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Thread: Questions: Ingame Currency

  1. #11
    Infernal Professor
    Join Date
    Dec 2011
    Location
    Seattle, WA
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    424
    Glad to hear multiple options are being considered. Being able to buy a specific card for cash is no different than buying it off another player or hobby shop at a physical tourney, and is important to people who may not be interested in the pve side.

    Most competitive tournament (pvp) players will want to be able to buy cards with money. They theorycraft decks and buy the exact cards they need rather than buying boosters to try to find them, it's more cost effective. And these people may not be interested in running dungeons to collect gold, they might just want to compete only in pvp and be willing to pay out of pocket like they would a "traditional" tcg.

  2. #12
    I have no doubt this game will have success at a casual gaming level. . .

    What I'm really interested in now is if it can bridge the gap into competitive play without losing too many players in the process

    To be more blunt, I've seen tons of games offering PvP that are unbalanced jokes with pay2win schemes on top of that
    With the level of complexity Hex is offering balance is immediately on the minds of many

    Guess we'll have to wait and see. . .
    ...and hopefully before the Kickstarter ends

  3. #13
    Infernal Professor
    Join Date
    Dec 2011
    Location
    Seattle, WA
    Posts
    424
    As long as they don't let you buy specific power boosts... then "pvp" should be like any other real-world TCG game.

    For example, in the first block of WoWTCG there were some rare cards that were very powerful in certain decks that were popular. Those cards were going for crazy prices on eBay at the time due to their rarity and power. Players willing to shell out the money could build those popular powerful decks... or you could just try to get lucky with boosters.

    So... there will always be advantage available to those willing to pay for a rare powerful card that someone else pulled out of a booster... it's part of the reality of any TCG. But those cards are not "must haves"... you could just build a different deck.

  4. #14
    Gigantisaur
    Join Date
    Oct 2010
    Location
    Paris, FRANCE
    Posts
    1,225
    Balance in TCGs come from the metagame.
    It's a pay2win game as it is a TCG...

    ~

  5. #15
    Master Theorycrafter
    Join Date
    May 2013
    Location
    Australia
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    843
    Yeah, the nature of the TCG beast is Pay2Win, and there really isnt anything that can be done to avoid that. If it bothers you, you arent in the right hobby :-(

  6. #16
    Gigantisaur
    Join Date
    Oct 2010
    Location
    Paris, FRANCE
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    1,225
    The plan in a TCG is to Pay2Win and get the investment back thanks to prize support, as in poker

    ~

  7. #17
    Well, thats where you guys aren't looking at the big picture - for PvP players, most of them will try to Pay2Win, but we haven't seen what PvE might do to change that. There are avenues to get what you want that a normal TCG do not have, and we have yet to see what kind of effect that might have.

    It might just be that the person who puts the most time in, may end up with the better stuff, and better stuff means better chances to win.
    It also doesn't take into account how you get gems etc - if the only way to earn those are through PvE for whatever reason, a lot of people will have to play PvE to earn it and keep up with the rest, and wont just be able to buy victories (unless they luck out on the AH).

    There is also levelling and all sorts of other dynamic things we haven't seen in action yet. I have hope that it wont be pay2win.

  8. #18
    Quote Originally Posted by Xenavire View Post
    Well, thats where you guys aren't looking at the big picture - for PvP players, most of them will try to Pay2Win, but we haven't seen what PvE might do to change that. There are avenues to get what you want that a normal TCG do not have, and we have yet to see what kind of effect that might have.

    It might just be that the person who puts the most time in, may end up with the better stuff, and better stuff means better chances to win.
    It also doesn't take into account how you get gems etc - if the only way to earn those are through PvE for whatever reason, a lot of people will have to play PvE to earn it and keep up with the rest, and wont just be able to buy victories (unless they luck out on the AH).

    There is also levelling and all sorts of other dynamic things we haven't seen in action yet. I have hope that it wont be pay2win.
    Couple quick answers. PvP is isolated from PvE. Things you earn in PvE will not impact your PvP experience as we want to make sure PvP is well balanced and people are on an even footing. Also, Gems are not something you have to collect, they are like the resources in that you just have access to all you need during deck construction.

    Hope that helps.

  9. #19
    Infernal Professor
    Join Date
    May 2013
    Location
    Metro Detroit
    Posts
    430
    People have to get it out of there mind that free2play is free. This is a card collecting TCG with draft sets and different formats. If you are looking for a totally free game, look elsewhere!

  10. #20
    Devoted Emissary
    Join Date
    May 2013
    Location
    Orlando, FL
    Posts
    110
    Not exactly Ashenor. If all you want is the pve mmo aspects, it's free. If you want to pay for a booster or two to get some new cards for your pve, that's that. And if you want to play pvp or competitive it's a pay game, just like any other ccg.

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