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View Full Version : Set 3 Card Reveal #3 - Search through the words



Phenteo
05-27-2015, 03:43 PM
For today's reveal, you'll need to visit the following page: http://bit.ly/1LKH670 or if the HTML doesn't display correctly, here's the image: http://bit.ly/1LKHgv9

In the word search, letters that do not get used are in the clue below. The letters are in order and are all caps. Any additional letters should be ignored. Words can also go in any direction, fyi.

I will randomly select 5 winners to receive 5 Set 2 Booster packs if you've completed the form the word search will take you to. After you fill out the form, you will see the spoiler! This will run till mid-day tomorrow to allow other timezones to participate. Good luck!

Card has been revealed!

https://www.hextcg.com/wp-content/uploads/2015/05/Times-Offering.png

neruwind
05-27-2015, 03:53 PM
looks like fun!

RCDv57
05-27-2015, 04:03 PM
looks like fun!

Looks like pain.

Audens
05-27-2015, 04:08 PM
There are some fun mini-spoilers in the word list. Interested to see what Vladisidalv is.

thegreybetween
05-27-2015, 04:08 PM
Done.

Awesome card. So far, Mistlord was one of my favorite reveals because I love the whole void-spawn mechanism. I was hoping to see more if it. This new card ramps that up to a level that has my Johnny Sense screaming at me. Good show.

ossuary
05-27-2015, 04:09 PM
That puzzle was also nifty. :)

More void shenanigans... love it!

Jotora
05-27-2015, 04:10 PM
Neat card.

RCDv57
05-27-2015, 04:10 PM
Words can go backwards and they can use the same letters more than once.

Phenteo
05-27-2015, 04:11 PM
Words can go backwards and they can use the same letters more than once.

Yup!

Salverus
05-27-2015, 04:16 PM
hm.. i thought i had found all words but i have 23 letters left instead of 16.
Oops

DarkShadowNL
05-27-2015, 04:17 PM
got it :D

ossuary
05-27-2015, 04:19 PM
hm.. i thought i had found all words but i have 23 letters left instead of 16.
Oops

Read the bottom of the page. There may be extra letters... stop when you fill up the blanks. :)

Salverus
05-27-2015, 04:25 PM
Read the bottom of the page. There may be extra letters... stop when you fill up the blanks. :)

wow so close yet so far. Finished it now :D thanks
Also i wish uruunaz was always this easy to find

Rycajo
05-27-2015, 04:25 PM
Incredibly cool card. I figured we would see something like this, but this is cranked up to 11.

RCDv57
05-27-2015, 04:27 PM
This has me so pumped for Necrotic.

Kami
05-27-2015, 04:28 PM
Should note that the URL is CASE SENSITIVE.

SirGregory
05-27-2015, 04:29 PM
Looking forward to the extended art for this card, the art keeps getting better.

AdamAoE2
05-27-2015, 04:29 PM
Nice card - Lots of tricky possibilities. :)

ossuary
05-27-2015, 04:30 PM
Also, did anyone else notice the spoiler for a new Necrotic "cleverly" hidden in the clue page? ;)

vulture27
05-27-2015, 04:30 PM
Should note that the URL is CASE SENSITIVE.

Dear god this. ALL CAPS.

Whye
05-27-2015, 04:32 PM
Should note that the URL is CASE SENSITIVE.

this is the most important.

RCDv57
05-27-2015, 04:33 PM
I'm gonna EA the crap out of this.

Rathanel
05-27-2015, 04:45 PM
Card looks like it will be fun :)

majin
05-27-2015, 04:45 PM
Dear god this. ALL CAPS.

got me too

Rivertrace
05-27-2015, 04:48 PM
Great puzzle! Nice card as well!

Rycajo
05-27-2015, 04:48 PM
“We do not understand why the People Above bury things after they are dead. They profess to believe that everything serves a purpose, but apparently they do not realize that lifeless things can often serve many purposes.”

Vladisidalv

RCDv57
05-27-2015, 04:55 PM
“we do not understand why the people above bury things after they are dead. They profess to believe that everything serves a purpose, but apparently they do not realize that lifeless things can often serve many purposes.”

vladisidalv

oooooooooooooooooooooooooooooohh!!!

chromus
05-27-2015, 05:00 PM
That ALL CAPS...

Sunzhi
05-27-2015, 05:01 PM
Hello,

I have finish the puzzle but i dont understand how i must do for have a chance to win the price ? My english level is very low ;(

balgus
05-27-2015, 05:03 PM
was a lot faster to do then i expected, ( tip search for the words in length order (longest first) and ones with weird letters and you will burn through it. The card is pretty cool but i must say props to the art team the new card art is looking really, really good

Kurasa
05-27-2015, 05:07 PM
Great card! Looks like a lot of fun.

Xenavire
05-27-2015, 05:10 PM
I like where this set is heading, but I get the feeling we haven't even scratched the surface.

PhoenixMD
05-27-2015, 05:11 PM
The art is amazing!
Set 3 art is just amazing! Not saying set 1 or set 2 had bad art, not the case at all, but set 3 just smashed the bar the previous sets set!

Calvert
05-27-2015, 05:12 PM
Cool card, I actually might use that. I love that mechanic

Bombs
05-27-2015, 05:12 PM
Oh man! If only that minor were major! X-)

Lowkey
05-27-2015, 05:29 PM
Its weird, I mean, the page shows correctly, but I cant fill anything in there? Is that normal?

Estar1
05-27-2015, 05:29 PM
great card and is highly versatile. many uses will see constructed play.

Assassine
05-27-2015, 05:30 PM
Also, did anyone else notice the spoiler for a new Necrotic "cleverly" hidden in the clue page? ;)

What do you mean?

Darimir
05-27-2015, 05:42 PM
wow, that was awesome, print out and get the ruler and pens, so much fun!

KarlMalone
05-27-2015, 06:25 PM
What do you mean?

The vladisidalv clue. necrotic for sure.

nicosharp
05-27-2015, 06:25 PM
couldnt find the spoiler oss referred to but got the word search.

FrostWynn
05-27-2015, 07:00 PM
Done! Love the art = )

Parzival
05-27-2015, 07:04 PM
It is so pretty :o

Please, pretty please with a ruby on top change that "your" word to "end" for me?

Zubrin
05-27-2015, 07:04 PM
Why does the card (and the previous one akin to this) say "this turn?" It goes from playable (maybe) to not.

nicosharp
05-27-2015, 07:08 PM
Why does the card (and the previous one akin to this) say "this turn?" It goes from playable (maybe) to not.
My hope is that the text remains on the troop. My thought is that because that text "this turn" is there refers to the prior part of the sentence, and would effect the troop anytime they enter the void afterwards, at the end of your turn.

Flairina
05-27-2015, 07:17 PM
Nice! Not too difficult, and fun. Cool card also, definitely want that. :D

(The remaining letters sound like a troop name by the way.)

Drake6k
05-27-2015, 07:21 PM
Hope I win one of these

Assassine
05-27-2015, 07:25 PM
My hope is that the text remains on the troop. My thought is that because that text "this turn" is there refers to the prior part of the sentence, and would effect the troop anytime they enter the void afterwards, at the end of your turn.

Nah that would be worded differently. The wording here is pretty clear in that it gets the mentioned text for the current turn.

JohnDruitt
05-27-2015, 07:26 PM
Nah that would be worded differently. The wording here is pretty clear in that it gets the mentioned text for the current turn.

That is also my interpretetion.

nicosharp
05-27-2015, 07:30 PM
Nah that would be worded differently. The wording here is pretty clear in that it gets the mentioned text for the current turn.

that seems to be the overall sentiment.. which makes the card roughly garbage...

chromus
05-27-2015, 07:41 PM
Nah that would be worded differently. The wording here is pretty clear in that it gets the mentioned text for the current turn.

I hope there is a wording error in these cards... What's the point of having Quick Actions if they can't properly be played during your opponent's turn? :/

They should simply change it to "At the end of this turn, ..."

JakeFreedom
05-27-2015, 07:41 PM
Nice, card... Love the art... But yes, I would have to agree with the above posts.. .Some clarification on the text would be nice..

jglumley
05-27-2015, 07:53 PM
That card is strange.

ossuary
05-27-2015, 08:02 PM
Nice, card... Love the art... But yes, I would have to agree with the above posts.. .Some clarification on the text would be nice..

You can use it on your opponent's turn if you choose, but doing so will not let the card return to you. You can still use it as a trick on your own turn to save your troop from dying in combat (and get it back as a blocker, with another socketed power to boot). It still has its uses, it's just not a miracle save-all. There have been a few of those troops in MtG that can phase out basically at will and whole games devolve into whether or not that one troop resolves - CZE is probably trying to avoid that kind of nonsense.

nicosharp
05-27-2015, 08:18 PM
I guess it's not completely garbage if that is the case oss, but still kinda gimped....
The only real benefit I see is a way to reuse come-into-play effects, like a gralk or a buccaneer, with the added bonus of socketing it. It's going to be great still in limited, but will only fit a few constructed decks in terms of overall usefulness.

JohnDruitt
05-27-2015, 08:22 PM
In my opinion this card should cost 3 and give major socket. That would at least make it playable.

ossuary
05-27-2015, 08:23 PM
I guess it's not completely garbage if that is the case oss, but still kinda gimped....
The only real benefit I see is a way to reuse come-into-play effects, like a gralk or a buccaneer, with the added bonus of socketing it. It's going to be great still in limited, but will only fit a few constructed decks in terms of overall usefulness.

There's another spoiler that was already revealed that lets you shift the same void and re-enter play ability onto any troop (minus the sockets part). So we'll probably see at least a few of these bouncing around this set.

nicosharp
05-27-2015, 08:25 PM
There's another spoiler that was already revealed that lets you shift the same void and re-enter play ability onto any troop (minus the sockets part). So we'll probably see at least a few of these bouncing around this set.

Which I believe was even worst - wasn't that the pay 3 to do it? and you have to shift at basic speed... at least the void effect was at quick speed... if I remember correctly.

Dregoth
05-27-2015, 08:25 PM
You need to include Http:// with the answer. That should maybe be available information. I kept typing it without and it wouldn't work.

Assassine
05-27-2015, 08:28 PM
PM me your solution, ill give you a hint

ossuary
05-27-2015, 08:30 PM
Which I believe was even worst - wasn't that the pay 3 to do it? and you have to shift at basic speed... at least the void effect was at quick speed... if I remember correctly.

Yes, the difference being, once it's on another troop (or if you want to just keep it on the original troop until opportunity presents itself) it doesn't lose the self-void ability, so you can keep repeating it each turn if desired. The spoiler from this thread only does the effect once.

Parzival
05-27-2015, 08:54 PM
Rereading the card , so what happens if you play it on your opponents turn? Does it just go away and never come back? (Since it loses the wording at end of their turn)

Seems a bit weird and if that is the way it is, definitely gimped. It really should read at end of turn imo.

Assassine
05-27-2015, 08:55 PM
Thats exactly what happens, yes Parzival.

YourOpponent
05-27-2015, 09:16 PM
Got it thanks. Don't forget it's ALL CAPS for the "code"

Also pretty good card and I can see some worthwhile combo potential for it :)

ossuary
05-27-2015, 09:18 PM
Just because you CAN cast a quick action any time you have priority, doesn't mean it's always advisable to do so. :)

Assassine
05-27-2015, 09:28 PM
Repel and Shatter Shield agree :D

hamm101
05-27-2015, 09:31 PM
did it, was relatively easy for a crossword, but I didn't hate myself by the end, so i'd say it was well made.

Also, keeping a troop alive through removal on your turn/forcing blocks just for you to potentially come out ahead seems relevant, and at a reasonable mana cost

Parzival
05-27-2015, 09:35 PM
Booh turned my Ninja Magic! into Gimp Show :(

Oroniss
05-27-2015, 09:45 PM
Thanks for the puzzle and the reveal. Love the art on the card, and it looks like it will be a fun trick to pull out in games as well.

magic_gazz
05-27-2015, 09:56 PM
Ugh I did it but its too messy for me to see the letters properly lol.

Should have been tidier with the wordsearch.

Mejis
05-27-2015, 10:45 PM
Should note that the URL is CASE SENSITIVE.

Thanks. Wondered why it didn't work!

Awesome puzzle. Fantastic work doing all this Phenteo (and anyone else involved).

And wow, awesome card too!

Barkam
05-27-2015, 11:16 PM
Fun. Fun. :D Great spoiler.

RCDv57
05-27-2015, 11:34 PM
This seems like a pretty flexible Utility card for lots of things.
When attacking you can use it to distract blockers, or use it on a dude who just attacked so he can block during your enemies turn. But most will probably use it to double up Inspire or When this enters play effects. Like Azurefate Sorcress, or Hero of Adamanth.

Vorsa
05-27-2015, 11:59 PM
That is an interesting card, to be sure - as good as a counterspell vs single target removal, with a lot of potential synergies to boot.

Also echo the thanks for Phanteo for the work going in to this site each day! :cool:

Skirovik
05-28-2015, 12:10 AM
I must have messed up somewhere. Granted, I was doing this whilst drafting. I got ....foeom. Clearly that's not right. Could someone please help me out?

Duzran
05-28-2015, 12:59 AM
Really enjoyed that one. Really interesting card.

Ravenclaw
05-28-2015, 01:09 AM
Again, very nice Puzzle and also a cool Card! :)

Steelio
05-28-2015, 01:23 AM
Don't have a printer so can't do this one :<

ronwac
05-28-2015, 01:45 AM
Neat little trick. Can't wait to try this out.

Salverus
05-28-2015, 01:47 AM
Don't have a printer so can't do this one :<
i did mines in paint ....
Just make sure you dont cross out the letters, so they stay readable to find the other words :P

Steelio
05-28-2015, 02:05 AM
Good shout, thanks!


i did mines in paint ....
Just make sure you dont cross out the letters, so they stay readable to find the other words :P

poizonous
05-28-2015, 02:28 AM
Yeah MS Paint worked fine for it, awesome card, in response to other concerns, regardless of when you use this card, you will get your troop back, just might not have him for 1 turn, which isnt a huge deal really, and on the bright side, it gives you another chance to inspire him again by playing a new inspire troop of your turn... if you voided on opponents turn

szimek
05-28-2015, 02:29 AM
awesome art and effect ;]

HitoZ
05-28-2015, 02:38 AM
Nice puzzle, haven't done one of these in a while. The card is very cool.

Steelio
05-28-2015, 02:43 AM
Ok I did the crossword. Now I'm baffled as to what to do ^^

poizonous
05-28-2015, 02:51 AM
Ok I did the crossword. Now I'm baffled as to what to do ^^

Type in the Website you revealed by using the letters that werent used from the top left to the bottom right, IN ORDER and CASE SENSITIVE

loolees
05-28-2015, 02:51 AM
hooooooly, got the crossword but cannot fill the clue:/

poizonous
05-28-2015, 02:52 AM
hooooooly, got the crossword but cannot fill the clue:/

is it just me or is it that everytime I see someone with 1 post and a join date of the current month, I just assume it is someone making a 2nd account to have more chances at the giveaway?

Steelio
05-28-2015, 02:54 AM
https://www.hextcg.com/wp-content/uploads/2015/05/[clue goes here in caps]?


Type in the Website you revealed by using the letters that werent used from the top left to the bottom right, IN ORDER and CASE SENSITIVE

poizonous
05-28-2015, 02:55 AM
https://www.hextcg.com/wp-content/uploads/2015/05/[clue goes here in caps]?

no just use http:// *Clue here*

loolees
05-28-2015, 02:55 AM
lol nope! im just a reader, not used to participate in chat but in contests

Steelio
05-28-2015, 03:01 AM
Still not working >_> I type the clue in as a web address http:// [3 letters].[2 letters]/[11 letters] in caps but get an error message


no just use http:// *Clue here*

poizonous
05-28-2015, 03:07 AM
http://***.**/11 letters

loolees
05-28-2015, 03:09 AM
yaay, got it! didnt think it was a website, that brain...


Still not working >_> I type the clue in as a web address http:// [3 letters].[2 letters]/[11 letters] in caps but get an error message
i got stuck there, think about last 5 leters, what can u be doing wrong?

Steelio
05-28-2015, 03:09 AM
Yeah been trying that. Took me an hour to fill out and it's being a pita. I'll leave it -_-


http://***.**/11 letters

loolees
05-28-2015, 03:12 AM
Yeah been trying that. Took me an hour to fill out and it's being a pita. I'll leave it -_-

dont!!!!! think that everything has to make sense, it has a meaning last 5 leters too. Go the obvious way
its an awesome card to loose the spoiler

poizonous
05-28-2015, 03:15 AM
Steelio, send me a PM with your result and i'll let you know where you went wrong

Steelio
05-28-2015, 03:16 AM
Thanks bud, got there in the end.


dont!!!!! think that everything has to make sense, it has a meaning last 5 leters too. Go the obvious way
its an awesome card to loose the spoiler

loolees
05-28-2015, 03:16 AM
his internet conection huehuehue

Steelio
05-28-2015, 03:20 AM
It's ok, done now =) I was drawing boxes with lines in paint and managed to draw a pseudo-box around one of the letters so I missed it, thinking that it wasn't actually part of the clue when it was. All done now ;]


Steelio, send me a PM with your result and i'll let you know where you went wrong

Merlin_the_mage
05-28-2015, 03:21 AM
:D

Severim
05-28-2015, 03:23 AM
Got it, Looks like a very interesting card!

Erukk
05-28-2015, 03:28 AM
I didn't understand "enter your forum name" fillout the first time, since I thought it was Google asking me that, so I typed out a fake one. Please discount the entry that's a bunch of random letters. :p

It's a nice card, but I'm a little iffy on the "for this turn" part. Still an excellent card to use when to save one of your creatures for an attack phase gone wrong. Though, with all the void play in this set, it might turn out to be better if they start adding cards that can snatch your or your opponent's cards that are stuck in the void permanently through different effects.

Porthos
05-28-2015, 03:31 AM
Cool art, and the potential to fit in multiple nasty combos especially with multi-inspires, as well as to deny single removals...all in a 2 cost uncommon. Need more broken stuff spoils ^^

Madwand
05-28-2015, 03:36 AM
Omg i have spended more then 2 hours to solve this, hope to get reward this time ^^ thx a lot for awesome puzzle

Valnir
05-28-2015, 04:10 AM
I realy enjoy these minigames and its also nice to see how creative Phenteo and the staff is! :)

Assassine
05-28-2015, 04:22 AM
Yeah MS Paint worked fine for it, awesome card, in response to other concerns, regardless of when you use this card, you will get your troop back, just might not have him for 1 turn, which isnt a huge deal really, and on the bright side, it gives you another chance to inspire him again by playing a new inspire troop of your turn... if you voided on opponents turn

Sadly, nope. The card does not come back at opponents end phase, and loses the ability to come back at all after that.

poizonous
05-28-2015, 04:35 AM
Sadly, nope. The card does not come back at opponents end phase, and loses the ability to come back at all after that.

where on the card does it say that? as far as i can tell if you void it on opponents turn it will come back at the end of your next turn

ghost_i
05-28-2015, 04:40 AM
20min to solve

Erukk
05-28-2015, 04:54 AM
where on the card does it say that? as far as i can tell if you void it on opponents turn it will come back at the end of your next turn

The return ability only stays on the troop for the duration of this turn. So if you play it on your opponent's turn, the ability is gone before it has a chance to return at the end of your turn.

ossuary
05-28-2015, 05:10 AM
You are reading the functionality of the card wrong, poizonous. Erukk is correct. If you play this card on your opponent's turn, your troop will stay in the void forever. At the end of the turn you play the card, the text is removed, because it's only modifying the card text for this turn (the turn you play it). Since it returns the troop to play only on the end of YOUR turn, if you don't PLAY the spoiled card on your turn, the modified text will go away before the troop returns to play, and it will just sit in the void doing nothing.

RCDv57
05-28-2015, 05:29 AM
I didn't understand "enter your forum name" fillout the first time, since I thought it was Google asking me that, so I typed out a fake one. Please discount the entry that's a bunch of random letters. :p

Hey man, that's not cool!

chromus
05-28-2015, 06:09 AM
That is an interesting card, to be sure - as good as a counterspell vs single target removal, with a lot of potential synergies to boot.

As ossuary explained above, in its current state, this card will not 'counter' a removal spell played on your opponent's turn.

It's almost as if they're creating a third type of Action spell that's sort of between Basic and Quick. I personally don't like that it gives you less room to outplay your opponent but we shall see how it all turns out...

poizonous
05-28-2015, 06:46 AM
Well in that case, I mean Ive read the card like 10 times and still dont understand why the text would only be for the turn you played it, but regardless, this card will not be very good, may as well say basic action

ossuary
05-28-2015, 06:54 AM
It's almost as if they're creating a third type of Action spell that's sort of between Basic and Quick. I personally don't like that it gives you less room to outplay your opponent but we shall see how it all turns out...

But that quasi-third type already exists - tricks that only work during combat, like crushing blow and shatter shield. It's nothing new, it's just a type of power that's only useful in certain situations instead of universally... and that's fine. :)

Erukk
05-28-2015, 07:00 AM
I'll probably use it in my SW decks. It's an excellent way to give one of my bombs or any ol' fatties either flying or spellshield.

Edit: On a side note, if you give the spell the spellshield gem, does that mean the spell itself can't be interrupted now since it can't be targeted by spells and abilities?

Xenavire
05-28-2015, 07:15 AM
I'll probably use it in my SW decks. It's an excellent way to give one of my bombs or any ol' fatties either flying or spellshield.

Edit: On a side note, if you give the spell the spellshield gem, does that mean the spell itself can't be interrupted now since it can't be targeted by spells and abilities?

Spellshield isn't active on the chain. Not ever.

chromus
05-28-2015, 07:16 AM
But that quasi-third type already exists - tricks that only work during combat, like crushing blow and shatter shield. It's nothing new, it's just a type of power that's only useful in certain situations instead of universally... and that's fine. :)

Except that this card does not allow your troop to win combat like the 'combat only' tricks do, which makes it a weak combat trick - even if it comes back into play ready to play defense.

A Quick Action that has no effect during my opponent's turn just rubs me the wrong way, but it might be due to the norms embedded in me from that 'other' game. Anyhow, it's too early to judge as I have a feeling the designers are up to something... :)

RamzaBehoulve
05-28-2015, 07:20 AM
Took slightly longer than I expected, but fun nonetheless.

Link is in CAPITAL LETTERS.

ossuary
05-28-2015, 07:20 AM
Crushing Blow doesn't do anything on your opponent's turn either - but it's still a devastating combat trick.

These self-void tricks will be great for forcing your opponent into making unfavorable blocks or saving troops the opponent really wants to kill off. Messing up their math by having a troop unexpectedly survive the round, get stronger, and be available for blocking can easily lead to a shift in game balance the next turn.

We're reaching a point in the game's development now where combat is going to start getting very complicated, and clever players who build smart decks are going to do better and better against players who just run expensive decks with strong standalone cards. These kinds of cards let you play sneaky instead of just powerful.

Koz
05-28-2015, 07:42 AM
Figured it out! Took me a minute, but I got it :)

nicosharp
05-28-2015, 08:06 AM
Except that this card does not allow your troop to win combat like the 'combat only' tricks do, which makes it a weak combat trick - even if it comes back into play ready to play defense.

A Quick Action that has no effect during my opponent's turn just rubs me the wrong way, but it might be due to the norms embedded in me from that 'other' game. Anyhow, it's too early to judge as I have a feeling the designers are up to something... :)
It "rubs me the wrong way" too, but after considering its overall powerlevel for cost, and the effectiveness of bouncing significant come-into-play abilities, it makes sense for the price you pay. The real question is how significant will this be to constructed? I have mixed feelings, but do see it fitting well in Sapphire/Wild variants.

Alronin
05-28-2015, 08:18 AM
got it ! looking forward to next reveal :D

Raklets
05-28-2015, 08:24 AM
Be careful if your print the crosswords. On my print I didn't get the end of the word "HYPERBOREAN". I got "HYPERBOR" instead.

Anyway, I don't understand people saying this card is useless. It has the double effect of countering a combat-trick/removal on your turn, and adding a minor socket power on any card you want... And because it's a socket, it's super versatile as you can change your gem after round 1. Sounds pretty decent for me.

ossuary
05-28-2015, 08:27 AM
Anyway, I don't understand people saying this card is useless. It has the double effect of countering a combat-trick/removal on your turn, and adding a minor socket power on any card you want... And because it's a socket, it's super versatile as you can change your gem after round 1. Sounds pretty decent for me.

Exactly. Not only do you tease out your opponent's combat trick and force him to waste it trying to kill your troop (possibly pushing through damage with your other troops that he didn't target and block), you save the troop he's trying to kill, and it comes back even stronger and ready to block his backswing on top of it. Fun! :)

JohnDruitt
05-28-2015, 08:39 AM
Exactly. Not only do you tease out your opponent's combat trick and force him to waste it trying to kill your troop (possibly pushing through damage with your other troops that he didn't target and block), you save the troop he's trying to kill, and it comes back even stronger and ready to block his backswing on top of it. Fun! :)

No. This card is garbage (and its fine, not every card have to be a Reese). It's so easy to play around. You cant prevent losing your troop to murder at the end step of your turn. There is no gem I'd put into this card that would convince me to play this over other buffs (like flight vs to the skies, spellshield vs arcane shield). Bouncing effect? I'd rather play timestep magistrate.

Xenavire
05-28-2015, 08:44 AM
No. This card is garbage (and its fine, not every card have to be a Reese). It's so easy to play around. You cant prevent losing your troop to murder at the end step of your turn. There is no gem I'd put into this card that would convince me to play this over other buffs (like flight vs to the skies, spellshield vs arcane shield). Bouncing effect? I'd rather play timestep magistrate.

Actually, you are being a bit too hard on the card - you can easily add things like spellshield, +1/+1, and use this solely as a combat trick. That doesn't mean it is amazing, but it is constructed playable in the right decks, and limited playable in most decks.

rjselzler
05-28-2015, 08:48 AM
You cant prevent losing your troop to murder at the end step of your turn.

I don't think this is actually true. The effect that it places on a troop should resolve at the end of your turn, not the beginning of your end step. If someone attempts to play Murder on your troop during your end step and you TO in response, then the Murder will not resolve and you'll get the troop back at the end of your turn, which immediately follows your end step.

JohnDruitt
05-28-2015, 08:50 AM
Actually, you are being a bit too hard on the card - you can easily add things like spellshield, +1/+1, and use this solely as a combat trick. That doesn't mean it is amazing, but it is constructed playable in the right decks, and limited playable in most decks.

I strongly disagree. I'd play arcane shield over this card. I would be 100% certain that I CAN save my troop from murder. No to mention double W for spellshield threshold. In most cases the spoiled card is just dead in hand. Having in mind all set 1, set 2 and spoiler set 3 cards I can say that there is 0.0001% chance that this card will be used in constructed and it's even worse in limited.


@UP. No. Your end step already happened.

ossuary
05-28-2015, 08:56 AM
I don't think this is actually true. The effect that it places on a troop should resolve at the end of your turn, not the beginning of your end step. If someone attempts to play Murder on your troop during your end step and you TO in response, then the Murder will not resolve and you'll get the troop back at the end of your turn, which immediately follows your end step.

Technically, no. Your end step IS the end of your turn, and all things that happen at the end of your turn go off at the BEGINNING of your end step (before anyone has priority). If you TO your troop during your own end phase, that's already after the point at which end of turn triggers go off, so you would be past the point to get your troop back.

It's true that you can play around this card (what, every turn, always? ;)) by holding up a murder for the end step, but that means the troop gets to attack and deal its damage.

Kayas42
05-28-2015, 08:58 AM
I see this as a decent limited card. Especially if the draft format is 3/3/3. It's another counter to removal with an added benefit of a buff and re-play.

Overall though it's weak in constructed unless there's other ways to pull from the void. Otherwise it's just too limited in when it can be played and could be dodged easily. There's far better playable options in constructed. Namely Verdict.

JohnDruitt
05-28-2015, 09:02 AM
It's true that you can play around this card (what, every turn, always? ;)) by holding up a murder for the end step, but that means the troop gets to attack and deal its damage.

Not every turn. Not in constructed. It wont see play there and in limited you use your tricks at the end of the turn anyways. The card is too conditional (like in the example where you have 2 2/2 and opponent has 2/2 and 3/3. You can attack, your opponent is going to block both. You can trade one and save the second one, give it +1+1 and trade next turn but you have wasted 3 cards for 2.) You need very specific circumstances to make it worth and I'd rather play something consistent.

Supersting
05-28-2015, 09:16 AM
I didn't have a printer, so I had to use word and strikethough everything I found. Got a lot of satisfaction from finishing though.

rjselzler
05-28-2015, 09:30 AM
Technically, no. Your end step IS the end of your turn, and all things that happen at the end of your turn go off at the BEGINNING of your end step (before anyone has priority). If you TO your troop during your own end phase, that's already after the point at which end of turn triggers go off, so you would be past the point to get your troop back.

It's true that you can play around this card (what, every turn, always? ;)) by holding up a murder for the end step, but that means the troop gets to attack and deal its damage.

I stand corrected and good to know.

Edswor
05-28-2015, 09:38 AM
At last I get the puzzle right and be able to see the card :)

loopholist3
05-28-2015, 09:45 AM
The vladisidalv clue. necrotic for sure.

Or a unique vampire.

Assassine
05-28-2015, 09:54 AM
Well in that case, I mean Ive read the card like 10 times and still dont understand why the text would only be for the turn you played it, but regardless, this card will not be very good, may as well say basic action

Void target troop you control. It gets "At the end of your turn, if this is in your void, put it into play" this turn.
It gets "X" this turn. If this turn is an opposing turn, it no longer has "X" during your turn, and thus will not return from the void. Its the same reason Malice Demon in the arena can use charge power on a Bone Warrior and then keep the Pile of Bones in play - because the card gets the "At the end of your turn, sacrifice this" only for the turn it gets brought back.

Jusnah
05-28-2015, 10:30 AM
Yup, the caps thing got me too. Thank you Kami for posting this information

nicosharp
05-28-2015, 10:32 AM
I can just see the bug reports now from players confused and upset with why their troop did not come back into play...

Xenavire
05-28-2015, 10:34 AM
I can just see the bug reports now from players confused and upset with why their troop did not come back into play...

Yeah, especially with Mistlord (people will not be happy to hear they wasted a 1-shot and voided a great troop, all to achieve nothing.)

Scammanator
05-28-2015, 10:38 AM
Or a unique vampire.

Unlikely. The name's a palindrome. That's a pretty solid indicator that it's Necrotic.

poizonous
05-28-2015, 10:40 AM
Just curious why a palindrome is a necrotic indicator?

Assassine
05-28-2015, 10:44 AM
Just curious why a palindrome is a necrotic indicator?

Because all necrotic names so far are palindromes - Lixil, Dimmid, Gozzog, Nin.

Also, https://www.hextcg.com/story/necrotic/ quotes "Vladisidalv, a necrotic flesh reaper" at the very top.

poizonous
05-28-2015, 10:56 AM
lol wow i never even realized this. thanks for making me feel stupid lol

loopholist3
05-28-2015, 11:11 AM
Unlikely. The name's a palindrome. That's a pretty solid indicator that it's Necrotic.

Wishful thinking: Why not both? Somebody killed a vampire king, and the necrotic stuck some diamonds in his eyes thinking he was a normal human. "I want to suck your shards"

Showsni
05-28-2015, 11:34 AM
Because all necrotic names so far are palindromes - Lixil, Dimmid, Gozzog, Nin.

Also, https://www.hextcg.com/story/necrotic/ quotes "Vladisidalv, a necrotic flesh reaper" at the very top.

Don't forget Ashahsa!

ossuary
05-28-2015, 11:43 AM
Because all necrotic names so far are palindromes - Lixil, Dimmid, Gozzog, Nin.

Also, https://www.hextcg.com/story/necrotic/ quotes "Vladisidalv, a necrotic flesh reaper" at the very top.

Yep!

Also Naagaan. :)

The only necrotic that have not specifically been palindromes are the ones that were unnamed (Paladin of the Necropolis, Shadowblade Lurker, etc.).

Rosi
05-28-2015, 11:43 AM
t

RCDv57
05-28-2015, 11:51 AM
t

H

Phenteo
05-28-2015, 01:14 PM
Closed! I'll be selecting the winners shortly!

Phenteo
05-28-2015, 01:49 PM
Winners selected! PMs will be going out shortly.

juzamjedi
PhoenixMD
ZenBrony
Ceiphied
IndigoShade

Phenteo
05-28-2015, 01:49 PM
https://www.hextcg.com/wp-content/uploads/2015/05/Times-Offering.png

wolzarg
05-28-2015, 02:28 PM
gosh darn it i just can't seem to win any of these.

Xenavire
05-28-2015, 02:36 PM
gosh darn it i just can't seem to win any of these.

Join the club. :p

Supersting
05-28-2015, 03:01 PM
Any chance you can make it 25 winners, one pack each?

Phenteo
05-28-2015, 03:13 PM
Codes have been sent via PM to the winners!

ossuary
05-28-2015, 03:33 PM
Winners selected! PMs will be going out shortly.

juzamjedi
PhoenixMD
ZenBrony
Ceiphied
IndigoShade

Missed again! *shakes fist at Kismet*

Congrats, lucksters. ;)

Salverus
05-28-2015, 03:40 PM
Congratulations to the winners.


Any chance you can make it 25 winners, one pack each?

:cool: 25 winners with 1 pack > 5 winners with 5 packs unless im in the second group of 5 :cool:

Mokka
05-28-2015, 04:12 PM
Do they win five packs? Man I hope I win the next! :)

sckolar
05-28-2015, 05:10 PM
It seems other words cross others. Hmm... Crossword puzzle. Duh ;)

Warrender
05-29-2015, 02:25 AM
Join the club. :p

Same here. I need to have a word with random.org.

IndigoShade
05-29-2015, 02:40 AM
Same here. I need to have a word with random.org.

Working as intended :cool:

PhoenixMD
05-29-2015, 03:11 AM
I can't believe I've won! Thanks again Phenteo :D

NaryaDL0re
05-29-2015, 04:10 AM
Sure it wasnt Phoenix and not PhoenixMD that won ;P?