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unclebill
04-06-2016, 06:06 PM
Ok, here is the updated card lists so you can check your inventory.
These cards are from the original (dc-heroes), heroes-united,
forever-evil, teen-titans, crisis-1, crisis-2, crisis-3, rivals-1,
cx-jsa, cx-arrow, cx-legion, cx-watchmen, and most of the promo's.

I've broken the lists by card type with the first part just listing all
of the cards with their cost, vp, power, draw, and quantity.

The second part are just those cards with some text. The text
categories used are: "text", "on-going", "on-stack", "defense",
"block", "attack", "confrontation", "appearance", and "ending".
Ending is home-grown category for cards like suicide squad or
power rings. Some of the rivals-1 cards have been edited for
home use which I did not edit back to the original.

Later,
UncleBill

unclebill
04-06-2016, 06:08 PM
Base card lists.
NAME............................. KIND......... ORIGIN. COST VP PWR DRAW QTY

PUNCH............................ STARTER...... DC-HEROES.... 0 0 1 0 36
PUNCH............................ STARTER...... FOREVER-EVIL. 0 0 1 0 36
PUNCH............................ STARTER...... HEROES-UNITED 0 0 1 0 36
PUNCH............................ STARTER...... TEEN-TITANS.. 0 0 1 0 36
PUNCH............................ STARTER...... RIVALS-1..... 0 0 1 0 14

VULNERABILITY.................... STARTER...... DC-HEROES.... 0 0 0 0 16
VULNERABILITY.................... STARTER...... FOREVER-EVIL. 0 0 0 0 16
VULNERABILITY.................... STARTER...... HEROES-UNITED 0 0 0 0 16
VULNERABILITY.................... STARTER...... TEEN-TITANS.. 0 0 0 0 16
VULNERABILITY.................... STARTER...... RIVALS-1..... 0 0 0 0 6

KICK............................. SUPER-POWER.. DC-HEROES.... 3 1 2 0 16
KICK............................. SUPER-POWER.. FOREVER-EVIL. 3 1 2 0 16
KICK............................. SUPER-POWER.. HEROES-UNITED 3 1 2 0 16
KICK............................. SUPER-POWER.. TEEN-TITANS.. 3 1 2 0 16
KICK............................. SUPER-POWER.. RIVALS-1..... 3 1 2 0 8

WEAKNESS......................... WEAKNESS..... DC-HEROES.... 0 -1 0 0 20
WEAKNESS......................... WEAKNESS..... FOREVER-EVIL. 0 -1 0 0 20
WEAKNESS......................... WEAKNESS..... HEROES-UNITED 0 -1 0 0 20
WEAKNESS......................... WEAKNESS..... TEEN-TITANS.. 0 -1 0 0 20
WEAKNESS......................... WEAKNESS..... RIVALS-1..... 0 -1 0 0 10

unclebill
04-07-2016, 05:22 PM
name,equipment,origin...................cost.vp.pw r.draw.qty

aquamans-trident,dc-heroes......................3..1.2.0..3
arrows-bow,cx-arrow.............................3..1.0.0..1
batarang,heroes-united..........................2..1.2.0..4
batarang,rivals-1...............................4..1.1.1..2
batmobile,dc-heroes.............................2..1.0.0..3

batmobile,rivals-1..............................3..1.0.0..2
birdarang,teen-titans...........................1..1.0.0..2
black-lantern-power-ring,crisis-2...............5..1.0.0..1
blue-lantern-power-ring,heroes-united...........5..*.3.0..1
bo-staff,crisis-1...............................3..1.2.0..2

boomerang,crisis-3..............................7..0.3.0..1
broadsword,forever-evil.........................6..2.2.0..2
cloak-of-raven,teen-titans......................5..1.2.0..2
cold-gun,forever-evil...........................2..1.1.0..3
collapsible-staff,cx-arrow......................4..1.0.1..1

colony-suit,teen-titans.........................2..1.1.0..3
computo,cx-legion...............................2..1.2.0..1
cosmic-king,cx-legion...........................4..1.0.0..1
cosmic-staff,forever-evil.......................5..1.2.0..3
cybernetic-enhancement,teen-titans..............3..1.0.0..3

detonator,teen-titans...........................3..1.0.0..3
escrima-sticks,crisis-2.........................2..1.1.0..2
explosive-arrow,cx-arrow........................2..1.1.0..1
firestorm-matrix,forever-evil...................7..2.0.0..2
flight-wings,teen-titans........................4..1.2.0..3

grappling-hook,rivals-1.........................3..1.2.0..2
green-arrows-bow,dc-heroes......................4..1.1.0..3
green-lantern-power-ring,heroes-united..........5..*.3.0..1
helmet-of-fate,heroes-united....................3..1.2.0..2
huntress,cx-arrow...............................5..1.2.0..1

indigo-tribe-power-ring,heroes-united...........5..*.0.0..1
joy-buzzer,rivals-1.............................2..1.1.0..2
lasso-of-lightning,teen-titans..................5..1.1.0..2
lasso-of-truth,dc-heroes........................2..1.0.0..3
laughing-gas,rivals-1...........................6..2.2.0..2

legion-flight-ring,cx-legion....................3..1.0.0..1
legion-flight-ring,heroes-united................2..1.0.1..4
lightning-rod,cx-legion.........................4..1.0.0..1
magic-bracers,teen-titans.......................2..1.1.0..3
magicians-corset,crisis-1.......................5..1.0.0..1

mallet,forever-evil.............................4..1.0.0..3
man-bat-serum,forever-evil......................3..1.0.0..3
mind-control-hat,heroes-united..................7..2.0.2..1
mr-blank,cx-arrow...............................4..1.2.0..1
nite-owl-mask,cx-watchmen.......................4..1.2.0..1

nth-metal-mace,crisis-2.........................3..1.2.0..2
nth-metal,dc-heroes.............................3..1.1.0..4
orange-lantern-power-ring,heroes-united.........5..*.0.0..1
pandoras-box,forever-evil.......................2..1.0.0..2
porthole-to-nowhere,crisis-3....................4..1.2.0..1

power-armor,forever-evil........................8..3.3.0..1
power-ring,dc-heroes............................3..1.2.0..3
quiver-of-arrows,crisis-1.......................1..1.0.0..2
reach-scarab,teen-titans........................7..2.3.0..1
red-lantern-power-ring,heroes-united............5..*.0.0..1

rorschach-mask,cx-watchmen......................5..1.2.0..1
sciencell,heroes-united.........................6..*.2.0..2
secret-society-communicator,forever-evil........4..1.0.0..2
signature-trenchcoat,crisis-1...................4..1.2.0..2
silent-armor,teen-titans........................6..1.0.1..2

skeets,heroes-united............................4..1.0.0..3
skull-of-batman,crisis-2........................6..2.3.0..1
sledgehammer,forever-evil.......................3..1.0.0..2
sniper-rifle,crisis-3...........................5..1.2.0..1
soultaker-sword,heroes-united...................4..1.2.0..3

star-sapphire-power-ring,heroes-united..........5..*.0.0..1
t-spheres,cx-jsa................................6..1.2.0..1
t-wing,teen-titans..............................6..*.2.0..2
tarot-cards,crisis-3............................6..2.0.0..1
the-bat-signal,dc-heroes........................5..1.1.0..3

the-bat-signal,rivals-1.........................7..2.3.0..2
the-cape-and-cowl,dc-heroes.....................4..1.2.0..3
the-hourglass,cx-jsa............................4..1.0.0..1
the-owlship,cx-watchmen.........................6..2.3.0..1
time-sphere,cx-legion...........................5..1.2.0..1

utility-belt,dc-heroes..........................5..*.0.2..3
utility-belt,rivals-1...........................5..1.0.2..2
venom-injector,forever-evil.....................1..1.0.0..2
white-lantern-power-battery,heroes-united.......7..2.0.0..1
white-lantern-power-ring,crisis-2...............5..1.0.0..1
yellow-lantern-power-ring,heroes-united.........5..*.2.0..1

unclebill
04-07-2016, 05:23 PM
Name.............................kind.........orig in costvp pwr draw qty
alfred-pennyworth.................hero.........rivals-1..... 2 1 0 0 1
amanda-waller.....................hero.........forever-evil. 4 1 0 0 2
animal-man........................hero.........crisis-1..... 4 1 2 0 3
aqualad...........................hero.........tee n-titans.. 3 1 0 0 2
arsenal...........................hero.........tee n-titans.. 1 1 0 0 2
batwoman..........................hero.........riv als-1..... 3 1 1 1 1
black-canary......................hero.........rivals-1..... 8 2 2 0 1
black-orchid......................hero.........crisis-3..... 4 1 2 0 1
blue-beetle.......................hero.........dc-heroes.... 6 2 3 0 1
bumblebee.........................hero.........tee n-titans.. 2 1 0 0 2
bunker............................hero.........tee n-titans.. 4 1 0 0 1
captain-atom......................hero.........crisis-1..... 6 2 0 0 2
cassie-sandsmark..................hero.........teen-titans.. 5 1 2 0 2
catwoman..........................hero.........dc-heroes.... 2 1 2 0 3
catwoman..........................hero.........for ever-evil. 3 1 1 0 2
catwoman..........................hero.........riv als-1..... 4 1 2 0 1
citizen-steel.....................hero.........cx-jsa....... 5 1 0 1 1
commissioner-gordon...............hero.........rivals-1..... 3 1 2 0 1
commissoner-gordon................hero.........forever-evil. 2 1 1 0 3
conner-kent.......................hero.........teen-titans.. 6 2 0 0 1
crimson-whirlwind.................hero.........heroes-united 5 1 1 0 1
dark-knight.......................hero.........dc-heroes.... 5 1 2 0 1
daugher-of-gotham-city............hero.........heroes-united 3 1 1 0 2
daughter-of-trigon................hero.........teen-titans.. 7 2 0 0 1
dawnstar..........................hero.........cx-legion.... 2 1 0 0 1
deadman...........................hero.........her oes-united 4 1 2 0 2
detective-lance...................hero.........cx-arrow..... 6 2 3 0 1
dick-grayson......................hero.........teen-titans.. 6 * 2 0 2
dr-light..........................hero.........foreve r-evil. 3 1 0 1 2
dr-midnite........................hero.........cx-jsa....... 4 1 2 0 1
dream-girl........................hero.........cx-legion.... 3 1 1 0 1
element-woman.....................hero.........forever-evil. 4 1 2 0 2
emerald-knight....................hero.........dc-heroes.... 5 1 0 0 1
firestorm.........................hero.........for ever-evil. 6 2 0 0 1
frankenstein......................hero.........cri sis-3..... 7 2 4 0 1
ganthet...........................hero.........cri sis-2..... 8 3 0 0 1
garfield-logan....................hero.........teen-titans.. 5 1 0 0 1
green-arrow.......................hero.........dc-heroes.... 5 * 2 0 3
hawk&dove.........................hero.........teen-titans.. 4 1 2 0 2
hawkgirl..........................hero.........her oes-united 2 1 1 0 2
hero-of-the-future................hero.........heroes-united 4 1 2 0 2
high-tech-hero....................hero.........dc-heroes.... 3 1 1 0 3
hollis-mason......................hero.........cx-watchmen.. 6 2 3 0 1
huntress..........................hero.........riv als-1..... 4 1 2 0 1
indigo-tribe......................hero.........crisis-2..... 7 2 4 0 1
jaime-reyes.......................hero.........teen-titans.. 4 1 2 0 2
jason-blood.......................hero.........heroes-united 7 2 3 0 1
jericho...........................hero.........tee n-titans.. 3 1 1 0 2
john-constantine..................hero.........crisis-1..... 5 1 0 0 2
john-jonzz........................hero.........dc-heroes.... 6 2 0 0 1
katana............................hero.........her oes-united 2 1 1 0 4
kid-flash.........................hero.........dc-heroes.... 2 1 0 1 4
king-of-atlantis..................hero.........dc-heroes.... 5 1 1 0 1
koriandr..........................hero.........tee n-titans.. 5 1 0 0 1
kyle-rayner-1.....................hero.........heroes-united 7 2 3 0 1
kyle-rayner-2.....................hero.........heroes-united 7 2 3 0 1
laurel-lance......................hero.........cx-arrow..... 2 1 0 0 1
liberity-belle....................hero.........cx-jsa....... 3 1 2 0 1
lucius-fox........................hero.........rivals-1..... 2 1 1 0 1
madame-xanadu.....................hero.........crisis-3..... 3 1 2 0 1
man-of-steel......................hero.........dc-heroes.... 8 3 3 0 1
mera..............................hero.........dc-heroes.... 3 1 2 0 2
miss-martian......................hero.........teen-titans.. 3 1 1 0 2
moira-queen.......................hero.........cx-arrow..... 3 * 0 0 1
mon-el............................hero.........cx-legion.... 6 2 2 0 1
nightmare-nurse...................hero.........crisis-3..... 5 1 2 0 1
nightwing.........................hero.........riv als-1..... 5 1 0 0 1
oracle............................hero.........riv als-1..... 4 1 0 0 1
pandora...........................hero.........for ever-evil. 7 2 0 0 1
phantom-stranger..................hero.........forever-evil. 5 10 0 0 1
plastic-man.......................hero.........heroes-united 3 1 0 0 3
power-girl........................hero.........forever-evil. 5 1 3 0 3
princess-diana-of-themyscira......hero.........dc-heroes.... 7 2 0 0 1
ravager...........................hero.........tee n-titans.. 2 1 1 0 2
raven.............................hero.........her oes-united 3 1 1 1 3
red-hood..........................hero.........rivals-1..... 3 1 2 0 1
red-robin.........................hero.........rivals-1..... 6 2 4 0 1
robin.............................hero.........dc-heroes.... 3 1 1 0 3
robin.............................hero.........riv als-1..... 5 1 0 0 1
saint-walker......................hero.........heroes-united 5 * 0 1 2
sally-juspeczyk...................hero.........cx-watchmen.. 4 1 0 0 1
shado.............................hero.........cx-arrow..... 4 1 1 1 1
solstice..........................hero.........tee n-titans.. 2 1 1 0 3
sonic-siren.......................hero.........heroes-united 4 1 2 0 2
star-sapphire.....................hero.........crisis-2..... 4 1 2 0 2
stargirl..........................hero.........for ever-evil. 4 1 2 0 2
starman...........................hero.........cx-legion.... 5 1 0 0 1
static............................hero.........tee n-titans.. 4 1 2 0 2
steel.............................hero.........for ever-evil. 3 1 0 0 2
steve-trevor......................hero.........forever-evil. 1 1 0 0 2
superboy..........................hero.........her oes-united 5 1 1 0 2
supergirl.........................hero.........dc-heroes.... 4 1 0 0 2
superman..........................hero.........riv als-1..... 7 3 4 0 1
swamp-thing.......................hero.........dc-heroes.... 4 1 2 0 2
the-atom..........................hero.........crisis-2..... 1 1 0 0 2
the-fastast-man-alive.............hero.........dc-heroes.... 5 1 0 2 1
tim-drake.........................hero.........teen-titans.. 6 2 0 0 1
vibe..............................hero.........for ever-evil. 2 1 1 0 2
vic-stone.........................hero.........teen-titans.. 7 2 0 0 1
vicky-vale........................hero.........rivals-1..... 2 1 0 1 1
warrior-princess..................hero.........heroes-united 6 2 3 0 1
white-lantern-corps...............hero.........crisis-2..... 6 2 3 0 1
winged-warrior....................hero.........heroes-united 6 2 2 0 1
wonder-of-the-knight..............hero.........heroes-united 5 1 0 1 1
worlds-mightiest-mortal...........hero.........heroes-united 8 3 5 0 1
zatanna-zatara....................hero.........dc-heroes.... 4 1 1 0 2

unclebill
04-07-2016, 05:23 PM
Name.............................kind.........orig in costvp pwr draw qty
abandoned-amusement-park..........location.....rivals-1..... 4 1 0 0 1
apokolips.........................location.....her oes-united 5 1 0 0 1
arkham-asylum.....................location.....dc-heroes.... 5 1 0 0 1
arkham-asylum.....................location.....rivals-1..... 6 1 0 0 1
atlantis..........................location.....cri sis-2..... 6 2 0 0 1
azarath...........................location.....tee n-titans.. 5 1 0 0 1
bellereve.........................location.....for ever-evil. 5 1 0 0 1
blackgate-prision.................location.....forever-evil. 4 1 0 0 1
cadmus-labs.......................location.....teen-titans.. 6 1 0 0 1
central-city......................location.....forever-evil. 5 1 0 0 1
earth-3...........................location.....forever-evil. 6 1 0 0 1
fortress-of-solitude..............location.....dc-heroes.... 5 1 0 0 1
gotham-city-docks.................location.....store-promo.. 4 1 0 0 1
gotham-city.......................location.....heroes-united 5 1 0 0 1
happy-harbor......................location.....forever-evil. 5 1 0 0 1
house-of-mystery..................location.....crisis-1..... 4 1 0 0 1
legion-headquarters...............location.....cx-legion.... 5 1 0 0 1
level-7...........................location.....crisis-3..... 7 1 0 0 1
metropolis........................location.....her oes-united 5 1 0 0 1
mogo..............................location.....cri sis-2..... 7 2 0 0 1
monument-point....................location.....cx-jsa....... 6 1 0 0 1
nanda-parbat......................location.....crisis-3..... 4 1 0 0 1
new-genesis.......................location.....heroes-united 5 1 0 0 1
new-titans-tower..................location.....teen-titans.. 5 1 0 0 1
new-york-city.....................location.....cx-watchmen.. 5 1 0 0 1
oa................................location.....her oes-united 5 1 0 0 1
s.t.a.r.labs......................location.....for ever-evil. 5 1 0 0 1
tamaran...........................location.....tee n-titans.. 6 1 0 0 1
the-batcave.......................location.....dc-heroes.... 5 1 0 0 1
the-batcave.......................location.....rivals-1..... 4 1 0 0 1
the-colony........................location.....teen-titans.. 5 1 0 0 1
the-rot...........................location.....crisis-1..... 4 1 0 0 1
the-watchtower....................location.....dc-heroes.... 5 1 0 0 1
titans-memorial...................location.....teen-titans.. 4 1 0 0 1
titans-tower......................location.....dc-heroes.... 5 1 0 0 1
verdant...........................location.....cx-arrow..... 6 2 0 0 1
wayne-manor.......................location.....rivals-1..... 6 1 0 0 1

unclebill
04-07-2016, 05:24 PM
Name.............................kind.........orig in costvp pwr draw qty
acrobatic-agility.................super-power..teen-titans.. 1 1 1 0 2
azarath-metrion-zinthos...........super-power..teen-titans.. 5 1 0 0 1
billionaire.......................super-power..rivals-1..... 5 1 0 0 2
bizarro-power.....................super-power..forever-evil. 6 -1 4 0 2
bulletproof.......................super-power..dc-heroes.... 4 1 2 0 3
canary-cry........................super-power..heroes-united 4 1 0 0 3
cat-line-reflexes.................super-power..crisis-3..... 3 1 1 0 1
channeling-the-emotional-spectrum.super-power..crisis-2..... 3 1 2 0 2
chlorokinesis.....................super-power..crisis-3..... 4 1 2 0 1
constructs-of-fear................super-power..forever-evil. 7 2 3 0 2
crystal-shield....................super-power..crisis-2..... 4 1 1 1 2
demonic-influence.................super-power..teen-titans.. 5 1 2 0 2
duplication.......................super-power..cx-watchmen.. 7 2 0 0 1
electricity.......................super-power..cx-legion.... 4 1 0 0 1
energy-absorption.................super-power..teen-titans.. 4 1 1 1 2
expert-marksman...................super-power..forever-evil. 3 1 0 0 2
flight............................super-power..crisis-1..... 2 1 1 0 4
force-field.......................super-power..heroes-united 3 1 0 1 2
geokinesis........................super-power..teen-titans.. 4 1 2 0 2
giant-growth......................super-power..forever-evil. 2 1 2 0 3
girl-power........................super-power..cx-jsa....... 5 1 2 0 1
heat-vision.......................super-power..dc-heroes.... 6 2 3 0 3
homicidal-maniac..................super-power..rivals-1..... 3 1 0 0 2
iced-over.........................super-power..crisis-3..... 6 1 3 0 1
insanity..........................super-power..forever-evil. 2 1 0 0 3
insanity..........................super-power..rivals-1..... 2 1 1 0 2
invulnerable......................super-power..forever-evil. 3 1 1 0 3
killing-joke......................super-power..rivals-1..... 7 3 2 1 2
magic.............................super-power..crisis-1..... 5 1 0 0 2
magnetism.........................super-power..cx-legion.... 6 2 0 0 1
maniacal-laugh....................super-power..rivals-1..... 4 1 1 0 2
master-martial-artist.............super-power..rivals-1..... 4 1 2 0 2
mirakuru..........................super-power..cx-arrow..... 5 1 0 0 1
molecular-vibration...............super-power..teen-titans.. 3 1 0 0 3
mystic-bolts......................super-power..cx-jsa....... 6 2 1 0 1
possession........................super-power..crisis-2..... 6 2 3 0 1
power-drain.......................super-power..forever-evil. 4 1 2 0 2
power-of-the-green................super-power..heroes-united 3 1 2 0 2
power-of-the-red..................super-power..crisis-1..... 4 1 0 0 3
promise-to-a-friend...............super-power..cx-arrow..... 3 1 0 0 1
rage-blood........................super-power..crisis-2..... 5 1 2 0 2
reconstruction....................super-power..cx-watchmen.. 6 2 3 0 1
savagery..........................super-power..crisis-3..... 1 1 1 0 1
shapeshift........................super-power..teen-titans.. 2 1 1 0 3
shazam!...........................super-power..heroes-united 7 2 2 0 2
speed-force.......................super-power..teen-titans.. 7 2 2 2 1
starbolt..........................super-power..heroes-united 5 1 2 0 3
super-intellect...................super-power..forever-evil. 4 1 0 0 2
super-speed.......................super-power..dc-heroes.... 3 1 0 1 4
super-strength....................super-power..dc-heroes.... 7 2 5 0 3
tactile-telekinesis...............super-power..teen-titans.. 6 2 0 0 1
teen-titans-go!...................super-power..teen-titans.. 8 3 2 0 1
telepathy.........................super-power..cx-legion.... 5 1 0 0 1
teleportation.....................super-power..heroes-united 7 2 0 0 1
transmutation.....................super-power..forever-evil. 5 1 0 0 3
ultra-strength....................super-power..forever-evil. 9 3 3 2 1
whirlwind.........................super-power..heroes-united 2 1 1 0 3
word-of-power.....................super-power..forever-evil. 1 0 0 0 2
worlds-greatist-detective.........super-power..rivals-1..... 6 2 1 1 2
x-ray-vision......................super-power..dc-heroes.... 3 1 0 0 3
you-have-failed-this-city.........super-power..cx-arrow..... 5 1 2 0 1

unclebill
04-07-2016, 05:25 PM
Name.............................kind.........orig in cost vp pwr draw qty
atomica...........................villain......for ever-evil. 3 1 0 0 2
avatar-of-the-rot.................villain......crisis-1..... 7 3 3 0 1
bane..............................villain......dc-heroes.... 4 1 2 0 2
bane..............................villain......riv als-1..... 4 1 1 0 1
bizarro...........................villain......dc-heroes.... 7 * 3 0 1
black-lantern-aquaman.............villain......crisis-2..... 3 1 0 1 2
black-lantern-batman..............villain......crisis-2..... 6 2 2 0 1
black-lantern-blue-beetle.........villain......crisis-2..... 7 2 3 0 1
black-lantern-corps...............villain......heroes-united 6 2 2 0 2
black-lantern-green-arrow.........villain......crisis-2..... 4 1 2 0 2
black-lantern-martian-manhunter...villain......crisis-2..... 8 3 3 0 1
black-lantern-wonder-woman........villain......crisis-2..... 5 1 2 0 1
black-mask........................villain......crisis-3..... 2 1 1 0 1
bronze-tiger......................villain......cx-arrow..... 6 1 2 0 1
bronze-tiger......................villain......cx-legion.... 6 1 0 0 1
brother-blood.....................villain......heroes-united 6 2 4 0 2
cheetah...........................villain......dc-heroes.... 2 1 0 0 2
cinderblock.......................villain......tee n-titans.. 3 1 0 1 2
clayface..........................villain......dc-heroes.... 4 1 0 0 2
clayface..........................villain......riv als-1..... 3 1 0 0 1
copperhead........................villain......cri sis-3..... 6 2 2 0 1
deadshot..........................villain......her oes-united 2 1 1 0 2
deathstorm........................villain......for ever-evil. 4 1 0 0 1
despero...........................villain......for ever-evil. 6 2 0 2 1
doomsday..........................villain......dc-heroes.... 6 2 4 0 2
dr-sivana.........................villain......heroes-united 4 1 2 0 2
emperor-penguin...................villain......forever-evil. 1 0 0 0 2
giganta...........................villain......for ever-evil. 4 1 2 0 2
gizmo.............................villain......tee n-titans.. 2 1 1 0 3
gorilla-grood.....................villain......dc-heroes.... 5 2 3 0 2
granny-goodness...................villain......heroes-united 5 1 0 0 2
grant-wilson......................villain......teen-titans.. 5 1 2 0 2
grid..............................villain......for ever-evil. 2 1 1 0 2
h.i.v.e.agent.....................villain......tee n-titans.. 1 1 0 0 2
harley-quinn......................villain......dc-heroes.... 2 1 1 0 2
harley-quinn......................villain......rivals-1..... 3 1 0 1 1
hugo-strange......................villain......rivals-1..... 6 2 0 2 1
inertia...........................villain......tee n-titans.. 6 2 0 0 1
jervis-tetch......................villain......heroes-united 3 1 1 0 2
jinx..............................villain......tee n-titans.. 6 2 1 1 1
johnny-quick......................villain......forever-evil. 2 1 0 1 2
jokers-daughter...................villain......crisis-3..... 7 2 0 2 1
killer-croc.......................villain......heroes-united 4 1 2 0 2
killer-croc.......................villain......rivals-1..... 4 1 2 0 1
killer-frost......................villain......crisis-1..... 4 1 1 0 2
lady-vic..........................villain......teen-titans.. 4 1 0 0 3
larfleeze.........................villain......her oes-united 7 * 0 0 1
lobo..............................villain......dc-heroes.... 7 2 3 0 1
mad-mod...........................villain......teen-titans.. 3 1 2 0 2
mammoth...........................villain......tee n-titans.. 5 1 2 0 3
man-bat...........................villain......forever-evil. 3 1 2 0 2
manhunter.........................villain......her oes-united 3 1 1 0 6
match.............................villain......tee n-titans.. 7 2 2 0 1
moloch-the-mystic.................villain......cx-watchmen.. 7 2 3 0 1
mr-freeze.........................villain......rivals-1..... 4 1 2 0 1
mr-zsasz..........................villain......heroes-united 3 1 2 0 2
ocean-master......................villain......heroes-united 2 1 1 0 2
owlman............................villain......for ever-evil. 6 2 0 0 1
parasite..........................villain......her oes-united 4 1 2 0 2
per-degaton.......................villain......cx-jsa....... 5 1 2 0 1
phobia............................villain......tee n-titans.. 4 1 2 0 2
plasmus...........................villain......tee n-titans.. 3 1 2 0 2
poison-ivy........................villain......dc-heroes.... 3 1 1 0 2
poison-ivy........................villain......rivals-1..... 5 1 2 0 1
power-ring........................villain......forever-evil. 6 2 0 0 1
psycho-pirate.....................villain......crisis-1..... 5 1 2 0 2
ras-al-ghul.......................villain......rivals-1..... 7 2 3 0 1
red-lantern-corps.................villain......heroes-united 5 1 1 0 2
rioters...........................villain......cx-watchmen.. 6 2 3 0 1
royal-flush-gang..................villain......forever-evil. 5 1 0 2 5
scarecrow.........................villain......dc-heroes.... 5 1 2 0 2
scarecrow.........................villain......riv als-1..... 6 2 0 0 1
scythe............................villain......cx-jsa....... 3 1 2 0 1
shadow-thief......................villain......crisis-3..... 3 1 2 0 1
shimmer...........................villain......tee n-titans.. 4 1 2 0 2
solomon-grundy....................villain......dc-heroes.... 6 2 3 0 2
sons-of-trigon....................villain......teen-titans.. 7 2 3 0 1
starro............................villain......dc-heroes.... 7 2 0 0 1
strife............................villain......cri sis-1..... 3 1 0 0 2
suicide-squad.....................villain......dc-heroes.... 4 * 2 0 6
superwoman........................villain......for ever-evil. 7 3 0 0 1
talia-al-ghul.....................villain......rivals-1..... 5 1 3 0 1
talon.............................villain......her oes-united 1 1 0 0 2
the-blight........................villain......forever-evil. 4 1 0 0 2
the-demon-etrigan.................villain......heroes-united 7 2 4 0 1
the-penguin.......................villain......dc-heroes.... 3 1 0 0 2
the-penguin.......................villain......rivals-1..... 2 1 2 0 1
the-riddler.......................villain......dc-heroes.... 3 1 0 0 2
the-riddler.......................villain......rivals-1..... 2 1 1 0 1
two-face..........................villain......dc-heroes.... 2 1 1 0 2
two-face..........................villain......rivals-1..... 3 1 1 0 1
ultraman..........................villain......for ever-evil. 8 3 0 0 1
victor-zsasz......................villain......rivals-1..... 2 1 1 0 1
zoo-keeper........................villain......teen-titans.. 2 1 0 0 3


Ok, this posting program is inserting random spaces. Sorry, but
I have no control of that nor the time to fix them.
Uncle Bill

unclebill
04-07-2016, 05:26 PM
Name.............................kind.........orig in costvp pwr draw qty
aquaman...........................super-hero...forever-evil. 11 6 0 0 1
batman............................super-hero...forever-evil. 11 6 0 0 1
constantine.......................super-hero...forever-evil. 10 5 0 0 1
cyborg............................super-hero...forever-evil. 10 5 0 0 1
green-arrow.......................super-hero...forever-evil. 9 5 0 0 1
green-lantern.....................super-hero...forever-evil. 11 6 0 0 1
martian-manhunter.................super-hero...forever-evil. 12 6 0 0 1
shazam!...........................super-hero...forever-evil. 12 6 0 0 1
superman..........................super-hero...forever-evil. 13 6 0 0 1
swamp-thing.......................super-hero...forever-evil. 9 5 0 0 1
the-flash.........................super-hero...forever-evil. 8 4 0 3 1
wonder-woman......................super-hero...forever-evil. 11 6 0 0 1

unclebill
04-07-2016, 05:33 PM
name.............................kind.........orig in costvp pwr draw qty
amazo.............................super-villain crisis-2..... 11 5 0 0 1
amazo.............................super-villain heroes-united 10 5 0 0 1
arkillo...........................super-villain crisis-2..... 11 5 0 0 1
arkillo...........................super-villain heroes-united 10 5 2 0 1
atomica...........................super-villain crisis-3..... 10 5 0 0 1
atrocitus.........................super-villain crisis-1..... 11 5 3 0 1
atrocitus.........................super-villain dc-heroes.... 10 5 2 0 1
black-adam........................super-villain crisis-2..... 13 6 0 0 1
black-atom........................super-villain heroes-united 11 6 0 0 1
black-hand........................super-villain crisis-2..... 11 5 0 0 1
black-lantern-superman............super-villain crisis-2..... 13 6 0 0 1
black-manta.......................super-villain crisis-1..... 10 5 0 0 1
black-manta.......................super-villain dc-heroes.... 8 4 3 1 1
blackfire.........................super-villain teen-titans.. 11 6 0 0 1
blight............................super-villain crisis-3..... 12 6 0 0 1
brainiac..........................super-villain crisis-1..... 12 6 0 0 1
brainiac..........................super-villain dc-heroes.... 11 6 0 0 1
brother-blood.....................super-villain cx-arrow..... 13 6 4 1 1
brother-blood.....................super-villain teen-titans.. 11 6 0 0 1
captain-cold......................super-villain crisis-1..... 10 5 4 0 1
captain-cold......................super-villain dc-heroes.... 9 5 2 0 1
cheshire..........................super-villain teen-titans.. 10 5 0 0 1
china-white.......................super-villain cx-arrow..... 9 5 3 0 1
clock-king........................super-villain teen-titans.. 9 5 0 0 1
count-vertigo.....................super-villain cx-arrow..... 11 6 0 0 1
crisis-anti-monitor...............super-villain crisis-1..... 13 6 0 0 1
crisis-mazahs!....................super-villain crisis-3..... 14 7 0 0 1
crisis-nekron.....................super-villain crisis-2..... 15 7 0 0 1
darkseid..........................super-villain crisis-1..... 10 5 0 0 1
darkseid..........................super-villain dc-heroes.... 11 6 3 0 1
deadshot..........................super-villain cx-arrow..... 10 5 3 0 1
deathstorm........................super-villain crisis-3..... 10 5 0 0 1
deathstroke.......................super-villain crisis-1..... 10 5 0 0 1
deathstroke.......................super-villain dc-heroes.... 9 5 0 0 1
doomsday..........................super-villain crisis-2..... 12 6 5 1 1
dr-light..........................super-villain teen-titans.. 12 6 0 0 1
eclipso...........................super-villain cx-jsa....... 15 7 0 0 1
edward-fryers.....................super-villain cx-arrow..... 8 4 0 0 1
emerald-empress...................super-villain cx-legion.... 11 6 0 0 1
felix-faust.......................super-villain store-promo.. 11 6 0 0 1
felix-faut........................super-villain crisis-3..... 13 6 5 0 1
gentleman-ghost...................super-villain cx-jsa....... 13 6 0 0 1
gog...............................super-villain cx-jsa....... 15 7 0 0 1
graves............................super-villain crisis-2..... 10 5 3 0 1
graves............................super-villain heroes-united 9 5 4 0 1
grid..............................super-villain crisis-3..... 11 6 0 0 1
hades.............................super-villain crisis-1..... 12 6 0 0 1
harvest...........................super-villain teen-titans.. 9 5 0 0 1
hector-hammond....................super-villain crisis-2..... 12 6 0 0 1
hector-hammond....................super-villain heroes-united 11 6 0 0 1
hel...............................super-villain crisis-2..... 12 6 0 0 1
hel...............................super-villain heroes-united 9 5 0 0 1
helspont..........................super-villain crisis-2..... 11 5 0 0 1
helspont..........................super-villain heroes-united 10 5 2 0 1
icicle............................super-villain cx-jsa....... 10 5 3 0 1
isabel-rochev.....................super-villain cx-arrow..... 14 7 0 0 1
johnny-quick......................super-villain crisis-3..... 10 5 0 3 1
kobra.............................super-villain cx-jsa....... 11 6 0 0 1
lex-luthor........................super-villain crisis-1..... 11 5 0 4 1
lex-luthor........................super-villain dc-heroes.... 10 5 0 3 1
lightning-lord....................super-villain cx-legion.... 13 6 0 0 1
malcom-merlyn.....................super-villain cx-arrow..... 12 6 3 0 1
mano..............................super-villain cx-legion.... 9 5 0 0 1
mongul............................super-villain crisis-2..... 12 6 4 0 1
mongul............................super-villain heroes-united 11 6 2 0 1
mororu-the-merciless..............super-villain cx-jsa....... 9 5 3 0 1
mr-freeze.........................super-villain crisis-2..... 10 5 3 0 1
mr-freeze.........................super-villain heroes-united 9 5 0 0 1
nekron............................super-villain heroes-united 12 6 2 0 1
nick-necro........................super-villain crisis-3..... 11 6 0 0 1
owlman............................super-villain crisis-3..... 13 6 0 0 1
parallax..........................super-villain crisis-1..... 13 6 0 0 1
parallax..........................super-villain dc-heroes.... 12 6 0 0 1
persuader.........................super-villain cx-legion.... 15 7 0 0 1
power-ring........................super-villain crisis-3..... 12 6 0 0 1
psimon............................super-villain teen-titans.. 10 5 0 0 1
ras-al-ghul.......................super-villain crisis-1..... 9 4 4 0 1
ras-al-ghul.......................super-villain dc-heroes.... 8 4 3 0 1
rheok.............................super-villain cx-legion.... 10 5 0 0 1
saturn-queen......................super-villain cx-legion.... 8 4 3 0 1
sea-king..........................super-villain crisis-3..... 11 6 0 0 1
sinestro..........................super-villain crisis-1..... 10 5 0 0 1
sinestro..........................super-villain dc-heroes.... 10 5 0 0 1
slade-wilson......................super-villain cx-arrow..... 15 7 0 0 1
slade-wilson......................super-villain teen-titans.. 8 4 0 0 1
solomon-grundy....................super-villain cx-jsa....... 8 4 3 0 1
superboy-prime....................super-villain teen-titans.. 12 6 0 0 1
superwoman........................super-villain crisis-3..... 13 6 0 0 1
terra.............................super-villain teen-titans.. 10 5 0 0 1
the-anti-monitor..................super-villain dc-heroes.... 12 6 2 0 1
the-brain-&-monsieur-mailah.......super-villain teen-titans.. 10 5 0 2 1
the-joker.........................super-villain crisis-1..... 10 5 2 0 1
the-joker.........................super-villain dc-heroes.... 10 5 2 0 1
the-outsider......................super-villain crisis-3..... 9 5 0 0 1
time-trapper......................super-villain cx-legion.... 12 6 0 0 1
trigon............................super-villain crisis-2..... 13 5 0 0 1
trigon............................super-villain heroes-united 12 6 2 0 1
trigon............................super-villain teen-titans.. 13 6 0 0 1
ultra-humanite....................super-villain cx-jsa....... 12 6 2 0 1
ultraman..........................super-villain crisis-3..... 14 7 0 0 1
validus...........................super-villain cx-legion.... 14 7 0 0 1
vandal-savage.....................super-villain crisis-2..... 9 4 0 0 1
vandal-savage.....................super-villain heroes-united 8 4 0 0 1

unclebill
04-07-2016, 06:44 PM
NAME,EQUIPMENT,ORIGIN

AQUAMANS-TRIDENT......................DC-HEROES
You may put any one card you buy or gain this
turn on top of your deck.

ARROWS-BOW.............................CX-ARROW
You may put a random card from under your
super-hero into your hand. If you choose not
to, +2 power.

BATARANG...............................RIVALS-1
DEFENSE: You may discard this card to avoid an
attack. If you do, draw a card.

BATMOBILE.............................DC-HEROES
If this is the first card you play this turn,
discard your hand and draw five cards.
Otherwise, +1 power.

BATMOBILE..............................RIVALS-1
If this is the first card you play this turn,
discard your hand and draw four cards.
Otherwise, +2 power

BIRDARANG...........................TEEN-TITANS
If you control a hero, +2 power.

BLACK-LANTERN-POWER-RING...............CRISIS-2
You may gain a villain from the destroy pile
and put it into any player's discard pile. If
you choose not to, +2 power.
ENDING: At end of game, this card is worth 1
VP for each power ring in your deck.

BLUE-LANTERN-POWER-RING...........HEROES-UNITED
Gain one power for each hero in your discard
pile and that you play or have played this
turn.
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

BO-STAFF...............................CRISIS-1
If there are one or more villains in the
line-up, +1 power.

BOOMERANG..............................CRISIS-3
Each time a foe draws one or more cards during
their turn, you may reveal this card. If you
do, draw a card.

BROADSWORD.........................FOREVER-EVIL
ATTACK: Choose a foe. Destroy a card with cost
1, 2, or 3 in that foe's discard pile.

CLOAK-OF-RAVEN......................TEEN-TITANS
+1 power for each different super-power you
control.

COLD-GUN...........................FOREVER-EVIL
You may put a frozen-token on a card in the
line-up. If you do, remove it at the start of
your next turn.

COLLAPSIBLE-STAFF......................CX-ARROW
Gain all villains in the line-up, and then put
them under your super-hero.

COLONY-SUIT.........................TEEN-TITANS
You may discard an on-going card you control.
If you do, additional +2 power.

COMPUTO...............................CX-LEGION
Other cards you own and cards in the line-up
have cost 5 instead this turn.

COSMIC-KING...........................CX-LEGION
If this is the first card you play this turn
draw cards until your hand has five cards in
it. Otherwise, +2 power.

COSMIC-STAFF.......................FOREVER-EVIL
DEFENSE: You may discard this card to avoid an
attack. If you do, gain the bottom card of the
main deck.

CYBERNETIC-ENHANCEMENT..............TEEN-TITANS
+1 power for each on-going card you control.

DETONATOR...........................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: You may discard this card from play.
If you do, destroy a card in your discard
pile.

ESCRIMA-STICKS.........................CRISIS-2
Put an equipment with cost 3 or less from your
discard pile into your hand.

EXPLOSIVE-ARROW........................CX-ARROW
ATTACK: Choose a foe. Destroy a card under
that foe's super-hero and then put this card
under your super-hero.

FIRESTORM-MATRIX...................FOREVER-EVIL
Play the top card of your deck. If its cost is
5 or less, you may destroy this card. If you
do, leave the card you played in front of you
for the rest of the game and it has,
"On-going: You may play this card once during
each of your turns."
ENDING: (At the end of game, destroy it.)

FLIGHT-WINGS........................TEEN-TITANS
You may put cards you buy or gain this turn on
top of your deck.

GRAPPLING-HOOK.........................RIVALS-1
BLOCK: You may discard this card during a
confrontation. If you do, add 2 to your
character's cost this turn.

GREEN-ARROWS-BOW......................DC-HEROES
Super-villains cost you 2 less to defeat this
turn.

GREEN-LANTERN-POWER-RING..........HEROES-UNITED
DEFENSE: You may discard this card to avoid an
attack. If you do, draw two cards.
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

HELMET-OF-FATE....................HEROES-UNITED
DEFENSE: You may discard this card and any
number of other cards to avoid an attack. If
you do, draw cards equal to the number of
other cards discarded.

HUNTRESS...............................CX-ARROW
You may destroy a card in your hand or
discard-pile for each villain you buy or gain
this turn.

INDIGO-TRIBE-POWER-RING...........HEROES-UNITED
Plus power equal to the power of a card you
already played this turn.
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

JOY-BUZZER.............................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: During a confrontation, that
foe discards a card from his hand.

LASSO-OF-LIGHTNING..................TEEN-TITANS
You may put an on-going card from your discard
pile into your hand.

LASSO-OF-TRUTH........................DC-HEROES
DEFENSE: You may discard this card to avoid an
attack. If you do, draw a card.

LAUGHING-GAS...........................RIVALS-1
ATTACK: Each foe gains a weakness.

LEGION-FLIGHT-RING....................CX-LEGION
Put a card from your discard pile on top of
your deck.
DEFENSE: YOu may discard this card to avoid an
attack. If you do, draw two cards and then
discard a card.

LIGHTNING-ROD.........................CX-LEGION
You may destroy a card in your hand. If you
do, put a card of equal or lesser cost from
your discard pile into your hand. If you
choose not to, +1 power.

MAGIC-BRACERS.......................TEEN-TITANS
DEFENSE: You may discard this card from your
hand to avoid an attack. If you do, put an
on-going card from your discard pile into your
hand.

MAGICIANS-CORSET.......................CRISIS-1
Choose any number of players. Each of those
players draws a card. +1 power each player who
draws a card this way.

MALLET.............................FOREVER-EVIL
Reveal the top card of your deck. Draw it or
pass it to any player's discard pile.

MAN-BAT-SERUM......................FOREVER-EVIL
+Power equal to your VP'S. If you have 5 or
more VP's, destroy this card at the end of
your turn.

MIND-CONTROL-HAT..................HEROES-UNITED
Draw two cards. If you have played
jarvis-tetch this turn, you may play each hero
and villain in the line-up, then return them
to the line-up.
ATTACK: Each foe discards a random card.

MR-BLANK...............................CX-ARROW
ATTACK: Choose a foe. Look at the cards under
that foe's super-hero and put one of them
under your super-hero.

NITE-OWL-MASK.......................CX-WATCHMEN
Choose two players. Each chosen player draws a
card. Then, destroy the top two cards of the
main deck.

NTH-METAL-MACE.........................CRISIS-2
Choose a player and he reveals the top card of
his deck. If it is a hero, that player draws
it. Otherwise, he may discard it.

NTH-METAL.............................DC-HEROES
Look at top card of your deck. You may destroy
it.

ORANGE-LANTERN-POWER-RING.........HEROES-UNITED
You may gain an equipment with cost 5 or less
from the line-up and put it into your hand. If
you choose not to, power+2.
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

unclebill
04-07-2016, 06:44 PM
NAME,EQUIPMENT,ORIGIN

PANDORAS-BOX.......................FOREVER-EVIL
Reveal the top card of the main deck. Add
cards from the main deck to the line-up equal
to the revealed card's cost.

PORTHOLE-TO-NOWHERE....................CRISIS-3
You may discard this card to avoid an attack.
If you to, draw a card. You may pay 1 VP. If
you do, draw two additional cards.

POWER-ARMOR........................FOREVER-EVIL
DEFENSE: You may reveal this card from your
hand to avoid an attack. If you do, you may
destroy a card in your hand or discard pile.

POWER-RING............................DC-HEROES
Reveal top card of your deck. If its cost is
one or greater, +1 power.

QUIVER-OF-ARROWS.......................CRISIS-1
Choose any number of players. Each of those
players reveals the top card of his deck and
may discard it.

REACH-SCARAB........................TEEN-TITANS
DEFENSE: You may discard this caRd to avoid an
attack. If you do, drAW two cards and you may
put an on-going card from your discard pile
into play.

RED-LANTERN-POWER-RING............HEROES-UNITED
Look at the top two cards of your deck. Leave
on on top and destroy the other one. Gain
power equal to the cost of the destroyed card.
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

RORSCHACH-MASK......................CX-WATCHMEN
If this is the first card you play this turn,
each player discards their hand and draw four
cards.

SCIENCELL.........................HEROES-UNITED
ATTACK: Each foe discards a random card.
ENDING: * This card is worth 1 vp for each
different villain in your deck.

SECRET-SOCIETY-COMMUNICATOR........FOREVER-EVIL
You may destroy a card in your hand or discard
pile. If it is a hero, +power equal to its
cost. If you choose not to do this, +2 power.

SIGNATURE-TRENCHCOAT...................CRISIS-1
You may gain a card with cost 5 or less from
the destroy pile. If you choose not to, +2
power.

SILENT-ARMOR........................TEEN-TITANS
You may discard an on-going card you control.
If you do, gain the top card of the main deck
and put it into your hand.

SKEETS............................HEROES-UNITED
You may put a hero from your discard pile on
top of your deck. If you choose not to, draw a
card.
DEFENSE: You may discard this card to avoid an
attack. If you do, you may put a hero from
your discard pile into your hand or draw a
card.

SKULL-OF-BATMAN........................CRISIS-2
Gain all cards in the line-up with the same
name as a card in the destroy pile.

SLEDGEHAMMER.......................FOREVER-EVIL
You may destroy a non-equipment card in your
hand or discard pile. If its cost is 1 or
greater, gain 1 VP.

SNIPER-RIFLE...........................CRISIS-3
Each foe reveals their hand. Choose one card
revealed this way to be discarded.

SOULTAKER-SWORD...................HEROES-UNITED
You may destroy a card in your hand.
DEFENSE: You may discard this card to avoid an
attack. If you do, you may put a hero from
your discard pile into your hand or draw a
card.

STAR-SAPPHIRE-POWER-RING..........HEROES-UNITED
Reveal the top two cards of your deck. If they
share a card type, put them back in any order.
If not, draw them.
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

T-SPHERES................................CX-JSA
Choose a card name. Reveal the top three cards
of your deck. Put all cards with that name
into your hand and the rest on top (of your
deck) in any order.

T-WING..............................TEEN-TITANS
ENDING: At end of game, this card is worth 1
vp for each different card with cost 2 or less
in your deck.

TAROT-CARDS............................CRISIS-3
Choose any number of players. Each of those
players gain 1 VP. +1 power for each player
chosen this way.

THE-BAT-SIGNAL........................DC-HEROES
Put a hero from your discard pile into your
hand.

THE-BAT-SIGNAL.........................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: During a confrontation, put a
hero from your discard pile into your hand.

THE-CAPE-AND-COWL.....................DC-HEROES
DEFENSE: You may discard this card to avoid an
attack. If you do so, draw two cards.

THE-HOURGLASS............................CX-JSA
Choose another card with cost 6 or less you
played this turn. At the end of turn, put that
card into your hand.

THE-OWLSHIP.........................CX-WATCHMEN
Destroy all non-hero cards in the line-up and
then replace them.

TIME-SPHERE...........................CX-LEGION
Put each card in the line-up on the bottom of
the main-deck and then replace them.

UTILITY-BELT..........................DC-HEROES
ENDING: * If you have five or more equipment
in your deck, this card is worth 5 vp.
Otherwise, 0 vp.

UTILITY-BELT...........................RIVALS-1
Discard a card.
BLOCK: You may discard this card during
confrontation. If you do, add 3 to your
character's cost this turn.

VENOM-INJECTOR.....................FOREVER-EVIL
When you destroy this card in any zone, +2
power.

WHITE-LANTERN-POWER-BATTERY.......HEROES-UNITED
Gain every power-ring from the line-up and put
them into your hand. Then gain any card from
the line-up and put it on top of your deck.

WHITE-LANTERN-POWER-RING...............CRISIS-2
You may gain a hero from the destroy pile and
put it into any player's discard pile. If you
choose not to, +2 power.
ENDING: At end of game, this card is worth 1
VP for each power ring in your deck.

YELLOW-LANTERN-POWER-RING.........HEROES-UNITED
ATTACK: Each foe discards a card
ENDING: * This card is worth 1 vp for each
power-ring in your deck.

unclebill
04-07-2016, 06:46 PM
NAME,HERO,ORIGIN

ALFRED-PENNYWORTH......................RIVALS-1
Put a card from your discard pile on top of
your deck.

AMANDA-WALLER......................FOREVER-EVIL
You may destroy a card in your hand or discard
pile. If it is a villain, +power equal to its
cost. If you choose not to, +2 power.

ANIMAL-MAN.............................CRISIS-1
Choose a card type. Reveal the top card of
your deck. If it has that card type, draw it.

AQUALAD.............................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: You may discard this card from play.
If you do, put a card with cost 5 or less from
your discard pile on top of your deck.

ARSENAL.............................TEEN-TITANS
You pay 2 less to defeat super-Villains this
turn.

BLACK-CANARY...........................RIVALS-1
You may destroy a villain in the line-up. You
may choose a foe to confront.
CONFRONTATION: During a confrontation,
additional +2 power if there are no villains
in the line-up.

BLACK-ORCHID...........................CRISIS-3
DEFENSE: You may discard this card to avoid an
attack. If you do, reveal and draw the top
card of your deck. Gain VP's equal to the VP
value of the card you draw this way (* = 3)

BLUE-BEETLE...........................DC-HEROES
DEFENSE: You may reveal this card from your
hand to avoid an attack. (It stays in your
hand.)

BUMBLEBEE...........................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: You may discard this card from play.
If you do, +1 power.

BUNKER..............................TEEN-TITANS
Reveal the top three cards of your deck. Put
one card of each type into your hand and
discard the rest.

CAPTAIN-ATOM...........................CRISIS-1
You may gain a card with cost 4 or less from
the line-up, and then put it into any player's
hand. If you choose not to, +2 power.

CASSIE-SANDSMARK....................TEEN-TITANS
+1 power for each different equipment you
control.

CATWOMAN...........................FOREVER-EVIL
ATTACK: Choose a foe. Steal 1 VP from that
foe.

CATWOMAN...............................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: During a confrontation, play
the top card of that foe's deck, and then put
it into his discard pile.

CITIZEN-STEEL............................CX-JSA
Super-villains cost you 1 less to defeat this
turn for each punch you play or have played
this turn.

COMMISSIONER-GORDON....................RIVALS-1
BLOCK: You may discard this card during a
confrontation. If you do, add 2 to your
characters' cost this turn.

COMMISSONER-GORDON.................FOREVER-EVIL
DEFENSE: You may discard this card to avoid an
attack. If you do, gain 1 VP.

CONNER-KENT.........................TEEN-TITANS
Put up to two super-powers from your discard
pile into your hand.

CRIMSON-WHIRLWIND.................HEROES-UNITED
You may put your deck into your discard pile.

DARK-KNIGHT...........................DC-HEROES
Gain all equipment in the line-up. Then, if
you have played catwoman this turn, you may
put a card you bought or gained this turn into
your hand.

DAUGHER-OF-GOTHAM-CITY............HEROES-UNITED
Put up to two punch cards from your discard
pile into your hand.
DEFENSE: You may discard this card to avoid an
attack. If you do, draw a card.

DAUGHTER-OF-TRIGON..................TEEN-TITANS
You pay 1 less to defeat villains and
super-villains this turn for each different
card type you control.

DAWNSTAR..............................CX-LEGION
Each player puts the top card of their deck
into their discard pile. +1 power for each
different card type discarded this way.

DEADMAN...........................HEROES-UNITED
When you buy or gain this card, you may
destroy up to two cards in your hand and/or
discard pile.

DETECTIVE-LANCE........................CX-ARROW
Name a card and then look under any one foe's
super-hero. Gain a card with that name from
under that super-hero.

DICK-GRAYSON........................TEEN-TITANS
ENDING: At end of game, this card is worth 1
vp for each different on-going card in your
deck.

DR-LIGHT...........................FOREVER-EVIL
ATTACK: Choose a foe. That foe puts a location
he controls into his discard pile.

DR-MIDNITE...............................CX-JSA
Look at the top two cards of your deck. You
may discard any of them and put the rest back
in any order.

DREAM-GIRL............................CX-LEGION
Look at the top three cards of the main deck.
You may play any time-travel card seen this
way and then put them back on top in any
order.

ELEMENT-WOMAN......................FOREVER-EVIL
While you own or are playing this card, it is
also a super-power, equipment, and villain.

EMERALD-KNIGHT........................DC-HEROES
Remove an equipment, hero, or super-power from
the line-up. Play it, then return it to the
line-up at the end of the turn.

FIRESTORM..........................FOREVER-EVIL
put the top card of your deck on your
oversize-villain. This card has the game text
of each card on your oversize-villain this
turn.
ENDING: (At end of game, destroy those cards.)


FRANKENSTEIN...........................CRISIS-3
You may pay X vp's. If you do, gain a card
with VP value X from the destroyed pile (* =
3).

GANTHET................................CRISIS-2
Choose a player. That player puts any number
of cards with different colors and cost 6 or
less from his discard pile into his hand.

GARFIELD-LOGAN......................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
choose a card type. The next card you play or
discard this turn also has that card type.

GREEN-ARROW...........................DC-HEROES
ENDING: * If you have four or more other
heroes in your deck, this card is worth 5 vp.

HAWK&DOVE...........................TEEN-TITANS
If there are two copies of the same card in
play, additional +1 power.

HAWKGIRL..........................HEROES-UNITED
Gain one power for each hero in your discard
pile.

HERO-OF-THE-FUTURE................HEROES-UNITED
Additional power+2 for each defense card you
play or have played this turn.

HIGH-TECH-HERO........................DC-HEROES
If you play or have played a super-power or
equipment this turn, additional power+2.

HOLLIS-MASON........................CX-WATCHMEN
Destroy all non-equipment cards in the line-up
and then replace them.

HUNTRESS...............................RIVALS-1
You may destroy a card in your discard pile.

INDIGO-TRIBE...........................CRISIS-2
Villains you own and in the line-up become
heroes this turn. (They lose the villain card
type and gain the hero card type.)

JAIME-REYES.........................TEEN-TITANS
DEFENSE: You may put this card from your hand
into play to avoid an attack. If you do, play
it during your next turn.

JASON-BLOOD.......................HEROES-UNITED
You may put a villain from your discard pile
on top of your deck.

JERICHO.............................TEEN-TITANS
ATTACK: Choose a foe. Gain the game text of
that foe's super-hero this turn.

JOHN-CONSTANTINE.......................CRISIS-1
Reveal the top two cards of your deck and draw
one of them. Put the other on top of your deck
or destroy it.

JOHN-JONZZ............................DC-HEROES
Play the top card of the super-villain deck
then return it to the top of the deck. (The
first appearance attack does not happen.)

unclebill
04-07-2016, 06:47 PM
NAME,HERO,ORIGIN

KATANA............................HEROES-UNITED
DEFENSE: You may discard this card to avoid an
attack. If you do, draw a card.

KING-OF-ATLANTIS......................DC-HEROES
You may destroy a card in your discard pile.
If you do, additional power+2.

KORIANDR............................TEEN-TITANS
Put a super-power from the line-up into your
hand. If you cannot, draw a card.

KYLE-RAYNER-1.....................HEROES-UNITED
For each different power ring in your discard
pile or that you play this turn or have played
this turn, +2 power. If you play or have
played three different power rings this turn,
you win the game.

KYLE-RAYNER-2.....................HEROES-UNITED
For each power ring in your discard pile or
that you play this turn or have played this
turn, +2 power. If you play or have played
three power rings this turn, you win the game.


LAUREL-LANCE...........................CX-ARROW
You may put a card from your hand under your
super-hero. If you choose not to, you may put
a card from under your super-hero into your
hand.

LIBERITY-BELLE...........................CX-JSA
Draw a card. Super-villains cost you 1 less to
defeat this turn for each punch you play or
have played this turn.
DEFENSE: You may discard this card to avoid an
attack. If you do, draw three cards and put
two cards from your hand on top of you deck.

LUCIUS-FOX.............................RIVALS-1
DEFENSE: You may discard this card to avoid an
attack. If you do, add 1 to your character's
cost this turn.

MADAME-XANADU..........................CRISIS-3
Look at the top card of the main deck. You may
put it on the bottom of the main-deck.

MAN-OF-STEEL..........................DC-HEROES
Put all super-powers from your discard pile
into your hand.

MERA..................................DC-HEROES
If your discard-pile is empty, additional
power+2.

MISS-MARTIAN........................TEEN-TITANS
If this is the first card you play this turn,
set your hand aside and draw five cards. At
then end of your turn, put the set aside cards
on top of your deck.

MOIRA-QUEEN............................CX-ARROW
Put the top card of the main-deck under your
super-hero.
ENDING: At the end of game, this card is worth
1 VP for each different card under your
super-hero.

MON-EL................................CX-LEGION
You may reveal this card from your hand to
avoid an attack. If you do, gain a time travel
card from the line-up.

NIGHTMARE-NURSE........................CRISIS-3
You may destroy a 0 cost card in any player's
discard pile. If you destory a vulnerability
or weakness this way, gain 2 vp's.

NIGHTWING..............................RIVALS-1
Reveal and draw the top card of your deck. If
it's an equipment, repeat this process.

ORACLE.................................RIVALS-1
Reveal the top two cards of your deck. Draw
one of them and then put the other on top of
your deck.

PANDORA............................FOREVER-EVIL
Add the top card of the main deck to the
line-up. +1 power for each different cost
among cards in the line-up.

PHANTOM-STRANGER...................FOREVER-EVIL
you may destroy a card in your hand and you
may destroy a card in your discard pile.
ENDING: At end of game, this card is worth 1
fewer VP for each card with a cost 0 in your
deck. (Minimum 0.)

PLASTIC-MAN.......................HEROES-UNITED
Choose an equipment in your discard pile or
that you played this turn. Plastic man becomes
a copy of that card and is now also an
equipment.

PRINCESS-DIANA-OF-THEMYSCIRA..........DC-HEROES
Gain all villains with cost 7 or less in the
line-up.

RAVAGER.............................TEEN-TITANS
if you control one or more on-going cards, you
may destroy a card in your hand or discard
pile.

RED-HOOD...............................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: If you successfully confront a
foe this turn, you may destroy up to two cards
in your hand or discard pile.

ROBIN.................................DC-HEROES
Put an equipment from your discard pile into
your hand.

ROBIN..................................RIVALS-1
Reveal the top card of your deck. If it's an
equipment +power equal to the revealed card's
cost. Otherwise, draw it.

SAINT-WALKER......................HEROES-UNITED
Draw a card.
ENDING: * This card is worth 1 vp for each
different hero in your deck.

SALLY-JUSPECZYK.....................CX-WATCHMEN
Gain the top card of the main deck. If its
cost is 4 or less, repeat this process. If its
cost is 6 or greater, destroy it.

SHADO..................................CX-ARROW
DEFENSE: You may put this card under your
super-hero to avoid an attack. If you do, draw
two cards and you may put a card from your
hand under your super-hero.

SOLSTICE............................TEEN-TITANS
if you control a super-power, draw a card.

SONIC-SIREN.......................HEROES-UNITED
You may destroy a card in the line-up and
replace it.

STAR-SAPPHIRE..........................CRISIS-2
You may put an equipment from a player's
discard pile on top of his deck.

STARGIRL...........................FOREVER-EVIL
DEFENSE: You may discard this card to avoid an
attack. If you do, draw a card and put a card
with cost 1 or greater from the destroy pile
on the bottom of the main deck.

STARMAN...............................CX-LEGION
Add the top card of the main deck to the
line-up and then choose a cost. +1 power for
each card in the line-up with that cost.

STATIC..............................TEEN-TITANS
You may discard an on-going card you control.
If you do, additional +1 power and destroy a
card in your hand or discard pile.

STEEL..............................FOREVER-EVIL
You may destroy a non-hero card in your hand
or discard pile. If its cost is 1 or greater,
gain 1 VP.

STEVE-TREVOR.......................FOREVER-EVIL
When you destroy this card in any zone, draw
two cards, and then discard a card.

SUPERBOY..........................HEROES-UNITED
Put a super-power from your discard pile into
your hand.

SUPERGIRL.............................DC-HEROES
You may put a kick card from the kick deck
into your hand.

SUPERMAN...............................RIVALS-1
BLOCK: You may discard this card during a
confrontation. If you do, add 4 to your
character's cost this turn.

SWAMP-THING...........................DC-HEROES
If you control a location, additional power+3.


THE-ATOM...............................CRISIS-2
You may destroy a card in your hand. If you
do, gain a card from the destroy pile with
cost equal to the destroyed card's cost, and
then put it into your hand.

THE-FASTAST-MAN-ALIVE.................DC-HEROES
Draw two cards.

TIM-DRAKE...........................TEEN-TITANS
Put a hero from your discard pile into your
hand. Gain an equipment from the line-up.

VIBE...............................FOREVER-EVIL
You may put a hero or super-power with cost 5
or less from your discard pile on top of your
deck.

VIC-STONE...........................TEEN-TITANS
Draw a card for each different on-going card
you control.

WARRIOR-PRINCESS..................HEROES-UNITED
If you play or have played one or more
starbolt cards this turn, gain a card from the
line-up and put it into your hand.

WHITE-LANTERN-CORPS....................CRISIS-2
When this card is destroyed in any zone, its
owner gains it.

WINGED-WARRIOR....................HEROES-UNITED
Additional power+3 if you play or have played
another hero this turn.

WONDER-OF-THE-KNIGHT..............HEROES-UNITED
Put an equipment from your discard pile into
your hand.

WORLDS-MIGHTIEST-MORTAL...........HEROES-UNITED
Reveal the top two cards of the main deck. Put
any number of them into the line-up and put
the rest back on top of the main deck in any
order.

ZATANNA-ZATARA........................DC-HEROES
You may put up to two cards from your discard
pile on the bottom of your deck.

unclebill
04-07-2016, 06:48 PM
NAME,LOCATION,ORIGIN

ABANDONED-AMUSEMENT-PARK...............RIVALS-1
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Add 1 to your characters's cost.

APOKOLIPS.........................HEROES-UNITED
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
reveal the top card of your deck. If it is an
villain, draw it. If not, you may discard it.

ARKHAM-ASYLUM.........................DC-HEROES
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When you play your first villain
each of your turns, draw a card.

ARKHAM-ASYLUM..........................RIVALS-1
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns, put
a villain from your discard pile on the bottom
of your deck.

ATLANTIS...............................CRISIS-2
When you play this card, leave it in front of
you for the reset of the game.
ON-GOING: Once during each of your turns, you
may put a card you buy or gain from the
line-up on top of any player's deck.

AZARATH.............................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns, you
may discard a card from your hand. If you do,
ATTACK: each foe discards a card.

BELLEREVE..........................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: +1 power for each villain you play

BLACKGATE-PRISION..................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
reveal the top card of your deck. If it is a
vulnerability or weakness, destroy it and gain
1 VP.

CADMUS-LABS.........................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
choose a hero or villain with cost 3 or less
you control. Put it into your hand.

CENTRAL-CITY.......................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: +1 power for each super-power you
play

EARTH-3............................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
reveal the top card of your deck. If it is a
punch, destroy it and gain 1 VP.

FORTRESS-OF-SOLITUDE..................DC-HEROES
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When you play your first super-power
each of your turns, draw a card.

GOTHAM-CITY-DOCKS...................STORE-PROMO
When you play this card, leave it in front of
you for the reset of the game.
ON-GOING: Once during each of your turns, you
may put a card with cost 8 or less from the
line-up on the bottom of the main deck. If you
do, replace it.

GOTHAM-CITY.......................HEROES-UNITED
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
reveal the top card of your deck. If it is an
equipment, draw it. If not, you may discard
it.

HAPPY-HARBOR.......................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: +1 power for each hero you play

HOUSE-OF-MYSTERY.......................CRISIS-1
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: The first time you play a card with
cost 5 or greater during each of your turns,
draw a card.

LEGION-HEADQUARTERS...................CX-LEGION
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: The first time you play a
time-travel card (including this one) during
each of your turns, draw a card.

LEVEL-7................................CRISIS-3
ON-GOING: Once during each player's turn, you
may pay 2 vp's. If you do, that player draws a
card. Once during each of your turns, you may
choose a foe. Attack: Steal 1 vp from that
foe.

METROPOLIS........................HEROES-UNITED
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
reveal the top card of your deck. If it is a
super-power, draw it. If not, you may discard
it.

MOGO...................................CRISIS-2
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When any player is attacked, you may
discard two cards. If you do, that player
avoids that attack.

MONUMENT-POINT...........................CX-JSA
When you play this card, leave it in front of
you for the reset of the game.
ON-GOING: When you play your first punch
during each of your turns, draw a card.

NANDA-PARBAT...........................CRISIS-3
ON-GOING: Once during each of your turns, you
may pay 1 vp. If you do, choose any number of
players. Each of those players reveals the top
card of their deck and may destory it.

NEW-GENESIS.......................HEROES-UNITED
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns,
reveal the top card of your deck. If it is a
hero, draw it. If not, you may discard it.

NEW-TITANS-TOWER....................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: The first time you play an on-going
card (including this one) during each of your
turns, draw a card.

NEW-YORK-CITY.......................CX-WATCHMEN
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: During each of your turns, you may
buy one card from the destroyed pile as if it
were in the line-up. If you do, destroy the
top card of the main-deck.

OA................................HEROES-UNITED
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: At the start of your turn, if the
top card of the super-villain deck has cost 10
or greater, draw a card.

S.T.A.R.LABS.......................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: +1 power for each equipment you play

unclebill
04-07-2016, 06:48 PM
NAME,LOCATION,ORIGIN

TAMARAN.............................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns, you
may discard the top card of your deck. If you
do +power equal to that card's vp value (* =
3).

THE-BATCAVE...........................DC-HEROES
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When you play your first equipment
each of your turns, draw a card.

THE-BATCAVE............................RIVALS-1
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: +1 power during a confrontation.
CONFRONTATION: You may choose a foe to
confront.

THE-COLONY..........................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When you destroy a card you may
place it under this card. You may discard
cards under the-colony as though they were
on-going cards you control.

THE-ROT................................CRISIS-1
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: The first time you play a weakness
or vulnerability during each of your turns,
draw a card.

THE-WATCHTOWER........................DC-HEROES
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When you play your first hero each
of your turns, draw a card.

TITANS-MEMORIAL.....................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: The first time you destroy a card
during each of your turns, draw a card.

TITANS-TOWER..........................DC-HEROES
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: When you play your first card with
cost 2 or 3 on each of your turns, draw a
card.

VERDANT................................CX-ARROW
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: At the start of your turns, you may
put a card from your hand under your
super-hero. If you do, draw a card.

WAYNE-MANOR............................RIVALS-1
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns, put
a hero from your discard pile on the bottom of
your deck.

unclebill
04-07-2016, 06:49 PM
NAME,SUPER-POWER,ORIGIN

ACROBATIC-AGILITY...................TEEN-TITANS
DEFENSE: You may discard this card from your
hand to avoid an attack.

AZARATH-METRION-ZINTHOS.............TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: You may discard this card from play.
If you do, put a card with cost 4 or less from
your discard pile into your hand.

BILLIONAIRE............................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: During a confrontation, gain
the top card of the main deck and put it into
your hand. Otherwise, +2 power.

BIZARRO-POWER......................FOREVER-EVIL
Gain a weakness.
Each foe gains a weakness.

BULLETPROOF...........................DC-HEROES
DEFENSE: You may discard this card to avoid an
Attack. If you do so, you may destroy a card
in your discard pile.

CANARY-CRY........................HEROES-UNITED
You may put a villain from your discard pile
on top of your deck. If you choose not to,
draw a card
DEFENSE: You may discard this card to avoid an
attack. If you do, you may put a villain with
cost 7 or less from your discard pile into
your hand or draw a card.

CAT-LINE-REFLEXES......................CRISIS-3
When you are attacked, you may reveal this
card. If you do, draw a card.

CHANNELING-THE-EMOTIONAL-SPECTRUM......CRISIS-2
While this card is in any zone, it is red,
orange, yellow, green, blue, indigo, and
violet.

CHLOROKINESIS..........................CRISIS-3
ATTACK: Each foe reveals the top card of their
deck. Choose any number of them to be
discarded.

CONSTRUCTS-OF-FEAR.................FOREVER-EVIL
ATTACK: Each foe discards two cards.

CRYSTAL-SHIELD.........................CRISIS-2
DEFENSE: You may discard this card to avoid an
attack. If you do, put a card with cost 3 or
less from your discard pile into your hand or
draw a card.

DEMONIC-INFLUENCE...................TEEN-TITANS
+1 power for each different villain you
control.

DUPLICATION.........................CX-WATCHMEN
Choose another card you have in play. Play it
twice. Each other player destroys a card with
that name in their hand or discard pile.

ELECTRICITY...........................CX-LEGION
Draw a card for each card with time-travel
(including this one) you have played this
turn.

ENERGY-ABSORPTION...................TEEN-TITANS
You may destroy a card in your hand.

EXPERT-MARKSMAN....................FOREVER-EVIL
You may destroy a non-super-power card in your
hand or discard pile. If its cost is 1 or
greater, gain 1 vp.

FLIGHT.................................CRISIS-1
DEFENSE: You may discard this card to avoid an
attack. If you do, you may put a card from
your discard pile on top of your deck.

FORCE-FIELD.......................HEROES-UNITED
Do not discard this card at the end of your
turn.
ON-GOING: while this card is in-play, you may
put it into your discard pile to avoid an
attack.

GEOKINESIS..........................TEEN-TITANS
ATTACK: Choose a foe. Put an on-going card
that foe controls into their discard pile.

GIRL-POWER...............................CX-JSA
You may reveal this card and discard it or a
punch to avoid an attack. If you do, draw a
card.

HEAT-VISION...........................DC-HEROES
You may destroy a card in your hand or discard
pile.

HOMICIDAL-MANIAC.......................RIVALS-1
Reveal the top card of your deck. Draw it or
destroy it.

ICED-OVER..............................CRISIS-3
Put a frozen token on a card in the line-up
and then gain 1 vp for each frozen token in
the line-up. Remove it at the start of your
next turn.

INSANITY...........................FOREVER-EVIL
If this is the first card you play this turn,
each player passes a card in this hand to the
hand of the player on his left.
DEFENSE: You may discard this card to avoid an
attack. If you do, you may put a card from
your hand or discard pile into the attacker's
hand.

INSANITY...............................RIVALS-1
DEFENSE: You may discard this card to avoid an
attack. If you do, draw a card.

INVULNERABLE.......................FOREVER-EVIL
DEFENSE: When you are attacked, you may reveal
this card from your hand. If you do, you may
discard it or destroy a vulnerability in your
hand or discard pile to avoid an attack.

KILLING-JOKE...........................RIVALS-1
BLOCK: You may discard this card during a
confrontation. If you do, add 4 to your
character's cost this turn.

MAGIC..................................CRISIS-1
Choose a card you played this turn. Play it
again this turn, and then destroy it.

MAGNETISM.............................CX-LEGION
You may put any number of equipment with cost
4 or less from your discard pile into your
hand. If you choose not to, +2 power.

MANIACAL-LAUGH.........................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: During a confrontation, draw
two cards.

MASTER-MARTIAL-ARTIST..................RIVALS-1
BLOCK: During a confrontation, you may discard
this card. If you do, add 1 to your
characters's cost this turn.

MIRAKURU...............................CX-ARROW
If this is the first card you play this turn,
you may put it and your hand under your
super-hero. If you do, draw four cards.
Otherwise, draw a card.

MOLECULAR-VIBRATION.................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: You may discard this card from play.
If you do, draw a card.

MYSTIC-BOLTS.............................CX-JSA
Put up to two cards each with cost 5 or less
and each with a different cost from your
discard pile into your hand.

POSSESSION.............................CRISIS-2
Each foe reveals his hand, and then resolves
each attack in his hand against himself.

POWER-DRAIN........................FOREVER-EVIL
Choose a foe. That foe reveals his hand.
Choose one card revealed this way to be
discarded.

POWER-OF-THE-GREEN................HEROES-UNITED
Put a location from your discard pile into
your hand. Gain one power if you control a
location.

POWER-OF-THE-RED.......................CRISIS-1
Discard any number of cards, and then draw
that many cards.

PROMISE-TO-A-FRIEND....................CX-ARROW
ON-GOING: +1 power and you may not destroy
cards during your turn.

RAGE-BLOOD.............................CRISIS-2
Choose any number of players. Each of those
players destroys a card with cost 0 in his
discard pile. If one or more foes destroy a
card this way, draw a card.

RECONSTRUCTION......................CX-WATCHMEN
Destroy all non super-power cards in the
line-up and then replace them.

SAVAGERY...............................CRISIS-3
You may pay 1 vp. If you do, +3 power instead.


SHAPESHIFT..........................TEEN-TITANS
This card has all card names and is also a
hero, villain, and equipment with you own it.

SHAZAM!...........................HEROES-UNITED
Reveal and play the top card of the main deck,
then return it to the top of the main deck.

STARBOLT..........................HEROES-UNITED
Gain one power for each super-power in your
discard pile.

SUPER-INTELLECT....................FOREVER-EVIL
You may destroy a card in your hand or discard
pile. If it is an equipment, +power equal to
its cost. If you choose not to, +2 power.

SUPER-SPEED...........................DC-HEROES
DEFENSE: You may discard this card to avoid an
Attack. If you do so, draw two cards.

unclebill
04-07-2016, 06:50 PM
NAME,SUPER-POWER,ORIGIN

TACTILE-TELEKINESIS.................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: The first time you play a
super-power during each of your turns, reveal
the top card of your deck. You may destroy it.

TEEN-TITANS-GO!.....................TEEN-TITANS
Put all on-going cards from your discard pile
into your hand.

TELEPATHY.............................CX-LEGION
If this is the first card you play this turn,
discard you hand and choose a foe. Play that
foe's hand this turn and return each card
played this way to that foe's hand when it
leaves play. Otherwise, +2 power

TELEPORTATION.....................HEROES-UNITED
Gain the top card of the main deck and put it
into your hand.

TRANSMUTATION......................FOREVER-EVIL
Destroy a card in your hand or discard pile
and gain 1 VP. You may gain a card from the
line-up of equal or lesser cost than the card
destroyed this way.

WHIRLWIND.........................HEROES-UNITED
If this is the first card you have played this
turn, you may discard your hand and draw four
cards.

WORD-OF-POWER......................FOREVER-EVIL
When you destroy this card in any zone, you
pay 4 less to defeat super heroes this turn.

WORLDS-GREATIST-DETECTIVE..............RIVALS-1
DEFENSE: You may reveal this card from your
hand to avoid an attack.

X-RAY-VISION..........................DC-HEROES
Each foe reveals the top card of his deck. You
may play one of the non-location cards
revealed this way this turn, then return it to
the top of its owner's deck.

YOU-HAVE-FAILED-THIS-CITY..............CX-ARROW
ATTACK: Choose a foe. The chosen foe discards
a random card.

unclebill
04-07-2016, 06:51 PM
NAME,VILLAIN,ORIGIN

ATOMICA............................FOREVER-EVIL
You may destroy a non-villain card in your
hand or discard pile. If its cost is 1 or
greater, gain 1 vp.

AVATAR-OF-THE-ROT......................CRISIS-1
ATTACK: Each foe gains two weakness cards.

BANE..................................DC-HEROES
ATTACK: Each foe chooses and discards a card.

BANE...................................RIVALS-1
You may destroy a card in your hand or discard
pile.

BIZARRO...............................DC-HEROES
ENDING: * This card is worth 2 vp for each
weakness card in your deck.

BLACK-LANTERN-AQUAMAN..................CRISIS-2
ATTACK: Each foe puts two cards with cost 9
from his discard pile on the bottom of his
deck.

BLACK-LANTERN-BATMAN...................CRISIS-2
ATTACK: Each foe gains a weakness. Each who
has an equipment in his discard pile gains an
additional weakness.

BLACK-LANTERN-BLUE-BEETLE..............CRISIS-2
Each foe discards a defense card.
ATTACK: Each foe discards all defense cards he
has in hand and in play.

BLACK-LANTERN-CORPS...............HEROES-UNITED
ATTACK: Each foe gains a weakness. If one or
more foes do not gain a weakness, draw a card.


BLACK-LANTERN-GREEN-ARROW..............CRISIS-2
ATTACK: Each foe destroys a starter in his
hand. If a player cannot, he destroys the top
card of his deck.

BLACK-LANTERN-MARTIAN-MANHUNTER........CRISIS-2
ATTACK: Each foe discards a random card. You
may play any number of cards discarded this
way, and then return them to their owner's
discard piles.

BLACK-LANTERN-WONDER-WOMAN.............CRISIS-2
ATTACK: Each foe with a hero in his discard
pile gains a weakness. Each foe with a villain
in his discard pile gains a weakness.

BLACK-MASK.............................CRISIS-3
If this card is discard from your hand by a
card effect, gain 1 vp.

BRONZE-TIGER...........................CX-ARROW
ATTACK: Each foe reveals a card from this hand
and puts it under his super-hero. If one or
more foes do not reveal a card with cost 1 or
greater, draw two cards.

BRONZE-TIGER..........................CX-LEGION
ATTACK: Each foe discards a time-travel card.
If you own this card, +3 power if any foe does
not discard a card this way.

CHEETAH...............................DC-HEROES
Gain any one card from the line-up that has a
cost of four or less.

CINDERBLOCK.........................TEEN-TITANS
You may put a defense card from your discard
pile on top of your deck.

CLAYFACE..............................DC-HEROES
Choose a card you played this turn. Play it
again this turn. Effects and power generated
the first time you played it remain in play.

CLAYFACE...............................RIVALS-1
You may play a card with cost 4 or less from
any foe's discard pile and then return it. If
you choose not to, +1 power.

COPPERHEAD.............................CRISIS-3
Add the top card of the main deck to the
line-up
ATTACK: Each foe discards a card for each
villain in the line-up.

DEADSHOT..........................HEROES-UNITED
ATTACK: Each foe reveals top card of his deck.
If it costs is 1 or greater, they discard it.

DEATHSTORM.........................FOREVER-EVIL
You may destroy a card in your hand.
ENDING: At the end of game, this card is worth
1 fewer VP for each card in excess of 20 in
your deck. (Minimum 0.)

DESPERO............................FOREVER-EVIL
ATTACK: Choose a foe. That foe discards a card
with cost 1 or greater.

DR-SIVANA.........................HEROES-UNITED
You may put a super-power from your discard
pile on top of your deck.

EMPEROR-PENGUIN....................FOREVER-EVIL
When you destroy this card in any zone, gain 2
VP.

GIGANTA............................FOREVER-EVIL
+2 if there are no cards with cost 3 or less
in your discard pile.

GIZMO...............................TEEN-TITANS
If you control an equipment, draw a card.

GRANNY-GOODNESS...................HEROES-UNITED
Remove a hero or villain from the line-up.
Play it, then return it to the line-up at the
end of the turn.

GRANT-WILSON........................TEEN-TITANS
+1 power for each different hero you control.

GRID...............................FOREVER-EVIL
You may put a villain or equipment with cost 5
or less from your discard pile on top of your
deck.

H.I.V.E.AGENT.......................TEEN-TITANS
if you control another villain, +2 power.

HARLEY-QUINN..........................DC-HEROES
ATTACK: Each foe puts a punch or vulnerability
from this discard pile on top of his deck.

HARLEY-QUINN...........................RIVALS-1
BLOCK: You may discard this card during a
confrontation. If you do, add 2 to your
character's cost this turn.

INERTIA.............................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Once during each of your turns, you
may discard a card from your hand. If you do,
draw a card.

JERVIS-TETCH......................HEROES-UNITED
Look at the top card of your deck. Destroy it
or discard it.

JINX................................TEEN-TITANS
ATTACK: Each foe discards an on-going card
they control.

JOKERS-DAUGHTER........................CRISIS-3
You may pass any one card in your hand to
another player's hand. If you do, gain VP's
equal to the VP value of that card (* = 3).

KILLER-CROC.......................HEROES-UNITED
If you play or have played another villain
this turn, +1 power.

KILLER-CROC............................RIVALS-1
You may destroy a hero in the line-up. You may
choose a foe to confront.
CONFRONTATION: During a confrontation,
additional +1 power if there are no heroes in
the line-up.

KILLER-FROST...........................CRISIS-1
ATTACK: Each foe puts a location he controls
into his discard pile.

LADY-VIC............................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: you may discard this card from play.
If you do, +2 power.

LARFLEEZE.........................HEROES-UNITED
You may gain up to 5 cost worth of cards from
the line-up and put them into your hand. If
you choose not to, power+3.
ENDING: * This card is worth 1 vp every seven
cards in your deck.

LOBO..................................DC-HEROES
You may destroy up to two cards in your hand
or discard pile.

MAD-MOD.............................TEEN-TITANS
You may discard an on-going card you control.
If you do, choose a foe and attack: that foe
gains a weakness.

MAMMOTH.............................TEEN-TITANS
DEFENSE: You may discard this card from your
hand to avoid an attack. If you do, draw two
cards and you may destroy a starter in your
hand or discard pile.

MAN-BAT............................FOREVER-EVIL
You may discard this card to avoid an attack.
If you do, steal 1 VP from the attacker.

MANHUNTER.........................HEROES-UNITED
Additional power+2 for each manhunter in your
discard pile.

MATCH...............................TEEN-TITANS
ATTACK: Choose a foe. Gain control of each
on-going card that foe controls. At end of
turn, return each one still in play to that
foe. (if any leave play, they go to that foe's
discard pile instead.)

MOLOCH-THE-MYSTIC...................CX-WATCHMEN
Reveal the top card of your deck and you may
destroy it. If you do, each other player
destroys the top card of their deck.

MR-FREEZE..............................RIVALS-1
ATTACK: Each foe discards an equipment.

MR-ZSASZ..........................HEROES-UNITED
ATTACK:Each foe reveals the top card of his
deck. If its cost is odd, that player gains a
weakness.

unclebill
04-07-2016, 06:51 PM
NAME,VILLAIN,ORIGIN

OCEAN-MASTER......................HEROES-UNITED
If you play or have played another villain
this turn, you may destroy a card in your hand
or discard pile.

OWLMAN.............................FOREVER-EVIL
You may destroy an equipment in the line-up.
+1 power for each different equipment in the
destroy pile.

PARASITE..........................HEROES-UNITED
ATTACK: Each foe reveals his hand and discards
a card with cost 3 or greater. Each foe who
does may put a punch card from his discard
pile into his hand.

PER-DEGATON..............................CX-JSA
Discard any number of cards from your hand. +1
power for each card you discard or have
discarded this turn.

PHOBIA..............................TEEN-TITANS
ATTACK: Each foe discards a card from their
hand into the discard pile of any player other
than the attacker and and those who avoided
this.

PLASMUS.............................TEEN-TITANS
You may discard an on-going card you control.
If you do, draw a card.

POISON-IVY............................DC-HEROES
ATTACK: Each foe discards the top card of his
deck. If its cost is 1 or greater, that player
gains a weakness.

POISON-IVY.............................RIVALS-1
ATTACK: Each foe discards a block card from
his hand.

POWER-RING.........................FOREVER-EVIL
You may destroy a hero in the line-up. +1
power for each different hero in the destroy
pile.

PSYCHO-PIRATE..........................CRISIS-1
ATTACK: Each foe reveals his hand and discards
cards until his hand contains no duplicate
cards.

RAS-AL-GHUL............................RIVALS-1
You may choose a foe to confront.
CONFRONTATION: During a confrontation, you may
gain a hero or villain from the destroy pile
and put it into your hand.

RED-LANTERN-CORPS.................HEROES-UNITED
You may destroy a card in your hand. If you
do, additional power+2.

RIOTERS.............................CX-WATCHMEN
Destroy all non-villain cards in the line-up
and then replace them.

ROYAL-FLUSH-GANG...................FOREVER-EVIL
Discard two cards. Gain 1 VP for each other
Royal-flush-gang you play or have played this
turn.

SCARECROW.............................DC-HEROES
ATTACK: Each foe gains a weakness.

SCARECROW..............................RIVALS-1
You may choose a foe to confront.
ATTACK: each foe gains a weakness.
CONFRONTATION: During a confrontation, +2
power for each weakness in that foe's discard
pile.

SCYTHE...................................CX-JSA
ATTACK: Each foe gains a weakness unless he
reveals a starter from his hand.

SHADOW-THIEF...........................CRISIS-3
You may put a card with cost 0 from any
player's discard pile into your hand.

SHIMMER.............................TEEN-TITANS
ATTACK: Each foe destroys a starter in their
hand or discard pile. Each who does gains a
weakness.

SOLOMON-GRUNDY........................DC-HEROES
When you buy or gain this villain, you may put
him on top of your deck.

SONS-OF-TRIGON......................TEEN-TITANS
ATTACK: Each foe discards a card from their
hand. If a foe avoids this attack, they gain a
weakness.

STARRO................................DC-HEROES
ATTACK: Each foe discards the top card of his
deck. You may play each non-location discarded
this way this turn.

STRIFE.................................CRISIS-1
You may gain a card from the line-up with the
same name as a card in you hand. If you choose
not to, +1 power.
ATTACK: Each foe reveals his hand and discards
each card with the same name as a card in the
line-up.

SUICIDE-SQUAD.........................DC-HEROES
If you already played two other suicide-squad
cards this turn, each foe discards his hand.
ENDING: * This card is worth 1 vp for each
suicide-squad in your deck.

SUPERWOMAN.........................FOREVER-EVIL
you may destroy a villain in the line-up. +1
power for each different villain in the
destroy pile.

TALIA-AL-GHUL..........................RIVALS-1
BLOCK: You may discard this card during a
confrontation. If you do, add 1 to your
characters's cost this turn.

TALON.............................HEROES-UNITED
If you play or have played a starter card this
turn, power+2. Otherwise, no power.

THE-BLIGHT.........................FOREVER-EVIL
You may destroy a card in your hand or discard
pile. If it is a super-power +power equal to
its cost. If you choose not to, +2 power.

THE-DEMON-ETRIGAN.................HEROES-UNITED
You may put a hero from your discard pile on
top of your deck.

THE-PENGUIN...........................DC-HEROES
Draw two cards, then choose and discard two
cards from your hand.

THE-RIDDLER...........................DC-HEROES
You may pay 3 power to gain the top card of
the main deck. You may use this ability any
number of times this turn. If you choose not
to, additional power+1.

THE-RIDDLER............................RIVALS-1
You may pay 3 power (once per turn). If you
do, reveal the top card of the main deck. A
foe chooses whether you gain that card or the
next card.

TWO-FACE..............................DC-HEROES
Choose even or odd, then reveal the top card
of your deck. If its cost matches your choice,
draw it. If not, discard it. (Zero is even.)

TWO-FACE...............................RIVALS-1
ATTACK: Choose odd or even. Each foe discards
a card with that cost (0 is even.)

ULTRAMAN...........................FOREVER-EVIL
You may destroy a card in the line-up. +1
power for each different super-power in the
destroy pile.

VICTOR-ZSASZ...........................RIVALS-1
You may destroy a weakness or vulnerability in
your hand or discard pile.

ZOO-KEEPER..........................TEEN-TITANS
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: DEFENSE: You may discard this card
from play to avoid an attack.

unclebill
04-07-2016, 06:52 PM
NAME,SUPER-HERO,ORIGIN

AQUAMAN............................FOREVER-EVIL
You may put up to three cards from your
discard pile on top of your deck. If you
choose not to, +3 power.
APPEARANCE: Each player puts four cards with
cost 0 from his discard pile on top of his
deck. If you put none there, gain a weakness.

BATMAN.............................FOREVER-EVIL
You may play up to three equipment with cost 6
or less from the destroy pile, and then put
them on the bottom of the main deck. If you
choose not to, +3 power.
APPEARANCE: Each player destroys an equipment
in his hand or discard pile. If you cannot,
gain a weakness.

CONSTANTINE........................FOREVER-EVIL
Reveal the top three cards of your deck. Draw
one, destroy one, and put one on the top of
your deck. Gain VP equal to the destroyed
card's vp value.
APPEARANCE: Each player losses 3 vp. If you
have none to lose, gain a weakness.

CYBORG.............................FOREVER-EVIL
+2 power for each super-power and equipment
you play or have played this turn.
APPEARANCE: Each player discards a super-power
and an equipment. If you discard no cards,
gain a weakness.

GREEN-ARROW........................FOREVER-EVIL
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: Punch cards you play have +1 power.
APPEARANCE: Each player discards two punch
cards. For each punch you fail to discard,
gain a weakness.

GREEN-LANTERN......................FOREVER-EVIL
You may play up to three heroes with cost 6 or
less from the destroy pile, and then put them
on the bottom of the main deck.
APPEARANCE: Each player destroys a hero in his
hand or discard pile. If you cannot, gain a
weakness.

MARTIAN-MANHUNTER..................FOREVER-EVIL
+2 power for each hero and villain you play or
have played this turn.
APPEARANCE: Each player discards a hero and a
villain. If you discard no cards, gain a
weakness.

SHAZAM!............................FOREVER-EVIL
Gain the top two cards of the main deck, play
them, and then destroy one of them.
APPEARANCE: Each player puts a card with cost
5 or greater from his hand or discard pile on
the bottom of the main deck. If you cannot,
gain a weakness.

SUPERMAN...........................FOREVER-EVIL
You may play up to three super-powers from the
destroy pile, and then put them on the bottom
of the main deck. If you choose not to +4
power.
APPEARANCE: Each player destroys a super-power
in his hand or discard pile. If you cannot,
gain two weakness cards.

SWAMP-THING........................FOREVER-EVIL
+2 Power for each location in-play.
APPEARANCE: Each player puts a location he
controls into the discard pile. If you cannot,
gain a weakness.

THE-FLASH..........................FOREVER-EVIL
Discard a card

WONDER-WOMAN.......................FOREVER-EVIL
You may play up to three villains with cost 6
or less from the destroy pile, and then put
them on the bottom of the main deck. If you
choose not to, +3 power.
Each player destroys a villain in his hand or
discard pile. If you cannot, gain a weakness.

unclebill
04-07-2016, 06:53 PM
NAME,SUPER-VILLAIN,ORIGIN

AMAZO..................................CRISIS-2
You may play all heroes in the line-up and
then return them. If you choose not to +3
power.
STACK-ON-GOING: Amazo costs 3 more to defeat
for each hero in the line-up.
APPEARANCE: Each player puts a hero from his
hand or two from his discard pile into the
line-up.

AMAZO.............................HEROES-UNITED
Gain additional power+3 or play again any hero
and/or villain that you have played this turn.

APPEARANCE: Each player must pass one card
from their hand to the hand of each player on
their right and left.

ARKILLO................................CRISIS-2
You may play all equipment in the line-up, and
then return them. If you choose not to, +3
power.
STACK-ON-GOING: Arkillo costs 3 more to defeat
for each equipment in the line-up.
APPEARANCE: Each player puts one equipment
from his hand or discard pile into the
line-up.

ARKILLO...........................HEROES-UNITED
Draw all equipment cards from your discard
pile.
APPEARANCE: Each player, totals the cost of
cards from their hand. The player or players
with the greatest total gain three weakness.

ATOMICA................................CRISIS-3
Gain all cards with cost 4 or less from the
line-up.
ON-STACK: Players cannot play cards with cost
5 or greater.
APPEARANCE: Each player discards all cards
with cost 5 or greater.

ATROCITUS..............................CRISIS-1
Destroy up to three cards in your discard
pile.
APPEARANCE: Each player puts his hand under
his super-hero/super-villain. If you avoid
this attack, put a random card from your hand
under your super-hero/super-villain. When this
villain is defeated, discard those cards.

ATROCITUS.............................DC-HEROES
Destroy up to two cards from your discard
pile.
APPEARANCE: Each player must bury a random
card from their hand. When this super-villain
is defeated, each play must put their buried
card on top of their deck.

BLACK-ADAM.............................CRISIS-2
Reveal the top card of each deck. You may gain
one of the cards revealed this way and put
into your hand.
APPEARANCE: Each player destroys cards in his
hand until he has only one card of each type
in his hand.

BLACK-ATOM........................HEROES-UNITED
For each unique card type you play or
have-been-played this turn, gain additional
power+2.
APPEARANCE: Each player must destroy a hero
from either their hand or discard pile.

BLACK-HAND.............................CRISIS-2
You may play up to two cards from the destroy
pile, and then return them. If you choose not
to, +3 power.
APPEARANCE: Each player destroys the top card
of the main deck and then discards a number of
cards equal to the VP value. (* = 3)

BLACK-LANTERN-SUPERMAN.................CRISIS-2
Play each super-power in any foe's discard
pile, and then turn them.
APPEARANCE: Each player gains two weakness
cards. Each player with a super-power in his
discard pile gains an additional weakness.

BLACK-MANTA............................CRISIS-1
You may gain all equipment in the line-up with
cost 5 or less and put them into your hand. If
you choose not to, +4 power.
STACK-ON-GOING: Black Manta costs 3 more to
defeat for each equipment into the line-up.
APPEARANCE: Each player puts all equipment
from his hand into the line-up.

BLACK-MANTA...........................DC-HEROES
APPEARANCE: Each player must discard the top
card of their deck. If the discarded card has
a cost of one or more, either discard your
hand or destroy the card.

BLACKFIRE...........................TEEN-TITANS
You may gain all super-powers from the line-up
an put one in your hand. if you choose not to,
+3 power.
Each player puts a super-power they control or
in their hand into the line-up.

BLIGHT.................................CRISIS-3
ATTACK: Each foe destroys a card with cost 1
or greater in their discard pile. Gain VPs
equal to the total vp value of cards
destoroyed this way (* = 3).
APPEARANCE: Each player destorys the top card
of their deck. If its cost is 5 or greater,
repeat this process. If it has cost 0, discard
a random card.

BRAINIAC...............................CRISIS-1
Each foe reveals two random cards from his
hand. Play one revealed non-location card from
each foe's hand.
APPEARANCE: Each player discards a random
card, and then destroys the top X cards of the
main deck, where X is the cost of that card.

BRAINIAC..............................DC-HEROES
Each foe must reveal a random card from their
hand. You may play each revealed card.
APPEARANCE: Each player selects two cards from
their hand. Then shuffle these cards and deal
them back the respective players.

BROTHER-BLOOD..........................CX-ARROW
Each player reveals the top card of the main
deck and puts it under his super-hero. If it's
not a super-power, discard all cards with cost
4 or greater.

BROTHER-BLOOD.......................TEEN-TITANS
You may gain all villains in the line-up and
put one into your hand. If you choose not to,
+3 power.
Each player puts a villain they control, have
in hand, or in their discard pile into the
line-up.

CAPTAIN-COLD...........................CRISIS-1
+1 Power for each foe with a hero in his
discard pile.
APPEARANCE: Each player flips is
super-hero/super-villain face down. When this
villain is defeated each player may discard a
random card. If you do, flip your
super-hero/super-villain face-up.

CAPTAIN-COLD..........................DC-HEROES
For each foe with a hero card in their discard
pile, gain +1 power.
APPEARANCE: Each player must bury a super-hero
from your hand until this super-villain is
defeated.

CHESHIRE............................TEEN-TITANS
You may gain a 1, 2, and 3 cost card from the
line-up and put them into your hand. If you
choose not to, +3 power.
Each player puts a card with cost 1,2, or 3
they control or in their hand into the
line-up. If you cannot, gain a weakness.

CHINA-WHITE............................CX-ARROW
You may destroy a card in your hand or discard
pile.
each player reveals the top card of the main
deck and puts it under his super-hero. If its
not a hero, discard a random card.

CLOCK-KING..........................TEEN-TITANS
You may gain all equipment from the line-up
and put one into your hand. If you choose not
to, +2 power.
Each player puts an equipment they control or
in their hand into the line-up.

COUNT-VERTIGO..........................CX-ARROW
Draw three cards and put one of them under
your super-hero.
Reveal the top two cards of your deck. Put one
of them under your super-hero and put the
other under the super-hero of the player on
your left.

CRISIS-ANTI-MONITOR....................CRISIS-1
Each player must defeat this villain to win
the game.
STACK-ON-GOING: Whenever a hero is added to
the line-up each player puts a weakness from
the deck on top of his deck. Crisis
Anti-Monitor cost 1 more to defeat for each
card in the line-up.

CRISIS-MAZAHS!.........................CRISIS-3
ON-STACK: At the start of your turn, discard a
random card from your hand. Mazahs! cost 1
more to defeat this turn for each card of that
card type in the line-up and the destroyed
pile. You may buy cards in the destroyed pile
with cost 1 or greater.

CRISIS-NEKRON..........................CRISIS-2
STACK-ON-GOING: Each player must defeat his
own super-villain. Nekron cannot be defeated
while a villain is in play or in the line-up.
APPEARANCE: Each player puts a random
super-villain defeated this game in front of
him and revolves its attack against himself.

unclebill
04-07-2016, 06:54 PM
NAME,SUPER-VILLAIN,ORIGIN

DARKSEID...............................CRISIS-1
You may gain all super-powers in the line-up
with cost 5 or less and put them into your
hand. If you choose not to, +4 power.
STACK-ON-GOING: Darkseid costs 3 more to
defeat for each super-power in the line-up.
APPEARANCE: Each player puts all super-powers
from his hand into the line-up.

DARKSEID..............................DC-HEROES
Destroy two cards from hand for additional
power+2.
APPEARANCE: Each player, reveal a villain or
discard two cards from hand.

DEADSHOT...............................CX-ARROW
Your next attack this turn must be avoided
twice.
Each player reveals the top card of the main
deck and puts it under his super-hero. If it's
not a villain, destroy a card with cost 3 or
less in your hand or discard pile.

DEATHSTORM.............................CRISIS-3
Destroy any number of cards in your hand. +2
power and gain 1 vp for each card destroyed
this way.
APPEARANCE: Each player discards all cards
with the lowest cost in their hand.

DEATHSTROKE............................CRISIS-1
You may gain a hero and villain from the
line-up.
APPEARANCE: Each player destroys a hero,
super-power, and equipment in his hand.

DEATHSTROKE...........................DC-HEROES
Gain additional power+3 or gain a hero or a
villain from the line-up.
APPEARANCE: Each player reveals their hand.
Each player must choose and destroy a hero,
super-power, or equipment from either their
hand or discard pile.

DOOMSDAY...............................CRISIS-2
APPEARANCE: Each player destroys the top two
cards of his deck. Destroy any defense cards
used to avoid this attack.

DR-LIGHT............................TEEN-TITANS
+1 power for each different color among cards
in-play
Each player gains a weakness. If one or more
players avoid this attack, reveal a new
super-villain and then shuffle this card into
the super-villain stack.

ECLIPSO..................................CX-JSA
You are considered to have the game text of
each foe's (oversized) super-hero. Each foe
discards the top card of his deck. You may
play each of the discarded cards this turn,
and then return them to their discard piles.
APPEARANCE: Each player discards a card for
each villain in his hand.

EDWARD-FRYERS..........................CX-ARROW
ON-GOING: The first time a card tells you to
draw one or more cards during each of your
turns, you may put one of the cards draw this
way under your super-hero.

EMERALD-EMPRESS.......................CX-LEGION
Each foe discards a super-power. If you own
this card, +3 power if any foe does not
discard a card this way.
???

FELIX-FAUST.........................STORE-PROMO
From your discard pile, draw one card of each
cost from zero to eight.
APPEARANCE: Each player must save one card
from your hand and pass the remaining cards of
your hand to the player on your left. Repeat
until all cards are saved.

FELIX-FAUT.............................CRISIS-3
APPEARANCE: Each player passes the highest
cost card in their hand to the discard pile of
the player on their left. Gain a nunmber of
weakness cards equal to the vp value of the
card you receive this way (* = 3).

GENTLEMAN-GHOST..........................CX-JSA
Put all cards with cost 0 from your discard
pile into your hand. Then, you may pass a card
from your hand into the discard pile of each
foe.
APPEARANCE: Each player destroys two different
cards with cost 1 or greater in his discard
pile.

GOG......................................CX-JSA
STACK-ON-GOING: At the start of each player's
turn, he discards a card unless he destroys a
card in his discard pile.
APPEARANCE: Each player discards a random
card. The players(s) that discarded the card
with the highest cost discards an addition
card.

GRAVES.................................CRISIS-2
Put an number of cards with the same cost from
your discard pile on to of your deck.
APPEARANCE: This attack cannot be avoided.
Each player resolves the two highest cost
attack cards in the destroy pile and the
line-up against himself.

GRAVES............................HEROES-UNITED
Choose a card from your discard pile and put
it on top of your deck.
APPEARANCE: Each player must destroy one card
from their hand. The player with the destroyed
card that had the greatest cost draws two
cards.

GRID...................................CRISIS-3
Each time a foe plays a villain, you may
reveal this cards. If you do, draw a card.
APPEARANCE: Each player reveals and gains the
top card of the main deck. Discard a number of
cards equal to the cost of the card you gained
this way.

HADES..................................CRISIS-1
Gain a card from the destroy pile and put it
into your hand.
APPEARANCE: Each player puts the top two cards
of the main deck into the line-up. Gain
weaknesses equal to the cost of one of those
cards.

HARVEST.............................TEEN-TITANS
You may gain all heroes from the line-up and
put one into your hand. If you choose not to,
+2 power.
Each player puts a hero they control or in
their hand into the line-up.

HECTOR-HAMMOND.........................CRISIS-2
Put up to four random cards from your discard
pile into your hand.
APPEARANCE: Each player gains the top card of
the main deck. If its cost is 5 or greater,
destroy it. Otherwise, gain a number of
weakness cards equal to its cost.

HECTOR-HAMMOND....................HEROES-UNITED
You may put up to two cards from your discard
pile into your hand. If you choose not to, +3
power.
APPEARANCE: Each player gains the top card of
the main deck. If it has a cost is 4 or
greater, they also gain two weakness cards.

HEL....................................CRISIS-2
You may play all super-powers in the line-up
and then return them. If you choose not to, +3
power.
STACK-ON-GOING: Hel cost 3 more to defeat for
each super-power in the line-up.
APPEARANCE: Each player puts a non-kick
super-power from his hand or two from his
discard pile into the line-up.

HEL...............................HEROES-UNITED
Draw and reveal cards until a total cost of
seven or greater occurs.
APPEARANCE: Each player reveals three cards
from their deck. Destroy one card having a
cost of one or more and discard the remaining
cards.

HELSPONT...............................CRISIS-2
You may play all cards of a chosen cost in the
line-up, and then return them.
APPEARANCE: Each player discards the two cards
with the highest cost in his hand.

HELSPONT..........................HEROES-UNITED
Gain additional power+3 or draw all cards from
your discard pile that have the same type and
have a cost of three or less.
APPEARANCE: Each player must discard a
controlled location. Otherwise, each player
must discard two cards from their hand.

ICICLE...................................CX-JSA
Choose a foe. That foe flips his (oversized)
super-hero face down until the end of his next
turn.

ISABEL-ROCHEV..........................CX-ARROW
Choose a player. Gain a card from under that
player's super-hero and then put it into your
hand.
Each player puts the highest cost card from
his hand under his super-hero.

JOHNNY-QUICK...........................CRISIS-3
ON-STACK: Players cannot draw caards during
their turns.
APPEARANCE: Each player discards two random
cards.

unclebill
04-07-2016, 06:55 PM
NAME,SUPER-VILLAIN,ORIGIN

KOBRA....................................CX-JSA
Draw four cards, and then discard two of those
cards.
APPEARANCE: Each player reveals the top five
cards of his deck and discards all cards with
cost 1 or greater. Put the rest back in any
order.

LEX-LUTHOR.............................CRISIS-1
APPEARANCE: This attack can not be avoided.
Each player gains X weaknesses, where X is
equal to the highest VP value among cards in
his hand. (* = 3)

LEX-LUTHOR............................DC-HEROES
APPEARANCE: Each player gains one weakness for
each villain in the line-up.

LIGHTNING-LORD........................CX-LEGION
Each foe discards a hero If you own this card,
+3 power if any foe does not discard a card
this way.

MALCOM-MERLYN..........................CX-ARROW
You may discard this card from your hand to
avoid an attack.
Each player reveals the top card of the main
deck and puts it under his super-hero. If it's
not an equipment, discard a card and gain a
weakness.

MANO..................................CX-LEGION
Each foe discards a card with cost 6 or
greater. If you own this card, +3 power if any
foe does not discard a card this way.

MONGUL.................................CRISIS-2
Each foe puts all locations he controls into
his discard pile.
APPEARANCE: Each player destroys one location
of each different cost he controls. If you
have none or avoid this attack, gain two
weakness.

MONGUL............................HEROES-UNITED
Draw two cards and then destroy one card from
your hand.
APPEARANCE: Each player must discard a
power-ring card from their hand. Otherwise, a
player must discard two cards from their hand.


MORORU-THE-MERCILESS.....................CX-JSA
You may shuffle all cards with cost 1 or
greater from you discard pile into your deck.
APPEARANCE: Each player discards a card with
cost 3 or greater.

MR-FREEZE..............................CRISIS-2
Choose a foe. Look at that foe's hand, and
then put a card from his hand into the bottom
of his deck.
STACK-ON-GOING: Each player may only play up
to four cards from his hand during each of his
turns.

MR-FREEZE.........................HEROES-UNITED
Draw all equipment cards from the line-up or
gain additional power+3.
APPEARANCE: Destroy all equipment cards in the
line-up. Each player must discard an equipment
card from their hand to the line up.

NEKRON............................HEROES-UNITED
Destroy up to three cards in your hand and/or
discard pile.
APPEARANCE: Each player totals the cost of the
cards in his hand. The player or players with
the highest total destroys a random card in
his hand. Each other player chooses and
destroys a card in his hand.

NICK-NECRO.............................CRISIS-3
Reveal the top two cards of the main deck. Gain
one and put it into your hand. destroy the
other and gain VPs equal to its CVP value(*=3).
APPEARANCE: Each player gains the top card of
the main deck. Lose vps equal to the cost of
the card you gained this way.

OWLMAN.................................CRISIS-3
you may gain up to two random equipment fromn
teh destroyed pil and put them into your hand.
If you chose not to, +3 power.
APPEARANCE: Each player destroys the hightst
cost equipment in their hand and discard pile.

PARALLAX...............................CRISIS-1
Draw a card. Double your power this turn.
APPEARANCE: Each player reveals his hand and
discards all cards with cost 3 or less.

PARALLAX..............................DC-HEROES
Double your power this turn.
APPEARANCE: Each player must discard all cards
with a cost of two or less.

PERSUADER.............................CX-LEGION
Each foe destroys the top card of their deck.

POWER-RING.............................CRISIS-3
You may gain up to two random heroes from tehe
destroyed pile and put them into your hand. If
you choose not to, +3 power.
APPEARANCE: Each player destroys the highest
cost hero in their hand and discard pile.

PSIMON..............................TEEN-TITANS
Look at the top five cards of your deck, draw
and play two of them, then put the rest back
in any order.
Each player choose two cards in their hand.
Pass each other card to the hand of the player
on your left.

RAS-AL-GHUL............................CRISIS-1
At the end of your turn put this card into the
bottom of its owner's deck before drawing a
new hand.
STACK-ON-GOING: At the end of your turn, if
you did not buy or gain a card from the
line-up, add the top card of the main deck to
the line-up.

RAS-AL-GHUL...........................DC-HEROES
At end of turn, after playing this card, put
it on the bottom of your deck.

RHEOK.................................CX-LEGION
Each foe discards an equipment. If you own
this card, +3 power if any foe does not
discard a card this way.

SATURN-QUEEN..........................CX-LEGION
You may time-travel this turn without paying
the discard costs.

SEA-KING...............................CRISIS-3
ON-GOING +1 power and you may put any cards
you buy or gain during your turn on otp of
your deck.
APPEARANCE: Each player reveals and discards
cards from the top of their deck until they
have discarded a starter. If your deck runs
out this way, stop and gain three weeakness
cards.

SINESTRO...............................CRISIS-1
You may gain all heroes in the line-up with
cost 5 or less and put them into your hand. If
you choose not to, +4 power.
STACK-ON-GOING: Sinestro costs 3 more to
defeat for each hero in the line-up.
APPEARANCE: Each player puts all heroes from
his hand into the line-up.

SINESTRO..............................DC-HEROES
Look at the top card of the main deck. If it
is a hero destroy it and gain additional 3
power. Otherwise, draw it.
APPEARANCE: Each player reveals their hand. If
one or more heroes are revealed, discard one.

SLADE-WILSON...........................CX-ARROW
This attack cannot be avoided. Each player
destroys six cards with different card types
under his super-hero. For each card type you
fail to destroy this way, discard a card.

SLADE-WILSON........................TEEN-TITANS
(this cards starts the game on top of the
super-villain stack.)
ON-GOING: At the start of each of your turns,
you may draw until you have five cards in
hand.

SOLOMON-GRUNDY...........................CX-JSA
STACK-ON-GOING: Solomon Grundy cannot be
defeated unless you have played a starter
(card) this turn.
ENDING: At the end of the game, Solomon Grundy
is worth 1 VP for each starter in you deck.

SUPERBOY-PRIME......................TEEN-TITANS
You may swap your current super-hero for one
outside the game.
Each player reveals the top three cards of
their deck. Pass one to the discard pile of
the player on your left, destroy one, and
discard one.

SUPERWOMAN.............................CRISIS-3
You may gain up to two random villains from
the destroyed pile and put them into your
hand. If you choose not to: +3 power.
APPEARANCE: Each player discards all villain
cards from their hand. If you discard one or
fewer cards this way, gain two weakness cards.

unclebill
04-07-2016, 06:55 PM
NAME,SUPER-VILLAIN,ORIGIN

TERRA...............................TEEN-TITANS
ON-GOING: Once during each of your turns, you
may destroy a card you played this turn.
Each player destroys a card they control. If
you destroy no cards this way, gain a
weakness.

THE-ANTI-MONITOR......................DC-HEROES
May destroy and replace each card in the
line-up.
APPEARANCE: Each player reveals their hand.
Each player must choose a card from their hand
with a cost of one or greater and add it to
the line-up.

THE-BRAIN-&-MONSIEUR-MAILAH.........TEEN-TITANS
DEFENSE: you may reveal this card from your
hand to avoid an attack.
Each player flips their super-hero face down
until this villain is defeated.

THE-JOKER..............................CRISIS-1
Each foe chooses. They discard two random
cards or you draw two cards.
APPEARANCE: Each player puts a random card
from his hand into the discard pile of the
player on his left. If the card has cost 0,
repeat this process.

THE-JOKER.............................DC-HEROES
For each foe, they either discard a random
card from their hand or you draw a card.
APPEARANCE: Each player discards one card to
the discard pile of the player on their left.
If a player gains a card with a cost of one or
greater, he also gains a weakness card.

THE-OUTSIDER...........................CRISIS-3
Each time a foe plays a cad with cost 6 or
greater, you may reveal this card. If you do,
draw a card.
ON-STACK: Players cannot destroy starter
cards.

TIME-TRAPPER..........................CX-LEGION
Each foe puts a card with cost 1 or greater in
their discard pile under their super-hero.

TRIGON.................................CRISIS-2
Gain the top three cards of the main deck, and
then destroy a card with cost 1 or greater in
you discard pile.
APPEARANCE: Each player destroys the top three
cards of the main deck. Gain a card with the
lowest cost you destroyed this way, and put it
into your hand. Discard all cards in your hand
with a cost greater than that card.

TRIGON............................HEROES-UNITED
Take top two cards from the main deck. Draw
one and put the other one the bottom of the
main deck.
APPEARANCE: Each player must destroy one card
from their hand that has a cost of one or
greater.

TRIGON..............................TEEN-TITANS
STACK-ON-GOING: At the start of each player's
turn, that player gains a weakness and then
puts a 0 cost card from their discard pile on
top of their deck.

ULTRA-HUMANITE...........................CX-JSA
Put any number of cards from you hand on the
bottom of your deck and then draw that many
cards.
APPEARANCE: Each player gains two weakness
cards and puts them on the bottom of his deck.


ULTRAMAN...............................CRISIS-3
You may gain up to two super-powers from the
destroyed pile and put them into yuour hand.
If you choose not to, +4 power.
APPEARANCE: Each player puts one card of each
type from their hand or discard pile on the
bottom of their deck. For each card placed
this way, gain a weakness.

VALIDUS...............................CX-LEGION
Each foe discards a villain. If you own this
card +3 power if any foe does not discard a
card this way.
When this super-villain is defeated, each
player discards all cards under there
super-hero.

VANDAL-SAVAGE..........................CRISIS-2
When you play this card, leave it in front of
you for the rest of the game.
ON-GOING: +2 power
STACK-ON-GOING: When a card with an attack
leaves the line-up, resolve its attack text
against each player.

VANDAL-SAVAGE.....................HEROES-UNITED
At end of turn do not discard.
ON-GOING: +1 power

unclebill
04-07-2016, 06:59 PM
ANIMAL-MAN........................OVERSIZE-HERO......CRISIS-1
During each of your turns, if you have played three or more
different card types, +2 power.

AQUAMAN...........................OVERSIZE-HERO......CRISIS-1
When you buy or gain a card with cost 5 or less during your
turn, you may place it into any player's discard pile.

BATMAN............................OVERSIZE-HERO......CRISIS-1
Once during each of you turns, if you have played two or
more equipment, you may choose a player. That player
discards his hand, and then draws one fewer cards than he
discarded.

CONSTANTINE.......................OVERSIZE-HERO......CRISIS-1
Once during each of your turns, reveal the top card of your
deck. If its cost is 1 or greater, you may play it and it
has +1 power. If you do, destroy it at the end of your turn.


CYBORG............................OVERSIZE-HERO......CRISIS-1
Once during each of your turns, if you have played a
super-power and equipment, you may put a card with cost 1 or
greater from any players's discard pile on the bottom of the
main deck.

GREEN-ARROW.......................OVERSIZE-HERO......CRISIS-1
Once during each of your turns, you may discard a punch
card. If you do, you pay 2 less to defeat villains and
super-villains this turn.

GREEN-LANTERN.....................OVERSIZE-HERO......CRISIS-1
When any player is attacked, you may discard three cards. If
you do, that play avoids the attack.

MARTIAN-MANHUNTER.................OVERSIZE-HERO......CRISIS-1
Once during each of your turns, if you have played two or
more heroes, choose a player. That play may put a hero from
his discard pile on top of his deck.

ROBIN.............................OVERSIZE-HERO......CRISIS-1
The first time a card tells you to draw a card during each
of your turns, you may instead put an equipment from your
discard pile into your hand.

SUPERMAN..........................OVERSIZE-HERO......CRISIS-1
Once during each of your turns, If you play 7 or greater
cost worth of super-powers, choose a player. That play draws
a card.

SWAMP-THING.......................OVERSIZE-HERO......CRISIS-1
During your turn, you are considered to control each
location in the line-up and in play.

THE-FLASH.........................OVERSIZE-HERO......CRISIS-1
You go first. Once during each of your turns, if you have
played eight or more cards, choose a player. That player
draws a card.

WONDER-WOMAN......................OVERSIZE-HERO......CRISIS-1
When you buy or gain a villain from the line-up, choose a
player. That player may destroy a vulnerability or weakness
in his hand or discard pile.

ZATANNA-ZATARA....................OVERSIZE-HERO......CRISIS-1
Once during each of your turns, you may put a card with cost
1 or greater from your hand on the bottom of your deck. If
you do, draw a card.

unclebill
04-09-2016, 01:40 PM
BATGIRL...........................OVERSIZE-HERO......CRISIS-2
Once during each of your turns, you may discard a card. If
you do, choose a number of different players up to the VP
value of the card discarded this way. (* = 3). The chosen
players, (each) draw a card.

BLACK-CANARY......................OVERSIZE-HERO......CRISIS-2
When you buy or gain a villain from the line-up, you must
put it on the bottom of your deck instead of destroying it.

BOOSTER-GOLD......................OVERSIZE-HERO......CRISIS-2
When another player is attacked, you may discard a defense
card from your hand or in-play. If you do, that player
avoids the attack.

HAWKMAN...........................OVERSIZE-HERO......CRISIS-2
If you play two or more heroes during your turn, choose a
player. That player draws a card.

INDIGO-1..........................OVERSIZE-HERO......CRISIS-2
The first time you play a red-colored card during your turn,
draw a card. The first time you play a blue-colored card
during your turn, +1 power.

KYLE-RAYNER.......................OVERSIZE-HERO......CRISIS-2
At the start of your turn, you may reveal three cards with
different colors from you hand. If you do, discard your hand
and draw five cards.

NIGHTWING.........................OVERSIZE-HERO......CRISIS-2
If you play two or more equipment during your turn, each
player may reveal the top card of his deck. Each who does
so, may discard it.

RED-LANTERN-SUPERGIRL.............OVERSIZE-HERO......CRISIS-2
The first time any foe destroys a card during each player's
turn, you may draw a card and then discard a card.

RED-TORNADO.......................OVERSIZE-HERO......CRISIS-2
If you play three or more cards with different types during
your turn, you may choose a player. That player puts his
deck into his discard pile.

SAINT-WALKER......................OVERSIZE-HERO......CRISIS-2
The first time you play a hero during each of your turns,
reveal the top card of your deck and you may destroy it.

SHAZAM!...........................OVERSIZE-HERO......CRISIS-2
When you buy, gain, or defeat a card with cost 7 or greater,
you may put a card with cost 1 or greater from any player's
discard pile on the bottom of the main deck.

STAR-SAPPHIRE.....................OVERSIZE-HERO......CRISIS-2
When you play an equipment, reveal the top card of you deck.
You may discard it or put it on the bottom of your deck.

STARFIRE..........................OVERSIZE-HERO......CRISIS-2
When you buy or gain a super-power from the line-up, choose
a player. That player may destroy a card in his hand.

WHITE-LANTERN-DEADMAN.............OVERSIZE-HERO......CRISIS-2
Once during each of your turns, you may discard two cards
with different colors from you hand. If you do, look at a
foe's hand, play a card from it, and then return that card
to that player's hand.

unclebill
04-09-2016, 01:41 PM
BANE..............................OVERSIZE-VILLAIN......CRISIS-3
Each time you destroy a cad with cost 1 or greater a player
(including yourself) owns, you may place it under tthis
card. These cards may be used to beat crisis cards.

BIZARRO...........................OVERSIZE-VILLAIN......CRISIS-3
Each time you attack a player, that player draws a card.

BLACK-ADAM........................OVERSIZE-VILLAIN......CRISIS-3
Each time you destory a card (including villains in the
line-up), choose a player. That player gains 1 vp.

BLACK-MANTA.......................OVERSIZE-VILLAIN......CRISIS-3
Once during each of your turns, you may pay 2 vps. If you
do, put a card from the destoyed pile on the bottom of the
main deck.

CAPTAIN-BOOMERANG.................OVERSIZE-VILLAIN......CRISIS-3
At the start of each of your turns, you may put the lowest
VP value card in your discard pile into your hand (*=3).

CHEETAH...........................OVERSIZE-VILLAIN......CRISIS-3
At the end of each of your turns, if you bought or gaind two
or more cafrds duringyour turn, you may diestroy a card in
your discad pile or draw an extra card.

DEADSHOT..........................OVERSIZE-VILLAIN......CRISIS-3
Once during each player's turn, if any player discards one
or more cards, you may put a card with cost 5 or less from
your discard pile on top of your deck.

DEATHSTROKE.......................OVERSIZE-VILLAIN......CRISIS-3
Each time you contribute to a crisis, gain 1 vp. Pay 3 vps:
Destroy a card in any player's discard pile.

HARLEY-QUINN......................OVERSIZE-VILLAIN......CRISIS-3
Once during each player's turn, you may pay 1 vp. If you do,
pass a card from your hand to that player's hand.

KILLER-FROST......................OVERSIZE-VILLAIN......CRISIS-3
Once during each of your turns, you may pay 1 vp or discaard
a card with cost 1 or greater. I fyou do, play a card in the
line-up with cost 4 or less and then destroy it.

KING-SHARK........................OVERSIZE-VILLAIN......CRISIS-3
At the start of each of your turns, if tyou have 3d or fewer
VPs., gain 1 vp. Pay 3 vp: + 1 power.

LEX-LUTHOR........................OVERSIZE-VILLAIN......CRISIS-3
Pay 6 vps: Place a random crisis super-hero or crisis
super-villain from outside the game into play in front of
you for the rest of the game.

POISON-IVY........................OVERSIZE-VILLAIN......CRISIS-3
The first time you play an on-going card or a non-kick
super-power during each ofyour turns, reveal the top card of
your deck. Leave it, discard it, or pass it to another
player's discard pile.

SINESTRO..........................OVERSIZE-VILLAIN......CRISIS-3
Each time you avoid an attack, gain 1 vp. Pay 2 vps: Choose
an attacked player, that player avoids that attack.

unclebill
04-09-2016, 01:44 PM
FELICITY-SMOAK....................OVERSIZE-HERO......CX-ARROW
If you play two or more heroes during your turn, you may put
the top card of the main deck under your super-hero or put a
card from under your super-hero into your hand.

JOHN-DIGGLE.......................OVERSIZE-HERO......CX-ARROW
When you use a defense to avoid an attack, you may put that
card under your super-hero. Once during each of your turns,
you may put a defense card from under your super-hero on top
of your deck.

OLIVER-QUEEN......................OVERSIZE-HERO......CX-ARROW
At the start of each of your turns, you may discard a card
from your hand. If it's an equipment, you may put it under
your super-hero. If it's not, put a random card from under
your super-hero into your hand.

ROY-HARPER........................OVERSIZE-HERO......CX-ARROW
Once during each of your turns, you may put a super-power
from the line-up under your super-hero. At the start of each
of your turns, if there are four or more cards under your
super-hero, +2 power and you must destroy four cards under
your super-hero.

SARA-LANCE........................OVERSIZE-HERO......CX-ARROW
When you buy or gain a villain from the line-up, you may put
it under your super-hero. Once during each of your turns,
you may put a villain from under your super-hero on the
bottom of your deck.

ALAN-SCOTT........................OVERSIZE-HERO........CX-JSA
Each time you play a different super-power during your turn,
reveal the top card of your deck. If the revealed card costs
0, draw it.

DOCTOR-FATE.......................OVERSIZE-HERO........CX-JSA
When you play two cards with consecutive costs during you
turn, +1 power. When you play three cards with consecutive
costs during your turn, draw a card.

JAY-GARRIC........................OVERSIZE-HERO........CX-JSA
When a card tells you to draw one or more cards, before
draw, reveal the top card of your deck and you may discard
it.

MISTER-TERRIFIC...................OVERSIZE-HERO........CX-JSA
Once during each of your turns, you may discard a punch. If
you do, reveal the top three cards of your deck. Draw one
equipment revealed this way, and put the rest back in any
order.

POWER-GIRL........................OVERSIZE-HERO........CX-JSA
Each time you play a different super-power during your turn,
put a punch from your discard pile into your hand.

STARGIRL..........................OVERSIZE-HERO........CX-JSA
When you play a defense card during your turn or avoid an
attack, you may draw a card and then discard a card.

WILDCAT...........................OVERSIZE-HERO........CX-JSA
The first time you play a punch during each of your turns;
If you have played a hero this turn, draw a card, If you
have played a villain this turn, draw a card.

BRAINIAC-5........................OVERSIZE-HERO.....CX-LEGION
Once during each of your turns, you may discard two cards.
If you do, put a card with cost 5 or a time-travel card with
cost 5 or less from your discard pile into your hand.

CHAMELEON-BOY.....................OVERSIZE-HERO.....CX-LEGION
Once during each of your turns, you may discard a card to
time-travel a card in the line-up with cost equal to or less
than the cost of the card discarded this way.

COSMIC-BOY........................OVERSIZE-HERO.....CX-LEGION
During each of your turns, if the first card you play from
your hand is an equipment, give a card with cost 5 or less
in the line-up time-travel this turn.

LIGHTNING-LAD.....................OVERSIZE-HERO.....CX-LEGION
During each of your turns, if the first card you play from
your hand is a villain, give a card with cost 4 or less in
the line-up time-travel this turn.

PHANTOM-GIRL......................OVERSIZE-HERO.....CX-LEGION
+1 power for each time-travel card you play during your
turn.

SATURN-GIRL.......................OVERSIZE-HERO.....CX-LEGION
During each of your turns, if the first card you play from
your hand is a hero, give a card with cost 4 or less in the
line-up time-travel this turn.

DR-MANHATTAN......................OVERSIZE-HERO...CX-WATCHMEN
The second time you play a super-power during each of your
turns, you may destroy a card in your hand.

NITE-OWL..........................OVERSIZE-HERO...CX-WATCHMEN
Each time you play an equipment during your turn, you may
put a card from your discard pile on the bottom of your
deck.

OZYMANDIAS........................OVERSIZE-HERO...CX-WATCHMEN
At the end of each of your turns, draw an extra card, and
then put a card from your hand on top of your deck.

RORSCHACH.........................OVERSIZE-HERO...CX-WATCHMEN
Once during each of your turns, you may discard a card from
your hand to play the top card of another player's deck, and
then return it.

SILK-SPECTRE......................OVERSIZE-HERO...CX-WATCHMEN
Each time you play a hero during your turn, look at the top
card of your deck. You may discard it.

THE-COMEDIAN......................OVERSIZE-HERO...CX-WATCHMEN
You play 1 less to buy attack cards. The first time you play
a villain during each of your turns, draw a card.

unclebill
04-09-2016, 01:45 PM
BANE..............................OVERSIZE-VILLAIN..FOREVER-EVIL
If the first card you play during each of your turns has a
cost 1 or greater, you may destroy it. If you do, +2 power.

BIZARRO...........................OVERSIZE-VILLAIN..FOREVER-EVIL
When you destroy a card, gain a weakness. During your turn,
you may put two weakness cards from your discard pile on top
of the weakness stack. If you do, draw a card.

BLACK-ADAM........................OVERSIZE-VILLAIN..FOREVER-EVIL
The first time you play a super-power during each of your
turns, you may destroy it. If you do, draw a card and gain 1
vp.

BLACK-MANTA.......................OVERSIZE-VILLAIN..FOREVER-EVIL
You may put any cards you buy or gain from the line-up on
the bottom of your deck.

DEATHSTROKE.......................OVERSIZE-VILLAIN..FOREVER-EVIL
+1 power for each card you destroy during your turn.

HARLEY-QUINN......................OVERSIZE-VILLAIN..FOREVER-EVIL
During each players's turn, the first time you pass a card
or discard a card, draw a card.

LEX-LUTHOR........................OVERSIZE-VILLAIN..FOREVER-EVIL
At the end of your turn, draw an extra card for each hero
you bought or gained during your turn.

SINESTRO..........................OVERSIZE-VILLAIN..FOREVER-EVIL
When one or more foes fail to avoid an attack you play, gain
1 VP. The first time you gain VP's during each of your
turns, draw a card.

unclebill
04-09-2016, 01:47 PM
BATGIRL...........................OVERSIZE-HERO.HEROES-UNITED
Once during each of your turns, you may discard a punch
card. If you do draw a card

BLACK-CANARY......................OVERSIZE-HERO.HEROES-UNITED
+1 power for each different villain you play during your
turn.

BOOSTER-GOLD......................OVERSIZE-HERO.HEROES-UNITED
For each defense card you play during your turn, +1 power.
when you avoid an attack, draw a card.

HAWKMAN...........................OVERSIZE-HERO.HEROES-UNITED
Gain one power for each hero you play during your turn.

NIGHTWING.........................OVERSIZE-HERO.HEROES-UNITED
The first time you play an equipment during your turn, +1
power. The second time you play an equipment during your
turn, draw a card.

RED-TORNADO.......................OVERSIZE-HERO.HEROES-UNITED
Once, during each of your turns, if there are four or more
different card types in your discard pile, +2 power.

SHAZAM!...........................OVERSIZE-HERO.HEROES-UNITED
You may pay 4 power. If you do, gain the top card of the
main deck. You may put it on top of your deck or into your
discard pile.

unclebill
04-09-2016, 01:48 PM
BEAST-BOY.........................OVERSIZE-HERO...TEEN-TITANS
Once during each of your turns, you may discard a card. If
you do, put a non-starter with that card type and cost 5 or
less from your discard pile into our hand.

BLUE-BEETLE.......................OVERSIZE-HERO...TEEN-TITANS
Once during each of your turns, if you control seven or more
cards, draw a card.

RAVEN.............................OVERSIZE-HERO...TEEN-TITANS
Once during each of your turns, if you control two or more
villains, put a super-power form your discard pile into your
hand.

RED-ROBIN.........................OVERSIZE-HERO...TEEN-TITANS
Once during each of your turns, if you control two or more
heroes, +1 power and put an equipment from your discard pile
into your hand.

STARFIRE..........................OVERSIZE-HERO...TEEN-TITANS
Once during each of your turns, if you control four
different card types, you may destroy a card you control.

SUPERBOY..........................OVERSIZE-HERO...TEEN-TITANS
Oncw during each of your turns, if you control two or more
different super-powers, +1 power and draw a card.

WONDER-GIRL.......................OVERSIZE-HERO...TEEN-TITANS
Once during each of your turns, if control two or more
equipment, draw two cards and then discard a card.

unclebill
04-09-2016, 01:48 PM
AQUAMAN...........................OVERSIZE-HERO.....DC-HEROES
You may put any cards with cost 5 or less you buy or gain
during your turn on top of your deck.

BATMAN............................OVERSIZE-HERO.....DC-HEROES
Gain one power for each equipment you play during your turn.

CYBORG............................OVERSIZE-HERO.....DC-HEROES
If you play one or more super-power cards during your turn,
+1 power. If you play one or more equipment cards during
your turn, draw a card.

GREEN-LANTERN.....................OVERSIZE-HERO.....DC-HEROES
If you play three or more cards with different names and
cost 1 or more during your turn, additional +3 power.

SUPERMAN..........................OVERSIZE-HERO.....DC-HEROES
+1 power for each different super-power you play during your
turn.

THE-FLASH.........................OVERSIZE-HERO.....DC-HEROES
You go first. The first time a card tells you to draw one or
more cards during your each of your turns, draw an
additional card.

WONDER-WOMAN......................OVERSIZE-HERO.....DC-HEROES
For each villain you buy or gain during your turn, draw an
extra card at the end of your turn.

unclebill
04-09-2016, 01:51 PM
BATMAN-12.........................OVERSIZE-HERO......RIVALS-1
Once during each of your turns, if you play a hero and an
equipment, play a non-location card from the line-up and
then return it.

BATMAN-15.........................OVERSIZE-HERO......RIVALS-1
during a confrontation +1 power for each equipment and hero
you play.

BATMAN-9..........................OVERSIZE-HERO......RIVALS-1
At the of your turn, draw an extra card if you bought or
gained one or more equipment during your turn.

THE-JOKER-12......................OVERSIZE-VILLAIN......RIVALS-1
Once during each of your turns, if you play a villain and a
super-power, reveal the top card of the main. Play it, and
then return it.

THE-JOKER-15......................OVERSIZE-VILLAIN......RIVALS-1
during a confrontation +1 power for each villain and
super-power you play.

THE-JOKER-9.......................OVERSIZE-VILLAIN......RIVALS-1
At the of your turn, draw an extra card if you bought or
gained one or more non-kick super-powers during your turn.

unclebill
04-09-2016, 01:53 PM
BLACK-LIGHTNING...................OVERSIZE-HERO...HOME-GROWN
The first time you play a hero card during your turn, you
may gain a super-power of equal or less cost from the line-up.
--home-grown card taken and modified from from the net

KID-FLASH.........................OVERSIZE-HERO...STORE-PROMO
Whenever you buy or gain a card, you may add the top card of
the main deck to the line-up.

MARTIAN-MANHUNTER.................OVERSIZE-HERO...STORE-PROMO
If you play two or more villains during your turn, gain
three power. If you play two or more heroes during your
turn, gain three power.
oops, above is a home-grown card copied from the net.

STARFIRE..........................OVERSIZE-HERO...STORE-PROMO
Once during each of your turns, if there are no super-powers
in the line-up, draw a card.

THE-JOKER.........................OVERSIZE-VILLAIN...STORE-PROMO
Once during each of your turns, you may destroy a villain
you have played this turn. If you do, draw a card and
attack: each foe gains a weakness.

unclebill
04-09-2016, 02:12 PM
CRISIS-1.........CRISIS..............UNTOUCHABLE-VILLAIN................
ON-GOING: At the start of your turn, put the top card of the main deck
into the line-up. If it is not a villain, discard a card.
TO-BEAT: Each player must destroy 8 cost worth of non-zero cost cards
in his hand.


CRISIS-1.........CRISIS..............LEGION-OF-DOOM.....................
Put the top three cards of the main deck into the line-up.
ON-GOING: Hero cards lose all text, and gain have "+1 power" instead.
TO-BEAT: Each player must destroy a hero in his hand.


CRISIS-1.........CRISIS..............COLLAPSING-PARALLEL-WORLDS.........
ON-GOING: Each player places all cards he buys or gains from the
line-up under this card (including villains).
TO-BEAT: Remove this crisis when there are 10 cards under this card.
then one player destroys his deck and discard pile. The cards under
this crisis become his new deck.


CRISIS-1.........CRISIS..............WORLD-DOMINATION...................
ON-GOING: At the start of your turn, resolve the current
super-villain's first appearance attack against you. If it doesn't
have one, discard a random card instead.
TO-BEAT: Each player must destroy the top card of this deck. Remove
this crisis only if each of those cards has cost 1 or greater.


CRISIS-1.........CRISIS..............A-DEATH-IN-THE-FAMILY..............
ON-GOING: At the start of your turn, destroy a hero in the line-up. If
there are none to destroy, add the top card of the main deck to the
line-up.
TO-BEAT: Each player must destroy a defense card in his hand.


CRISIS-1.........CRISIS..............ARKHAM-BREAKOUT....................
ON-GOING: When a villain with an attack enters the line-up treat it as
if it were a first appearance attack against all players.
TO-BEAT: Each player must secretly place a card from his hand face
down, and then discards them. If each card has a different name,
remove this crisis.


CRISIS-1.........CRISIS..............ELECTROMAGNETIC-PULSE..............
Put the top three cards of the main deck into the line-up.
ON-GOING: Equipment cards lose all text and have "+1 power" instead.
TO-BEAT: Each player must destroy an equipment in his hand.


CRISIS-1.........CRISIS..............FINAL-COUNTDOWN....................
ON-GOING: At the start of your turn, put a card with cost 1 or greater
from your hand into the line-up.
TO-BEAT: Your team must destroy cards in the line-up with cost 7, 6,
5, 4, 3,and 2.


CRISIS-1.........CRISIS..............ALTERNATE-REALITY..................
ON-GOING: At the start of your turn, destroy all heroes in your hand.
Gain that may random villains from the destroy pile and put them into
your hand.
TO-BEAT: Your team must destroy 12 cost worth of heroes in their
discard piles.


CRISIS-1.........CRISIS..............IDENTITY-CRISIS....................
Each player flips his (oversized) super-hero face down. Players cannot
avoid this super-villain's first appearance attack. (or use their
super-hero effect?)
TO-BEAT: Each player must discard +6 power worth of cards from his
hand. Then flip your (oversized) super-hero face-up.


CRISIS-1.........CRISIS..............ATLANTIS-ATTACKS...................
ON-GOING: At the start of your turn, resolve all villain attacks in
the line-up against you. If there are no attacks, add the top card of
the main deck to the line-up.
TO-BEAT: Each player must discard three non-start cards each with
different card types.


CRISIS-1.........CRISIS..............KRYPTONITE-METEOR..................
Put the top three cards of the main deck into the line-up.
ON-GOING: Super-power cards lose all text and have "+1 power" instead.

TO-BEAT: Each player must destroy a super-power in his hand.


CRISIS-1.........CRISIS..............WAVE-OF-TERROR.....................
ON-GOING: At the start of your turn, discard all cards that share the
lowest cost in your hand.
TO-BEAT: Each player discards a random card from his hand. Remove this
crisis if each of those cards has cost 1 or greater.


CRISIS-1.........CRISIS..............DIMENSION-SHIFT....................
Put the top three cards of the main deck into the line-up.
ON-GOING: All cards in the line-up cost 2 more to buy.
TO-BEAT: Each player reveals the top card of his deck. If any player
reveals a card with cost exactly 2, remove this crisis.


CRISIS-1.........CRISIS..............RISE-OF-THE-ROT....................
ON-GOING: At the start of your turn, gain a weakness unless you reveal
one (weakness) from your hand.
TO-BEAT: Each player must discard a weakness card. Also remove this
crisis if the weakness stack runs out.

unclebill
04-09-2016, 02:13 PM
CRISIS-2.........CRISIS..............MANHUNTER-INVASION.................
ON-GOING: When a villain enters the line-up, each player gains a
weakness.
TO-BEAT: Your team must destroy four heroes from hand.


CRISIS-2.........CRISIS..............SUPER-VILLAINS-UNITED..............
Place an unused super-villain into the line-up and resolve each of its
attacks. That super-villain cannot be gained or destroyed by the
effects of a player's card.
TO-BEAT: Remove this crisis when there are no super-villains in the
line-up.


CRISIS-2.........CRISIS..............VILLAIN-IN-DISGUISE................
Put the top three cards of the main deck into the line-up.
ON-GOING: When you buy or gain a villain from the line-up place it in
our discard pile instead of destroying it.
TO-BEAT: Each player must destroy a villain in his hand or discard
pile.


CRISIS-2.........CRISIS..............MISSING-HEROES.....................
ON-GOING: When a hero enters the line-up, each player gains a
weakness.
TO-BEAT: Your team must destroy four equipment from hand.


CRISIS-2.........CRISIS..............SEVEN-DEADLY-SINS-UNLEASHED........
Put the top four cards of the main deck into the line-up.
ON-GOING: When a super-power enters the line-up, including above, each
player gains a weakness.
TO-BEAT: Your team must destroy seven cards with different costs from
their discard piles.


CRISIS-2.........CRISIS..............DEMONIC-SUMMONING..................
Put all cards with cost 5 from the destroyed pile into the line-up.
ON-GOING: At the start of your turn, destroy a card in your hand. If
you destroyed a card with cost 0, discard your hand.
TO-BEAT: Your team must destroy three cards each with cost 6 in your
discard piles.


CRISIS-2.........CRISIS..............IMMORTAL-VILLAIN...................
ON-GOING: When a non-villain card with cost 6 or greater enters the
line-up, destroy it an replace it.
TO-BEAT: Each player must discard +5 power worth of cards from hand.


CRISIS-2.........CRISIS..............CORRUPTED-COMPANION................
A random player places a random unused super-villain in front of him.
Resolve is (first appearance?) attack against each player, including
you.
ON-GOING: At the start of that player's turn, he resolves its first
appearance attack against each other player.
TO-BEAT: Defeat that player's super-villain.


CRISIS-2.........CRISIS..............HEROIC-SACRIFICE...................
TO-BEAT: The player that defeated the previous super-villain removes
his (oversized) super-hero from the game and destroys all cards with
cost of 1 or greater in his discard pile. That player gains a random
unused (oversized) supEr-hero and each other player gains two weakness
cards. Then remove this crisis from the game as if you had beaten it.


CRISIS-2.........CRISIS..............DRAINING-THE-EMOTIONAL-SPECTRUM....
Put the top three cards of the main deck into the line-up.
ON-GOING: At the start of your turn, reveal the top card of your deck.
Destroy all cards in the line-up with the revealed card's type and
replace them.
TO-BEAT: Each player discards a random card. Remove this crisis if
none of them match a card type in the line-up.


CRISIS-2.........CRISIS..............SHIFTING-LOYALTIES.................
ON-GOING: At the end of your turn, place all cards you played this
turn into the discard pile of the player on your right.
TO-BEAT: Each player discards 7 cost worth of cards into the discard
pile of the player on his left.


CRISIS-2.........CRISIS..............RISE-OF-THE-DEAD...................
ON-GOING: When a card is destroyed, remove it from the game. At the
start of your turn, put a random card with cost 1 or greater from the
destroy pile into the line-up. If that card is not a villain, gain a
weakness.
TO-BEAT: Your team must destroy five cards with different colors from
hand.


CRISIS-2.........CRISIS..............RESHAPING-OUR-WORLD................
ON-GOING: At the start of your turn, discard all cards that share a
cost with another card in your hand.
TO-BEAT: Each player reveals the top card of his deck. Remove this
crisis if each of those cards has different cost.


CRISIS-2.........CRISIS..............HUNTING-DOWN-THE-LANTERNS..........
ON-GOING: When an equipment enters the line-up, each player gains a
weakness.
TO-BEAT: Your team must destroy four different super-powers from hand.



CRISIS-2.........CRISIS..............FROZEN-CITY........................
ON-GOING: At the start of each player's turn, he adds the top card of
the main deck to the line-up. Flip down each other card of that cost
in the line-up and they cannot be bought or gained this turn. Flip
them up at the end of your turn.
TO-BEAT: Clear the line-uyp of all cards.

unclebill
04-09-2016, 02:13 PM
CRISIS-3.........CRISIS..............PSYCHIC-STATIC.....................
put the top cad of the main deck into the line-up.
ON-GOING: when a super-power enters the line-up, put the top card of
the main deck into the line-up.
TO-BEAT: contribute three non-kick super-powers.

CRISIS-3.........CRISIS..............VILLAINS-IN-CONTROL................
ON-GOING: Non-villain cards cannot be bought. Villains in the
destroyed pile may be bought.
TO-BEAT: contribute three villains.

CRISIS-3.........CRISIS..............PERMANENT-ECLIPSE..................
ON-GOING: Flip all cards in the line-up face down and shuffle them.
Cards enter the line-up face down. All cards in the line-up have cost
5. Place face down cards you buy or gain on the bottom of your deck
without revealing them to anyone including yourself.
TO-BEAT: clear the line-up of all cards.

CRISIS-3.........CRISIS..............THE-PENALTY-IS-DEATH...............
ON-GOING: When you buy or gain a card, reveal the top card of the main
deck. Destroy all cards bought or gained fromteh line-up this turn
with that cost.
TO-BEAT: contribute three cards iwth cost 5.

CRISIS-3.........CRISIS..............A-CITY-DESTROYED...................
put all locations in the destroyed pile and in play into the line-up.
ON-GOING: when a location enters the line-up from teh main deck,
destroy the top five cards of the main deck.
TO-BEAT: contribute three locations.

CRISIS-3.........CRISIS..............THE-JUST-LEAGUE-IS-DEAD............
put the top crd of the main deck into the line-up
ON-GOING: When a hero enters the line-up, ATTACK: Each plaeyr discards
a card.
TO-BEAT: contribute four heroes

CRISIS-3.........CRISIS..............POWERLESS........... ...............
ON-GOING: all numbers in text boxes of cards you play become 'one' or
'1'.
TO-BEAT: contribute four cards with cost 1 or greater that do not have
the 'power'in their text boxes.

CRISIS-3.........CRISIS..............HUNTED-BY-THE-CRIME-SYNDICATE......
ON-GOING: When you buy or gain a villain, choose another plaeyr.
Resolve the current super-vill's first appearance atack against that
player. If it does't have one, that player gains two weakness cards
instead. When yuo buy or gain a villain with an attack, you may
immediately contrribute it to the crisis.
TO-BEAT: contribute three attack cards.

CRISIS-3.........CRISIS..............ABANDON-ALL-HOPE...................
Each player puts all defense cars from their hand and discard pile
into the line-up.
ON-GOING: defense cards cost 4 more to buy.
TO-BEAT: contribute three defense cards.

CRISIS-3.........CRISIS..............MURDER-MACHINE.....................
Put the top cads of the main deck into the line-up.
ON-GOING: when an equipment enters the line-up, each player destroys
the top card of their deck.
TO-BEAT: contribute

CRISIS-3.........CRISIS..............RELEASING-THE-PRISONERS............
put the top crd of the main deck into the line-up
ON-GOING: when a villain enters the line-up from the main deck, put a
random villain from the destroyed pile into the line-up.
TO-BEAT: contribute four cards with cost 4.

CRISIS-3.........CRISIS..............EXPOSED............. ...............
put the top three cards of the main deck into the line-up.
ON-GOING: when a card with cost 6 or greater enters the line-up, each
player gains a weakness.
TO-BEAT: contribute three cards with cost 6 or greater.

CRISIS-3.........CRISIS..............THIS-WORLD-IS-OURS.................
ON-GOING: when you buy or gain a villain in the line-up, gain a
weakness.
TO-BEAT: contribute four heroes.

CRISIS-3.........CRISIS..............LOST-IN-TIME.......................
Each player remove all cards with cost 1 or greater in their discard
pile from the game until this crisis is beaten.
ON-GOING: At the end of your turn, place all starter cards in play on
the bottom of your deck.
TO-BEAT: contribute three cards with cost 1 or 2.

unclebill
04-09-2016, 02:35 PM
Ok, that's it for now. I'm not doing pic's or images.
Later
Uncle Bill