View Full Version : Quality of Life improvement that I would love to have

03-04-2016, 03:48 AM
Better management of large number of the same creature :

- Having to click each creature you want to use in attack or defense is actually a pain in the harse when dealing with groups of creatures (cause they are stacked, you have to be pretty precise). An rts-like selection, when you click at the screen, and drag your mouse to select your cards, would be a pretty useful temporary fix (something like that : http://imgur.com/a/iaxYn )

- This solution is not perfect yet, because there are still some problems. Large number of creature that slow/crash the game, having to select multiple times to create the attack you want... I think a way to manage large number of creatures as a group would be the solution : http://imgur.com/a/VvauM

- more infos on what is happening (cards that do things should display it, log on the side)

- when large number on same thing on the stack : Allow player to make a choice for all decisions at once (spiders and Arachnomancer is the prime example of that, allowing for a "repeat that choice for the next X time this ability trigger" would be awesome)

- Activate ability from the field (every ability is represented by an icon of some sort, and is directly clickable) : http://imgur.com/a/3HOPm

- Pass priority unless my opponent does something shortcut

- loop manager. I think this would be the hardest to do, since identifying a loop in a game as complex is very difficult without a human mind, but as the game grow more and more combo will appear, and a way to use them would be great

What do you think of those ? I tried to explain the best I could with picture, hope that helped

03-04-2016, 12:39 PM
Completely agree with all of these. Ossuary and I have asked for the "macro" (AKA "loop manager") several times in the past. Many have asked for a game/event log. Just in general handling/automating/optimizing high volume transactions needs improvement.

03-04-2016, 01:41 PM
Those mostly sound like good suggestions. Though I wouldn't call any of them urgent.

I will add some advice. As a work around to the stack clicking thing, I find it's easier if I try to click on the one on the bottom first and work my way up the stack.