View Full Version : Fairest Superhero bidding system?

11-27-2017, 05:48 PM
I'm making a combined Base+HU deck for people to play with at home (I cut about 40 cards). I balanced the mana curve and type ratios so it's a well-rounded deck.

I will have 16 superheroes to pick from, including Starfire. Randomly distributing them is the default method, but no one likes that since you could get a hero that you really don't enjoy playing. But when one hero is desired by more than one player, you have to use an alternate method of dealing them out. In Base + HU, there's no need to ban anyone I don't think, but there are also weaker heroes that no one wants to be dealt randomly.

What are the bidding systems that you guys use? I'm looking for some more creative ways of bidding for heroes than just randomly dealing them. I would really like to find a system that can handle the scenario where one hero is wanted by multiple players in a fair way.

11-27-2017, 06:29 PM
Before Multiverse, I used to break everything down into a tier system (Tier 1 being the best characters, Tier 4 being the worst, then everything in between). It worked fairly well for the most part, as 1s would only play against other 1s, with occasional 2s, while 4s wouldn't be stuck playing against 1s, and other unbalanced situations.

Multiverse kinda threw all of this into upheaval, however it also creates a lot more interesting scenarios, as now someone like Kyle Rayner might be able to compete with someone like Shazam because of mechanics like the Multiverse locations, or due to whatever set(s) happens to be dealt.

11-27-2017, 07:11 PM
I'm only going to be playing 1 hero, and only those from Base + HU. Also we're playing multiplayer, not 1v1. So the "best" heroes in this group are all close enough that it's probably safe to pick your favorite from the whole list. I've tried to come up with a way to allow competition over characters, but other than cards in your opening hand I'm not sure how to effectively allow people to bid. I think a random component to a bid system would be good. I assumed that people had already come up with ways to do this.

11-28-2017, 10:02 AM
What I usually do with my group is deal 3 to each person and then they can at least pick the best one out of the three. Another option I've seen, I think it was in one of the rule books for one of the sets, is set out twice as many heroes as you have players. Randomly decide who gets to go first. They eliminate one hero that nobody can choose. Go in order eliminating, and then going in reverse order, players can choose which of the remaining heroes they want.

12-09-2017, 01:27 PM
I do it the way Cryptozoic does at their tournament. Amount of players x2 plus one for the hero pool. Players roll dice to determine first. The player going first bans the first character. They take turns banning u til it’s the lastplayers turn to ban. That player bans and picks a guy to play. Then go in opposite order until you get to the player going first. That player gets their choice of the last two guys. Everyone in my player group is hyper competitive and this works great for us.

12-09-2017, 01:30 PM
3 players =7 heroes (aquaman,cyborg, Superman, Batman, Wonder Woman, green arrow, hawk man
Roll dice to go first
Person going first bans cyborg
Person going second bans Superman
Person going last bans Wonder Woman and picks to play aquaman
Person going second picks hawkman
Person going first picks between green arrow and Batman.
We find this fair.

12-19-2017, 08:52 AM
My friend group and I used to play very competitively as we would constantly have wagers on almost every game we played 1v1. The format we used is similar to most MOBA games like League of Legends or DotA 2 in the sense of alternating bans and picks. We also used to use the entire Character pool when playing like this and would eliminate used Characters so the following games 2 and potentially 3 would use new Characters that may be less powerful. We have ranged between 4-5 bans and maintain 2 picks so as to create a more powerful and creative combo.

Currently we have started using the Multiverse Randomizers a lot more to create new experiences each game.
- First we randomize one of the four base sets (Classic, Heroes Unite, Forever Evil, Teen Titans).
- Second we randomize 2 sets worth of Character cards (currently we exclude Crisis Characters as they sometimes can be too weak without proper partners).
- Lastly we randomize a set to use the Nemesis cards. If the selection doesn't contain 12 Nemesis cards, we supplement randomly from the base set being used while not including a first or last Nemesis.

If the Character or Nemesis cards come from a Crossover, we will add the Main Deck cards from that Crossover into the pool in order to give some of these cards a more "at home" feeling. You are forced to pick one Character from each of the 2 sets picked and there are no bans. We still take turns picking with it moving forwards, then reverse (last pick will pick 2 at once). This format has proven to be extremely fun, since many times we are struggling to figure out what the best course of action is for picking Characters since you now have to choose between the base set, the Nemesis cards, or just going for a certain combo.

To give an example, we once played Teen Titans with Watchmen and Crisis 3 Characters, against the Crisis 2 Nemesis cards (Impossible Mode Nemesis cards). One player got Poison Ivy and Ozymandias (literally a match made in heaven when playing Teen Titans) and yet he still came in last place since the other 2 players played more against the Nemesis cards than each other.

01-29-2018, 08:07 PM
my game includes a bit of everything, i have some characters that are out, but my character stack is about 65. so i shuffle, pass out 4 cards to each player, then we draft. when we are done drafting we pick the character we want to play. then game on.

02-01-2018, 03:30 AM
My group generally draws three to seven random characters from the deck and picks from those depending on how many we're playing with.
Solo = 3 to pick from
2-man team = 5 to pick from
3-man team = 7 to pick from

Havent seen a player get a full hand of bummers yet. Though if we play with a more complete set, we'll use a popular tier-based system where each character is assigned a point value from 1 to 6 and each player gets 6 points to spend.