View Full Version : 6 Cards per dungeon has some issues

02-12-2016, 08:54 AM
As you know, you have chase rares and jank rares. Only a handful of rares can be chase, the rest must be jank or niche.

In campaign, limiting the pool so narrowly intrinsically warps both the playing behavior of players and the value of the cards.

Fort Romor, not such a great reward list. Basically never run it. Would rather stick to the dream and Devonshire. But, overfarming Devonshire will make Lady Devonshire, a card that otherwise could be worth some moolah, worth much less.

02-12-2016, 11:13 AM
You're missing a conclusion statement?