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  1. #11
    I'd like to see some sort of cards that give you benefit for staying within your Super-heroe's group of cards. For example, a superman card that gives you +1 VP for every Superman card in your deck and -1 VP for every non-superman card in your deck (Ok, I'm not sure how to define a "superman card" but things like Heat vision, super strength etc. are all obv Superman cards, all the Batman themed equipment are all obv Batman cards etc etc.).

  2. #12
    Cryptozoic Employee Skinner's Avatar
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    Quote Originally Posted by zimagic View Post
    I'd like to see some sort of cards that give you benefit for staying within your Super-heroe's group of cards. For example, a superman card that gives you +1 VP for every Superman card in your deck and -1 VP for every non-superman card in your deck (Ok, I'm not sure how to define a "superman card" but things like Heat vision, super strength etc. are all obv Superman cards, all the Batman themed equipment are all obv Batman cards etc etc.).
    Wouldn't ever work. What about Green Lantern, for example? He has no specific card type which his card references. Same with Aquaman. And Cyborg or Martian Manhunter reference two card types, which would hardly seem fair to the heroes that only reference 1, let alone the 0s.
    Ryan Skinner

  3. #13
    -1 OP
    As others have said, if I wanted that then I would play Ascension. The checkers/chess analogy is spot on. I play DC when I want to play DC, if I want to play Ascension I would play that. There is no need to complicate this game needlessly.

  4. #14
    @zimagic
    I think cards that just genericly benefit specilization would work. Something like 'Tech Savvy- at the end of the game this card is worth 1 VP for every 3 equipment cards in your deck'. That would benefit most players but someone playing Batman or Cyborg more. I would also like specialized weakness cards, something like: 'Kryptonite-You cannot buy this card from the lineup if you are playing Superman (erratta-and your hero card is face up). When you buy this card: Attack:Place this card in a foe's discard pile. At the end of the game this card is worth -2VP for each Super Power in you deck.'
    And one for each super hero. I like the attack since it can be defended if you get lucky, otherwise you need to destroy it.
    One final card idea: Deus Ex Machina-play a card from the trash as if it was in the line-up.

  5. #15
    Quote Originally Posted by jbabel View Post
    @zimagic
    I think cards that just genericly benefit specilization would work. Something like 'Tech Savvy- at the end of the game this card is worth 1 VP for every 3 equipment cards in your deck'. That would benefit most players but someone playing Batman or Cyborg more. I would also like specialized weakness cards, something like: 'Kryptonite-You cannot buy this card from the lineup if you are playing Superman (erratta-and your hero card is face up). When you buy this card: Attack:Place this card in a foe's discard pile. At the end of the game this card is worth -2VP for each Super Power in you deck.'
    And one for each super hero. I like the attack since it can be defended if you get lucky, otherwise you need to destroy it.
    One final card idea: Deus Ex Machina-play a card from the trash as if it was in the line-up.
    Yep, that's kinda where I was going. Obviously there's less cards for some of the Superheroes so my concept wouldn't fly but I'd like to see some way to enforce the mythos of a particular character above and beyond the text on the Super-hero card.

  6. #16
    Quote Originally Posted by jbabel View Post
    'Kryptonite-You cannot buy this card from the lineup if you are playing Superman (erratta-and your hero card is face up). When you buy this card: Attack:Place this card in a foe's discard pile. At the end of the game this card is worth -2VP for each Super Power in you deck.'
    -2 VP per Super Power?! Might as well say if this is in your deck at the end of the game you lose. That's pretty much subtracting 6+ points from a regular deck and 20+ from a Super Power deck.
    Nathaniel Yamaguchi
    CZE Playtester & Designer

  7. #17
    Quote Originally Posted by houjix View Post
    Some times I want to play checkers, other times chess. I don't feel the need to complicate checkers when I can just go play chess.
    lol thats a winning arg if I have ever seen one.

  8. #18
    Other currency is actually an interesting approach to the problem I posted in another thread: How will this game handle expansions? Making the MD double in size seems ridiculous. The odds of getting anything are really skewed then. So 2 separate lineups? 2nd currency? Obviously, this would be speculation unless a certain Matt Hyra feels like commenting.

  9. #19
    Cryptozoic Employee Skinner's Avatar
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    Since Ascension is already a topic of comparison in this thread, I'll continue that here re: expansions: In Ascension they "suggest" you use no more than 1 regular set and 1 expansion (which are smaller in Ascension) at a time for your main deck. It does make the main deck larger of course, but never so large that it's unmanageable or too large to see X card over the course of a few plays.
    CZE may suggest something similar, but really it's up to the players how big they want to make their main deck, or if they think something is too large or not. I trust that whatever CZE comes up with will be well tested and thought through, and they won't just dump cards on people without any consideration for the large main deck element.
    Ryan Skinner

  10. #20
    Personally, I'd rather see frequent mini-expansions rather than wait long periods of time for a full one. Just a small pack every so often with one new SuperHero and about a dozen other cards.

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