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View Full Version : So... when are we seeing more VP coins?



SushiSquid
06-01-2015, 04:57 PM
The VP coins are my favorite aspect of the Forever Evil set. Because my wife and our friends use a mixed deck and allow Super Heroes or Villains to be picked, we get to see use of VP coins in most games.

But when do you plan to make any other sets that use this mechanic? It doesn't look like Teen Titans or any of the announced crossovers will. I just wanted to see if you've got plans to use them again.

Matt_Hyra
06-01-2015, 08:51 PM
They will appear again...

SushiSquid
06-02-2015, 04:51 AM
Aw, so cryptic. I suppose the company name is apt. Well, good to know. :D

DimeDrl
06-08-2015, 02:27 AM
Aw, so cryptic. I suppose the company name is apt. Well, good to know. :D

You... um... Cryptozoic and Cryptic aren't related words... at all.

Cryptozoic is an old term used to reference the Precambrian period of earth's history.

The etymology of "cryptic" is of Greek origin and has nothing to do with "Crytozoic."



This has been another "Your misuse of words required me to be a jerk because I can't let small things go" moment brought to you by the internet.

LexLuthorJr
06-08-2015, 03:17 PM
You... um... Cryptozoic and Cryptic aren't related words... at all.
Cryptozoic is an old term used to reference the Precambrian period of earth's history.
The etymology of "cryptic" is of Greek origin and has nothing to do with "Cryptozoic."

Wrong again, Bob.

Cryptic is "hidden, occult, mystical," from Late Latin crypticus, and/or from Greek kryptikos "fit for concealing," or kryptos "hidden".

The Cryptozoic era is the geologic time interval for which the corresponding rocks show limited evidence of primitive life forms. These life forms are "hidden" from history, hence the "crypto" prefix. It is also likely that Cryptozoic is making reference to Cryptozoology, which is the study of animals whose existence has yet to be proven.

The words are very much related.

SushiSquid
06-13-2015, 12:50 PM
By the way, can I suggest an errata based on VP coins? In so many games, I had noticed the card Magic from Crisis 1 getting left in the line-up. Even when purchased, it only ever was getting used to remove Weaknesses and Vulnerabilities. That is not its point. I think its point was essentially to replace the overpowered Clayface (which is not in my deck) with something more balanced, but you went too far. Clayface was too good, but Magic isn't good enough. A 5-cost card should be more desirable than it is.

I have added text to the card so its full effect now reads: "Choose a card you played this turn. Play it again this turn, and then destroy it. If its cost is 1 or greater, gain 1 VP."

And you know what? This tiny change has made this card actually get used now. Now it's not such a huge penalty to replay cards with Magic, so people actually want to buy and use it. It's really been a great fix.

midnight_rider
06-14-2015, 05:37 AM
By the way, can I suggest an errata based on VP coins? In so many games, I had noticed the card Magic from Crisis 1 getting left in the line-up. Even when purchased, it only ever was getting used to remove Weaknesses and Vulnerabilities. That is not its point. I think its point was essentially to replace the overpowered Clayface (which is not in my deck) with something more balanced, but you went too far. Clayface was too good, but Magic isn't good enough. A 5-cost card should be more desirable than it is.

I have added text to the card so its full effect now reads: "Choose a card you played this turn. Play it again this turn, and then destroy it. If its cost is 1 or greater, gain 1 VP."

And you know what? This tiny change has made this card actually get used now. Now it's not such a huge penalty to replay cards with Magic, so people actually want to buy and use it. It's really been a great fix.

If I had an early game choice between Clayface and Magic, I'd go with Magic. Why? Because while Clayface can double up a punch's power, Magic will do the same, and eliminate that punch from my deck as well.

Mac_Apple
06-14-2015, 07:09 AM
If I had an early game choice between Clayface and Magic, I'd go with Magic. Why? Because while Clayface can double up a punch's power, Magic will do the same, and eliminate that punch from my deck as well.
I just wish there was a way to "Magic Magic"

In other words, let it destroy itself.

I have a feeling if this card had been released post-Forever Evil, it would have been given an alternate +Power effect.

IAmTheGreat
06-14-2015, 08:46 AM
By the way, can I suggest an errata based on VP coins? In so many games, I had noticed the card Magic from Crisis 1 getting left in the line-up. Even when purchased, it only ever was getting used to remove Weaknesses and Vulnerabilities. That is not its point. I think its point was essentially to replace the overpowered Clayface (which is not in my deck) with something more balanced, but you went too far. Clayface was too good, but Magic isn't good enough. A 5-cost card should be more desirable than it is.

I have added text to the card so its full effect now reads: "Choose a card you played this turn. Play it again this turn, and then destroy it. If its cost is 1 or greater, gain 1 VP."

And you know what? This tiny change has made this card actually get used now. Now it's not such a huge penalty to replay cards with Magic, so people actually want to buy and use it. It's really been a great fix.

Magic is a perfectly designed card because it allows versatility with it's usage. I'm sorry if you don't see that

SushiSquid
06-14-2015, 01:05 PM
Oh, I see the card's utility, but at cost 3. At cost 5 it is just not good enough.


Magic exists to fix the problem with Clayface. That is, Clayface could copy anything for free, and that was too powerful. Magic needed to do one of two things to fix it. Either
A) Make it destroy the copied card, or
B) Make it only able to copy cards of cost 6 or less.
Cryptozoic went with option A, which would have been a great 3-cost card. At 5 cost, it is simply not good enough and needs to be improved. My suggestion of awarding 1 VP if the destroyed card has cost 1 or greater is a very good fix, but others would work fine too.

LRoq617
06-16-2015, 06:33 AM
Oh, I see the card's utility, but at cost 3. At cost 5 it is just not good enough.


Magic exists to fix the problem with Clayface. That is, Clayface could copy anything for free, and that was too powerful. Magic needed to do one of two things to fix it. Either
A) Make it destroy the copied card, or
B) Make it only able to copy cards of cost 6 or less.
Cryptozoic went with option A, which would have been a great 3-cost card. At 5 cost, it is simply not good enough and needs to be improved. My suggestion of awarding 1 VP if the destroyed card has cost 1 or greater is a very good fix, but others would work fine too.

I think what's being overlooked here is that they're two entirely separate cards. Magic is more of a utility card by this comparison. You won't use it to copy/replay many high power cards because then you lose it afterwards, and you don't want to lose VP from cards like Lobo or Mind Control Hat or super-villains. You use it to trash cards that you don't want, and yes, sometimes it's just going to read "Destroy a Vulnerability or Weakness in your hand" and it grants you no power, but even then, it's doing what it's supposed to be doing. Using it to destroy a Punch is fine as well, but only if you need the additional 1 power.

Clayface, however, is more of a powerhouse card, especially at 4-cost (I still think it should cost more for what it does, at least 5, but it's already a thing, so we can't do anything about it). Copying super-villain text, Suicide Squads, powering up Martian Manhunter's ability... it's very versatile, but without the utility of a card like Magic.

gerrymul
06-17-2015, 09:40 AM
In my opinion, the intention is to pair Magic with Signature Trenchcoat (hence the Constantine theme on both). If you are mixing sets, Magic can be a fantastic card. With the White Lantern Ring and Black Lantern Ring from the Crisis 2 expansion you can destroy heroes or villains with impunity using Magic and gain them back. Or if you play using the Super Villains from Crisis 1 competitively, use the Hades SV that lets you gain any card from the Destroyed pile, or lots of cards from Forever Evil interact with the Destroyed pile as well. It's also useful to get rid of cards that have served their purpose and only give 1 power later in a game that basically just clog up your deck. The idea is that the extra use may push you over the edge to get the 7 or 8 cost card or the Super Villain.

BenJazz
06-17-2015, 01:02 PM
The thing I like about Magic is that it helps get rid of those early low-cost cards later in game while still providing some extra benefits.