20Devlin%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Allan%20Devlin%20card.jpg.html)
http://i174.photobucket.com/albums/w89/bradboss12/Nedlick%20card.jpg (http://s174.photobucket.com/user/bradboss12/media/Nedlick%20card.jpg.html)

Crazy1van
01-31-2016, 11:11 AM
In cases like this, I'd specify that the L5 team ability is only for OSI, rather than Ghostbusters. It may be understood that everyone is playing with characters from the Cyborg franchise, but the word Ghostbusters suggests that the line-up can be mix-n-match.

And now I'm tempted to finish my MYSTERY INC cards and post them here.

Crazy1van
01-31-2016, 10:36 PM
Customized for Mystery Inc. I've added the gang from Scooby-Doo. As they require Clues which must be gathered in addition to everything else, the Event Die is only rolled after all 5 of them have had a turn.

These cards mention Traps and Clues as items. The Stream Tokens get used as Traps that get layed out and the Ghost has to pass through or land on that space for the traps to be triggered, by an Investigator in Line of Sight of the space holding the trap(s). The basic strategy is to lure or chase the Ghost into a space with Traps in place. A Ghost that is in these traps is hit by all of them at once; if it is hit by any of these traps but not by enough to catch it, follow the When Hit instructions on the Ghost card. If no traps work, follow the When Missed. A Trapped Ghost only rewards XP when it is deposited, and must be deposited in a Gate rather than the Vehicle.

The Clues are the "donut holes" punched out of the Stream Tokens. Each Investigator starts with 1 Clue token, and the remaining 4 for that Investigator are placed in random locations, where they can be claimed by landing on them (turn must end on that space). When a Clue is used, it leaves the board but can be reclaimed through various effects. Clues are used to immediately avoid a Slime Token or resist getting Pushed / Moved by a Ghost, or to add +1 to a Trap Roll.

Custom scenarios can make specific use of Clues beyond this, but for now this is what I've got. I have not yet accounted for Gates being closed, as laying a trap for a gate to step on probably won't work. Most likely I'll play-test some already existing scenarios before deciding what to do about those.

Lemme know what you think.

https://lh3.googleusercontent.com/nw1Q0JFq2vFE-EYAfh3ekucS8JZxN3oh80v6fnoWlJKxCiTpizI1GQK3m-BulzmA7r0QY0l-de6ZeG7a4TEh2DgnFDAVTI5O7lA_QA4c3FZPp3DDX_Btp0EaM0 D0QV1Ssyed53ipmvj34OFHnRI1AuKMWRr_zhGt1daww98ZESK3 3MkKhkD5ZWDIjumJsmQkcMXrXipTAVdhr49ThTZ1x_leY9JZZB SLuortarGrUyovM9IDIJOfyxtq2sMV6UWgxQKllsyLthU_m3JL soK_R5E-Aj5YrDd5Bsbw3hnXFSAiNBMcjBytIEYiTMATNSXLi2RK_6oeSZ fYQYfx98Q30uwUhO4xSO7trDh35jXsjImQQRlY8UJxrOcHYaD5 fr6foqFQnXqNM4BUqareFggR3Ts8x2gaI0b1t9JLuFFFSBUqkT xs9y1TGrj2zka-C310ApitXEZXDgKuxqRbt_j9Wx290S-PDab30_7OSavzpztK6ZOK5zHN39FEmDlat0iCUcMig8hERRhHu rWSO6p3RNb1H0drlO7SqFCY_i-TeYbOAXzKZvlUhgVjboBAysT5oHQjxQ=w1247-h830-no

https://lh3.googleusercontent.com/nIcIkk_0_a3eH44CeEI7ilBfJqR4hoEjCNG03mIduFvKny77Cc 4ZltuSGmp9njJQ814K5pKUEHlfmVRmgECjvkAJVj19qLcapEHD eX4exeEUY5k8WWLWJ7sFPh_etOCboSxAhbI_niyJLqFKTL-NxDuarDrWdgHQNzXyidOoiSxA7fgrZXZ4TDPuOnW3PMh_hCPwC BSPp5SY5OZAKSKAyR80AcYQBm8vNRT-K9pxblSe1bApaj7CaOhgFawRx2nkxEtBCqRkRbG1WC822M-sJQoLSww-J6uYBioiQ9qz6_3-WuYOhf0_Y3gIuGpBaZWdua8-wlOfMVPRtkkqQpQPrMdo3POa39fMvCwNM3pajhnTEDTYmFbg6K 2L5ARBJqnoTbMa-cYREyJy0-q8_iHcYiOW4-gx2BAVdTp40B2H9fi_EewFQkX-kqh_or7hh6BWVnT-BJne4UGHTMsftNd-wKxR-PORbAbb3HY468HA-l4ctO1lbuxjHcBMfTf0sCsztyFep1I2wmbBVokwuHqqwuPzWkY av43VZelcc_gMiPSWVEaZLcLxR1LqqVOAQML8ptVvPw=w1248-h829-no

https://lh3.googleusercontent.com/JHrvO_RUo2ksO_im82cG1IsmTqkxn1mYQCQbMHwQW3LpjgD5pV i6EhuQgBaFCy5_vsaycgHKOKKDANobNk64pWhbu-Xn4OwUiLNMKiPyshHjUH8qlcI7KiqoXItD3WwcCNis7j2MVVt3 UZDpBSRF0xILLqT7JJT-VX4tBgdwxjdqRKllkI8L7ZEYsudNaCW27aymvBEbccVDC3ukU6 n3wDOkPwIzSJldpexc5nl2mGtX8NQEJXeDtwRIbkeDggROXfWz WAgVU_zBBwVTH5M82jrI_qVKUFMdMXG25DbaLtax4RNQ2Gh6mk TnwJpVThz6RJ6FSyscwVQvyIil7FQENxgCvZo6VD-PX12tAuPcZ5QQGGieFhrmo-Rnr_lYET-9YmJJo57Txdhoa3yqK2e5TNnR0ZsdEk5rAdIa5NlFvFaVAQrwf XWJuTW3CX8SPEywV1a8D1EudfLrZ53wrbXyWlmP1a85oFkA-M2Kgi7R1Cv3wzXm8zyadVGEXVzA_-NnBwRtSF8d8Br1VeudBuB49ThwbYaJDbRB6gaVSriF1cPdnxHb gp8RSCZghXAoglfuFzcCGQ=w1246-h830-no

https://lh3.googleusercontent.com/1pppwgfnhv4cDxyTUdQ_7TZ3BwbLGtGwLrzVSDQcUR4_S_Nrp2 dezyQOt5SN8bSBHjAKIZx1K2br7_USMv0fEuH2y5WCg7ppNOHp v-bdYxvEM5oF1V0iFogUAgOypxIG0lvWXunhOdGZQqgCcs8IiSmm wUp7oE4aj1ANk62sKpUGlaPf_-ql0iZhP9zaGUpX8ddoni1F-Kyg4k0nsstXT_NNFIC_EPMQS7aJ-XQZ7kODO3QcXYsYSZyePWzPYiqv4lnwpVCVhmdvkxPX98E2432 LUXhgC18nd_TANg6fBCeeqNcyqw9JoUz_eopzOIQTxHso67I9f 3i5HG5AYuOa2nr0DJIS0CKPGgDmIiYZG4Rg_P14Z7vDmdJFD3g WRWtP38rxheVu6dnCmnUlUzeW_N5_pvoBqsJbzfXgy-fOww2ahT5uQq7nuty1uIHz2IKFnYFb9RX1ouED94gk-SBvVMMs85MLv14aSFbysDVFiGbhGJxdzR0O378Cudc-MOlwO6Uq1JPcc2JJj0K7icAswYyQsV9owLjn0TxS0Z7OKYVJTK RE97ryRe13uD2nqOcsBVSF0Q=w1248-h829-no

https://lh3.googleusercontent.com/xViR20EmhA-bFICF5AiZ7eXhVr-OVEnEgara1Io4B5fFPd4W9QfVx_2tAQ_5h9S0FV65k3ITNQbjd MwtSvu5gsBoVXMN8msqt3cTPKCmTAU4Vfim4PkcT15hJjDx0_0 FblcijNa-QD7T7gck3VucjAgZ9kjdOxnlKRoY-VNYWDld761bPttD3AinTNBaMqermb531_eAowsErfIutuzaobj SA_MvO_Oz4VJeBLLkGOvr6K8PVWhopY9sDJHlZ55Y8H7OaFKZz Ay43oY-daB8jlJ_SsO-aphMvqi8ncCKCSsGVZD4Ks84wqNagyAmhTUu40k23L3PBnkc3E 1aH08emadEusARlZusbwX1egWPYGi2Pnc3LGaiS_v1KdRydo2P 1e49Xh_Kc1VGODDAriDfl8Hs7jmdj2Vu6YT_tQt7TJ3p2p9dVE 5U-zBnHndGhSIZNjqG6O7z1tlB1VXd3ABMp4nU_w7yVo20knmpoOQ NILxzKorrCuKb6symM2VyjIYUx2lmSu8U7A7gexN5B7tU_lyGI PsYcESQAe9UwuXdUIOqlkB52eV-HSeqd9d42BLMaDkDxw=w1248-h828-no

Crazy1van
02-01-2016, 04:44 AM
As with Brad's recent crossover edition, I originally did the Scooby Gang as Clix (HorrorClix in this case).

4197

These figures are a tad large for the rest of the Ghostbusters board game though, so I may use the 28mm miniatures sold by Hasslefree.

HFN016 Gang and Dog (http://www.hfminis.co.uk/shop?product=gang-%26-dog-%285%29~hfn016&category=modern-%26%0D%0Apost%252dapoc~modern-non%252dcoms-%2F-civilians)

http://www.hfminis.co.uk/img_cms/product_images/n016.jpg

RingoH
02-11-2016, 08:58 AM
Has anyone thought about creating character cards based on the Filmation series "Ghost Busters"?

I found that Reaper makes a gorilla with a hat that would be appropriate for Tracy. Also two investigator jinis from Reaper could be Jake and Eddie.

Skyknight
02-12-2016, 02:23 AM
Just look on page 9 of this thread. Someone has done it!
http://forums.cryptozoic.com/showthread.php?t=42058&p=544231&viewfull=1#post544231

RingoH
02-12-2016, 06:56 AM
Thanks. I had wanted to give each of them a L4 ability that negated the need to deposit traps in some limited capacity, but couldn't think of enough ways to make all four versions of the same ability unique.

Sadly, I've had no luck finding miniatures that could adequately represent these characters on the board.

Reaper Mini's has great options for Tracey, Kong, and Eddie... Look up:
"Cactus Joe" for Tracey
"Sam Ayers" and "Max Graves" seem like goo candidates for Eddie and Kong.
"Grant Dylan" also seems like a good candidate for a figure.

Trouble I have is that I don't like the guns on most of the pulp characters, as it's not thematic to this game. I'm also not good at modifying figures to give them a more appropriate prop. But those are the current characters that I have seen that most closely resemble the characters.

twolfe
02-13-2016, 03:12 PM
Is there a template for creating your own ghostbuster?

BradBosshart
02-15-2016, 08:54 PM
yeah, I think Ivan made a template for it, don't know if it's here or not.

twolfe
02-20-2016, 09:56 PM
I would be!

Crazy1van
02-21-2016, 12:13 PM
I have a template in Word Doc format. It requires MS Word 2010 though and a few specialty fonts (I identify all the requires fonts in the doc).

Front
https://drive.google.com/file/d/0ByYduwHFT-i3LUlNN044WVhzRms/view?usp=sharing

Back
https://drive.google.com/file/d/0ByYduwHFT-i3aUtjb3Yyb0xBSGs/view?usp=sharing

Please let me know if you can access and use these docs.

Crazy1van
02-21-2016, 12:13 PM
Reaper Mini's has great options for Tracey, Kong, and Eddie... Look up:
"Cactus Joe" for Tracey
"Sam Ayers" and "Max Graves" seem like goo candidates for Eddie and Kong.
"Grant Dylan" also seems like a good candidate for a figure.

Trouble I have is that I don't like the guns on most of the pulp characters, as it's not thematic to this game. I'm also not good at modifying figures to give them a more appropriate prop. But those are the current characters that I have seen that most closely resemble the characters.

Thanks!

BradBosshart
02-28-2016, 11:47 AM
thanks Ivan!!

twolfe
03-09-2016, 05:31 AM
I have a template in Word Doc format. It requires MS Word 2010 though and a few specialty fonts (I identify all the requires fonts in the doc).

Front
https://drive.google.com/file/d/0ByYduwHFT-i3LUlNN044WVhzRms/view?usp=sharing

Back
https://drive.google.com/file/d/0ByYduwHFT-i3aUtjb3Yyb0xBSGs/view?usp=sharing

Please let me know if you can access and use these docs.

Thanks 1van! It's a bit late, but here is the support character I made:
4296
4297

twolfe
03-09-2016, 06:00 AM
4298

Was testing something, ignore this particular post (can't delete).

twolfe
03-09-2016, 08:27 AM
Thanks 1van! It's a bit late, but here is the support character I made:
4296
4297

Since it is hard to read here are the abilities:

Lvl 1:When another Ghostbuster within line of sight is slimed, pushed, or bullied not on your turn, gain +1 XP.

lvl 2:Once during your turn, all other ghostbusters within line of sight gain +1 XP.

lvl 3:+1 Action.

lvl 4:For every other Ghostbuster within line of sight that has slime on them, add 1 to your combat roll.

lvl 5:All Ghostbusters within 1 space of you gain your level one ability. If a Ghostbuster is within 1 space of you at the start of their turn, they gain your level four ability for that turn.

Crazy1van
03-11-2016, 05:06 AM
Lvl 1:When another Ghostbuster within line of sight is slimed, pushed, or bullied not on your turn, gain +1 XP.

lvl 2:Once during your turn, all other ghostbusters within line of sight gain +1 XP.

lvl 3:+1 Action.

lvl 4:For every other Ghostbuster within line of sight that has slime on them, add 1 to your combat roll.

lvl 5:All Ghostbusters within 1 space of you gain your level one ability. If a Ghostbuster is within 1 space of you at the start of their turn, they gain your level four ability for that turn.

Looks like Twolfe has the capacity to level incredibly fast, and then level the other Ghostbusters incredibly fast! Handy to have, especially in the Terror Dog scenario, but I fear it would unbalance the game for the Ghostbusters to progress through the levels so quickly. Most scenarios that are expected to be too difficult for L1 Ghostbusters start the players with a certain number of XP to ensure everyone has a fighting chance. If the players can rack up the XP this fast, they will likely surpass the level at which any given scenario could be expected to be challenging.

It's that ability to give other GBs XP at no cost to yourself (other than getting within LOS of them) that really makes me feel he's over-powered. Perhaps, since Twolfe has the potential to gain XP faster than anyone else in the game, that L2 ability causes twolfe to Lose 1 XP each time he uses it. That would keep the game from becoming a huddle where all the ghostbusters just stay clustered together around the dog to make sure he levels fast, and then remaining in that cluster to make sure the rest of them level fast, and then hitting those poor Class 1s and 2s with L5 enhancements.

twolfe
03-11-2016, 08:49 AM
Looks like Twolfe has the capacity to level incredibly fast, and then level the other Ghostbusters incredibly fast! Handy to have, especially in the Terror Dog scenario, but I fear it would unbalance the game for the Ghostbusters to progress through the levels so quickly. Most scenarios that are expected to be too difficult for L1 Ghostbusters start the players with a certain number of XP to ensure everyone has a fighting chance. If the players can rack up the XP this fast, they will likely surpass the level at which any given scenario could be expected to be challenging.

It's that ability to give other GBs XP at no cost to yourself (other than getting within LOS of them) that really makes me feel he's over-powered. Perhaps, since Twolfe has the potential to gain XP faster than anyone else in the game, that L2 ability causes twolfe to Lose 1 XP each time he uses it. That would keep the game from becoming a huddle where all the ghostbusters just stay clustered together around the dog to make sure he levels fast, and then remaining in that cluster to make sure the rest of them level fast, and then hitting those poor Class 1s and 2s with L5 enhancements.

True. I havent been able to test this character, that is why it looks over powerdd at the moment. The character, so far, is built so that the closer the ghostbusters are to him, the more benefit they have. The down side is, is that genrally (i have one played through mission 1-3) the missions start getting smaller in move space, and the closer the ghostbusters are. This means if a ghost moves, it does more slime attacks per move. The risk increases exponentially the more ghosts and ghostbusters that are in the same area. Twolfe is setup to midigate this effect, but has a high risk high reward near the end of his leveling. As i play as him, he will most likely change.

Crazy1van
03-12-2016, 05:41 AM
Another option might be to make Twolfe an NPC, like Walter Peck. A few Custom NPCs have been made so far. Ash from EVIL DEAD is a perfect example of an NPC that can aid the players, though he was made for a specific custom scenario so the action revolves around him. Only suggesting this because, as a support piece, Twolfe will be much more concerned with enhancing other Ghostbusters and getting XP from other Ghostbusters than he will be with actually fighting ghosts, an that may prove to be a boring way to play a game that centers around fighting ghosts. As an NPC all the players could still make busting a priority, and as I understand it, busting makes them feel good.

twolfe
03-15-2016, 11:40 AM
Here are my updated abilities:

Lvl 1:When another Ghostbuster within line of sight is slimed, pushed, or bullied not on your turn, gain +1 XP.

lvl 2:Once during your turn, all other ghostbusters within line of sight gain +1 XP.

lvl 3:+1 Action.

lvl 4:If you have at least one stream on a ghost, or you capture a ghost, you may ignore the “When Captured” ability of that ghost.

lvl 5:All Ghostbusters may gain +1 to their combat roll per slime token on themselves.

Crazy1van
03-15-2016, 05:15 PM
That L5 looks pretty fun!

twolfe
03-16-2016, 08:33 AM
lvl 4 should read: If you have at least one stream on a ghost, or you trap a ghost, you may choose to not have that ghost’s “When Trapped” ability activate.

Crazy1van
03-18-2016, 05:04 PM
I was working on the Rebooters, but then I saw the videos previewing the GB2 Expansion, so I'll be changing these very soon to take advantage of the different Slimes, Equipment, Vehicles, and Event cards we will be seeing once the new Kickstarter goes live. But in the meantime, feel free to have a look at what I threw together.

(Note that Yates doesn't have an L5 ability, because I know the least about her character from the trailers)

https://lh3.googleusercontent.com/w5oIdNTrQHKPhVAN-Xq1nbuWg10XgzMhWAZdCnpl7hRcYB2MJvm7p12C6PmyYv9RA6k xAjjY_SeDv8nQ8wYK32xamh-QJ3tH1i28JqCVf1aHKEzrFBwc1_B7KD1L2mX76b3jjFF68ojzj QRpJ2dLRpk8QeIZpjkJ33KEnukDYsU1sR8z6x22sRcM62g0-3PMxQ8P_2KPgYH7BEW8YpiLnicMkd8oIchSAlticoiJXMAnrPR 3_qJ5wLg9mMJbahCcT-NAey8nLEYDSJ6MaTrrN2ktE7xx8FVuDS8yc-2cVBvxC6e4MPLMsLewlKNi8lStWdYCzsMKyXvtDcDgOGQ2wt5m 7s9kOL5DpDLWJWFQ4lTaBXel6qg68IB7bF7Sh7lml1MkqAiFeO IwnJLJp_c8TXNChgj7F8hj0ipq-JGhMlknuUySadd2S4jP0bqwGPp1niEAtLqcLJic8MWlm9BThbP xOM40LRfE5ZDuggIX_sm5qz1hgaLnGJ4NnR8AVZmc50uF05Pol d6HrY0UPDl9nZi3hJ72gWyKn37S3d8DPJELPvcAeNbEI7GUJHd xJRn-wRxsLw=w1248-h830-no

https://lh3.googleusercontent.com/KtXrjU1_SoiRIgpA0hLCFJbGOJA7L7npDfT_7miAjyZ9ZRSGto K_2TQwzyh8UIw4PS0ys8odfb2BIpDU9hzfoyfaBJoIjixZBPuo wJeF6RY8OubP4BAQY0qseRGvySNgSUUH6wuPck1ADuYXDR3nau HJND5RSCkuQ373-k-Y5QB1-VID4fpwNnt8Q3tuAJErIED_NDvtauJD6sKTd7MQVS6mNomJf_s-7juo8xm-okaCPN1XSZ-L_LgGng2d0EjLO4o3tJcbGQ4kLMTZiYssbGrZg9P7P3s_V3m-I9KIUQa5eWSperzh2h96do36jOJ4hpuJdzQbMSMbIxvWPeUbY4 QEv3lXqoan1Vam1FKE3cf29kd835Vn1VmQNwSaW9ZrnXPJ1dO0 3Ph_jN0n7MeHFos3Gj5e4XClUFPuIVJ8oguOa7fGgN7oAkFFQy 77gmwRYslgoKGSTecuCnS8nLHXBhSX2X-i_fUiNCSjNASyYCG8foK7gDeQkMP8ejWW1t6_M-hRi1-1IIo2emsh8Q4H0nyMj_vp3ltz6zUZGgPvTOK0Zd35WL21mCVYt MolzJU9YLt0YQ=w1248-h826-no

https://lh3.googleusercontent.com/IvYoGGlsGYvFUq3Zfxi9wqqYX--7Vl1RkUhfGRxQ3a77fJF7uTdwOLVBMv1kcluVvm3-GNuCcATuwptYBCP1Qw_nRxFeCQdUeXQtIsoYnvHdi0syPxPHKq gayygJpL47uNE2h5oo_2zwL6D9qDpvbiRPJxMIuLh0GQ3KklEe tmLpuzvdlDqtQRHNpNZ2jjVfkt0VRnbRFTxDPkzegCt9jMnIim Ll5lt-X3wh-gWYtzgrLbZEoEr2ib-KoCulbSoIdxtEmSOA-f1Z_8_Wg25hInaCi-0q1JBEmge9CLXfaLA0p1yX64R14JLiNQx1ekpWvila-WvjjUPAZ_EjxuHgYjG8_W5mItX2Dhvphm4c9pxLWTM4JMcSvoC TvCP0b4q1ZLdIc7-yI0o3a3tEB611cMkzisIeGYjTE67eVjmsvdwYXt4Os8hS3yVTj 5XbbmOieh0OLAzGI-u2ZRg-siU3vVxKAcgf5HgVUJ7gHpUMwaJJXwajwr8EFn7EVtUkz7dV1L ImaL5bt2NJOz_mb574N-cOFUjPiXQQgG5dWDG088oaiYAy8I19fHUH6NJl-pFpjih-Cw=w1248-h828-no

https://lh3.googleusercontent.com/RoDS_tXk0qD7ioNW17536qp3mf7dK9O7aCjAH5ad1XHUZxLIl3 dzWblqvcry4TFdwBrNeoYhY-1Tal9g9RHF8Chcexu5Fagx6MTkw3rf23uwWCpwCJHLtYD6rnbW ZqsgRxaHTcnoqErOiA_-aZ3AFjxn1TxGMspsf6EePmqLgt2200U9X0zRQKV-FtAP9bBSiSDjKUkWk7nmkwSzWlgQbBC01OoIzVO3Ipudeb3Lca k4TxPf_tHXWJOhfAsKNZ2sljqKmhH2QgwVuVBv5YBmb0QFXhky sOm4fJD3lr7aCe8uXLDotK5AxS_yoelDs3GVIboF5GXwsXJ0Xb Lf4eVFxp8eE8ky5lfrBRUbQ2b9D9CUXxL5G6XA1IfqEC8o9WK0 DKFaUh5RU4Xm0orYV-KZTkrk-1azAaKO824SQXfNAIzCIBVLWPLihnkNet16N2POouNlsMepJZd vBd4MpxfjzTnkllujUyBsnFOZHcVDHuNTfhCab-6-ljSz50WdgIaJCkge_c1rI6-BNC05tWsPs7-qJYYMdSgoBD0fDTnZU9UN-F2lud2S3QXnMENfIHrGMGY4GQ=w1248-h830-no

twolfe
03-19-2016, 07:39 PM
I just hope i dont have to pretend Ghostbusters 2016 doesnt exist like episode 1 for star wars fans.

zombie57
03-20-2016, 05:17 AM
So, I had completely forgotten that I had made this - found it on my hard drive just now.

It is a template for creating Ghostbuster cards, I know it's a little old in terms of anyone that has made their own would have done it by now - however no harm in sharing.

This is what it can make...

http://orig06.deviantart.net/0cb5/f/2016/079/f/0/ghostbusters___phil___card_back___bio___by_zombie5 7-d9vt9hx.png

http://orig14.deviantart.net/6e39/f/2016/079/2/f/ghostbusters___phil___card_front___skills___by_zom bie57-d9vt9ib.png

...happy Ghostbusting!

Download Link for PSD

https://boardgamegeek.com/filepage/129925/ghostbusters-character-card-template-v10

Crazy1van
03-22-2016, 04:36 AM
Download Link for PSD

https://boardgamegeek.com/filepage/129925/ghostbusters-character-card-template-v10

I assume I'd need to have PhotoShop to open this as anything more than an unlayered picture?

zombie57
03-22-2016, 12:51 PM
I believe Gimp should work as well - that's free - but - never tried it myself. That's what some people at Board Game Geek use for my Zombicide template as they don't have Photoshop.

sara.miguel
03-22-2016, 02:28 PM
I believe Gimp should work as well - that's free - but - never tried it myself. That's what some people at Board Game Geek use for my Zombicide template as they don't have Photoshop.

While it's been a while, GIMP is pretty easy to use. You can also use PAINT.net. Not a website, that is literally the name of the program. It's like photoshop light and what I use for random stuff since I have absolutely ZERO graphical talent.

twolfe
04-09-2016, 02:42 PM
Here are my updated abilities:

Lvl 1:When another Ghostbuster within line of sight is slimed, pushed, or bullied not on your turn, gain +1 XP.

lvl 2:Once during your turn, all other ghostbusters within line of sight gain +1 XP.

lvl 3:+1 Action.

lvl 4:If you have at least one stream on a ghost, or you capture a ghost, you may ignore the “When Captured” ability of that ghost.

lvl 5:All Ghostbusters may gain +1 to their combat roll per slime token on themselves.

After play testing (up to level 3) here is the new character abilities for twolfe:

Lvl 1:On your turn: When another Ghostbuster within line of sight is slimed, pushed, or bullied gain +1 XP.

lvl 2:Once during your turn, you may spend one action to give all other ghostbusters within line of sight +1 XP.

lvl 3:+1 Action.

lvl 4: If you have at least one stream on a ghost, or you trap a ghost, you may choose to not have that ghost’s “When Trapped” ability activate.

lvl 5:All Ghostbusters may gain +1 to their combat roll per slime token on themselves.

Crazy1van
04-12-2016, 06:58 PM
After play testing (up to level 3) here is the new character abilities for twolfe:

Lvl 1:On your turn: When another Ghostbuster within line of sight is slimed, pushed, or bullied gain +1 XP.

lvl 2:Once during your turn, you may spend one action to give all other ghostbusters within line of sight +1 XP.

lvl 3:+1 Action.

lvl 4: If you have at least one stream on a ghost, or you trap a ghost, you may choose to not have that ghost’s “When Trapped” ability activate.

lvl 5:All Ghostbusters may gain +1 to their combat roll per slime token on themselves.

I like this one much better!

Crazy1van
04-12-2016, 07:06 PM
Of course, now all our custom Ghostbusters will need to become double-sided. Darn. :cool:

Crazy1van
04-16-2016, 04:58 AM
Silly question, I'm sure, but has anyone worked up a blank 'Slime Blower' GB card?

twolfe
04-16-2016, 10:11 PM
Silly question, I'm sure, but has anyone worked up a blank 'Slime Blower' GB card?

Unless someone has seen the finished product, I would assume not.

twolfe
04-16-2016, 10:14 PM
Of course, now all our custom Ghostbusters will need to become double-sided. Darn. :cool:

Assuming that the old character cards don't synchronize with this game (I asked weeks ago, and got no official answer).

The_Xavious
04-17-2016, 09:58 AM
Assuming that the old character cards don't synchronize with this game (I asked weeks ago, and got no official answer).

https://www.kickstarter.com/projects/cze/ghostbusters-the-board-game-ii#project_faq_168827

They answered that in the FAQs. They should pretty much be good to go without any conversions, though I'm curious about how GB1 character abilities specifically refer to Ghosts while GB2 characters use the more generic Entities term.

twolfe
04-18-2016, 05:10 AM
https://www.kickstarter.com/projects/cze/ghostbusters-the-board-game-ii#project_faq_168827

They answered that in the FAQs. They should pretty much be good to go without any conversions, though I'm curious about how GB1 character abilities specifically refer to Ghosts while GB2 characters use the more generic Entities term.

Thanks.

Crazy1van
04-18-2016, 02:32 PM
Assuming that the old character cards don't synchronize with this game (I asked weeks ago, and got no official answer).

Mine will need to be converted anyway, since my character is set up to be using a Tillinghast Projector rather than a Proton pack... plus he's a werewolf, and it would be nice to be able to have the card flip to reveal different abilities when he changes (I'm thinking I can make his transformations require some Plazm consumption).

twolfe
04-19-2016, 05:16 AM
Mine will need to be converted anyway, since my character is set up to be using a Tillinghast Projector rather than a Proton pack... plus he's a werewolf, and it would be nice to be able to have the card flip to reveal different abilities when he changes (I'm thinking I can make his transformations require some Plazm consumption).

Hmm, that is interesting. How does a werewolf hurt a ghost? If we were to use psuedo-logic, unless the tranformation is through magical means, and not biological, a werewolf shouldn't be able to hurt a ghost. Just wondering, not trying to poo-poo your idea.

Skyknight
04-20-2016, 01:54 AM
In older renditions of the theme being turned into a werewolf was more like a curse than an infection. These werewolfes were supernatural beings. But their claws still do physical damage and wouldn't hurt a ghost. Unless the werewolf can cast some kind of spells, it wouldn't do anything to them.

Crazy1van
04-21-2016, 03:32 AM
Thing is, the werewolf is still sentient, bipedal, and a Ghostbuster. Gaster and with better vision than his human side, but having worse aim with a proton pack puts him in a slime blower... and mood slime can make him turn feral, at which point he's treated like a haunted human. Remember, there are more types of entities than just ghosts.

https://lh3.googleusercontent.com/Pb7zsQj5TqFKH_zMV0SjMKOYUWA0nbcdQOsRQrrVapTVyB7ihb Sym5RQ469G4Gu9uyB3k2zcfMd5hC0NA4u0ef7lj9Qq-76wHgUvMlHvG7AAbk_7GuBI-VvvV8iCf4Ck8hfWcsbkWyDftmlb-eO4IoGJz679vHE2ta0ALu1cq53F71TlnCW-o_yCKuDYj1sZvo4HhEfmgRUpGkp1p9pSlIbGeThOMaGxV2y5w1 kGEnqalQMcFMCavl2UaInyh7qt-ZeNp4kjP_kMclI2EdhE-a3iwKS_2RxxXueCgSnTZUHZpFPd78ybK3tBqqA-g-CLkHWl0g5n6m0UKPaXE5DoShMQytAFEGsMQZQHhXoFvqllhGh6 3bd9yeP7AqAIeZ7yu_id0s0qyOkCR-PDeq4QUuI0pbU1XFKmBBMZJZ_GLKnIftRJoplevdqIg4XVwNzi 51YiCJKkBTqPOlH-FgQJu8fWSiwayMTbtGN_gxvTwWuaaTmGmx4hKLdD3jhjQ67jyC mIhMcX48sfk4LBmElogYzNcVZDgxKkJhwRsqk2Fo2d2GZpYoGC rXtuflUVvdZscUSM=w702-h935-no

twolfe
04-21-2016, 05:17 AM
Thing is, the werewolf is still sentient, bipedal, and a Ghostbuster. Gaster and with better vision than his human side, but having worse aim with a proton pack puts him in a slime blower... and mood slime can make him turn feral, at which point he's treated like a haunted human. Remember, there are more types of entities than just ghosts.

https://lh3.googleusercontent.com/Pb7zsQj5TqFKH_zMV0SjMKOYUWA0nbcdQOsRQrrVapTVyB7ihb Sym5RQ469G4Gu9uyB3k2zcfMd5hC0NA4u0ef7lj9Qq-76wHgUvMlHvG7AAbk_7GuBI-VvvV8iCf4Ck8hfWcsbkWyDftmlb-eO4IoGJz679vHE2ta0ALu1cq53F71TlnCW-o_yCKuDYj1sZvo4HhEfmgRUpGkp1p9pSlIbGeThOMaGxV2y5w1 kGEnqalQMcFMCavl2UaInyh7qt-ZeNp4kjP_kMclI2EdhE-a3iwKS_2RxxXueCgSnTZUHZpFPd78ybK3tBqqA-g-CLkHWl0g5n6m0UKPaXE5DoShMQytAFEGsMQZQHhXoFvqllhGh6 3bd9yeP7AqAIeZ7yu_id0s0qyOkCR-PDeq4QUuI0pbU1XFKmBBMZJZ_GLKnIftRJoplevdqIg4XVwNzi 51YiCJKkBTqPOlH-FgQJu8fWSiwayMTbtGN_gxvTwWuaaTmGmx4hKLdD3jhjQ67jyC mIhMcX48sfk4LBmElogYzNcVZDgxKkJhwRsqk2Fo2d2GZpYoGC rXtuflUVvdZscUSM=w702-h935-no

True, but in canon, there are only ghosts and spiritual beings. Werewolves and vampires are introduced in The Real Ghostbusters just to get episodes into the series (which, in my opinion, there are a few episodes that fit completely in the Ghostbusters universe. When looking at tue movies, and video game, that is)

Crazy1van
04-22-2016, 10:12 AM
In canon for the board game? The board game officially has Haunted Humans as soon as the expansion comes out. That's what I'm talking about; making a new version of my character for the expansion. The game borrows from the cartoons, the toys, the comics, and the movies (including the videogame), so there's no single canon to fall back on as to what should or shouldn't be part of the board game's world... which is one of the things I enjoy about it.

twolfe
04-26-2016, 05:26 AM
[QUOTE=Crazy1van;568151]In canon for the board game? The board game officially has Haunted Humans as soon as the expansion comes out. That's what I'm talking about; making a new version of my character for the expansion. The game borrows from the cartoons, the toys, the comics, and the movies (including the videogame), so there's no single canon to fall back on as to what should or shouldn't be part of the board game's world... which is one of the things I enjoy about it.[/QUO,TE]

I see your point. When i say "canon" i mean the canon every other iteration of the Ghostbusters uses (first two movies and game). In general i, personally, i dont fall back on other Ghostbuster material because they are diverse when compared to each other. I forgot that the game uses bits and pieces from a good chunk of the iterations.

Crazy1van
07-16-2016, 11:42 AM
Cards for the 2016 reboot Ghostbusters? Yes, have some!

https://lh3.googleusercontent.com/hwuv8YqIRaOYEP_iu7lFVUdGEm_q5gHzXTSaqeDIX2-29UHbAiNRN3drh90srPYvUL7wkOnjHFhgo16ppyC52sbiwSE3A fyrvBA7Cn8U5KU-x9nAknEtofuelpfhxjs-birHXdPZoi-lp0wrR4cA9BMxHwmMdoACdWCn0pQGZccqEtdQi4dl7Ku5qOppv Ai4AuqmHo8tRGCwPRCKYcz8t9wn0uFSsDRYgnBYzPLrPqR2V9t RPYdsDWtele9EMlrlnZg2TjXzjBDMJc5F-V3bwwWdc6fcs2MLC69rpiR3xDn4Xrtm6m_HArAWUuqh25Cd53R dzNKqwqXzPNQgVtVFySIVgsjWsfL3tqbPZF3UZ7n5SNruIHwZn zJHyGS6T9uhnvVO2JP17ruFHHvYysN8cdqZuVkJMUYDSdMjljX lI8dUnw79OEiQwX7wJN7_ThbPGf8NEXy4RIg4fMxA7en87piFJ uL_7TT5obp4AHIoR29OF_T8zoQdWgF53CML83RkRCQ_mON3cuS q0IXMfEOHsMDKk7x50oX2BUIq23Ts2---8Ny7LYrHbKKLBGlOWauDUHn1d2LWZAdU7JnrtLACWfnw4HfIrM yh=w1248-h829-no

https://lh3.googleusercontent.com/OGi4oQmcUPURFaewB7roVwDboXYpFV9OW3VrFm-AWUfXM1z2Mi3rSuwWMYEUsJIL-g06EMAuR3QYaPUTqkqCvFu0DGLfglH46b93zNL3cIB9mzbmu5Z MPf-bjtTydxPj_2ecYec5-b6P0xNtVi1Y8DpFvQN6BNMDGxfKU8gWfGKkBarkK7NQH-YBB5MOBLJS_NZV33mQXyyqlRUVWz-nN_JIKpGDaPb7f7WOaBUyzMFmD-7uOeXvHAsI2SvtdqeOZjeOy7UOoJ1lKLo96DecLPPWwR_W1nI-ceHJQ7JbMqeASGqV2Le1ZXjAhHgUa3hEStoIV3EuY8uZ4-_uXA9rSCHb1Oci_Pq1Umvrq8vrflQdEKskgEsrc-eAiwpazgD1Xqx3RU9518VmD1pMZCwAWuAzicuTuVzlX-eUF6aw2bcGGOqix-xvSXZGTLcjETxl3qfMe81QpbsmcNkNpzUURT8-H3y55R4CVNf336XFE1xXXtBrd1wBCxqxOB-ZDh0RkpcG3xPaE_mzLCQgB5vTuAPbpEDq8T0GG1RK6kGVc0b74 IySZtGXvj1UeFEg_HCHP0YyJQdCrnF_AGHN3dFjcIvsMf5eWdK q=w1247-h830-no

https://lh3.googleusercontent.com/68sbu73cjCAS7Vtf9FrmxLhvieAWBU6C0-dYboTQ-jWWuhgq2En64K3tAILq6jn3eeZMGxLGQCExooZx7rimm5Mv5LS ZGuu1dz96W2qw2nsdZ3fR1CJD4-ldDI-IoprFzrO0C3RdFeOHHWuLlrSbeiRZidly7jkRhD6Afe-osafeRFulIt9-9SNLI9D2HqlazoO_nBqVRqt8L0tt6-aDO-mtZ6FNWoEebsudAW9RN3y26bcVK4p5mfQ2fKVVQzTQYt4bbDHb mkpzpDg7K4ZOFL2rf0cTPMuilwFk7r8_WgiLjmB1mC57vU3lH6 PESJ4LmAX6cx3ES09o4FozfCTE2qUOE89qMMZPYdffba2jAYfw GJrFgufBSijPslmLLDoyMXVzB9i0LYx_trO7tChrKetcF8IHW-2t_uzqBOHnAk1T9t0QRv3ApGKn6pqzsjrwAMY08ZBoaz2OirA_ tZPhPbOAUj81kzCQdoLEXR815ViSlMSfz5K0XJAyeF5nEhsYhg 0IBOwOTow4cIMlwNlbKryaJgZgtyecaJyQERZBqOy-oKkv-1EAv7GrAvzTp_2r3uxotjpVNQ4CcYMQhjTuiZixAUv1yq63=w1 248-h830-no

https://lh3.googleusercontent.com/k_FA85b9gV5uEcpkHjz2p2AON9Br1ffA2xFA9Sf4l8cpiEL2ag U2GUXy8OW5xEfx9JHcWIVy8xrQ0WEDgb-_ZOkjG4jHYAU0O53T2qaQZ7VTnAlCBoja_MjesfXH2jc8z1mzd Fk4ZdB3-rvmA1f7wC5QI5Q7ly9XHu_iQJfrsxNlV4h9xJr50SLY9eePjs9 S730m9hoot7D2GL0cC-0s-k5OcSa56UQbY2f9JSZ2v2POo3yDc0HFoDJ-wCrBcLLQIsVoZGe2QUUqN0KdIKls4cqs8-btpy63aUCXU8pxobcGfK6WHBQCJrDsy0OiFZ-NwL8yWPXkWN1fjWHEMMHcU2GGaBLPbE9H39m5HrykNdMf2TM9C xwrN9tRwb-qO_rRq5_ezfpDUwOw0-itYieuwAkKVjQGX48ZJQ-W2FFUvEPU3O8JpjGU0KGsWPnx23Ts4v7Hpuz96uDO6gF2GpK1N 37kp7VREl5AcJYZq6iOJwtDLXPzjkNDMbzZt0f0JnOUE7lP_G9 nvAAYG9Mh1AyBK7fsD6A00mKHTlLbZem75MxHi890Ow4_CpnGi vP7Zb-EB0t-1c7ircAs-URXG52E8Y0Ags49px5_=w1248-h829-no

https://lh3.googleusercontent.com/4oMqQPbVdCdlR3qWI8ZVnRbv0ZhPgpnoazAzS0jIB8b1zqN8qZ EYj5UzbFcVR6THW3FVLZb5Ex9TnlCzwC697oHUMB95e9qSNElM xzc69IMeaGVGzSCRLuwujisLNohIzMUHJYDPnl_BgX6R5XAZNl DuqmvXbhiBbe_unxENxBQQqcBOEp0uv9n3lsNunl5GlsMlk9VM BVh4IcQxDrQSrVuVk9UTeHFb5fa4r20QxNRllSSvgEJrEIZVOR q_vNWHVv2_qO87cSxmUyj8BTQwPeT1hd9g5n_c6k-DcT8Aa2--m09JQT5le8DLOPYzacaJpyTJMcriwLpca61MUttHyz2W5k81hw pyu4RVt910T0z4FNonlmO-GZBz1Ki9Z5i-HfCtfuBShSNcWhwmgQLjhQ_EXs9YK5dEMjUmSAx2iZSYT1Kkem _Y3cwSsfx3sDoSZzczdbZv9BY87IPCE8LbwcS_K9rCnlz65DqT T2ph-e-3tm9FxX-kYtuCo9oke8MeiyNEHb-4H3QtpaC2_pZW8KeMQEtZmMEbsykvhLu58cmOGE_vYtU-bMW6a96YHEV8aM1niSDewmdiRay46yvxuv7Gs1CDAkTA=w1248-h828-no

SPM1Cryptz
04-13-2018, 10:49 AM
Hi, this is an awkward segue, but I have simplified zombie57's template. Below this text is a Dropbox link to download the revised template. It contains both sides, three required fonts, and two examples (front and back respectively).

CLICKY: https://www.dropbox.com/home?preview=GB+Character+Card+PHOTOSHOP.zip

SPM1Cryptz
04-13-2018, 10:52 AM
Hi, this is an awkward segue, but I have simplified zombie57's template. Below this text is a Dropbox link to download the revised template. It contains both sides, three required fonts, and two examples (front and back respectively).

CLICKY: https://www.dropbox.com/home?preview=GB+Character+Card+PHOTOSHOP.zip

Here are the examples in a seperate post to get an idea of what you can accomplish.
4662
4663
4664
4665

SPM1Cryptz
04-13-2018, 03:45 PM
To make another contribution, I painstakingly and loosely recreated the Kickstarter XGB cards. The reference for the ability text was a photo from an eBay auction for the real set. The images shown off were from other sources in a sense of irony. I even added the GB2 logo for sh!ts n' giggles. This is basically for the people who missed out on the Kickstarter back in April 2016. The set contains Garrett, Roland, Kylie, Eduardo, and my OC, Charlie Reynolds, as a bonus. The previews shown below may be in a bad quality, so there is a link to an Imgur album right underneath the previews. Again, just like the Mario and Luigi previews, these show off possibilities for your cards and spice your actual game.

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HQ Image Link: https://imgur.com/a/kEr6d