Batman Variant

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Wanted to put my Batman variant in a more permanent spot, for future tweaks following releases (Rebirth, Batman Ninja, etc.) and tinkering.

[u][b]DC Deckbuilding: Batman[/b][/u]

[b]Set Key[/b]
(OS) Original Set
(HU) Heroes United
(FE) Forever Evil
(TT) Teen Titans
(C*) Crisis [*1, *2, *3, or *4]
(JS) Justice Society of America [Crossover Pack 1]
(AR) Arrow [Crossover Pack 2]
(WT) Watchmen [Crossover Pack 4]
(RG) Rogues [Crossover Pack 5]
(BP) Birds Of Prey [Crossover Pack 6]
(RV) Rivals
(TG) Teen Titans Go!
(CN) Confrontations
(PR) Promo

[u]12 Oversized Cards[/u]
Batman (OS)
Batgirl (HU)
Black Canary (HU)
Nightwing (HU)
Bane (FE)
Harley Quinn (FE)
Red Robin (TT)
Robin (C1)
Poison Ivy (C3)
Catwoman (BP)
Oracle (BP)
Joker (PR)

Punch (OS)
Vulnerability (HU)
Weakness (OS)
Kick (HU/FE/TT)

[u]15 Super-Villains[/u]

Ras Al Ghul (OS)
Solomon Grundy (JS)
Harley Quinn (BP)

Mr. Freeze (HU)
Clock King (TT)
Ras Al Ghul (C1)

The Joker (OS)
Cheshire (TT)
The Joker (C1)
Mr. Freeze (C2)

Batman (FE)

Poison Ivy (BP)

Lady Shiva (BP)

Nocturna (BP)

Talia Al Ghul (BP)

My ideal 8 Super-Villain lineup would start with Ras (C1), then use Joker and Mr. Freeze (C1), then run straight down the cost lineup, ending on Talia. For 12, pick a starter Super Villain, remove the other 3, and play 'em all.

[b]Main Deck: 124 cards[/b]

[u]31 Equipment[/u]

Venom Injector (FE)
Cape (TG)

Batmobile (OS)
Batarang (HU) x2
Cold Gun (FE)
Escrima Sticks (C2)
Grapple Gun (TG)

Detonator (TT) x2
Man-Bat Serum (FE)
Bo Staff (C1)
Batmobile (RV)
Birdarangs (TG)

The Cape And Cowl (OS)
Soultaker Sword (HU)
Mallet (FE)
Flight Wings (TT)
Loot! (RG)
Whip (BP)
Batarang (RV)

The Bat-Signal (OS)
Utility Belt (OS) x2
Magician's Corset (C1)
Sniper Rifle (C3)
Soultaker Sword (BP)

Bag of Tricks (RG)
Computer Console (BP)
Laughing Gas (RV)

Mind Control Hat (HU)

[u]33 Heroes[/u]

Catwoman (OS)
Katana (HU)
Commissioner Gordon (FE) x2
Maggie Sawyer (BP)
Alfred Pennyworth (RV)
Vicky Vale (RV)

Robin (OS)
Daughter Of Gotham City (HU)
Plastic Man (C2)
Catwoman (FE) x2
Batwoman (RV)
Deadman (CN)
Ragman (CN)

Swamp Thing (OS)
Zatanna Zatara (OS)
Deadman (HU)
Sonic Siren (HU)
Hawkfire (BP)
Huntress (RV)
Oracle (RV)

Dark Knight (OS)
Wonder Of The Night (HU)
Phantom Stranger (FE)
Damian Wayne (C4)
Manhunter (BP)
Nightwing (RV)

Dick Grayson (TT)
Tim Drake (TT)
Red Robin (RV)

Jason Blood (HU)

Man Of Steel (OS)

[u]8 Locations[/u]

Blackgate (FE)
Gotham City Docks (PR)

The Batcave (OS)
Gotham City (HU)
New York City (WT)

Clock Tower (BP)
Arkham Asylum (RV)
Wayne Manor (RV)

[u]18 Super Powers[/u]

Acrobatic Agility (TT) x2

Insanity (FE) x3

Cat-Like Reflexes (C3)
Promise To A Friend (AR)
Martial Arts Expert (BP)
Homicidal Maniac (RV) x2

Canary Cry (HU) x2
Chlorokinesis (C3)
Eidetic Memory (BP)

Girl Power (JS)
You Have Failed This City (AR)

Master Thief (BP)
Worlds Greatest Detective (RV)

[u]34 Villains[/u]

Talon (HU)
Emperor Penguin (FE)

Harley Quinn (OS)
Deadshot (HU)
Black Mask (C3)
The Penguin (RV)
The Riddler (RV)
Victor Zsasz (RV)
Killer Moth (TG)
The Creeper (CN)

Poison Ivy (OS)
Jervis Tech (HU) x2
Mr. Zsasz (HU)
Man-Bat (FE)
Clayface (RV)
Two-Face (RV)

Killer Croc (HU)
Lady Vic (TT)
Bane (RV)
Mr. Freeze (RV)

Scarecrow (OS)
Royal Flush Gang (FE) x5

Solomon Grundy (OS)
Copperhead (C3)
Rioters (WT)
Hugo Strange (RV)

The Demon Etrigan (HU)
Jokers Daughter (C3)
Cheshire (BP)

Still have to get my hands on a copy of Crisis 4, to play the new Nightwing. I'm also tempted to swap out Belle Reve for New York City (WT) for antics over raw power, and up in the air on Robin (RV) or Damian in the 5-cost hero slot.

I love the cost curve and card distribution, mostly inspired by Stormking's posts on a "best Watchmen deck" thread. I'm also a fan of the different ways to come up with big VP's in this deck, with the potential for some big upsets.

My next deck is going to be the DC(CW)U, focusing on Arrow, The Flash, and Supergirl. Legends of Tomorrow might be it's own deck down the line, but I'm not as big a fan (I'm honestly not a fan of Arrow but picked up the Crossover pack to help this Batman deck and for completion's sake).

I'm really excited for Rivals 2 (the previews in the rulebook look dope!) for a decent start on a Green Lantern deck since Crisis 2. I suspect, though, it'll take Rebirth for it to be all the way there. Green lantern's by far my biggest want.