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Shaqattaq
05-22-2015, 10:04 AM
We’ve shown you the new keywords and themes from Armies of Myth, but we’ve been saving the best for last: multi-shard cards!

https://www.hextcg.com/friday-update-multi-shard/

Edswor
05-22-2015, 10:12 AM
Keep this updates for every Friday for now on ;)

Thrawn
05-22-2015, 10:15 AM
Will we be able to unlock extended art on any card we own forever going forward?

For example at some point will you not be able to extend Set 1 cards anymore?

Shaqattaq
05-22-2015, 10:17 AM
Will we be able to unlock extended art on any card we own forever going forward?

For example at some point will you not be able to extend Set 1 cards anymore?

Forever. Forever-ever.

Cory_Jones
05-22-2015, 10:18 AM
Yes, this is officially the extended art feature in the game

all cards have the ability to be "extended" and will forever, even if you purchase a set one card on the AH 10 years from now you will be able to use gold to "extend" it...

Rycajo
05-22-2015, 10:23 AM
I'm sure some will have mixed feelings on changing extended art from a leveled feature to a purchased feature (even with PvE gold).
However, I'm sure Hex will still make the double-back worth it.

Oh, and Lanupaw is freaking awesome. Bring on Set 3!

Kroan
05-22-2015, 10:25 AM
Hey. just wanted to chime in about the Extended Art; First off: AWESOME! I can't wait to play with them and love that there is no text.

Now about the gold prices. They all seem fine, but I hate that the AA's are so much more expensive than the rest. This will make me less likely to play with AA's for most cards.

Let's take Xentoth's Inquisitor. The art is pretty much on the same level as the original one (at least most people tell me so). So rather then spending 100k for the AA I rather spend 16k for the Non-AA to get it extended. It makes me sad that my "hard-earned" AA's will most likely reside in the binder collecting dust than that they are being played with.

Basically this devalue's AA's a bit, and that's a shame. I wouldn't mind paying like 10-20% more, but paying like 6 or even (for commons) 25 times the price for an AA is a bit silly.

Could you guys re-evaluate the AA's and maybe make it 20% above the normal rarity? In the name of anyone playing with AA's: THANK YOU :D

Lukezors
05-22-2015, 10:35 AM
My first reaction to the new extended art method is pretty negative for two reasons.

1. Another huge gold sink! The value of gold is already extremely high due to just a few AA commons. It's very difficult for casual players to accomplish anything requiring gold. It just seems like every time a new gold sink like this gets added you need to be a huge whale and have tons of extra cards to sell for gold or be a hard core pve'r and grind the arena constantly. ( Sorry for the negative reaction but I already felt like it was way too difficult to roll chests as is)

2. It reduces the fun of the double back. The achievements on double backs won't serve a purpose anymore? Only the xp for foil? I'd also rather have foil tied to gold over full art personally as it's more of a status symbol traditionally?

Also please reconsider the gold cost for AA's as some AA commons (such as those from the WoF) are only worth about 1k gold, it seems kinda nuts to have to spent 25k on them for full art. It'd also be nice if there was some kind of discount for full arting playsets.

Also will the full art be togglable?


Re: rest of article
It's exciting to see some multi shard cards coming out, I hope we get to see alot more of these in the future.

wolzarg
05-22-2015, 10:35 AM
Hey. just wanted to chime in about the Extended Art; First off: AWESOME! I can't wait to play with them and love that there is no text.

Now about the gold prices. They all seem fine, but I hate that the AA's are so much more expensive than the rest. This will make me less likely to play with AA's for most cards.

Let's take Xentoth's Inquisitor. The art is pretty much on the same level as the original one (at least most people tell me so). So rather then spending 100k for the AA I rather spend 16k for the Non-AA to get it extended. It makes me sad that my "hard-earned" AA's will most likely reside in the binder collecting dust than that they are being played with.

Basically this devalue's AA's a bit, and that's a shame. I wouldn't mind paying like 10-20% more, but paying like 6 or even (for commons) 25 times the price for an AA is a bit silly.

Could you guys re-evaluate the AA's and maybe make it 20% above the normal rarity? In the name of anyone playing with AA's: THANK YOU :D
I have to agree having a set Rate for AA as opposed to a added cost based on rarity seems a bit harsh. This is like Kroan is saying going to make me play with non aa every time even in cases where the art is supperior as extended art looks better than even good normal art and consistency is important to me. But 25k for a AA common is just not going to happen for me as i don't have the time to grind enough for that or the income to buy it.

All in all very nice update and i love the new AA cards from vip and that we finally get the love that is dual shard cards. Keep being awesome hexent.

Hatts
05-22-2015, 10:35 AM
Anyone else worried about what the price to foil a card will be?

Vorsa
05-22-2015, 10:35 AM
Much goodness! :cool:

Multi-Shard
Interesting!
I cannot see myself ever using Army of Myth, but a fun concept.
Lanupaw is rather nice - wouldn't necessarily splash for him(?), but if using all 3 shards already then the cherry on top.
Periwinkle is outstanding - and only rare!

Extended Art Cards
Huzzah!
I like the price points; certainly spur on for arena-ing, as can cash out after a single run to extend a set of 2 commons or a set of 1 uncommons - that's some nice immediacy. :)

VIP Prizes
Carnasaurus is a nice 2/2 for 2, and Valiant Escort certainly impresses as a 2/1 for 1.
I haven't played any constructed at all this year, but might venture an orc zerg for a shot at these.

Off to watch that video now...

szimek
05-22-2015, 10:39 AM
Is extended art feature the new gold sink, that was mentioned lately? Or is there still something else that will replace common AAs? I don't mind if that's the replacement for the AAs gold sink, just want to know if i should hoard gold even more than i thought i will need to :D

Chark
05-22-2015, 10:40 AM
Could you guys re-evaluate the AA's and maybe make it 20% above the normal rarity? In the name of anyone playing with AA's: THANK YOU :D

Nah, if you're playing with AA's in your deck, we're confident that you typically will have the resources to unlock them. But we aren't sad if you choose not to unlock them. There is not requirement that you unlock everything in the game.

hex_colin
05-22-2015, 10:40 AM
Also will the full art be togglable?

yes

Chark
05-22-2015, 10:42 AM
Is extended art feature the new gold sink, that was mentioned lately? Or is there still something else that will replace common AAs? I don't mind if that's the replacement for the AAs gold sink, just want to know if i should hoard gold even more than i thought i will need to :D

This is the feature that will replace common AAs as a permanent gold sink. We are not planning to release other AAs for gold at this time, but it's certainly an option for us in the future.

Rieper
05-22-2015, 10:44 AM
Love the multi shard. But hate the gold for extended art. for 2 reason
1st reason: the price is set from start, so extended art adds nothing to value of card, since you set the extended art worth. I liked idea of improving worth of my cards by playing.

2nd reason: With a set value on cards, that means the idea of unlocking extended art to then sell of for added profit for us PvP players to keep going in pvp, is now gone. For me this is kinda sad, since we also do not get gold from winning. So extended art is now far to pve dependent IMO.

Kroan
05-22-2015, 10:45 AM
Nah, if you're playing with AA's in your deck, we're confident that you typically will have the resources to unlock them. But we aren't sad if you choose not to unlock them. There is not requirement that you unlock everything in the game.

That's fair enough, but you might as well stop giving out any common AA :) I'm not saying you SHOULD do it, but I hope you will still reconsider. Especially if there is more players who share this hope


But we aren't sad if you choose not to unlock them.
You won't, but I will. Sad players should make you sad as well. Shouldn't you strive to have happy players instead? :)

Again; It's a 60k difference for a full playset compared to LEGENDARY :| It takes 10 hours to grind that in Arena. It's not even resources at that point, but just plain boring grind.

szimek
05-22-2015, 10:47 AM
This is the feature that will replace common AAs as a permanent gold sink. We are not planning to release other AAs for gold at this time, but it's certainly an option for us in the future.

Thanks for info :] Those Ext. Arts are so awesome, i'll probably be grinding gold until i'll have full sets of all cards in ext.art version. I hope that lvling cards in the future will give us something as amazing as ext. arts ;)

N3rd4Christ
05-22-2015, 10:47 AM
Please save EA for double backs!

Lukezors
05-22-2015, 10:48 AM
Nah, if you're playing with AA's in your deck, we're confident that you typically will have the resources to unlock them. But we aren't sad if you choose not to unlock them. There is not requirement that you unlock everything in the game.

Some of us expend our limited resources to get some AA's because we really like them! Not everyone who has a couple AA's are rich. Please do think about that please. It just feels wrong that AA commons cost as much as AA Rares.

Lefto
05-22-2015, 10:48 AM
Love the multi shard. But hate the gold for extended art. for 2 reason
1st reason: the price is set from start, so extended art adds nothing to value of card, since you set the extended art worth. I liked idea of improving worth of my cards by playing.

2nd reason: With a set value on cards, that means the idea of unlocking extended art to then sell of for added profit for us PvP players to keep going in pvp, is now gone. For me this is kinda sad, since we also do not get gold from winning. So extended art is now far to pve dependent IMO.

+1

Lukezors
05-22-2015, 10:49 AM
That's fair enough, but you might as well stop giving out any common AA :) I'm not saying you SHOULD do it, but I hope you will still reconsider. Especially if there is more players who share this hope


You won't, but I will. Sad players should make you sad as well. Shouldn't you strive to have happy players instead? :)

Again; It's a 60k difference for a full playset compared to LEGENDARY :| It takes 10 hours to grind that in Arena. It's not even resources at that point, but just plain boring grind.

Strongly agree here. This makes me sad :(

Kami
05-22-2015, 10:51 AM
Now I run into a problem. Do I save my gold for unlocking art for full playset of my cards? Or do I save my gold for chests and future PvE costs?

It is clear given just the costs of the Common rates (1000*4) that it's very unlikely to be able to unlock everything short of buying gold off someone vs the current rate of gold grinding.

Decisions, decisions...

Lukezors
05-22-2015, 10:51 AM
This is the feature that will replace common AAs as a permanent gold sink. We are not planning to release other AAs for gold at this time, but it's certainly an option for us in the future.

We still have chest rolls as a permanent gold sink too, will you guys re-evaluate the cost of rolling them, especially the higher level ones as it's not really practical to do so at this time.

AdamAoE2
05-22-2015, 10:52 AM
The Campaign will create more opportunities to get gold. You won't be grinding the Frost Ring forever for gold. You'll eventually be running dungeons and other things to get gold. I think that the Extended Art AAs is a great idea, as long as double backs have their own unique reward for finishing all the achievements.

Aradon
05-22-2015, 10:54 AM
I asked this in the General thread as well, but will we still be able to unlock Extended Art via doublebacks once they are implemented, or is gold the sole method going forward?

And if the latter, out of curiosity, is it an attempt to reduce data costs per card, since you don't have to track achievement stats anymore? The doublebacks seem to be a huge data hog, to me, though I seem to recall devs saying a while ago that it was a really managable problem.

essif
05-22-2015, 10:54 AM
I'm a little sad that extended art will be a pve only thing, and a huge grind or something you simply pay $ for, to players who prefer pvp.

bootlace
05-22-2015, 10:55 AM
Thoughts:

Multi-Shard Cards: Yes, awesome, finally!

Extended Art: This is cool, I guess we can still see the abilities once we right-click/zoom-in?

Extended Art Pricing: I agree with your pricing strategy regarding the AA's - this is for whales and they will appreciate that most people can't afford it and they are the only ones with extended art AA CMKs.

Double-Backs: I hope the plan to make double blacks cool is still in place. Kinda concerning that you've stripped it of this feature as it 1) signals double backs are still a long way off and 2) we're not sure at this moment what will replace it if anything.

Overall thanks for the huge update!

Lukezors
05-22-2015, 11:00 AM
I don't understand why "AA's are for whales" there a re a several AA's that are pretty easy to obtain.

bootlace
05-22-2015, 11:02 AM
Love the multi shard. But hate the gold for extended art. for 2 reason
1st reason: the price is set from start, so extended art adds nothing to value of card, since you set the extended art worth.

This is a good point, EA cards don't have a new ambiguous 'worth' - they're simply their original price + fixed upgrade price....and that's boring.

Chark
05-22-2015, 11:04 AM
My first reaction to the new extended art method is pretty negative for two reasons.

1. Another huge gold sink! The value of gold is already extremely high due to just a few AA commons. It's very difficult for casual players to accomplish anything requiring gold. It just seems like every time a new gold sink like this gets added you need to be a huge whale and have tons of extra cards to sell for gold or be a hard core pve'r and grind the arena constantly. ( Sorry for the negative reaction but I already felt like it was way too difficult to roll chests as is)


One of the things we want to make sure is that gold is valuable to players. We can only do this when we create demand for the gold in the game. Right now you are seeing the two primary sinks in the game, but are not seeing the larger picture with all of the faucets for gold being in the game. I would ask the community to be patient with this, as it is coming and we do have a plan :)

Neither the wheels of fate, nor extended art features are required to be competitive in the game, so while it may certainly seem like you must unlock everything possible in the game, keep in mind that these features are optional and do create value for all players by making the free currency valuable.



2. It reduces the fun of the double back. The achievements on double backs won't serve a purpose anymore? Only the xp for foil? I'd also rather have foil tied to gold over full art personally as it's more of a status symbol traditionally?


There are still plans to make the double back feature meaningful. There are other things we can do with the aesthetics of the cards. Traditionally (if you are referring to physical TCGs), the status symbol of something is not related to aesthetics, but rather related to the scarcity of said thing. For example, I think beta islands are horrible, but people play them over full art lands, because they are more scarce (and thus are more of a status symbol).

bootlace
05-22-2015, 11:05 AM
I don't understand why "AA's are for whales" there a re a several AA's that are pretty easy to obtain.

AAs have no functional use, they're simply there to allow people with money to show off. The more rare they are the better they serve their purpose. Most of the time you wouldn't be able to distinguish which art is meant to be the original and which is the AA - so the thing that gives AAs their desirability/value is their novelty factor which gets strengthened the harder they are to obtain.

NOBLERoostasaur
05-22-2015, 11:12 AM
This update blew my mind. Amazing.

N3rd4Christ
05-22-2015, 11:16 AM
Don't get me wrong for the first time in a while I'm impressed with game. Update is great just not a fan of gold for EA

Lukezors
05-22-2015, 11:18 AM
I guess for me ( and I'm sure many others) collecting AA and full art cards is not about showing off it's about having an aesthetic you like or variety (I for example like to use 2 AA and 2 regular arts when possible).

@Chark Hearing about these potential other faucets I think will help people feel better. I know you don't need EA to be competitive nor do I need it on every card but we have lots of decks now that PVE is a thing so we will want to feel like me are making progress on extending those cards while still having some gold for others things.

Thanks for reading.

NOBLEStarshield
05-22-2015, 11:19 AM
Periwinkle and EA omg.

Xenavire
05-22-2015, 11:19 AM
AAs have no functional use, they're simply there to allow people with money to show off. The more rare they are the better they serve their purpose. Most of the time you wouldn't be able to distinguish which art is meant to be the original and which is the AA - so the thing that gives AAs their desirability/value is their novelty factor which gets strengthened the harder they are to obtain.

Except there are people who don't care about anything other than art, and will go for whatever version has the nicer art. And they are being 'punished' for liking an AA more than a regular art (and these are exactly the sorts of people that will make an effort to EA their favourite cards.)

Zophie
05-22-2015, 11:21 AM
Forever. Forever-ever.

Oh man that takes me back... Thanks Shaq :D

Freebird_Falcon
05-22-2015, 11:22 AM
holy gold sink, batman!

genius. pure, evil genius

Lukezors
05-22-2015, 11:22 AM
Except there are people who don't care about anything other than art, and will go for whatever version has the nicer art. And they are being 'punished' for liking an AA more than a regular art (and these are exactly the sorts of people that will make an effort to EA their favourite cards.)

Yes exactly.

Aradon
05-22-2015, 11:23 AM
Except there are people who don't care about anything other than art, and will go for whatever version has the nicer art. And they are being 'punished' for liking an AA more than a regular art (and these are exactly the sorts of people that will make an effort to EA their favourite cards.)

The point is that the game is still fully balanced and navigable without shelling out extra on these acccessories. You still get the full hex gameplay without being hobbled. Hence, 'whales' are the target as people who want to spend money to improve their gameplay experience without negatively affecting the experience for anyone who isn't spending this extra money.

Chark
05-22-2015, 11:28 AM
You won't, but I will. Sad players should make you sad as well. Shouldn't you strive to have happy players instead? :)


I don't think you want to live in the above world. One, I doubt that players could come to a consensus as to what would make them all collectively happy. Two, at times short term access to things is actually a detriment to the long-term happiness. Primary examples of this are cheat codes in video games. GTA becomes fun for about 30 min when you're invincible and have access to all of the weapons. Then you realize that when you have everything, it becomes fairly boring to continue.



Again; It's a 60k difference for a full playset compared to LEGENDARY :| It takes 10 hours to grind that in Arena. It's not even resources at that point, but just plain boring grind.

You're not seeing the whole picture. There will be other content released in the future that may offer you gold at a different rate than the arena. It would be a mistake for us to price everything against the current gold faucets and then have to constantly readjust.

Xenavire
05-22-2015, 11:31 AM
The point is that the game is still fully balanced and navigable without shelling out extra on these acccessories. You still get the full hex gameplay without being hobbled. Hence, 'whales' are the target as people who want to spend money to improve their gameplay experience without negatively affecting the experience for anyone who isn't spending this extra money.

You are ignoring the fact that some people play for fun, and don't spend a whole lot on the game. The AA's are within reach for them, but they are taxed if they want to prolong their 'fun'.

It then essentially translates to being 'unfun'.

rjselzler
05-22-2015, 11:34 AM
Nice update! Gold for EA confirms PA's assertions that Cory is the devil...

Seriously though, loving this all. Keep it up!

ryuukan
05-22-2015, 11:38 AM
You're not seeing the whole picture. There will be other content released in the future that may offer you gold at a different rate than the arena. It would be a mistake for us to price everything against the current gold faucets and then have to constantly readjust.

So you're making a decision based on a deficiency in development to "stabilize" the game economy because you feel future promised content won't suffer from the same deficiencies?

Gwaer
05-22-2015, 11:41 AM
You're not seeing the whole picture. There will be other content released in the future that may offer you gold at a different rate than the arena. It would be a mistake for us to price everything against the current gold faucets and then have to constantly readjust.

I agree with you about the cheating making things boring, but I think there's a middle ground between the hardest ever game and a completely cheated super easy boring game, I feel like this is a bit too far toward hard. About there being more faucets there will also be more sinks. And let's be honest the extended arts should be the base card. They all should look like that. It was way cooler when we got them extended from using them and mastering them on double backs. This feels much dirtier. And the price is just so high.

Chark
05-22-2015, 11:48 AM
So you're making a decision based on a deficiency in development to "stabilize" the game economy because you feel future promised content won't suffer from the same deficiencies?

I am not sure what you're asking. We are releasing features piece-meal, but that doesn't mean that we can't future proof the features that we do release.

Xenavire
05-22-2015, 11:57 AM
I am not sure what you're asking. We are releasing features piece-meal, but that doesn't mean that we can't future proof the features that we do release.

I am on your side with the future proofing, but why does the AA tax have to be set so high? We expect legendary cards to be hard to EA, but we are talking more than double the cost for cards that are only cosmetically different from the originals. Could the AA price not simply be moved a little closer to the legendary price? It would still take a herculean effort to EA a full playset, and even a full 35-40 (minus shards) deck would cost a significant amount.

I mean, future proof is fine, but it feels like this could have been made future proof without an insane AA tax.

wolzarg
05-22-2015, 12:01 PM
I would be fine with any price in gold If you could still unlock them normaly. But this feels like going back on the promises from kickstarter. Thats not a point im going to keep rubbing in your face. But it dissapoints me and i feel let down by the direction taken. Only time will tell how it works out But right now im very dissapointed.

Kitsune
05-22-2015, 12:08 PM
So long as there is still a double back option for unlocking the extended art, that's great news. More options are good to have for dealing with our cards. If the double back option is being removed, then that's a pile of crap. We were told that we would improve our cards through use, not through having to treadmill through PvE content that plenty of players have zero interest in playing.

Trevize
05-22-2015, 12:10 PM
I'm curious how EA will work in a game. If I have EA unlocked for all the cards in my deck will my opponent see them as well?

If the answer is yes then what if I don't want to see my opponent's EA cards, will there be an option to "always show opponent Regular Art". This could be important if your opponent has cards you're not familiar with. You may want to be able to see the text instead of the EA. (I'm assuming this wouldn't have to apply to your deck since you know your own cards)

plaguedealer
05-22-2015, 12:14 PM
I think this is a great update. The extended art for gold is a great thing and will help the economy for f2p thus helping hex.

Rycajo
05-22-2015, 12:15 PM
So long as there is still a double back option for unlocking the extended art, that's great news. More options are good to have for dealing with our cards. If the double back option is being removed, then that's a pile of crap. We were told that we would improve our cards through use, not through having to treadmill through PvE content that plenty of players have zero interest in playing.

Cory posted on the other Update thread:


No feature has been cancelled and I don't appreciate the hyperbolic comment, double back is still coming and will offer unlocks, we have moved EA but that doesn't mean double back will not be as much if not MORE exciting than originally promised, the number of things we can do with a digital card is almost limitless...

Unlocks will still come. EA is not that unlock.

Xenavire
05-22-2015, 12:16 PM
So long as there is still a double back option for unlocking the extended art, that's great news. More options are good to have for dealing with our cards. If the double back option is being removed, then that's a pile of crap. We were told that we would improve our cards through use, not through having to treadmill through PvE content that plenty of players have zero interest in playing.

You do realise that some of the original achievements spoiled required people to win tournaments, which was literally forcing people to play modes they hated?

Now the shoe is on the other foot, and you can still pay money to skip the requirements (and hey, you don't have to buy a brand new card!)

Kitsune
05-22-2015, 12:36 PM
You do realise that some of the original achievements spoiled required people to win tournaments, which was literally forcing people to play modes they hated?

Now the shoe is on the other foot, and you can still pay money to skip the requirements (and hey, you don't have to buy a brand new card!)

Taking a mechanic where you made your cards better by playing with them and replacing it with a Korean F2P MMO grind is not at all a matter of shoes being on any other foot, it's an evisceration of a feature promised in the Kickstart that was a major factor in my banking the game. I don't care what they propose to replace the EA with in the double back, unlocking EA is the specific thing I wanted the double back for. I have zero problem with gold grind unlocks being an option, I have a problem with the achievement option being stripped.

Xenavire
05-22-2015, 12:38 PM
Taking a mechanic where you made your cards better by playing with them and replacing it with a Korean F2P MMO grind is not at all a matter of shoes being on any other foot, it's an evisceration of a feature promised in the Kickstart that was a major factor in my banking the game. I don't care what they propose to replace the EA with in the double back, unlocking EA is the specific thing I wanted the double back for. I have zero problem with gold grind unlocks being an option, I have a problem with the achievement option being stripped.

And others had problems with the achievement method and like that it is now a lot more accessible.

Who's opinion is more relevant here?

Kitsune
05-22-2015, 12:49 PM
And others had problems with the achievement method and like that it is now a lot more accessible.

Who's opinion is more relevant here?

Mine is, because there's nothing "more accessible" about removing options. That is not more accessible, it's differently accessible. "More accessible" is to add the gold option without removing the achievement option.

LNQ
05-22-2015, 12:52 PM
I really, really hope the upcoming gold faucets will make obtaining gold considerably faster. At the current rate gold (and WoF rewards + primal chest items) is going to be insanely expensive.

Xenavire
05-22-2015, 12:59 PM
Mine is, because there's nothing "more accessible" about removing options. That is not more accessible, it's differently accessible. "More accessible" is to add the gold option without removing the achievement option.

In this case, it absolutely is 'more accessible'. Or did you not realise that there was a spoiled achievement that required you to not only participate in, but win a PvP tournament with those cards? That would have completely excluded PvE players, while this method is equal opportunity - everyone has the chance to farm gold.

AstaSyneri
05-22-2015, 01:04 PM
Nice update, but where's the /beef/ dungeon? ;-)

Gwaer
05-22-2015, 01:09 PM
Wasn't the achievement for foils? EA was just normal usage unlock? Or am I misremembering.

Xenavire
05-22-2015, 01:35 PM
Wasn't the achievement for foils? EA was just normal usage unlock? Or am I misremembering.

I am not 100% sure (I haven't looked into it recently for obvious reasons) but I thought foil was card experience (like simple stuff - the example I remember was pack raptor doing damage). And the achievements were the EA. But hey, it could be the reverse of that. Either way, I prefer the gold method for EA's, since I am more likely to use that (I love art) than I would foils (who needs shiny art?)

Still would love to see the AA cost normalised. That is going to bug me forever otherwise, regardless of how fast we might someday earn gold. Over double the cost of a legendary is just absurd. (And this is coming from a guy with a complete set 1+2+PvE playset and a fair share of AA's - which would rank me pretty close to a whale in terms of account status.)

Kroan
05-22-2015, 01:35 PM
I am on your side with the future proofing, but why does the AA tax have to be set so high? We expect legendary cards to be hard to EA, but we are talking more than double the cost for cards that are only cosmetically different from the originals. Could the AA price not simply be moved a little closer to the legendary price? It would still take a herculean effort to EA a full playset, and even a full 35-40 (minus shards) deck would cost a significant amount.

I mean, future proof is fine, but it feels like this could have been made future proof without an insane AA tax.

This.


I agree with you about the cheating making things boring, but I think there's a middle ground between the hardest ever game and a completely cheated super easy boring game, I feel like this is a bit too far toward hard.

And this. (Oh, and I rarely agree with Gwaer, so take that as a bonus :P)

I don't mind having higher cost for AA. And of course we don't see the whole picture, I can agree to that. So we're purely giving our opinion and feedback based on what we and know.

You say that not everything should be unlocked by everyone, but if you use AA's to reward people or give extra incentive to do certain things, then it just doesn't make any sense for me that actually fully unlocking the AA's is pretty much "out of reach" for most players.

Yoss
05-22-2015, 02:28 PM
I have very much mixed feelings about the EA announcement. Many of the thoughts are already posted by those before me, but here's my take on it.

1) This is a powerful gold sink. (Note, I did not say "genius" or "good" or "evil" there.) Evaluated purely on the merits of increasing the value of gold, this is very strong. It is worth remembering, though, what I said in my post about the value of F2P: "People are more likely to buy my grinding time if Hex F2P is designed to be boring, long, boring, painful, and boring, followed by amazing, fun excitement that can only be seen after the boring, long, boring, painful, and boring is past." This gold sink is very strong exactly because it adds so much grind to the game, for better or for worse.

2) This is yet another change to the KS features advertised, and not an improvement for some people. Sure, we should all know that "stuff happens" in development, and Hex is just trying to make the best TCG ever seen, but it also makes me nervous sometimes that some other feature I really cared about from KS might get changed to something I don't like.

3) Some people are quite reasonably upset about losing what was to be one of the core "progression" systems for PvP. I am not sure if I personally care too much, but I can definitely see the point.

4) "AA are for whales" is perhaps not quite the right message (some other noun besides "whales" might work better), but the intent is correct. AA and/or EA cards are purely for show and serve zero mechanical purpose in the game. They are almost by definition luxury items (in a game/hobby, which is itself already a luxury). The whole point of features like this EA gold sink is to create scarcity and hard choices for players. YOU WILL NOT GET EVERYTHING IN HEX. How many times do you need to hear it before it sinks in? You are not "being punished" and even saying so is absurd and shows a level of entitlement thinking that is breathtaking. You can reasonably argue that you'd like the gold sink to be less harsh without resorting to ridiculous hyperbole.

Lefto
05-22-2015, 02:43 PM
Please keep gold only used for PVE items/cards and all will be fine.
Right now with the AA PVP cards things are already getting out of hand. If the EA feature comes as advertised in this update, things will only get worse.
I'm pretty sure that the initial idea was that PVE will require gold and PVP will require plat. Now you are making gold more and more needed to PVPers but you have removed gold prizes from PVP tournaments. Why should I have to grind the arena time after time, just so I can better the appearance of my PVP cards?
Use gold to unlock EA for PVE cards, I'd be totally fine with that. But PVP cards should NOT require gold to be upgraded!

Xenavire
05-22-2015, 02:44 PM
4) "AA are for whales" is perhaps not quite the right message (some other noun besides "whales" might work better), but the intent is correct. AA and/or EA cards are purely for show and serve zero mechanical purpose in the game. They are almost by definition luxury items (in a game/hobby, which is itself already a luxury). The whole point of features like this EA gold sink is to create scarcity and hard choices for players. YOU WILL NOT GET EVERYTHING IN HEX. How many times do you need to hear it before it sinks in? You are not "being punished" and even saying so is absurd and shows a level of entitlement thinking that is breathtaking. You can reasonably argue that you'd like the gold sink to be less harsh without resorting to ridiculous hyperbole.

I choose to use the AA's mostly for the art (and almost every AA is worth it right now.) If I want to enhance that, I have to pay far, far, faaar more than anyone using the normal version of the card.

That isn't entitlement in the slightest - I worked very freaking hard to get all my AA's, and now I am expected to potentially double the amount of work I have done to get the most out of that cool art that I initially put all that work into getting? It feels like a slap in the face for having a preference in art.

Now, we all understand this is optional, but as someone who is crazy about all the Hex art, I absolutely want to make the most of it, and I have been looking forward to the feature for a very, very long time. And I think all the costs except the AA costs are completely reasonable. I don't want to be taxed for putting in hard work to get something that is more aesthetically pleasing to me. I almost regret all the time I sank into getting those AA's now, because I could have settled with other good art and have a much cheaper EA cost.

As it is, if I want to go that route, I have to actually go acquire the standard versions for multiple playsets because I was only keeping the art I enjoyed most, which basically leaves me screwed either way, and that isn't a good feeling. I should be excited about this, not feeling like I am being discriminated against.

Mejis
05-22-2015, 02:47 PM
For me, this is an amazing update. I love the multidshard cards, especially Periwinkle.
One thing that I don't think has been mentioned is the lovely borders on those cards.


I was not expecting to get EAs so soon (although still no set 3 date, but given the "save the best til last" wording, I guess we're not far off). I'm surprise at the negativity in the thread about them, but then I hadn't considered the arguments before opening this thread.
Personally, I love it. Being able to work towards those EAs is going to feel very rewarding, and I'm a PvE and PvP player.
As Chark helpfully pointed out, we still don't know what gold faucets are coming.

The only thing that disappoints me is that double backs still seem far far away I worry that they're proving hard to implement. But, I don't know the facts.
Also, would love to hear more about chest opening. Patience, patience.

So yeah, a great update for me. I'm happy with the costs, but then again I don't have a huge amount of AAs... But surely an EA AA will just further the exclusivity of the card and its scarcity/show-off factor?

Yoss
05-22-2015, 02:48 PM
Also want to say: sweet video, Cirouss! Nice work. :)

Lefto
05-22-2015, 02:48 PM
The whole point of features like this EA gold sink is to create scarcity and hard choices for players. YOU WILL NOT GET EVERYTHING IN HEX. How many times do you need to hear it before it sinks in? You are not "being punished" and even saying so is absurd and shows a level of entitlement thinking that is breathtaking. You can reasonably argue that you'd like the gold sink to be less harsh without resorting to ridiculous hyperbole.

I don't want to get EVERYTHING, I just want to have access to PVP related stuff without having to grind PVE and vice versa (which was how EA specifically had been advertised all along).

Xenavire
05-22-2015, 02:49 PM
I don't want to get EVERYTHING, I just want to have access to PVP related stuff without having to grind PVE and vice versa (which was how EA specifically had been advertised all along).

Do you have a source on EA's being PvP only? I never heard that as far as I can remember.

hacky
05-22-2015, 02:53 PM
I think that rare/legendary AA cards cost a sufficient amount for their rarity.

I think that common AA cards may cost a bit bit much for their rarity.

In short, the blanket 25K gold to EA an AA doesn't do justice to the fact that some alternate arts are much easier to obtain than others. And since that is often done based on their rarity, the cost to EA an AA should scale.

Though, I completely disagree that it's a "tax" or "punishment". I paid for/earned/obtained AA cards in their normal art state, and this does not change the fact that my AA cards are still in their normal art state. If I want to upgrade them, I can. But I don't have to, nor do I feel compelled to.

I would still be okay if the cost to EA an AA common remained 25K gold. That means I would have to really want to upgrade an AA Buccaneer or AA Concubunny as much as upgrading an AA Mirror Knight to decide to do so.

Lefto
05-22-2015, 02:56 PM
Do you have a source on EA's being PvP only? I never heard that as far as I can remember.
I didn't say that it was. Like I said in my previous post one should be able to use gold to unlock EA on PvE cards but not PvP cards. PvP cards should require something PvP related to unlock or CZE should put gold back in the prize-pool for PvP tournaments.

Yoss
05-22-2015, 02:58 PM
FYI:

Flip your card and see its back, flip it again and see the DOUBLE BACK; each double back features 3 card achievements (unlock them all to transform the card into an “extended art” version), a leveling bar (fill it to transform the card into a foil variant), a trophy case (earn trophies using the card in a tournament-winning deck), and other card-specific information.

So, the EA was going to be tied to the achievements. Foil was (maybe still is) tied to XP. The three things required for Pack Raptor EA were: (1) spawn 100 copies (2) deal 50 damage to opponent (3) win 10 tournament games with this in the deck. Note, that's NOT "win 10 tournaments" and not even "win 10 tournament matches" it's "win 10 tournament games". It also doesn't say "PvP tournament" so Wild West could have reasonably also qualified or some other "tournament" mode.

Svenn
05-22-2015, 03:10 PM
I'm pretty sure that the initial idea was that PVE will require gold and PVP will require plat.
Sorry, but this is wrong. The idea has always been that there needs to be interaction between the PvE and PvP such that PvP players need something from PvE. Gold is the currency EARNED from PvE, but not used exclusively for PvE activities. It's necessary to have this interaction because that's how you get PvP players selling cards for gold so the PvE players have a way to earn them.

Lefto
05-22-2015, 03:10 PM
Also since the discussion has brought up the value of gold, I would like to point out something.

The insanely high price of gold atm is hurting PvP tournaments. Let me elaborate.
While doing arena I can farm ~10k gold per hour which with the current rate of 83:1 equals 120 plat. So, in 3h which is a typical amount of time spent in a PvP tournament, I could instead farm 360 plat which is roughly worth 2 booster packs and I can do that with 0% risk and in an asynchronous manner if I choose so.

On the other hand if I were to play a PvP tournament instead, not only would I need to pay entry fee but there would be no guarantee whatsoever that I would make any profit, let alone 360 plat of net profit.
The more gold sinks are related to PvP cards, the bigger this problem will become. I mean you need a sink for something which comes in abundance. For PvP players gold is a really scarce resource!

Lefto
05-22-2015, 03:19 PM
Sorry, but this is wrong. The idea has always been that there needs to be interaction between the PvE and PvP such that PvP players need something from PvE. Gold is the currency EARNED from PvE, but not used exclusively for PvE activities. It's necessary to have this interaction because that's how you get PvP players selling cards for gold so the PvE players have a way to earn them.

I'm sorry but your argument is a fluke. You make it sound as if a PvP player can create cards out of thin air. That's most definitely not the case! A PvP player can come up with cards the exact same way a PvE player can... by opening packs! Unless you meant to say F2P players instead of PvEers, but the myth of HEX being an F2P game has already been debunked by Cory himself!

But even if we assumed for the sake of the argument that you were right, the current rates of gold vs plat only result in PvPers feeling forced to grind gold instead of playing PvP in order for them to obtain the gold they need. And that makes everyone unhappy.

Svenn
05-22-2015, 03:26 PM
I'm sorry but your argument is a fluke. You make it sound as if a PvP player can create cards out of thin air. That's most definitely not the case! A PvP player can come up with cards the exact same way a PvE player can... by opening packs! Unless you meant to say F2P players instead of PvEers, but the myth of HEX being an F2P game has already been debunked by Cory himself!
By PvEers I meant F2P players, yes. Cory said he doesn't want to call the game "free to play" because of the connotations that come along with it. It's a different type of free to play experience. This interaction has been known from the start, and it's a great way to get the f2p players and the paid players interacting in the economy.

A PvP player cannot create cards out of thin air, but they can pay for them. The whole point is the interaction between paying and free to play. PvE is 100% free to play. PvP is paid. A PvP player can pay for things to trade to a f2p player for things they need (gold). PvP players get what they want with money (same as the rest of PvP) and the f2p player gets platinum/pvp cards in exchange. This creates a healthy economy for the game that gets everyone interacting.

Here's a quote from Cory in an article just today:

"I don't like to call HEX free-to-play. Free-to-play games are designed specifically about giving you a great experience to start with and then slowly ramping up the pain until you want to spend money. That is not what HEX is. HEX is free-to-play in the sense that it doesn't cost you anything to start; you can use the cards that we give you to start with endlessly—to play in the Arena, to play against your friends.

"You can earn gold and buy everything you possibly want out of the Auction House, but the game isn't tailored around hand-holding you through a free-to-play experience. It's more open-ended; it's more of a platform."
http://www.zam.com/story.html?story=36114

Gwaer
05-22-2015, 03:30 PM
Pvp players are supposed to get their gold from pve players. That has always been the plan. And having gold be valuable is also great. But there can be too much of a good thing.

RCDv57
05-22-2015, 03:47 PM
Not only do I get to Murder Lanaupaw, but I can also Tear Periwinkle apart with Rot Caster!?!
Set4 is gonna be GOOOOD.

Lefto
05-22-2015, 03:49 PM
@Svenn, I guess it sucks to be me, since it seems like I am in the minority of F2P PvPers...

In other news, I always assumed Periwinkle would have some :sapphire: threshold since she is a master of illusions and deception (as seen in the book). That :ruby: should have been an :sapphire:, yeap, no joke.

Lukezors
05-22-2015, 03:53 PM
Also since the discussion has brought up the value of gold, I would like to point out something.

The insanely high price of gold atm is hurting PvP tournaments. Let me elaborate.
While doing arena I can farm ~10k gold per hour which with the current rate of 83:1 equals 120 plat. So, in 3h which is a typical amount of time spent in a PvP tournament, I could instead farm 360 plat which is roughly worth 2 booster packs and I can do that with 0% risk and in an asynchronous manner if I choose so.

On the other hand if I were to play a PvP tournament instead, not only would I need to pay entry fee but there would be no guarantee whatsoever that I would make any profit, let alone 360 plat of net profit.
The more gold sinks are related to PvP cards, the bigger this problem will become. I mean you need a sink for something which comes in abundance. For PvP players gold is a really scarce resource!

I've also been drafting less because it creates more gold sinks for me as well (chests) :P

RCDv57
05-22-2015, 03:54 PM
@Svenn, I guess to sucks to be me, since it seems like I am in the minority of F2P PvPers...

In other news, I always assumed Periwinkle would have some :sapphire: threshold since she is a master of illusions and deception (as seen in the book). That :ruby: should have been an :sapphire:, yeap, no joke.


Now that I think about it in the book I don't she was using shards to use her magic. That means it must have been Wild magic.

Mascus
05-22-2015, 03:57 PM
I'm annoyed that something that was going to be available to me for free by simply playing the game however I wanted is now something I have to pay a lot for, or grind through a part of the game I don't really enjoy, to get it.

This is a very subjective view, but the main point is one of these methods was advertised to me when I donated money to the game, and one was not

Gwaer
05-22-2015, 04:05 PM
You were never going to be able to play however you wanted to unlock EA's they were attached to completing certain achievements. Currently the system is more flexible in that anything you do can result in you getting gold. The issue is simply how much gold it takes.

Svenn
05-22-2015, 04:08 PM
I'm annoyed that something that was going to be available to me for free by simply playing the game however I wanted is now something I have to pay a lot for, or grind through a part of the game I don't really enjoy, to get it.

This is a very subjective view, but the main point is one of these methods was advertised to me when I donated money to the game, and one was not
You are making a lot of assumptions. Mainly, that the achievements for EA would line up with "playing the game however you wanted". Those achievements could have been anything, including PvE stuff or other things you didn't want to do.

Yoss
05-22-2015, 05:45 PM
Also since the discussion has brought up the value of gold, I would like to point out something.

The insanely high price of gold atm is hurting PvP tournaments. Let me elaborate.
While doing arena I can farm ~10k gold per hour which with the current rate of 83:1 equals 120 plat. So, in 3h which is a typical amount of time spent in a PvP tournament, I could instead farm 360 plat which is roughly worth 2 booster packs and I can do that with 0% risk and in an asynchronous manner if I choose so.

On the other hand if I were to play a PvP tournament instead, not only would I need to pay entry fee but there would be no guarantee whatsoever that I would make any profit, let alone 360 plat of net profit.
The more gold sinks are related to PvP cards, the bigger this problem will become. I mean you need a sink for something which comes in abundance. For PvP players gold is a really scarce resource!

This is a self correcting problem. If everyone abandons PvP for a while to farm PvE, then gold rates will adjust back in favor of PvP. Also, when gold is high, it can hopefully lure more F2P people into the game to feed the paying customers.

Xenavire
05-22-2015, 06:37 PM
Seeing the dust concept eases my mind a little, but I am hoping that the AA dust drops at a comparable rate to legendary dust - I mean, sure, 1 per arena run would be too much, but I don't want to have to run 10+ to get a single dust (especially since it would take 10 runs or so to EA 3 other AA's with optimal drops/perfects.)

Having the drops as an alternative is definitely nice, but if they are too rare it really won't matter.

wolzarg
05-22-2015, 06:39 PM
This makes me heavily regret investing in the store common AA. They suddenly "doubbled" in gold cost with that announcement as far as i am concerned.

Edit
what dust? This might change my tone completely from the sound of it?

Xenavire
05-22-2015, 06:54 PM
This makes me heavily regret investing in the store common AA. They suddenly "doubbled" in gold cost with that announcement as far as i am concerned.

Edit
what dust? This might change my tone completely from the sound of it?

Chark posted in another thread - essentially, the gold sink isn't a direct upgrade, it is buying dust. But that dust can be traded, sold, and drops from PvE as well, meaning that a lucky streak could cut your costs down to minuscule levels.

I do wonder how dry the droughts will be though. I hope the drop rates aren't ridiculous.

wolzarg
05-22-2015, 07:18 PM
Then for now my personal concerns are gone.

YourOpponent
05-22-2015, 10:16 PM
My main concern about it costing gold for extended art are two things.

1.) I think it should be incremental to the rarity of the AA instead of a flat AA price.
2.) Without more efficient gold faucets you're making gold an even more valuable commodity...which don't get me wrong is great for f2p, but if you keep having gold sinks without good gold faucets...then people will see it as a cash grab to be able to do whatever they want and try to enjoy as much of the content as possible. This will cause things as a company to be going bankrupt within a few years time due to not being able to pay your staff or having a reduced staff and people quitting due to not seeing enough content to keep them interested...especially if it ends up being too many gold sinks in comparison to gold faucets.

I've seen games do this before...have weekly updates with a steady one million different players being on within a month and then things start going down due to too many f2p currency sinks and people not wanting to keep pumping in paying currency to enjoy the new content when it comes out...forcing them into one of two undesirable situations. 1.) Miss out on parts of the content or 2.) Become a full-time gamer grinding like crazy to enjoy the content, but not able to have a full time job now to pay the bills.

Voormas
05-22-2015, 10:34 PM
I'm liking this update and the new extended art system - just because I wanna have EA on everything (gotta catch em all!) doesn't mean that I would have a fun time if it were all just handed to me

Also this allows me to grind LESS which is great because I have a real job + other hobbies, and it's a way for new players / etc to get some platinum / cards / etc for their effort

Yoss
05-22-2015, 11:22 PM
My main concern about it costing gold for extended art are two things.

1.) I think it should be incremental to the rarity of the AA instead of a flat AA price.
2.) Without more efficient gold faucets you're making gold an even more valuable commodity...which don't get me wrong is great for f2p, but if you keep having gold sinks without good gold faucets...then people will see it as a cash grab to be able to do whatever they want and try to enjoy as much of the content as possible. This will cause things as a company to be going bankrupt within a few years time due to not being able to pay your staff or having a reduced staff and people quitting due to not seeing enough content to keep them interested...especially if it ends up being too many gold sinks in comparison to gold faucets.

I've seen games do this before...have weekly updates with a steady one million different players being on within a month and then things start going down due to too many f2p currency sinks and people not wanting to keep pumping in paying currency to enjoy the new content when it comes out...forcing them into one of two undesirable situations. 1.) Miss out on parts of the content or 2.) Become a full-time gamer grinding like crazy to enjoy the content, but not able to have a full time job now to pay the bills.

IMO all Hex needs is more content, both PvE and PvP. Producing that content is not trivial, obviously, but it is the one and only thing that will make the game survive and then thrive. Having strong gold sinks is actually a very good thing, and one we fretted about at length a year and a half ago (that they wouldn't find a way to keep gold strong). As long as there's lots of F2P content to keep players busy grinding and lots of good PvP sets coming out to keep plat flowing, having strong gold isn't a problem.

mudkip
05-23-2015, 01:31 AM
Can I just say, Chark you're doing an amazing PR job here. You answered questions and concerns really well that I didn't even know I had. Thanks you!

Mourad13
05-23-2015, 01:57 AM
I'm impressed with everything announced even the cost of EA AAs doesn't bother me; it will be challenging to upgrade the AA but not impossible and we dont know everything yet...
Considering the cards spoiled i want to build asap with Periwinkle...and always have sth against her before she being stupid...

Rott
05-23-2015, 02:07 AM
Really nice update, but please please put more effort in double back ;)

Malicus
05-23-2015, 02:48 AM
wow some surprising reactions to this. I always kind of thought of the unlocking of double backs and extended art as a pve thing tbh and while I am not a huge fan of grinding gold I do it because I want the AAs that are available at the moment and I will do it because I want to unlock EA on my cards in future, its a choice - there is no need and we aren't forced to do it. Meaningful choices are better to me than things just happening.

Mourad13
05-23-2015, 02:55 AM
wow some surprising reactions to this. I always kind of thought of the unlocking of double backs and extended art as a pve thing tbh and while I am not a huge fan of grinding gold I do it because I want the AAs that are available at the moment and I will do it because I want to unlock EA on my cards in future, its a choice - there is no need and we aren't forced to do it. Meaningful choices are better to me than things just happening.

+1 exactly my feeling

DreamPuppet
05-23-2015, 04:25 AM
I already spend 15 to 20 hours a week doing arena and agree with others that the amount of gold from the arena needs to be raised or we need more faucets ASAP because at this point gold is more valuable to me than platinum.

YourOpponent
05-23-2015, 08:00 AM
I already spend 15 to 20 hours a week doing arena and agree with others that the amount of gold from the arena needs to be raised or we need more faucets ASAP because at this point gold is more valuable to me than platinum.

Exactly what my point is Dream. I have been saving up cash to buy platinum for some Collector AA's, but with gold as strong as it is now due to too many sinks and not enough faucets I'm not going to put platinum into the game for it, because gold was at 200-250 per plat and now depending on what you get the conversion rate is 50-110 gold per plat....so I'll just farm the arena instead to get the Collector AA's.

Rapierian
05-26-2015, 07:04 AM
My reaction to this extended/alternate art feature is disappointment. While I think the price point is a little bit high (gee, do I want an AA common or a legendary?), I don't really mind that. What I was looking forward to was the prestige of unlocking art on cards via various achievements. It sounded like an awesome way to showcase that I've done something interesting with the card, and potentially a fun way to generate revenue in game, as well. Yeah, there's other stuff the double back can do, and you could potentially make it "foil" with gold lettering and all...but that's still not as cool to me as extended art. It's the loss of getting that through gameplay for a specific card that I'm disappointed in.

Now, if the announcement was that people were going to be able to purchase the art as announced, but also be able to unlock it via double-back, that would still be fine to me.

Vorpal
05-26-2015, 07:26 AM
I like the card updates.

I am happy to see extended art cards in the game, but I really hope that the double back achievement system will remain an alternate method of obtaining these - particularly for AA Cards.

Xenavire
05-26-2015, 07:40 AM
I like the card updates.

I am happy to see extended art cards in the game, but I really hope that the double back achievement system will remain an alternate method of obtaining these - particularly for AA Cards.

It's gold only I believe.

Gwaer
05-26-2015, 10:26 AM
It's gold only I believe.

This is what we've been told. But they also said something even better is replacing it on the double backs.

Mahes
05-26-2015, 07:08 PM
This is what we've been told. But they also said something even better is replacing it on the double backs.

Donuts. It needs too be that rainbow covered sprinkled donuts are required for Double Backs.



Now I want a donut.

Glae
05-26-2015, 07:54 PM
Ugh. Pretty disappointing that they're switching full arts from something earned and cool to yet another gold sink. Bleh.

I guess they've found people are willing to sell platinum for gold, and platinum makes them money.

Yoss
05-27-2015, 08:38 AM
Ugh. Pretty disappointing that they're switching full arts from something earned and cool to yet another gold sink. Bleh.

I guess they've found people are willing to sell platinum for gold, and platinum makes them money.

People trading currencies doesn't make Hex money. People buying Plat does.

Mahes
05-27-2015, 10:04 AM
People trading currencies doesn't make Hex money. People buying Plat does.

Wait,

So what you are saying is, they are a business? You mean the game would cease to even exist if they did not make money?

Yoss
05-27-2015, 01:41 PM
Crazy, I know.

katkillad
05-30-2015, 12:55 PM
Is anyone still reading this thread? So after 3 more months VIP tickets won't be handed out anymore. That's going to be it right? ( Pending some new form of VIP ) So if I have spare non-expiring tickets I should use them within the next 3 months right? There's not going to be new AA's for people who still have tickets they haven't used after the program is over right?

It sounds like a stupid question when I type it out, just don't want to use my spare tickets and find out they are going to do a few more tournaments for people who still had tickets left over.

Xenavire
05-30-2015, 01:12 PM
Is anyone still reading this thread? So after 3 more months VIP tickets won't be handed out anymore. That's going to be it right? ( Pending some new form of VIP ) So if I have spare non-expiring tickets I should use them within the next 3 months right? There's not going to be new AA's for people who still have tickets they haven't used after the program is over right?

It sounds like a stupid question when I type it out, just don't want to use my spare tickets and find out they are going to do a few more tournaments for people who still had tickets left over.

Some people had another year or more of VIP stacked up due to the timing of the VIP purchases and kickstarter tiers. We have no idea what will be done, but nothing is guaranteed.

katkillad
05-30-2015, 01:15 PM
Some people had another year or more of VIP stacked up due to the timing of the VIP purchases and kickstarter tiers. We have no idea what will be done, but nothing is guaranteed.

That's true, but I'm pretty sure even if you had 2-3 years of VIP that just means you were getting 2-3 tickets each month.

Xenavire
05-30-2015, 01:18 PM
That's true, but I'm pretty sure even if you had 2-3 years of VIP that just means you were getting 2-3 tickets each month.

Nope, only if you had concurrent KS VIP and store VIP could you get multiple tickets per month. The store ones were time extensions, meaning it would go from 12 months to 24 months if stacked.