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Thread: HEX Alpha Patch Notes - v830 - 4/10/2014

  1. #1

    HEX Alpha Patch Notes - v830 - 4/10/2014

    NEW FEATURES

    • Swiss-style tournaments are now live! We want to focus current tournament testing specifically on Swiss
    • We now support paid tournaments with prize payouts (and will grant you lots of platinum to test!)



    TOURNAMENTS

    • The scroll bar will be reset to the top of the window every time a new pack appears in Draft
    • The 20 minute tournament timer restriction has been removed. YEA!
    • The draft UI now looks more similar to the Card Manager
    • Multiples of cards you have picked in draft will now stack individually



    GENERAL

    • Starter Decks now have the correct race picture and name in the Store screen
    • “Save as” function now works as intended, rather than saving over the first deck in your list
    • Friend commands are now listed in /help
    • We have done a large pass on card sounds! Nearly every card should play a sound when it enters play
    • Font usage should be consistent throughout the game
    • A unification pass has been done on the Mail and Friends UI. They look more similar now
    • A Store item for the VIP program has been added but is not currently functional
    • You can now click card links in Champion descriptions to see the card
    • The Cost section of Deck Stats in Card Manager has received sorting and scrolling improvements
    • Sort by Name in Card Manager should now function correctly
    • You can now open the options menu from the Tournaments screen again
    • Gozzog is now animated on the landing page



    GAMEPLAY

    • Incantation of Fear, Incantation of Righteousness, Incantation of Savagery, Incantation of Fury, Incantation of Ascendance, Construction Plans: War Hulk, Construction Plans: Ingenuity Engine, Soul Marble, Giant Cocoon, and Plant Garden have had their text updated to mention that they remove the counters before transforming (These are just templating changes)
    • Gem abilities are no longer removed upon reversion
    • The tooltip for the second activated ability of Sliver of the Immortal Spear now matches the card text
    • Time Ripple no longer has the game text of Buccaneer
    • Fiendish Cabalist’s ability will now function again



    KNOWN ISSUES

    • Non-troop artifacts do not play their sounds when they enter play
    • The Card Preview in Draft no longer functions
    • The “bin” tab in draft does not currently work
    • If you are offline when tournament prizes are delivered there are currently no notifications that you received your prize
    • The Swiss pairing algorithm has a few pairing corner-case issues to work out

  2. #2
    Paid tournament testing and SWISS! What a patch!

    Also, animated Gozzog on the home screen! Sweet!
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  3. #3
    Veteran Gladiator
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    Good to be testing the paid tournaments, so ready for some beta soon

    Interessting to see if the sounds add anything, or is just annoying - usual i do not like animation effects in games like HEX.

  4. #4
    Awesome stuff! Especially for the second patch of the week. Keep up the good work guys!
    ----
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    HexEnt is too long to type, They're HXE now.
    I am currently trading my unused GK code for a new Tesla Model S P85D
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  5. #5
    The Transcended
    Join Date
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    Gem reversion fixed! "Save As" fixed!

    I'm still anxiously awaiting AH testing.

  6. #6
    Quote Originally Posted by Yoss View Post
    Gem reversion fixed! "Save As" fixed!

    I'm still anxiously awaiting AH testing.
    Considering Swiss made it in, and that was mentioned as a possible feature that would be delayed, AH is looking at least more likely to arrive before, or just after we go into Beta. I am getting more hyped by the week.
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  7. #7
    Quote Originally Posted by Xenavire View Post
    Considering Swiss made it in, and that was mentioned as a possible feature that would be delayed, AH is looking at least more likely to arrive before, or just after we go into Beta. I am getting more hyped by the week.
    I think when they said that Swiss would be delayed, they meant the large scale MTGO style daily events that are large in size and several rounds. I could be wrong and maybe this is a step in the right direction to get even those implemented in time since I'd imagine they use the same coding. Maybe not.

    - John

  8. #8
    Second patch in 3 days? I'm impressed. Keep up the good work Hex Entertainment! =)
    Did Reggie's ability get fixed btw? It was a known issue last patch, don't see it mentioned here.
    IGN - Victory
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  9. #9
    Quote Originally Posted by jtatta View Post
    I think when they said that Swiss would be delayed, they meant the large scale MTGO style daily events that are large in size and several rounds. I could be wrong and maybe this is a step in the right direction to get even those implemented in time since I'd imagine they use the same coding. Maybe not.

    - John
    I see it as a good sign - Cory didn't sound sure if swiss would make it or not before beta, and it made it already, so I can only assume that the rest of the programming for swiss events should be fairly easy in comparison. It might take a back seat though, for other features.
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  10. #10
    So with 8-player Swiss, is it still best of 3 for each player? I'm trying to work out what's the minimum and maximum number of games to be played?

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