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View Full Version : PCGamer interviewing Cory Jones today at 1PM PST



Phenteo
01-19-2016, 12:25 PM
Join PCGamer and Cory Jones on twitch today at 1PM PST for an interview with HEX! http://bit.ly/1PosrxN

WolfCrypt
01-19-2016, 12:26 PM
I'm eastern so that be?

pjvedder
01-19-2016, 12:28 PM
i'm eastern so that be?

4pm est

ossuary
01-19-2016, 12:30 PM
PLEASE record this for those of us who are not able to be online at that time. :(

WolfCrypt
01-19-2016, 12:31 PM
I'm going to have (I hope) a new game by then so I'll have to miss it XD

hacky
01-19-2016, 12:31 PM
PLEASE record this for those of us who are not able to be online at that time. :(

PCGamer's archived Twitch broadcasts will be here:

http://www.twitch.tv/pcgamer/profile

fido_one
01-19-2016, 12:32 PM
Well shit. There goes my nap.

Zophie
01-19-2016, 12:32 PM
w00t thanks for the heads up, might take my lunch a little late today so I can watch this on my break

ryuukan
01-19-2016, 12:36 PM
"Did anyone give Cory the current release plan or is he going to make things up on the fly again" -entire Hex Ent office today

WolfCrypt
01-19-2016, 12:38 PM
"Did anyone give Cory the current release plan or is he going to make things up on the fly again" -entire Hex Ent office today

Lol

Hatts
01-19-2016, 12:54 PM
I'll be watching to see if Cory sees his shadow and retreats back to HexEnt HQ for 6 more weeks of no PvE.

edit: Also will be watching for the classic Cory hype, my reserves have been running low

katkillad
01-19-2016, 12:56 PM
Classic

plaguedealer
01-19-2016, 01:00 PM
There will be a announcement regarding a announcement, I kid. I am expecting to get a release date on Friday, the interview will be interesting.

Mejis
01-19-2016, 01:00 PM
Thanks for the heads up. I'll be on my way to work then so will either watch some on the train or *cough* in the office...

Excited to find out about that release date, haha ;)

katkillad
01-19-2016, 01:02 PM
I'm going to take a shot of Maker's Mark everytime Cory says "soon". If I die it is Hex's fault.

incitfulmonk21
01-19-2016, 01:05 PM
I'm going to take a shot of Maker's Mark everytime Cory says "soon". If I die it is Hex's fault.

The first hex twitch Cory drinking game though I fear if we all play Hex will have no more customers living.

eimerian
01-19-2016, 02:46 PM
"They have an online version?"
Stop trolling Cory :)

Maylick
01-19-2016, 02:49 PM
"They have an online version?"
Stop trolling Cory :)

"Good to hear"

Svenn
01-19-2016, 02:54 PM
So... for those of us who can't watch... anything interesting?

Maylick
01-19-2016, 02:57 PM
So... for those of us who can't watch... anything interesting?

General stuff. Demo is incoming...

Svenn
01-19-2016, 02:57 PM
General stuff. Demo is incoming...

Demo?

Maylick
01-19-2016, 02:59 PM
http://imgur.com/Dlyw3Uh

Maylick
01-19-2016, 03:02 PM
Beta tag will be dropped when PvE comes out. There will be an article about that.

Maylick
01-19-2016, 03:06 PM
http://imgur.com/mPdb8fl

Maylick
01-19-2016, 03:08 PM
http://imgur.com/mpbWYKq

Maylick
01-19-2016, 03:09 PM
http://imgur.com/5CYalNn
http://imgur.com/M9oFiVa

eimerian
01-19-2016, 03:09 PM
So... for those of us who can't watch... anything interesting?
You missed Cory's face when the two guys from PC gamer were praising Magic and Hearthstone for about an hour.

Maylick
01-19-2016, 03:11 PM
http://imgur.com/4QykV9j

Maylick
01-19-2016, 03:12 PM
New player tutorials and experience gonna be reworked eventually

Maylick
01-19-2016, 03:13 PM
Only things that are going to be sold in Shop are packs and starters.

eimerian
01-19-2016, 03:14 PM
Breaking news:
Fennec Fox card will make very cute sound similar to real Fennec foxes.
https://www.youtube.com/watch?v=zv42_dCXvt4

Hatts
01-19-2016, 03:15 PM
Beta tag will be dropped when PvE comes out. There will be an article about that.

Ninja launch? 😁

Koz
01-19-2016, 03:15 PM
Does that Dust Bustard say what I think it says? "Cannot be blocked by wild coyoltes"? Lol...

Maylick
01-19-2016, 03:18 PM
http://imgur.com/lZlMlr2
CAMPAIGN HYPE
7 years of story development

http://imgur.com/R9syJxp
http://imgur.com/DtDRqgk

3 classes at launch PvE

Maylick
01-19-2016, 03:21 PM
http://imgur.com/7oSZfyZ
http://imgur.com/14y7rVB

Human mage seems ok to grind PvE (initial talents)

Saeijou
01-19-2016, 03:21 PM
thanks for sharing guys! keep it up :)

Koz
01-19-2016, 03:22 PM
Yup, only three classes at launch. Boo. I'm guessing the whole 1/3 of the talent tree thing applies to the PvE launch too, and not just "at the start of the campaign". :/

eimerian
01-19-2016, 03:25 PM
There was going to be a big PVE preview announcement thing with Cory and Ben playing through PVE but Cory decided not to do it, because he did not want to spoil it.

Maylick
01-19-2016, 03:27 PM
http://imgur.com/0XcJJIw
http://imgur.com/fUJ2xY3

http://imgur.com/OEuIQRz

Right bottom - Restriction for initaial deckbuilding in PvE. Shard/rarity.

http://imgur.com/SdDtYiq
Warrior talents once again

Maylick
01-19-2016, 03:28 PM
Strong storytelling dynamics promised

Maylick
01-19-2016, 03:30 PM
Paid 100 g before game to get inbattle 1/1 reesource bonus. Looked cool as event example.

Maylick
01-19-2016, 03:30 PM
http://imgur.com/Ezci2UV

Board hype!

Maylick
01-19-2016, 03:31 PM
Sidenote: Definately check the record of that if you can.

Maylick
01-19-2016, 03:32 PM
http://imgur.com/aG43Ipp

Maylick
01-19-2016, 03:35 PM
http://imgur.com/3TQVmGW
http://imgur.com/RhNfD52

Campaign map and panorama (this one will be animated at release)

Maylick
01-19-2016, 03:35 PM
3 card sets per year

Maylick
01-19-2016, 03:36 PM
Tomorrow "big feature about dungeons"

eimerian
01-19-2016, 03:38 PM
New PVE content will be released with/in between new PVP sets.
The two will be thematically related.

Mejis
01-19-2016, 03:41 PM
Tomorrow "big feature about dungeons"

Has there been any hint of a date? I can't watch stream atm

Maylick
01-19-2016, 03:42 PM
Kickstarter cards - not sure at PvE launch or soon after that(c)


Has there been any hint of a date? I can't watch stream atm

Not sure. I guess not.

Maylick
01-19-2016, 03:43 PM
Rankings/ladder is somewhat soon. Not PvE terms soon, tho.

poizonous
01-19-2016, 03:43 PM
Lady Cassandra at launch or riot lol

Maylick
01-19-2016, 03:44 PM
They had an idea aboit game mode with perma death.

10 character slots at launch

RCDv57
01-19-2016, 03:44 PM
They had an idea aboit game mode with perma death.

10 character slots at launch

Only 10 boners huh?

Maylick
01-19-2016, 03:46 PM
Double back may not be related to foil and exp. They are not sure about achievements aswell. No launch at PvE.

Set 4 is complete, only some equiepment developing going on!

eimerian
01-19-2016, 03:46 PM
double back still in development, will not be part of PVE launch
achievements might change from what was promised because turned out to be "not fun" in testing

Maylick
01-19-2016, 03:49 PM
And well, ofc we DO have best community ever. 1kboners or 10k boners best at very least!

NOBLEStarshield
01-19-2016, 03:50 PM
Thank you for the Nobles hype Cory <3

fido_one
01-19-2016, 03:52 PM
Well that was better than I expected, and I expected a lot.

Crota
01-19-2016, 03:52 PM
That was great, thanks Cory.

Metronomy
01-19-2016, 03:53 PM
this stream had more infos/spoilers about pve than probably all official spoilers combined...so yeah...hype...altough i feel like some of those infos they could have spoiled officialy weeks ago


the actual demo was great...I realy like the artwork (and its easy to miss on that imo)


as a sidenote: Cory realy showed that he actively follows the forum. As a community member and someone who likes to engage in this forum from time to time I can honestly say that it is a very good feeling to know that the CEO along with many other staff members actually listens to what the community is discussing.

fido_one
01-19-2016, 03:54 PM
this stream had more infos/spoilers about pve than probably all official spoilers combined...so yeah...hype...altough i feel like some of those infos they could have spoiled officialy weeks ago

All will be forgiven though because the Campaign is looking HOT. Anyone who sees that and says 'meh' is trolling.

Dinotropia
01-19-2016, 03:55 PM
An excellent interview! Thanks so much for this HEXent. It was really exciting to see all the work you guys have been doing behind the scenes :D

fido_one
01-19-2016, 03:55 PM
Also, very happy to hear Cory address the new player experience and admit it's far from optimal, and that they've been addressing it.

Maylick
01-19-2016, 03:56 PM
Thanks Cory and HEX Team for letting us all to join hype train once again) Sorry for that multiposting was 2 tempted to listen to stream myself, couldn't only fish for info.

incitfulmonk21
01-19-2016, 03:58 PM
Thanks for taking the time out of your day to do this it was great!

Mejis
01-19-2016, 03:58 PM
I only caught snatches of the stream (will watch after work), but wow did the campaign map look incredible.

Was what we saw (all the nodes) just one "dungeon" if you will? Was anything like that covered?

And Cory, huge thanks for doing this. Insane hype levels.

Edit: I have a conference on 4th-8th Feb, so one can almost guarantee that's when this will release :-/

theghost32
01-19-2016, 03:58 PM
am really excited for pve now

CZE_Ty
01-19-2016, 04:00 PM
I just wanted to say thank you everyone for all the positive comments about the artwork. The entire art team is really excited about the campaign launch and everyone has put in a ton of effort to make things as beautiful as possible. :)

P.S. Wait till you hear the Audio, it's equally awesome.

cavench
01-19-2016, 04:02 PM
Was what we saw (all the nodes) just one "dungeon" if you will?

I believe that is the map for the overworld. Cory did mention that a typical dungeon has 5 to 15+ encounters (nodes).

fido_one
01-19-2016, 04:03 PM
I just wanted to say thank you everyone for all the positive comments about the artwork. The entire art team is really excited about the campaign launch and everyone has put in a ton of effort to make things as beautiful as possible. :)

P.S. Wait till you hear the Audio, it's equally awesome.

I didn't think it needed to be said, but the whole preview looks amazing, artwork, mechanics, RPG elements, everything. Since we already know what the core gameplay is, after some refinement on invariable bugs and power levels, one can already tell that the whole team hit this motherf---er out of the park. Well above and beyond the green monstah.

incitfulmonk21
01-19-2016, 04:04 PM
I just wanted to say thank you everyone for all the positive comments about the artwork. The entire art team is really excited about the campaign launch and everyone has put in a ton of effort to make things as beautiful as possible. :)

P.S. Wait till you hear the Audio, it's equally awesome.

The art and sound work for this game has gone beyond amazing. Even my girlfriend whom roles her eyes whenever I play has made me start the game when friends are over to show them just how beautiful it all is.

hex_colin
01-19-2016, 04:05 PM
I only caught snatches of the stream (will watch after work), but wow did the campaign map look incredible.

Was what we saw (all the nodes) just one "dungeon" if you will? Was anything like that covered?

And Cory, huge thanks for doing this. Insane hype levels.

Edit: I have a conference on 4th-8th Feb, so one can almost guarantee that's when this will release :-/

Some of the individual nodes you saw are dungeons (which have their own nodes). Others are just single encounters - some of which are fights, some of which progress the story, etc.

bootlace
01-19-2016, 04:07 PM
If I didn't know about the game I would download the shit out of it right now after that presentation.

As for the campaign, it's looking REALLY good.

-I'm so happy to see a slow unlock restriction grid, amazing!
-The mage class looks like my favorite class so far.
-The baited 'hardcore' mode I hope has an ounce of truth to it because I know that would be my favorite mode.
-Map and boards are gorgeous.
-The panorama town hubs are a very nice touch (never knew what they were going to use those panoramas for and now it makes sense).
-The really different champion powers/rules for a random encounter is really unexpected, I thought we would only see that level of variety only in dungeon bosses.
-The fact that Mercenaries will be these build arounds niche items is also fantastic, so excited to own all of them.
-I think it was a good call not playing the Campaign and kinda spoiling it like Arena was spoiled.

Overall very happy and hyped!

McCloud68
01-19-2016, 04:09 PM
I just want that awesome new interface Cory showed off. I was drooling.

ryuukan
01-19-2016, 04:13 PM
I hope the call to cut half the classes will lead to the PVE Soon glaciers thawing this year

Mejis
01-19-2016, 04:13 PM
I just wanted to say thank you everyone for all the positive comments about the artwork. The entire art team is really excited about the campaign launch and everyone has put in a ton of effort to make things as beautiful as possible. :)

P.S. Wait till you hear the Audio, it's equally awesome.

The artwork is simply stunning Ty. You are all incredibly talented :D

Mejis
01-19-2016, 04:14 PM
Some of the individual nodes you saw are dungeons (which have their own nodes). Others are just single encounters - some of which are fights, some of which progress the story, etc.

Much appreciated Colin.
Now at 1million Kb.

Dashgoor
01-19-2016, 04:16 PM
Loved the interview, was really exiting.

My biggest concern that I have since ever regarding PVE still remains though... PVE may have no real challenge for the guys like me that just have every card available. Nothing worse than finishing a campaign without any problems or Losses...

I just hope the AI will not battle us with buffalos vs our VKs, as the AI has disadvantage even with equal cards -.-

wolzarg
01-19-2016, 04:18 PM
I hope the call to cut half the classes will lead to the PVE Soon glaciers thawing this year
It made me a little sad considering my plans were basically warlocks and rogues in different races but i will adapt it looks awesome for what it is which is a big chunk but far from everything for the campaign.


Loved the interview, was really exiting.

My biggest concern that I have since ever regarding PVE still remains though... PVE may have no real challenge for the guys like me that just have every card available. Nothing worse than finishing a campaign without any problems or Losses...

I just hope the AI will not battle us with buffalos vs our VKs, as the AI has disadvantage even with equal cards -.-

Did you miss the deck restriction part where rarity is the base restriction?

hex_colin
01-19-2016, 04:18 PM
Loved the interview, was really exiting.

My biggest concern that I have since ever regarding PVE still remains though... PVE may have no real challenge for the guys like me that just have every card available. Nothing worse than finishing a campaign without any problems or Losses...

I just hope the AI will not battle us wirh buffalos vs our VKs, as the AI has disadvantage even with equal cards -.-

Cory just showed how the entry level PVE takes care of that potential problem by having deck-building restrictions. You have limited rarity slots available for your deck, and those slots evolve as you level up. So, you can't bring a machine gun to a knife fight... at least initially. :)

fido_one
01-19-2016, 04:19 PM
Loved the interview, was really exiting.

My biggest concern that I have since ever regarding PVE still remains though... PVE may have no real challenge for the guys like me that just have every card available. Nothing worse than finishing a campaign without any problems or Losses...

I just hope the AI will not battle us with buffalos vs our VKs, as the AI has disadvantage even with equal cards -.-

The power curve of how many rares, starting hands, etc. addressed those concerns - not saying they'll work off the bat, but they seem enough for HexEnt to tweak them so your concern here is mitigated or alleviated.

wolzarg
01-19-2016, 04:20 PM
Also who would play vk when you can play awesomeleech after getting them from uruunaz :3

Mejis
01-19-2016, 04:21 PM
Loved the interview, was really exiting.

My biggest concern that I have since ever regarding PVE still remains though... PVE may have no real challenge for the guys like me that just have every card available. Nothing worse than finishing a campaign without any problems or Losses...

I just hope the AI will not battle us with buffalos vs our VKs, as the AI has disadvantage even with equal cards -.-

I think you missed a critical part of the stream about deck restrictions in the campaign ;)

Saeijou
01-19-2016, 04:21 PM
Also who would play vk when you can play awesomeleech after getting them from uruunaz :3

so... much... hate.... :P

OmegaRed47
01-19-2016, 04:25 PM
I've demoed software to clients plenty of times, and it's always cringeworthy when a small graphical error or slow load time rears its head. No matter how many dry runs you do, it happens every time. Cory was definitely squirming at times. :-)

Anyway -- campaign looks absolutely fantastic. The new UI is super clean, the art is beautiful, and the depth seems limitless. I mostly backed Hex for the PVP, but I'm salivating for the campaign now.

spankydonkey
01-19-2016, 04:26 PM
Very nice preview, super super hyped now.....

cavench
01-19-2016, 04:36 PM
Loved the interview, was really exiting.

My biggest concern that I have since ever regarding PVE still remains though... PVE may have no real challenge for the guys like me that just have every card available. Nothing worse than finishing a campaign without any problems or Losses...

I just hope the AI will not battle us with buffalos vs our VKs, as the AI has disadvantage even with equal cards -.-

http://www.twitch.tv/pcgamer/v/36468747

You will find your answer at above link around 27:20 mark.

Monkranos
01-19-2016, 04:38 PM
looks good, though we could use some clarity on the deck restrictions. I can think of two ways to interpret that grid that would result in wildly different strategies.

One possibility is you have a maximum copy count, so you have all your legendaries to choose from, but can only put a set amount of each in your deck. To use the image grab from pg 4 of this thread as an example, it would mean you could put your replicators and tectonic megahulks in your deck, but could only have 2 copies of each.

The other way I can interpret it is a maximum count by rarity, so to use the same image, you could have both a replicator and a megahulk, but only one of each for a total of two legendaires.

Personally, I suspect the former is the case, and that would be in line with the deck shown as well, as many decks tend to use 4 counts of cards to maximize chances of hitting certain cards, and the deck has no 4 counts.

hacky
01-19-2016, 04:49 PM
looks good, though we could use some clarity on the deck restrictions.

Was talked about. X of each card, by shard and rarity.

http://i.imgur.com/XQIbO4F.png

Zophie
01-19-2016, 04:53 PM
Quoted from Cory:

Q: How do you balance campaign encounters if I have access to every card in the game? Why don't I just take all of my legendaries and blow through all this content?

A: "These are all the sorts of things in terms of challenges we had to overcome. So we have some really clever ways in which we've done that. As an example we have this grid system that tells you exactly what cards you can play, in terms of how many copies of each type of shard and also what rarity levels. So as you level up that grid changes and opens up more cards for you to actually build your decks from. So it's a way for us to help limit sort of what you have available to you."

https://i.imgur.com/pyIUZbz.png

wolzarg
01-19-2016, 04:54 PM
I find it odd dwarfs can use diamond but not blood.

Mejis
01-19-2016, 04:56 PM
Was anything mentioned of mercs and whether they'll be in the initial release?

Vorsa
01-19-2016, 04:59 PM
I find it odd dwarfs can use diamond but not blood.

Diamond is the unofficial 3rd artifact color - you see it on Geode and Slaughtergears - so by extension that probably puts it top of the shards Dwarves unlock as they level (that was a level 7 Dwarf warrior grid, so imagine there was no diamond allowance initially).

Necrotic must have the weirdest grid, since they surely have to have everything but wild available - maybe just low allowances across the board?
Unless they have a race trait that gives them higher allowances than everyone else...

Oh well; much hype, great wow, must sleep. Thanks Cory & PC Gamer! :D

@ Mejis
Cory said they "aren't in the game at this point", but not sure if he was referring to the public version or the PvE build.
Did say:
> Can take 3 on dungeons.
> Function as extra lives & grant passive bonuses.
> To play as, they are 'build arounds' - narrow powers, and presumably tight deck restrictions.

He spoiled Zoltog, verbally (this is not the game text!):
> Passive: Orcs in your deck get +1/+1.
> Charge power: Target Orc gets something like +5 attack.

AswanJaguar
01-19-2016, 04:59 PM
I find it odd dwarfs can use diamond but not blood.

The grid seems to funnel players into the 'standard' shards for each race. This benefits new players who may not know that ruby and sapphire are dwarven strengths and it keeps it more thematic. As your character gains levels, he can branch out to other shards. Looks like they get access to diamond slightly before blood.


Was anything mentioned of mercs and whether they'll be in the initial release?

No mercs at release, 3 classes to start. More coming soon.

wolzarg
01-19-2016, 05:04 PM
The grid seems to funnel players into the 'standard' shards for each race. This benefits new players who may not know that ruby and sapphire are dwarven strengths and it keeps it more thematic. As your character gains levels, he can branch out to other shards. Looks like they get access to diamond slightly before blood.



No mercs at release, 3 classes to start. More coming soon.
If that is how it is that actually makes some sense to extend the progress path for the whole unlock thing.

IronPheasant
01-19-2016, 05:09 PM
The deck restriction thing still feels.. unless each character has their own cardpool, the leveling and card acquisition is going to be a very normalized non-random experience once you've established a pool. What green deck wouldn't prioritize adding Crocosaurs, for example?


I find it odd dwarfs can use diamond but not blood.

They're made of dirt.

Of course in lore all they can use are gem-based magick.

nicosharp
01-19-2016, 05:11 PM
Quoted from Cory:

Q: How do you balance campaign encounters if I have access to every card in the game? Why don't I just take all of my legendaries and blow through all this content?

A: "These are all the sorts of things in terms of challenges we had to overcome. So we have some really clever ways in which we've done that. As an example we have this grid system that tells you exactly what cards you can play, in terms of how many copies of each type of shard and also what rarity levels. So as you level up that grid changes and opens up more cards for you to actually build your decks from. So it's a way for us to help limit sort of what you have available to you."

https://i.imgur.com/pyIUZbz.png
Edit: Nvrmind - I read that completely wrong. It's just starter deck supportive by limiting quantities of copies of a single card, not rarity of deck. It turns off a lot of strategy around consistency for rare and legendary equipment centerpieces early on.

wolzarg
01-19-2016, 05:15 PM
The only way to interpret this is by card quantity stack.
Which means - at whatever level we are looking at here the player can play:

Diamond: 1 up-to 4x common, 1 up-to 4x uncommon, 1 up-to 4x rare, 1 up-to 4x legendary
Ruby: 3 up-to 4x common, 2 up-to 4x uncommon, 2 up-to 4x rare, 2 up-to 4x legendary
Sapphire: 3 up-to 4x common, 2 up-to 4x uncommon, 2 up-to 4x rare, 2 up-to 4x legendary
Artifact: 3 up-to 4x common, 2 up-to 4x uncommon, 2 up-to 4x rare, 2 up-to 4x legendary

My Guess is that is Human Mage.
Its a dwarf warrior and it seems to actually be a restriction in line with up to 3 of each common up to 2 of each uncommon and so on. Which honestly only messes with consistency as you could still play 35 legends just as long as you only run 2 of each.

This does make equipment choices more interesting as some of those common equips are definitely more worth using on a 4x than some of the legend and rare at 2x.

BaijoGosum
01-19-2016, 05:16 PM
The only way to interpret this is by card quantity stack.
Which means - at whatever level we are looking at here the player can play:

Diamond: 1 up-to 4x common, 1 up-to 4x uncommon, 1 up-to 4x rare, 1 up-to 4x legendary
Ruby: 3 up-to 4x common, 2 up-to 4x uncommon, 2 up-to 4x rare, 2 up-to 4x legendary
Sapphire: 3 up-to 4x common, 2 up-to 4x uncommon, 2 up-to 4x rare, 2 up-to 4x legendary
Artifact: 3 up-to 4x common, 2 up-to 4x uncommon, 2 up-to 4x rare, 2 up-to 4x legendary

My Guess is that is Human Mage.

I believe the champ was a dwarf warrior

AswanJaguar
01-19-2016, 05:18 PM
The deck restriction thing still feels.. unless each character has their own cardpool, the leveling and card acquisition is going to be a very normalized non-random experience once you've established a pool. What green deck wouldn't prioritize adding Crocosaurs, for example?


Keep in mind the talent trees for each race/class. While some may want to use Crocosaurs, there may be better options or even new PvE cards that work better with other combinations.

nicosharp
01-19-2016, 05:18 PM
Its a dwarf warrior and it seems to actually be a restriction in line with up to 3 of each common up to 2 of each uncommon and so on. Which honestly only messes with consistency as you could still play 35 legends just as long as you only run 2 of each.

This does make equipment choices more interesting as some of those common equips are definitely more worth using on a 4x than some of the legend and rare at 2x.
Okay, if that is the case, I guess it also works and makes just as much sense. It does seem a bit odd, but just barely works with the bare-bone starters that usually have 3x copies of commons, and 2x copies of uncommons for starters, and 1x copies of rares.

ghulzen
01-19-2016, 05:24 PM
What green deck wouldn't prioritize adding Crocosaurs, for example?
.

The hopefully thousands of new players who don't have or never will have Crocosaurs? Campaign can't be balanced around the players who have full playsets. They are in the minority.

wolzarg
01-19-2016, 05:25 PM
Okay, if that is the case, I guess it also works and makes just as much sense. It does seem a bit odd, but just barely works with the bare-bone starters that usually have 3x copies of commons, and 2x copies of uncommons for starters, and 1x copies of rares.
I wouldn't say i am overjoyed about it as someone with a big collection but i think it will make progression feel more even and natural for everyone that doesn't have every card x4.

plaguedealer
01-19-2016, 05:28 PM
I think it looked great, can't wait to see what tomorrow brings.

ryuukan
01-19-2016, 05:28 PM
Don't worry guys, they'll have a separate dungeon entrance for us slaughtergear aristocrats

AswanJaguar
01-19-2016, 05:28 PM
I wouldn't say i am overjoyed about it as someone with a big collection but i think it will make progression feel more even and natural for everyone that doesn't have every card x4.

Personally, I love the beginning of RPGs where your options are limited and it requires some creative building to get where you eventually want to be. Really looking forward to this aspect of the campaign.

nicosharp
01-19-2016, 05:28 PM
I wouldn't say i am overjoyed about it as someone with a big collection but i think it will make progression feel more even and natural for everyone that doesn't have every card x4.
It's fine, just makes equipment less utilized early on as well. It really skews equipment use to cards you can have at least 3x copies of, to assure you get some value out of it.

fido_one
01-19-2016, 05:29 PM
I wouldn't say i am overjoyed about it as someone with a big collection but i think it will make progression feel more even and natural for everyone that doesn't have every card x4.

I am actually very happy with it. I have a full collection, and so far it's looking like I'll be able to pwnz only after some solid commitment in ramping up as opposed to right off the bat, which is what an RPG is all about, and if I had to pick the one thing that had me pumping money into the KS over anything else, it was the RPG elements (including/esp. story elements).

LwoodY2K
01-19-2016, 05:30 PM
The hopefully thousands of new players who don't have or never will have Crocosaurs? Campaign can't be balanced around the players who have full playsets. They are in the minority.

It could be balanced that way but then it would (presumably) be too hard for players without playsets of the best cards.

fido_one
01-19-2016, 05:30 PM
Don't worry guys, they'll have a separate dungeon entrance for us slaughtergear aristocrats

I wonder how many people have slaugthergear full play sets - 10? 100? I have managed one of each of the reaver and replicators, and count myself super lucky.

Still prefer my elemental deck (storm cloak and all) in the frost ring over everything else for the shear fun of it, wonder how it'll fit into the campaign, if at all.

wolzarg
01-19-2016, 05:39 PM
I wonder how many people have slaugthergear full play sets - 10? 100? I have managed one of each of the reaver and replicators, and count myself super lucky.

Still prefer my elemental deck (storm cloak and all) in the frost ring over everything else for the shear fun of it, wonder how it'll fit into the campaign, if at all.
I think you underestimate how many slaughtergears are out there.

IronPheasant
01-19-2016, 05:40 PM
The hopefully thousands of new players who don't have or never will have Crocosaurs? Campaign can't be balanced around the players who have full playsets.

Replace Crocosaur with __________ where _____ is some chase rare PvE card comparable in power to the crocs.

I'm not concerned with "balance", I'm concerned with the homogenization of the experience playing through the thing multiple times would entail. We really gotta make a new account every time we want to emulate going from a peasant to uncle pennybags like in MTG Shandalar?

ryuukan
01-19-2016, 05:42 PM
I think you underestimate how many slaughtergears are out there.

I'll check the ledger at the private slaughtergear lodge tomorrow

Cory_Jones
01-19-2016, 05:44 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

ryuukan
01-19-2016, 05:46 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

You need to sit up straight more

your posture is awful!!

Think of your lower back

Zophie
01-19-2016, 05:48 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

So many boners confirmed, gonna need to buy some more pants for the campaign, or just stop wearing pants

AswanJaguar
01-19-2016, 05:49 PM
You need to sit up straight more

your posture is awful!!

Think of your lower back

Holy shit. I never made the connection before now but it's all become clear. ryuukan is Cory's mother! All the nagging and criticism totally makes sense now.

fido_one
01-19-2016, 05:51 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

Honestly mate, that took balls, don't care if they green-lit you on the language or not. I'm a little upset about it as you pulled out some lines I wouldn't have thought of, and I thought myself quite good at such things myself.

I will never play you in poker, the cockatwice search, you didn't skip a beat on that one, kept the straightest of faces, and I watched the other two tense up pretty quickly and I just lost it. I needed the laughs today, needed them badly, so I sincerely thank you for that.

Mejis
01-19-2016, 05:55 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

I think there was ample profanity and illicit substance references :p

rjselzler
01-19-2016, 05:55 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

All I have to say is that there better be a x/1000 1KB achievement... :D

Mejis
01-19-2016, 05:56 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

PS the absolute best moment was the "[that other game] has an online version?] *straight face*

velk
01-19-2016, 05:57 PM
I think you underestimate how many slaughtergears are out there.

Probably not by a significant margin though - there's only been 340 reavers sold on the AH, so 100-200 seems a reasonable ballpark figure for people with playsets of both reaver and replicator. I'd suggest the people who got a playset of reavers from rolling chests and not buying them are in the tiny tiny tiny minority.

Vengus
01-19-2016, 05:58 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)
What profanity? You wouldn't write something like "cock" in the card manager now would you?


I must say the campaign is looking far better than I had ever imagined. The replayability of it is massive. The different class/race choices have a pretty big impact on how a deck with each of them will look and play. Replayability has always been an issue with many RPGs out there, mostly in terms of developing new content before the old content has been consumed. Hex won't have this issue anytime soon, which should give the devs more time to develop new campaign content.

velk
01-19-2016, 06:00 PM
Okay, if that is the case, I guess it also works and makes just as much sense. It does seem a bit odd, but just barely works with the bare-bone starters that usually have 3x copies of commons, and 2x copies of uncommons for starters, and 1x copies of rares.

It pretty much has to work like that - if it was an absolute limit then that character couldn't actually make a valid deck because it only allowed 30 some cards. Also forcing people to use tri-shard would be sort of rough for a newbie experience ;p

ryuukan
01-19-2016, 06:01 PM
Holy shit. I never made the connection before now but it's all become clear. ryuukan is Cory's mother! All the nagging and criticism totally makes sense now.

I wasn't always Cory's mom

It was a reward from a primal chest

fido_one
01-19-2016, 06:05 PM
PS the absolute best moment was the "[that other game] has an online version?] *straight face*

Yeah, I loved the other hosts and will have to start watching the PC Gamer show as a result, but they didn't pick up on that one for a bit, if at all, so Cory got a solid bit of time milking that. I was preparing for new Hex information, not something that would have me laughing for two hours, I don't like giving out praise to anyone (because I'm just a dick I guess) but Cory deserves a ton of credit for making that a blast, and the other two hosts for being really good sports.

Daer
01-19-2016, 06:13 PM
The interview is on the PC Gamer youtube channel now for anyone who missed it:

Part 1: https://www.youtube.com/watch?v=impzT-mVBR8
Part 2 (gameplay starts here): https://www.youtube.com/watch?v=Sd9K81PCBJM

fido_one
01-19-2016, 06:28 PM
Probably not by a significant margin though - there's only been 340 reavers sold on the AH, so 100-200 seems a reasonable ballpark figure for people with playsets of both reaver and replicator. I'd suggest the people who got a playset of reavers from rolling chests and not buying them are in the tiny tiny tiny minority.

I'm going to go with around 100. I think many collectors, like me, draw a few lines: 1s, 2s and 4s. I want one of every card at least, I want 4 of every PVP card if it doesn't bankrupt me. I'll spend the money to get a card I don't have (1), if I get a second one by chance I am content and won't sell it. If it's PvE and I'm not hot to trot on the card I'll keep it at 2 and sell off extras if it's worth enough.

In other words my guess is of those 340 sold, half hit the 'I have one' mark, the other half were to complete sets of 4.

WolfCrypt
01-19-2016, 06:41 PM
The amount of badassery in this stream is high as hell

Xexist
01-19-2016, 06:44 PM
I couldnt watch it and havent watched it from link yet. Was this a little more favorable than some of the BS 'articles' full of nonsense that we have seen in the past?

WolfCrypt
01-19-2016, 06:45 PM
I couldnt watch it and havent watched it from link yet. Was this a little more favorable than some of the BS 'articles' full of nonsense that we have seen in the past?

The stream will blow your mind

fido_one
01-19-2016, 06:45 PM
I couldnt watch it and havent watched it from link yet. Was this a little more favorable than some of the BS 'articles' full of nonsense that we have seen in the past?

Yes. Oh yes. Lots of stuff. Must see; starts at the second video this kind gentleman linked:


The interview is on the PC Gamer youtube channel now for anyone who missed it:

Part 1: https://www.youtube.com/watch?v=impzT-mVBR8
Part 2 (gameplay starts here): https://www.youtube.com/watch?v=Sd9K81PCBJM

havocattack
01-19-2016, 06:47 PM
Just catching up on the stream since I was asleep when it was live. Love how the first thing Cory does in the card manager is type cock XD

WolfCrypt
01-19-2016, 06:52 PM
I'm excited to be a mage.

fido_one
01-19-2016, 06:53 PM
Oh yeah, can someone start compiling the frog / deer extended art references? Maybe I'll start a thread of 'show us your cards that have awesome extended art the average player may not know about' - haven't seen one of those since they opened it up.

Fateanomaly
01-19-2016, 06:54 PM
Can someone in the know better explain the deck restriction system? The numbers on the grid is the reduction in the number of copies of each card down from the regular 4? Or?

Vengus
01-19-2016, 06:54 PM
Just catching up on the stream since I was asleep when it was live. Love how the first thing Cory does in the card manager is type cock XD
Cory is a good troll. :p When he first did that I was like "really Cory? You're really going to "draw dicks" on the stream?". But when he pulled out the Cockatwice I went "well played Cory.. Well played".

Xenavire
01-19-2016, 06:57 PM
Just catching up on the stream since I was asleep when it was live. Love how the first thing Cory does in the card manager is type cock XD

I'd say he likes to whip it out at every opportunity. It came so naturally, like he had practice whipping out cock in public. He must have been practising since before set 2, to be that calm and collected while whipping out cock in public like that.

And we all know he was the driving force behind us all getting nuts, and he loves his sausage analogies - and who coined the term, "ten thousand boners"? Our favourite King, Princess, and flaming Queen, the Prince of all dick jokes, Cory Jones.

Never change, Cory.

AswanJaguar
01-19-2016, 06:57 PM
Can someone in the know better explain the deck restriction system? The numbers on the grid is the reduction in the number of copies of each card down from the regular 4? Or?

The number you see is how many copies of any card of that rarity you can have in your deck. So if the Wild column shows 3 3 2 1, you can have up to 3 copies of any common or uncommon, 2 copies of any rare and only singletons of any legendary card. Which shards you have access to at early levels will depend on your race and class.

* This is my understanding, to the best of my knowledge.

Daer
01-19-2016, 06:58 PM
The interview is on the PC Gamer youtube channel now for anyone who missed it:

Part 1: https://www.youtube.com/watch?v=impzT-mVBR8
Part 2 (gameplay starts here): https://www.youtube.com/watch?v=Sd9K81PCBJM

Even if the gameplay is all that interests you do yourself a favor and and check out 40:45 (https://www.youtube.com/watch?v=impzT-mVBR8&feature=youtu.be&t=2446) in Part 1

sukebe
01-19-2016, 07:05 PM
The real question is did I use profanity enough and make the appropriate number of sex jokes? :)

Lol, I thought it was just about right. Not to much but enough for some good laughs.

I was really worried about the card restrictions when I first heard about them but I actually really like the system they set up. I like the idea of starting out with these heavy deck restrictions for each character and slowly building up to having 4 of each card in your deck regardless of rarity.

I am a bit sad about the lack of mercs in the initial pve release but that was not totally unexpected. This will by so much fun, I am really, really excited to get my hands on pve :-)

WolfCrypt
01-19-2016, 07:10 PM
I think you can't have more then 3 of any rarity in your deck. So you can't have 4 in PVE till high levels maybe. So 3 3 2 Means any amount of commons and uncommons long as you don't exceed three copies and same but can't exceed two for rares.

fido_one
01-19-2016, 07:12 PM
I just noticed something: I've actually got a problem with where they seem to be displaying the new resource system. I like running windowed on a 9:21 monitor at the native resolution (2560 x 1080) as it fits in perfectly with a day's workflow - I do my main work off of a 4k TV, with the 9:21 at a 90 degree angle to the left, so the screen is mostly out of peripheral view, and is perfect for a bit o' hex between a process in my work or to take a five to 30 minute break on my main task.

It means that with the build they previewed in that twitch stream, my prevalence for taskbars on all screens (either native in Windows 10 or via displayfusion), and the upper window bar, I lose a solid, errrr, 80-120 pixels vertically on the bottom of the client. Manageable at the moment, but will totally tank the ability for me to play Hex on a secondary screen unless they go for borderless full windows in the next update.

Not whining, just saying it's a big issue for me, worried that it will cut down on my ability to play Hex in small little bursts. Wonder if other people have the same worry?

poizonous
01-19-2016, 07:29 PM
Deck Building restriction question: Will Rare Shard / Resource Fixers be considered limited because i dont think that will be a good idea

WolfCrypt
01-19-2016, 07:33 PM
Deck Building restriction question: Will Rare Shard / Resource Fixers be considered limited because i dont think that will be a good idea

Rare resources are not considered resources and you can only have 4 in a deck so you can only have 3 in PVE till your high leveled... Not that big of a deal to me

poizonous
01-19-2016, 07:38 PM
Rare resources are not considered resources and you can only have 4 in a deck so you can only have 3 in PVE till your high leveled... Not that big of a deal to me

kind of a big deal for me since i want a Tri Shard Coyotle deck, cant justify that until a higher level then since 4 slots would be rare resources

WolfCrypt
01-19-2016, 07:41 PM
kind of a big deal for me since i want a Tri Shard Coyotle deck, cant justify that until a higher level then since 4 slots would be rare resources

And you can't use Diamond till higher level. It seems at least till lvl 7

Xavon
01-19-2016, 07:53 PM
So, I have to say, this deck restriction thing leaves a sour taste in my mouth. Being forced to design a deck around the champion and its restrictions, instead of a champion around my deck or an equal partnership between champion and deck... It does not sound good to me.

Well, I guess I'll just have to wait and see.

WolfCrypt
01-19-2016, 08:00 PM
So, I have to say, this deck restriction thing leaves a sour taste in my mouth. Being forced to design a deck around the champion and its restrictions, instead of a champion around my deck or an equal partnership between champion and deck... It does not sound good to me.

Well, I guess I'll just have to wait and see.

Sounds exactly what I want and do.

Fateanomaly
01-19-2016, 08:01 PM
Campaign is the rpg portion of the game. You choose the champion that fits your playstyle then you build around it just like in any other game.

Mejis
01-19-2016, 08:05 PM
So, I have to say, this deck restriction thing leaves a sour taste in my mouth. Being forced to design a deck around the champion and its restrictions, instead of a champion around my deck or an equal partnership between champion and deck... It does not sound good to me.

Well, I guess I'll just have to wait and see.

I'm in the opposite camp. It sounds amazing to me.
I love the idea of starting off small, building a restricted deck that is going to feel like it is getting more and more powerful as I level up etc. That's the RPG feel and I can't wait.
I understand it may not be everyone's cup of tea, but I'm sure the devs have put immense thought into this. Plus, new players need to feel like they're on a more even footing from the start when comparing themselves to any vets with bit collections.

Vengus
01-19-2016, 08:07 PM
So, I have to say, this deck restriction thing leaves a sour taste in my mouth. Being forced to design a deck around the champion and its restrictions, instead of a champion around my deck or an equal partnership between champion and deck... It does not sound good to me.

Well, I guess I'll just have to wait and see.
Races/Classes do appear to be designed with certain decks in minds though, so you'll be building your deck around the class/race and not the other way around. This doesn't mean you can't build the deck you want to play, you'll just have to look for the right race and class. There's plenty of options, 24 possible combinations to be exact. I am sure there's something to your liking.

poizonous
01-19-2016, 08:08 PM
I like the restriction, I do feel like it has room for improvements but the thing I dont get is why is there such a need for a new player to feel on the same footing as someone who has played for a year or 2, we earned the right to have an edge by playing the whole time. I guess this just falls into the whole new world issue I have but it isnt too big of a deal

ryuukan
01-19-2016, 08:09 PM
https://twitter.com/CM_Phenteo/status/689641189969035264

Phenteo betraying entire hex team to get ahead in the company and launching the campaign patch on his own tomorrow

Xenavire
01-19-2016, 08:10 PM
I just noticed something: I've actually got a problem with where they seem to be displaying the new resource system. I like running windowed on a 9:21 monitor at the native resolution (2560 x 1080) as it fits in perfectly with a day's workflow - I do my main work off of a 4k TV, with the 9:21 at a 90 degree angle to the left, so the screen is mostly out of peripheral view, and is perfect for a bit o' hex between a process in my work or to take a five to 30 minute break on my main task.

It means that with the build they previewed in that twitch stream, my prevalence for taskbars on all screens (either native in Windows 10 or via displayfusion), and the upper window bar, I lose a solid, errrr, 80-120 pixels vertically on the bottom of the client. Manageable at the moment, but will totally tank the ability for me to play Hex on a secondary screen unless they go for borderless full windows in the next update.

Not whining, just saying it's a big issue for me, worried that it will cut down on my ability to play Hex in small little bursts. Wonder if other people have the same worry?

Correct me if I am wrong, but I am under the impression that you can already keep Hex open in a second monitor and not have it mimimise when you interact with the second screen. (I have been using this on live lately, so unless my PC/Client are special, this should already be natively supported. :p)

WolfCrypt
01-19-2016, 08:13 PM
So I noticed the restrictions allow you to use your entire starter deck right off bat XD. So The Starter decks were forshadowing deck restrictions holy cow it's a conspiracy.

Xenavire
01-19-2016, 08:16 PM
Btw Wolf, please stop making assumptions about resources and race shard composition - you don't have that information. I appreciate the energy you are putting in and all, but making assumptions off screenshots and a glossed over stream is just going to get people worked up prematurely.

WolfCrypt
01-19-2016, 08:18 PM
Huh?

wolzarg
01-19-2016, 08:21 PM
Btw Wolf, please stop making assumptions about resources and race shard composition - you don't have that information. I appreciate the energy you are putting in and all, but making assumptions off screenshots and a glossed over stream is just going to get people worked up prematurely.
Half the thread is people making assumptions based on what we saw i don't see a reason to single him out.

poizonous
01-19-2016, 08:24 PM
I think because his assumptions sounded more fact based than they might actually be

Xenavire
01-19-2016, 08:25 PM
Half the thread is people making assumptions based on what we saw i don't see a reason to single him out.

While this is true, those have been educated guesses. Shards are something that could go either way, as can certain races with their shard compositions. There isn't enough information for even a best guess here, unlike most of the rest of the guesses.

I can go through the whole thread and correct everyone though, if you want. ;)

Xavon
01-19-2016, 08:26 PM
Campaign is the rpg portion of the game. You choose the champion that fits your playstyle then you build around it just like in any other game.

And I left TOR because they decided to revamp the system to severely limit the choices. RPGs are about choices, or at least the good ones are.

From what I have seen, if I wanted to build a Dwarf deck with a splash of Blood squirrels or spiders, it would not be possible. Or at least not early on.

There are hundreds (thousands?) of potential deck concepts/variants. Given the restrictions unveiled so far, it seems unlikely many of them will even be playable.


I have no problem with PvE being workable for first time players. But it does not seem like a good idea to make it overly limited for veterans.

Xenavire
01-19-2016, 08:29 PM
And I left TOR because they decided to revamp the system to severely limit the choices. RPGs are about choices, or at least the good ones are.

From what I have seen, if I wanted to build a Dwarf deck with a splash of Blood squirrels or spiders, it would not be possible. Or at least not early on.

There are hundreds (thousands?) of potential deck concepts/variants. Given the restrictions unveiled so far, it seems unlikely many of them will even be playable.


I have no problem with PvE being workable for first time players. But it does not seem like a good idea to make it overly limited for veterans.

Wait until you try the content that is planned - my guess is there is a good reason for the gentle slope method. And nothing (to my knowledge) would stop you going back to old encounters/dungeons with a revamped deck, once you unlock more stuff.

I get the frustration, but it won't be an issue forever, unless you are a raging altaholic that must have all 10 slots used. :p

WolfCrypt
01-19-2016, 08:30 PM
I think because his assumptions sounded more fact based than they might actually be

My guesses are experience based. If I can live with it anyone else can. Just because I practically live by the PVE deck restrictions years before they were ever made should make me no less viable to give an opinion.

knightofeffect
01-19-2016, 08:31 PM
Cory, you asking to confirm if MTG had an online version... actually stopping the conversation for him to verbally confirm... well, it just made my heart smile a little.

Thank you, hugs.

velk
01-19-2016, 08:32 PM
I like the restriction, I do feel like it has room for improvements but the thing I dont get is why is there such a need for a new player to feel on the same footing as someone who has played for a year or 2, we earned the right to have an edge by playing the whole time. I guess this just falls into the whole new world issue I have but it isnt too big of a deal

It's not a entitlement thing, it's more practical for tuning purposes - do you make campaign a challenge for top tier decks, leaving newbies slamming their face into the wall ? Do you make it a challenge for newbies, leaving top tier decks clearing all content in the first 20 minutes of campaign release ?

Even with everyone on the same footing, it addresses another tuning issue - how do you make a dungeon that's a challenge for a level 30 player with a bad deck, but is virtually impossible for a level 1 player with a top tier deck ? The inherent randomness of this kind of game makes this very very hard, and the talents we've seen so far just aren't strong enough to do that on their own.

WolfCrypt
01-19-2016, 08:32 PM
I think that crack at magic went over my head I was too antsy to see campaign spoils wasn't paying much attention to before it.

Xenavire
01-19-2016, 08:34 PM
My guesses are experience based. If I can live with it anyone else can. Just because I practically live by the PVE deck restrictions years before they were ever made should make me no less viable to give an opinion.

So, let me understand this clearly for a sec - because you have not been able to get the shards in question, you think they would be treated the same as normal rares or commons? Not a terrible theory, but there isn't a shred of proof in that video to suggest special shards have restrictions or not.

I wouldn't be surprised if your theory was correct, but lets just call it a theory plainly so it isn't repeated as fact, until we actually have the facts.

Fateanomaly
01-19-2016, 08:37 PM
The restriction is already quite lenient. From a rpg viewpoint, it is weird that a underworld champion can use a ardent troop yet it can be done as long as the shard fits.
Veterans does have an advantage. With a full collection, an effective mono shard highlander can still be made from level 1 under this restriction.
I think perhaps the mercs can fill the weird decks niche.

EDIT: I would like to add that i am not entirely fine with this restriction either. But my concern lies with it making equipment less meaningful and decks less consistent.

WolfCrypt
01-19-2016, 08:38 PM
So, let me understand this clearly for a sec - because you have not been able to get the shards in question, you think they would be treated the same as normal rares or commons? Not a terrible theory, but there isn't a shred of proof in that video to suggest special shards have restrictions or not.

I wouldn't be surprised if your theory was correct, but lets just call it a theory plainly so it isn't repeated as fact, until we actually have the facts.

Um.. Non normal resources (Silk, Grass etc) can only be 4 per deck per specail shard so um... What am I to think?

Xenavire
01-19-2016, 08:46 PM
Um.. Non normal resources (Silk, Grass etc) can only be 4 per deck per specail shard so um... What am I to think?

Well, shards are always treated differently, so anything is possible. It could be that they could as artifacts (they are shardless), or they could be restricted by the threshold they give (oh, it can give ruby, but you can't play ruby? Too bad.) or they could be unrestricted (use as many, up to 4, as you want) or they could be banned completely until a certain level. Plenty of possibilities, each as likely as the next, for various reasons.

So lets shelve them all under theories and move on, yeah?

WolfCrypt
01-19-2016, 08:48 PM
I'm not defending shards my posts are more "Boohoo you can't use shards outside starter decks at first who cares." I don't do anything but use shards in starter deck so this news has no bearing on me I don't see what's all the whining is about.

Xenavire
01-19-2016, 08:53 PM
I'm not defending shards my posts are more "Boohoo you can't use shards outside starter decks at first who cares." I don't do anything but use shards in starter deck so this news has no bearing on me I don't see what's all the whining is about.

Fair enough, but the complaint is that certain races may flourish with more thresholds (Necrotic seems to be a perfect example) and may be severely gimped if their standard fixing shards are limited in the same way as other cards. Even the set 2 duals might be restricted, hell, Shards of Fate could even be a 3 of or something. Now, if every race does only get 2 shards + some artifacts, then its less of an issue.

I'd imagine HexEnt has a plan for shards though, to keep it fair and balanced when compared to the content.

WolfCrypt
01-19-2016, 08:57 PM
Anyhoo moving on.

Xenavire
01-19-2016, 09:02 PM
Anyhoo moving on.

To what? Got a topic in mind?

wolzarg
01-19-2016, 09:04 PM
Spiders and how delicious they are when fried up with some onions.

WolfCrypt
01-19-2016, 09:04 PM
To what? Got a topic in mind?

I do. Thoughts on classes now all three been revealed?

Xexist
01-19-2016, 09:05 PM
Just finished watching the stream. Not bad. Awesome They have an online version? Dat smirk after. LOL

Xenavire
01-19-2016, 09:07 PM
I do. Thoughts on classes now all three been revealed?

We need to see the mage talents in detail! Also racial talents, just 'cause.

Also, the spellpower thingybob sounds interesting, but I wonder how powerful it is.

WolfCrypt
01-19-2016, 09:12 PM
We need to see the mage talents in detail! Also racial talents, just 'cause.

Also, the spellpower thingybob sounds interesting, but I wonder how powerful it is.

I was kinda "Well if I have to be a mage or cleric I'll try both I hope Warlock soon..." Now I'm like "Spell for you spell on you you all get SPELLS!!!"

Vengus
01-19-2016, 09:23 PM
We need to see the mage talents in detail! Also racial talents, just 'cause.

Also, the spellpower thingybob sounds interesting, but I wonder how powerful it is.
Looks like a completely seperate resource for class-based abilities and cards, so that would be quite powerful since they wont use your normal resources. It's like having multiple charge powers on one champion.

wolzarg
01-19-2016, 09:24 PM
You use your charge power to enable the resource so its still the same basic input of charges for powers but they do seem to be able to get a lot of different ones and they even potentially look to not be basic speed.

Vengus
01-19-2016, 09:29 PM
You use your charge power to enable the resource so its still the same basic input of charges for powers but they do seem to be able to get a lot of different ones and they even potentially look to not be basic speed.
Yeah they still have a charge power but that charge power essentially just turns your charges into a bunch of spellpower, which you then use for various class and race specific spells.

WolfCrypt
01-19-2016, 09:43 PM
Mage seems to be "Charge: Create 3 to 5 spell points at random" And can have up to six spells that can only be used via SP

Xenavire
01-19-2016, 09:47 PM
Mage seems to be "Charge: Create 3 to 5 spell points at random" And can have up to six spells that can only be used via SP

We need more info on the spells - are they quick? Are they 1/turn? Are the other ways to get spell power, or will charge spam be required? Etc etc. Hard to judge with no info.

WolfCrypt
01-19-2016, 09:49 PM
We need more info on the spells - are they quick? Are they 1/turn? Are the other ways to get spell power, or will charge spam be required? Etc etc. Hard to judge with no info.

All Class Charge powers seem to be specifically built to spam.

wolzarg
01-19-2016, 09:51 PM
We need more info on the spells - are they quick? Are they 1/turn? Are the other ways to get spell power, or will charge spam be required? Etc etc. Hard to judge with no info.
Considering the vennen class/race one is potentially a worse version of a existing champions power i would have to assume they have a lot of upside somewhere like not being basic.

Dashgoor
01-20-2016, 12:12 AM
Cory just showed how the entry level PVE takes care of that potential problem by having deck-building restrictions. You have limited rarity slots available for your deck, and those slots evolve as you level up. So, you can't bring a machine gun to a knife fight... at least initially. :)

Thanks! I missed the part about deck restrictions entirly. Guess it was shown during my toilet break :)

Yoss
01-20-2016, 12:23 AM
Fun times ahead!

Man, Cory's bitterness toward Hasbro was palpable. And why not? They cost him a ton of time and money for probably no good reason.

Vorsa
01-20-2016, 01:02 AM
Considering the vennen class/race one is potentially a worse version of a existing champions power i would have to assume they have a lot of upside somewhere like not being basic.

The tool-tips for spell unlock traits don't show them as being BASIC; if they are able to be used at quick speed, the Weakness spell should be a great early combat trick against the AI - only 2 SP to turn mutual-destruction into a win for your attacker/blocker.

There's also no indicator that spells will share the once-per-turn restriction of charge powers (though obviously there costs do increase by 1 each activation), so for 5 charges you might potentially be able to spring a -2 debuff on a troop.

Cainhu
01-20-2016, 01:43 AM
All Class Charge powers seem to be specifically built to spam.

The warrior charge power seems to be 5 charges, 4 with a specific talent, and it even has a drawback... not something you could (or even should) spam most of the times.

Evilgm
01-20-2016, 04:41 AM
Haven't had a chance to watch the full stream yet- was there any mention of the level cap at launch? I understand that 30 is the overall cap, do we know if it'll be that from the start?

Kroan
01-20-2016, 04:49 AM
I thought I mention it here as well. Mokog published a writeup yesterday about the interview:
http://fiveshards.com/cory-jones-interview-with-pc-gamer/

It's well worth a read, even if you watched it live :)

Lukezors
01-20-2016, 05:12 AM
Sounds like the campaign is really close(with the limitations many had speculated)! This is awesome.

Sounds like double backs are still very far away which is sad.

Frost3
01-20-2016, 06:31 AM
I just want to say to the hex team, and specifically to Cory....I like your bucket, and I am super excited to kick your bucket, soon(tm)

<3

Koz
01-20-2016, 09:12 AM
By the way, did anyone catch all of the oddities during the steam when Cory was scrolling through the card database? There were all kinds of cards that had different thresholds than normal. I saw things like Shadow Rend as a shardless card, and an Immortal Tears that was a Ruby card. At first I thought they were just place holder art for new cards, but then I saw that the names were the same and the text looked the same...just the thresholds were different. But then I saw some cards that had switched thresholds also show up in the database in their correct version (so two copies of the same card, but different thresholds on them). Really strange.

WolfCrypt
01-20-2016, 09:32 AM
By the way, did anyone catch all of the oddities during the steam when Cory was scrolling through the card database? There were all kinds of cards that had different thresholds than normal. I saw things like Shadow Rend as a shardless card, and an Immortal Tears that was a Ruby card. At first I thought they were just place holder art for new cards, but then I saw that the names were the same and the text looked the same...just the thresholds were different. But then I saw some cards that had switched thresholds also show up in the database in their correct version (so two copies of the same card, but different thresholds on them). Really strange.

I also noticed cards I never seen that weren't set 1 2 or 3 course I not seen every card from all 3 sets but..

IronPheasant
01-20-2016, 09:39 AM
Man, Cory's bitterness toward Hasbro was palpable. And why not? They cost him a ton of time and money for probably no good reason.

Drat, I should have asked them if he misses the number 20 as much as we do.

Live and learn.

Daer
01-20-2016, 09:46 AM
So given that https://twitter.com/CM_Phenteo/status/689641189969035264 is only 15 mins away should we start getting hyped?

IronPheasant
01-20-2016, 09:50 AM
http://i1182.photobucket.com/albums/x445/terzaerian/rowdiness_intensified.gif

(but it's really gonna be a couple hours before they announce the announcement.)

(and nobody confuse rowdy_fish.gif with Cory's... eh.... let's move on)

Xenavire
01-20-2016, 09:51 AM
So given that https://twitter.com/CM_Phenteo/status/689641189969035264 is only 15 mins away should we start getting hyped?

That is a very, very good question. What we saw yesterday implies things might be damn close to being done, yet on the other hand we can't be entirely sure of the scope of what needs to be done...

Half-hype? Three-quarter-hype?

Svenn
01-20-2016, 09:52 AM
So given that https://twitter.com/CM_Phenteo/status/689641189969035264 is only 15 mins away should we start getting hyped?

I would imagine that after the announcement was made he would be less busy. I'd say this is probably him getting ready for press tours or something?

Vengus
01-20-2016, 09:53 AM
So given that https://twitter.com/CM_Phenteo/status/689641189969035264 is only 15 mins away should we start getting hyped?
An announcement for an announcement about an announcement.

WolfCrypt
01-20-2016, 09:56 AM
An announcement for an announcement about an announcement.

Announcing an announcement about an announcement we'll announce.

Daer
01-20-2016, 09:56 AM
Cory already announced an announcement yesterday during the stream.

Xenavire
01-20-2016, 09:56 AM
An announcement for an announcement about an announcement.

Nah, he was announcing that he was preparing for an announced announcement.

fido_one
01-20-2016, 10:00 AM
Which announcement did I miss? I just don't want to miss the announcement. I don't care about the announcement about the announcement, or the announcement about the announcement about the announcement, or that the previous announcement wasn't an announcement but an announcement about an announcement that wasn't really an announcement. I want the announcement.

Daer
01-20-2016, 10:02 AM
PVE launches next week

https://www.hextcg.com/chronicles-of-entrath-launch-announcement/

fido_one
01-20-2016, 10:03 AM
PVE launches next week

https://www.hextcg.com/chronicles-of-entrath-launch-announcement/

The abbreviation that the forum put in is especially fitting:

'chronicles-of...announcement'.

Ertzi
01-20-2016, 11:23 AM
Just now had time to watch the stream. I will now analyze calmly what I saw.

*clears throat*

SQUEEEEEEEE! Omgomgomgomg... Gief!! *does a somersault* Raaawr! I.NEED.IT. *drools a bit on the keyboard* Wow. *breakdances out of the room* (slowly fading) Gwaahhahhahaha!

(15 minutes later) So, like I was saying, the campaign looks pretty good. I am sold. I don't even want to see any more spoilers. Let us discover the rest on our own time.

Ertzi
01-20-2016, 02:17 PM
By the way, I love cursing Cory even more. 'Cause that is how I talk in real life :)

Sixlooter
01-20-2016, 04:37 PM
Cory you were just the man. I mean these guys were so stiff and wether they did not do their homework or just paid to mention certain games over again...well would be much less waste of time the first hour if they would have let you do the talking and show.

I loved how you handled them and this situation. My girlfriend was just watching with her mouth open in disbelief. Not because of the cool content but just of there sheer number of sex phrases Cory uttered. I mean saying f*ck like have a dozen times on a public show at noon is not that big of a deal anymore, but typing "cock" in the search functions and mentioning this nice 10k boner thing just blew her away. Last year we missed meeting Cory at Gamescom at the Gameforge Hex Corner, cause we hat to leave for Chris Roberts show, but I promised my gf this year we will wait to handshake the (let me quote here): "...dewd with the biggest balls in the entire gaming industry." ;)