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Drake6k
05-04-2015, 11:19 AM
I just randomly saw HEX on the front page of mmorpg.com

"Hex General Article: The MMOTCG We Deserve"
http://www.mmorpg.com/gamelist.cfm/game/955/feature/9654/Hex-The-MMOTCG-We-Deserve.html

Seems pretty pro-HEX and generally useful for getting some more attention.

funktion
05-04-2015, 12:29 PM
And later this year, when HEX’s MMO Campaign Mode gets added and we’re all finally allowed to create and customize our own characters with their own skill trees?

Confirmed! Dungeons this year!

Right? That's how it works. No, but really thanks for sharing the article.

Xenavire
05-04-2015, 02:48 PM
Those comments though... Hex, on steam? Sorry guy, but that never happened.

Drake6k
05-04-2015, 02:55 PM
Those comments though... Hex, on steam? Sorry guy, but that never happened.
Yeah

"I used to play Hex when it was on Steam..." :rolleyes:

uh huh

Yoss
05-05-2015, 07:54 AM
Svenn carrying the banner in the comments! :cool:

RamzaBehoulve
05-05-2015, 08:27 AM
To be honest, putting Hex on Steam once it's out of Beta would certainly boost the number of people trying it out.

Saeijou
05-05-2015, 09:21 AM
To be honest, putting Hex on Steam once it's out of Beta would certainly boost the number of people trying it out.

I'm pro steam as well!

Tazelbain
05-05-2015, 09:27 AM
Anti-steam this late in game. If Hex was going to be on steam they needed partner with Value rather than Gameforge.

MasterN64
05-05-2015, 09:29 AM
Much of that would have to be worked out with gameforge as well. Simply having the game on steam would potentially increase the amount of players but having proper integration with like say the steam store for purchases would be a lot of behind the scenes work. It could even tie a lot of resources up and delay important features. Its best to not even bring up a steam port untill the game is in a state where it has at least the basic starting content for dungeons and such.