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  1. #1

    R&D Blog - DC Deck-Building Variants

    Game designer Matt Hyra introduces a couple of variations on the DC Comics Deck-Building Game that have been tested in-house. Let us know what you think of these!

    http://www.cryptozoic.com/blogs/rd-b...lding-variants

  2. #2
    Excellent variant ideas.

    We played as though Princess and Deathstroke could grab the SV's as normal Villians. Sick combo pulled by me in one of the games and just want to be sure we played it right as we had some grumbles about whether it works this way or not. Had the ability to drop Parralax and 17 power... doubled to 34, riddler in play, bought out the kicks and top decked like five cards. THEN dropped MOS and hammered out another 33 power... doubled to 66 and rode the Riddler train for another 22 top decked! Broken as hell and the boys could not wait to abuse it too!

    Also, on patrol would be sick with this variant as well.... BTW, defense cards were absolutely fought over! Can't wait to try the other variant.

    Anyways wanted to share. These are great variants while we eagerly await an expansion or twelve! Thanks guys!
    Last edited by cnsolo; 02-26-2013 at 09:08 PM.

  3. #3
    Cryptozoic Employee Matt_Hyra's Avatar
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    Yes, Parallax will double any future Power you generate that turn as well. You did it right.
    Matt Hyra
    Cryptozoic R&D

  4. #4
    Eternal Guardian
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    The only thing I see wrong with it is how did you use Riddler, do other stuff, then use Riddler again? Riddler's spend 3 to gain the top card has to occur when you play him. You can't wait till later in the turn to use it after generating more power.
    Go Fish

  5. #5
    Cryptozoic Employee Matt_Hyra's Avatar
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    Ah, true. You have to fully resolve The Riddler's ability before you can play any other cards. Good eye, houjix!
    Matt Hyra
    Cryptozoic R&D

  6. #6
    Well you can use the riddler's power any number of times in the turn. Can you not play him, do something else, then buy cards?

  7. #7
    Great stuff Matt! DC has become one of our staple games these days in my gaming group and we can't wait for more! I was talking with a friend about using the "Super-Hidden Super-Villains" variant next time we play with a little "Locke and Key" type of ending. Instead of actually knowing you'll fight all 12 villains and then simply playing out the deck, we would instead: First count 30 cards out of the main deck to create an "Finale Deck" and set it aside. Next we'd draw our 8 villains as normal and shuffle them into main deck (like the Super-Hidden variant). The remaining 4 villains are then shuffled into the finale deck along with a "Game Over" type of card sleeved to look like all the others. Once we've drawn out of the main deck, the finale deck replaces the main deck and the game continues as normal. Once the "Game Over" card enters the Line-Up it remains in play (taking a Line-Up slot) and everyone then gets one last turn. - We'll try it out this weekend and let you know how it goes! Thanks again!

  8. #8
    Cryptozoic Employee Matt_Hyra's Avatar
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    Quote Originally Posted by Ssobaekil View Post
    Well you can use the riddler's power any number of times in the turn. Can you not play him, do something else, then buy cards?
    Yes, any number of times, but they have to all be in a row before playing any other cards.
    Matt Hyra
    Cryptozoic R&D

  9. #9
    Cryptozoic Employee Matt_Hyra's Avatar
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    Quote Originally Posted by LowkeyGeek View Post
    Great stuff Matt! DC has become one of our staple games these days in my gaming group and we can't wait for more! I was talking with a friend about using the "Super-Hidden Super-Villains" variant next time we play with a little "Locke and Key" type of ending. Instead of actually knowing you'll fight all 12 villains and then simply playing out the deck, we would instead: First count 30 cards out of the main deck to create an "Finale Deck" and set it aside. Next we'd draw our 8 villains as normal and shuffle them into main deck (like the Super-Hidden variant). The remaining 4 villains are then shuffled into the finale deck along with a "Game Over" type of card sleeved to look like all the others. Once we've drawn out of the main deck, the finale deck replaces the main deck and the game continues as normal. Once the "Game Over" card enters the Line-Up it remains in play (taking a Line-Up slot) and everyone then gets one last turn. - We'll try it out this weekend and let you know how it goes! Thanks again!
    Sounds fun!
    Matt Hyra
    Cryptozoic R&D

  10. #10
    We played the Super-Hidden Super Villains variation, and it was a blast! There was a disagreement, however, regarding the use of Deathstroke. If there is a Super Villain in the line-up, and a player plays Deathstroke, can the player use that card to gain a Super Villain from the line-up?

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