PDA

View Full Version : Crisis-ifying Non-Crisis Starting Heroes (and Villains)



Mac_Apple
04-21-2015, 10:42 PM
This is mainly a thread to discuss what effects all of the starting Heroes and Villains could have as a Crisis version, for the ones who don't already have them, of course.

But secondly, I went ahead and created custom cards of the bonus heroes from Crisis 1. What do you think?

http://i430.photobucket.com/albums/qq21/DDHyuugaman/DC%202/DC%20Crisis/Green_Arrow_Crisis_1.png

http://i430.photobucket.com/albums/qq21/DDHyuugaman/DC%202/DC%20Crisis/Robin_Crisis.png

http://i430.photobucket.com/albums/qq21/DDHyuugaman/DC%202/DC%20Crisis/Swamp_Thing_Crisis.png

http://i430.photobucket.com/albums/qq21/DDHyuugaman/DC%202/DC%20Crisis/Constantine_Crisis.png

http://i430.photobucket.com/albums/qq21/DDHyuugaman/DC%202/DC%20Crisis/Zatanna_Crisis.png

http://i430.photobucket.com/albums/qq21/DDHyuugaman/DC%202/DC%20Crisis/Animal_Man_Crisis.png

Bomb
04-22-2015, 07:41 AM
For fun, and in an effort to be able to build upon Green Arrow beyond keeping all your Punches, what about including Kicks?