He meant that the gameforge forums don't have separate usernames, they're all automatically your IGN.
I expect this will be the same for the new omni-forum. They didn't mention any name-merging...
Type: Posts; User: Aradon
He meant that the gameforge forums don't have separate usernames, they're all automatically your IGN.
I expect this will be the same for the new omni-forum. They didn't mention any name-merging...
This sounds like a previous model of progression they were trying out called the Might system. It was discarded in favor of more traditional talent trees, rather than the MOBA-like progression that...
There was a bug for a long time where AA cards were showing their rarity, rather than promo rarity, so when you look at the type of dust it took, it misinformed you and still took your promo dust,...
I recall also missing the 2 charges buff, but can confirm getting the +1 resource buff. Don't know if it's related to the buff or perhaps just which challenge I got, just adding more information.
You talk about understanding strategy, but you should consider understanding balance a little more. If copies are now weaker than they were before, they can become less costly, which could easily...
While I'll wait patiently, I have to admit that going from "We're still on track for early April!" to "You can look forward to a release date soon!" is a bit hard. It helps knowing that in the past,...
Can't you exchange them at lesser rates via trade channel and CoD mail, though? That seems more probable to me, unless it finds a nice stable gold exchange. I think a lot of people will want to sell...
The Divine Altar creates a copy of each cleric you play. Since they are -1/-1 because of the passive ability, the second cleric used to be -1/-1 smaller, then get the -1/-1 applied to itself as well....
I love this rules update. Fixing the static modifiers is so much more intuitive. I was ok with how it treated temporary modifiers like Giant Growth, but I'm also ok with treating them in the more...
When you play Slithering Marauder and its' ability lets you play an action out of your crypt, the spell will resolve before choosing targets. For example, if you play Burn, you don't choose your...
Yeah, AZ1 is the Adventure mode booster pack, which you get from defeating various encounters. They can drop from there, in addition to the one Shroom Haus just before Bleak Citadel/Fort Romor.
Secret KS items patch! Better surprise than UI update for me :D
That's what I'm reading. If you have a 1/1 that's getting buffed by a Bucktooth Commander to a 2/2 and you copy it, the copy will be a 1/1 that is also buffed to a 2/2, and if you Wild Growth a 1/1...
I can get behind the threshold addition, but I don't think it needed to be more than a single threshold for any of them, especially Enter the Dream. As it is, it's already going to be difficult to...
Hah, redhead human cleric named Pond, nice.
And I'm pretty excited for this surprise patch, coming very soon.
Sounds like a good patch. Excited for multiple campaign decks!
And yes, is this meaning Thursday, April 7th?
I don't get it. If you have a budget and want to spend the budget, you can buy platinum and wait. You'll have that much more gameplay at your disposal later when it does release.
Seems great for a Big Red deck. I don't think this is imbalanced. It's basically an Edict effect from black, which is usually 2 cost, but this has the downside of being worse when you have troops as...
This has always been the implementation for that dungeon. There is a fork, with an aggressive deck on the left side and a controlley deck on the right side. If you defeat one, but don't fight the...
I'm just glad these aren't Fantasy Flight Mini-American sized, or they'd never be able to re-stock them when I want to sleeve my collection.
The answer's pretty straightforward. The triggered abilities that 'don't use the chain' actually go on the chain and resolve immediately, without players getting priority. So, it's still a triggered...
Opponent AI had a Deepgaze Acolyte and a Gem Feeder out. He attempted to shift the lifedrain from the Feeder to the Acolyte. In response, I Polymorph: Beast the Feeder, and it turns into an untamed...
I only kind of miss the damage-on-stack shenanigans, but I definitely liked it for clarity of damage distribution. It was always perfectly clear where each point of damage was going, and how it was...
I'd actually prefer it to be a more flavor-neutral effect available in all colors, similar to 'cantrips.' I'm not looking especially for specific deck-shuffling cards, but would rather see them on...
Do you intend to have strategic shuffle effects in the future? Stuff that will let you intentionally shuffle your own (or your opponents') deck, if you don't like how it's been arranged?