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Thread: Consolidated Stretch Goal Ideas/Suggestions

  1. #1

    Consolidated Stretch Goal Ideas/Suggestions

    As more ideas are being generated, not everyone is able to view through every single page, so here is the consolidated Stretch goal ideas

    To read more about the suggestion,go to http://forums.cryptozoic.com/showthread.php?t=23116 and refer to the Post #

    This will also allow devs to view all ideas updated on one single post =]

    Quote Originally Posted by UDareUTake View Post
    Up to Page 16, Post #154,
    Summary of current Stretch goals ideas (Continued #1)
    Quote Originally Posted by UDareUTake View Post
    Up to Page 20 Post #191,
    Summary of current Stretch goals ideas (Continued #2)


    Quote Originally Posted by UDareUTake View Post
    Up to Page 20 Post #193
    Summary of current Stretch goals ideas (Continued #3)



    Summary of current Stretch goals ideas up to Page 11, Post #109

    Quote Originally Posted by OP_Kyle View Post
    Gonna throw down the gauntlet...
    I will wrestle a bear at 2 million funding!



    Cards

    Insta-gib a raid boss card? But make it like a Spectral Lotus in that it goes away after you use it?
    Contributor- S117 Post #2


    Additional Bonus cards (exclusive maybe?)
    Contributor- Ashenor


    Exclusive "borrowable" decks, made by hand by the developers? (By borrowable I mean we can use it for fun, but cannot keep the cards, cannot do raids or dungeons, and no official PvP
    New gem/colour/faction, in the far future or dual color cards.
    Contributor- Xenavire Post #13


    Maybe for a stretch goal, give say King tier and above 3 free boosters (or maybe a few more for high tiers) for every set for life.
    Contributor- Daer Post #29

    A way to pledge for additional sets of KS exclusive cards as an add-on for certain tiers, instead of having to pledge via multiple KS accounts (eg. pledging for multiple tiers on multiple kickstart a/cs to self-trade to get 4 sets of the exclusive cards)
    Contributor- Fireblast


    Similar concept to Spectral Lotus Garden, and along the line of Relentless Rats in MTG
    A card that has an unlimited amount allowed in a deck, and the ability to create 1 per week. Lets just make an example here:

    Piranha Swarm – PVE Only
    P:2 T:1
    Piranha Swarm gets +2/+0 for each other creature on the battlefield named Piranha Swarm.
    A deck can have any number of cards named Piranha Swarm.

    And the backers would get something like:

    Piranha Swarm Pond – PVE Only

    Once per week when you login to your HEX account, your Piranha Swarm Pond will provide you a Piranha Swarm, a PVE-only card.

    Contributor- Shoubushi Post #44

    Cosmetics

    Exclusive Keep appearance/design/features
    Contributor- Mehlo Post #3


    Mascots for guild
    Contributor- houjix Post #5


    Extra flair in Champion art for Kickstarter backers
    Contributor- Eldryth


    Unique 'presence' in the game (like special emblem, aura, or something that makes you stand out)
    Contributor- Kami Post #34


    More Alternate Art Exclusives
    Contributor-Shoubushi Post #44


    Gem button in the lobby (On/off glowing)
    Contributor-
    Jinuyr



    System & Gameplay-Related

    Authenticator support (App/Physical Token)
    Possibility of free physical token sent to certain tier level
    Contributor- Lots of players requesting for this feature


    Proxy card system (maybe display the card greyed out and only allow it in friendly matches with guildmates *purpose is to try out multiple deck builds easily)
    Contributor- Boojum Post #17


    Import/Export of Deck List
    Addition of “Maybe” List in Deck Building Interface
    Contributor- Boojum Post #32

    RL money withdrawal from AH /Alternative withdrawal in form of gift cards/online shop to CZE -Withdraw $50 bucks from HEX and get board game XYZ sent to you.

    Contributor- Fireblast Post #36


    Playermade Dungeons + Player Vote
    Contributor- Storm_Fireblade Post #45,#80 + Hibbert Post #58


    Replays/Spectate
    Contributor- Fireblast Post #53


    manual opening of booster packs via a 3D controllable package opening process
    Contributor- Zack Cooper in the KS-Comments


    Language translation
    Contributor- Fireblast Post #84

    Referral system for getting new players into the game

    Web based guild management or chat tool

    Web based guild interface for Guild Leader backers or higher

    Web based version of the client, perhaps using Unity engine

    Having a weekly event whereby players who are fast enough to participate, gets to challenge the Devs in the game, (boosters are given as a reward for, maybe even if you lose)

    Leaderboard/armory for players

    A more interactive how to play for those new to TCGs

    Add another equipment slot to the game(new slots like jewelry, trinkets, etc)

    World Events. Let the Shin'hare invade the Cayotle and everyone that plays a deck participates in turning the tide of the battle for the entire game. The winner at the end of the week gets XP bonuses or other rewards.

    Item/Equipment creation

    The ability to merge cards into something else or better such as combining 10 commons to produce 1 random uncommon or 5 rares to produce a random legendary (This may be a good way to selectively reduce the overall number of "bad" cards in the game and have a smaller number of cards in the database.)

    Mobile version For the actual game on iPad/Android tablet
    Contributor- Jinuyr

    Mobile companion app to view player profile and AH
    Contributor- Rapkannibale Post #86

    Collection Management / Auction house on iOS and Android
    Contributor- Fireblast


    Guild Vs Guild tournaments
    Guild Ranking System
    Contributor-JMFD Post #9


    Exclusive Founder/Tier tournaments (not just a one-time thing)... it'd be awesome to play against Cryptozoic
    Contributor- Kami Post #34


    Wager-based pvp? Even without real money, gold / plat / cards / mixed wagers are placed, people agree to payout rules, and tournament it.
    Contributor- Digital_Aether Post #34


    PvE records
    Contributor- Fireblast Post #36


    roguelike-based dungeon. (Refer to post, too long lol.)
    Contributor-Boojum Post #39


    Animation for combat
    Contributor- Multiple Users


    Digital pro tour system with cash prices
    Contributor- Rapkannibale Post #86


    Have certain raid bosses available to players for casual play, perhaps after they are cleared a certain number of times.

    Allow them to be customized and played by actual players to give an even greater challenge

    Contributor- Erebus Post #77

    Bonus Access
    Additional Beta Access codes for certain tiers
    Contributor- Mehlo Post #11

    Earlier prebeta release
    Contributor- Ashenor Post #12

    Exclusive access to on-going beta tests for new expansions, features, etc. (before general release to public)
    Exclusive forum to discuss/chat with developers (instead of competing against the possibly millions of other players on the public forum)
    Contributor- Kami Post #34

    Ability to reserve character and/or account names
    Contributor- Kami

    Ability to reserve guild names
    Contributor- Blare731


    Physical Rewards

    Signed developer postcards/posters etc
    Short-print of the exclusive cards we earned through kickstarter
    Contributor- Xenavire Post #13

    Physical cards of some promos/heroes
    Miniatures of the heroes
    ArtBook
    Contributor-
    Bernado

    Game apparels such as mousepad etc,
    Contributor- multiple user

    Tiers that are Dragon Lord or above should get a printed, signed copy of their art made in their likeness

    Printed sheets of cards (Uncut?)

    Plushies (maybe the Shin'hare since they are likely the ferociously cute faction of this game)

    Merchandise (From T-Shirts to Toys to Alarm Clocks! Put a Hex logo on it and start showing it off!)
    Contributor-
    Jinuyr


    Misc Digital Rewards

    Copy of the art book that is being send out in the form of e-book format
    Contributor-JMFD Post #31

    Free soft subscription ( A year?)
    Contributor-Xenavire Post #63

    Novel/comic/graphic novel
    Contributor-
    Jinuyr

    At $375,000 All kick-starter rewards include a permanent 5% discount bonus when buying booster packs that stacks with any other discount/promos! (Down to $0.00). This will never be handed out again!

    Every $50,000 above $300,000 all kick-starter accounts receive +1 booster pack

    Every $100,000 above $300,000 all kick-starter accounts receive +1 new Merc card.
    Contributor- Selix Post #108
    Last edited by UDareUTake; 05-13-2013 at 08:41 AM.

  2. #2
    Gigantisaur
    Join Date
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    There should be a way to have a playset instead of 2 sets of KS exclusive cards

    ~

  3. #3

  4. #4
    Master Theorycrafter
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    Quote Originally Posted by Kami View Post
    How about:

    The ability to reserve character and/or account names?
    +1
    "The way their wizard beards curl betwixt their cleavage and around their breasts... pretty hot!"

  5. #5
    Up to Page 16, Post #154, for Page 16 Post #154 and above, Please view

    Quote Originally Posted by UDareUTake View Post
    Up to Page 20 Post #191,
    Summary of current Stretch goals ideas (Continued #2)

    Quote Originally Posted by UDareUTake View Post
    Up to Page 20 Post #193
    Summary of current Stretch goals ideas (Continued #3)



    Summary of current Stretch goals ideas (Continued #1)



    Cards

    Themed starter decks. Like the Shin'hare Nusery of Pain!!!
    Contributor- Jinuyr


    Cameos from Epic Spell War and Hot Rod Creeps (Could be PVE cards)
    Contributor- Mase1771

    KS exclusive boosters
    Contributor- BrambleToe Post #131


    Getting artists like Michael Whelan to do a run on some cards would be a sweet stretch-goal
    Contributor- MemphisRhodes Post #136

    Boosters from the next release
    Contributor- cybersloughter Post #146


    Cosmetics

    Alternate artwork for PVP or PVE champions would be cool. Maybe some other little vanity things like the sleeves, like playmats or something.
    Contributor- Panahinuva Post #130

    KS exclusive skins
    Contributor- BrambleToe Post #131

    $1 booster add ons
    Contributor- BrambleToe Post #133



    System & Gameplay-Related

    Asynchronous game modes between players so you can start many games against other people and respond to them in turn after a set period of time. Great casual mode for busy players that want to just play the game outside of a tournament or dungeon setting

    PvE set armors that encourage theme deck play.

    PvE/PvP set gems that enhance global play style like casting many cards in one turn or casting card combos like UFS 1/2/3 or 2/2/2

    Treasure packs in the store

    Guild leader/officer tools to help promote in guild competitive play.
    Match stats that are available and can be saved. Avg. Damage to Champion/Turn, Amount Healed/Turn, etc...

    World Bosses. Everyone and anyone can enter against the world boss. It takes one turn per 5 minutes let's say and it gets stronger or weaker at the end of each turn when it performs a check on how many players there are currently engaged in the boss. It performs moves that affect all players engaged in the event. So a "sweeping fire attack" would damage all Troops and Champions by 2 points. Everyone collectively plays against the boss. The longer you are participating in it, the more "points" you get for various loot drops.

    Every turn it would do something different.
    - Damage all Troops
    - Plant traps in your deck
    - Make you discard a card
    - Reduce the mana you have for a turn
    - Make you skip your next untap phase
    Contributor- Jinuyr

    Draft Dungeons- Draft construction and strategy-> PvE dungeon fights (similar to a previous suggestion)
    Contributor- JoonYoungK

    Kickstarter only dungeons/raids with a higher chance to earn a legendary item
    Contributor- Dragkin

    Speed Game (Instead of 30mins, maybe drop to 5mins?)
    Contributor- JoonYoungK

    For guild play or pro games have a web cam box to see the player's reactions during the game
    Contributor- LordKillJoy Post #117

    PvP and PvE puzzles separate from dungeons or regular PvP where it presents you with a game in progress and you have to do things like win the round without using troops, or survive 3 turns when you're outmatched.
    +
    This could be a weekly feature :
    Puzzle of the week, how to gain this turn : one random winner would get 10 boosters or something just for the sake of having prize support
    Contributor- ShaolinRaven + FireBlast Post #121/122

    Mini Dungeons for the starter decks that are like the original star craft campaigns ie they introduce you to the race and have a compelling story that teaches you about the better cards available to you, the strengths and weaknesses of your forces against different enemies and finishes by introducing some deck building and side boarding concepts.

    Getting to experience the better combinations possible with a particular race and be temporarily given access to its more powerful cards would motivate players to expand on their starter decks
    Contributor- BeastMaster

    More class/races

    Guild/friend draft matches
    Contributor- BrambleToe Post #131

    Multi Deck PvE mode. Instead of playing PvE content with other people, you play 2 or 3 different decks by yourself. You would have to add certain rules, like the same card only four times across all three decks, forcing you to build different styles of decks that work well with each other.
    Contributor- JMFD

    1:
    Guilds can vie/fight one another for prime pieces of real estate. Governing a piece a land can give a guild certain perks within the PvE campaign. Every week/month or whatever interval is chosen another guild can try to drive the other guild off of that piece of land.
    A contest will then be held between the guilds in a 3vs3 or 1vs1 match or possible a logic puzzle (win this fight in x amount of turns and fastest guild wins) or some other means to determine the winner. The winner then can claim that land.
    If there are multiple guilds interested in one piece of land then they have to "fight" the other groups who are trying to claim this land and the winner of that can challenge the land owner

    2:
    Have certain raid dungeons where you can actually bump into other players and then have to make a decision if you want to battle them or flee. Fleeing could incur some sort of penalty for the next encounter in the dungeon and Winning will give some sort of bonus.

    3:
    Giving the guilds something to work towards together.
    Maybe have them be able to build a guild tower, or a home someplace. The guild can then work together by giving cards to the guild house to spruce it up and gain some sort of guild benefits. For example if you collect 1000 wild thresholds and you get a forest on surrounding your guild house, that in turn will give your guild a bonus to something or make an item available to them. The more rare the items you are collecting within your guild house the better the reward etc.
    This both serves to make the usual "lands" or resource cards valuable in some form as well as works as a type of card/gold sink within the game.
    Contributor: Garod Post #137

    Some sort of mechanical incentive in PvE content for continuing to experiment and try different decks.
    Avoid ppl sticking with that deck is likely to be the quickest way to run through dungeons and collect the greatest amount of loot per hour
    Best approach would be to offer special bonuses that aren't available to someone exclusively sticking with the same optimized deck forever. Perhaps a "rest" system granting bonus treasure if you haven't cleared that dungeon with that deck recently. Or a faction system where you get better rewards if you use a deck containing certain colors or troop types favored by that faction.
    Contributor- Boojum Post #138

    Cash prizes for tournaments
    Contributor- Mase1771

    Make the auction house link to card shops. Each player (once obtaining certain requirements) can create a card shop that might include benefits to selling card and other goodies. The card shop could be decorated and customized with, perhaps, a framed picture of the owner's most valuable card. The implementation of vendor NPCs in the shop could act like a local market vendor for that specific shop and each player could also manage their auction house sales or buys from their shop. This is a rudimentary idea right now, but I loved the feeling of card shops in real life and this could be an interesting twist on the player economy.
    Contributor- Shrennan

    Future Oculus Rift Support with head tracking mapped to character avatars
    Contributor- Beastmaster


    An Ante System, similar to that of M:tG back in the day. Players Ante the top 3 cards of their deck before play, and the winner takes all. Special "Ante League Only" cards would be made that directly affect the Ante pile. I know this format would not be desirable for most players, but it should be successful for the more "hardcore" players.

    * A crafting system: This would be for creating PvE cards only. Raid bosses could have a chance to drop "Material cards", which could be traded in for specific equipment (Think WoW TCG Crafting when UDE was calling the shots).
    Contributor- Adien_Alexander Post #150

    Gallery - An in-game area (maybe even directly connected to an external site that players can visit when not in the client) where players can publish their decklists and they can be commented/voted on.
    Contributor- Xer0 Post #153




    Bonus Access



    Physical Rewards





    Misc Digital Rewards

    Last edited by UDareUTake; 05-13-2013 at 08:31 AM.

  6. #6
    Gigantisaur
    Join Date
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    Paris, FRANCE
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    1,225
    Quote Originally Posted by UDareUTake View Post
    Not really sure what you mean by this
    There are exclusive KS cards. you get a set with King, and +1 set with Collector.
    The grand total as of now is 2 sets of exclusive KS cards, means you'll have to either buy another account or trade for the missing 2 when launch happens.

    It'd be nice to be able to have 4 right away by pledging

    the $1k pledge seems lackluster, paying $500 for choosing art on a card and a set of each Set1 card seems expensive
    (For the record on the secondary market a set of WoWTCG is about $150-$200, boosters cost more, but loot cards make up for it I guess)

    2 Grand King is better than 1 Dragon Lord, that's wrong

    ~

  7. #7
    Up to Page 20 Post #191, For More please go to

    Quote Originally Posted by UDareUTake View Post
    Up to Page 20 Post #193

    Summary of current Stretch goals ideas (Continued #3)




    Summary of current Stretch goals ideas (Continued #2)




    Cards

    first playset of cards for every set is signed, given a gold boarder and distributed amongst the boosters as the ultimate collectable? Or some cards are deliberately misprinted like rare stamps and will register an achievement on their double back when reported becoming uber rare.
    Contributor- Beastmaster Post #177
    A card similar to the lotus but instead of daily, you get one per week. When used it gives you a day of bonus EXP
    Contributor- engelsjager Post #180
    What they could do is that every week they showcase an artist's work (free advertisement for them).
    You get 10 questions (out of a 100 possible) about his work/life (you'd have to check his website to find answers), for each right answer you can choose a card that he did the art for to be signed.
    Contributor- FireBlast Post #190


    Cosmetics

    Vanity Pets and PvE Pets (Minor buffs a la Puzzle Quest)

    Custom Player Portraits (Client side/friends list/guild mates only, to avoid profane/silly/lore-breaking portraits)

    Custom Champion Borders

    Custom Art KS-only resource cards (visual affect only)
    Contributor- Tyrfang Post #159

    A badge next to your name saying that you are a KickStarter pledger.
    Contributor- engelsjager Post #180


    System & Gameplay-Related

    Pack Wars. When opening up a booster, have the option to click a "Pack War" button and be matched up against someone else doing the same thing, then play a pack wars game with the cards from the booster. There are a few different styles of pack wars; the one I'm most used to from Magic has the rules: "Starting hand size is three. You may play only one spell per turn (individual turns; if you play a creature on your turn, you can play an instant during your opponent's turn still). You don't need mana to play spells or activate abilities, but X in any cost is limited to 3 or below." This is a fun way to slowly reveal the cards from your booster, and make a game of opening boosters; and with the large amount of boosters the Kickstarters are going to have going in, could be pretty useful!

    Extra Limited formats; for example, Rochester Draft, Rotisserie Draft, Cube Draft (can you tell I like drafting?). If you don't know what they are... In Rochester, each pack is opened and put on a table. Each player picks one card down to the eighth, who picks two, then you wheel back up the players. Then you open the next booster. You end up by knowing every card everyone has picked (and all have a turn to get first pick). Rotisserie is kind of similar, but instead of laying a booster out one at a time you lay an entire single set out, and wheel up and down with your picks until it's all gone. In Cube, one person makes a "Cube" of whatever cards they want 50-70 in each colour, usually the best in the game - then you shuffle it up and make it into boosters for normal drafting. Okay, that probably works better in Magic where there are an awful lot of old (and powerful) cards, but maybe something to add for the future.

    "Make a puzzle" mode. Sounds like there could be some dungeons based on puzzles already. Well, how about a mode where you set up a puzzle for other people to solve? Something like "Given this board position and these cards in hands, find the one way to win this turn." These puzzles could then be freely available for other people to try and solve; perhaps the puzzle setter could even be able to offer a prize for the first person to solve the puzzle! (A card or booster from their collection, say.)
    Contributor- Showsini Post #155

    "Season" Passes (e.g. access to an unlimited number of PvP cards, untradeable for a period of time, for a fee)

    Global unlocking systems for new cards (basically early preview for certain cards or mechanics of the next set - Think unlocking AQ40 in vanilla WoW for anyone with a memory that goes back that far)

    'PuG' raids/matchmaker (if it isn't already in the works) for dungeons.

    Custom AI players (to practice against or test a specific deck type your own choosing)

    AI Allies during Raids/PvE (think GW1, but this somewhat limits the social feature of the game. It's more of a feature for the pure soloist)

    The ability to control multiple 'players' at the same time in the same match:
    i.e. in PvE, you could be all 3 decks of the 3v1 raids. Think FF3US's split party dungeons or Super Mario Super Star Saga)
    In PvP, effectively a single player can play, for example, both decks of a team in a 2v2 match

    Use copies of cards to instantly upgrade a card to a foiled version.

    Using cards as entrance fees to certain dungeons or events.

    "Mint Condition" label on cards that have never been used.

    Passive loot/bragging rights/ladder system for making a dungeon that has a very high difficulty rating, and your loot scales with the difficulty of the dungeon.

    So for example, let's say your dungeon is really easy and 90% of the players who attempt it, clear the dungeon. They get minimal amounts loot, and the creator only gets loot if they fail to clear the dungeon.
    A dungeon that is incredibly difficult and 80% of players fail will give large amounts of loot to the few that do clear the dungeon, and you get loot for the players who fail. Encourages both players and creators to go after difficult dungeons.

    Conversely, you could make it a 'siege' type situation, where you have to hold off players and gain a weekly/monthly/etc. bonus for holding a location for a certain amount of time.

    The ability to send 'cards' out on adventures. Chance of failure or success dependent on gear/rarity/gems and quest difficulty. During this time they cannot be in your deck. There's a chance of coming back with free loot, or discover a (randomly generated?) dungeon! ...or they might get injured and be unable to participate in more adventures (for a certain period of time). However, there's a tradeoff: these cards will no longer be tradeable, effectively taking them out of the card pool
    Contributor- Tyrfang Post #159+165+167+168

    player rating system (rewards optional but art is sufficient) based on conduct/feedback (helpful, good sport, frequently disconnects, rude, rare-drafts, ...) with option to challenge negative feedback
    option to save games for replay/review
    draft queues that are open to players with a player rating > x (rewards good behavior; also, a way to play a random game with players who play at a certain level or who have a good reputation)
    tournaments/draft queues (temporary) based on achieving in-game milestones (e.g. faction reputation ... achieve X by Y and be eligible for the tournament)
    Contributor- Kuvasza Post #171

    Ability to watch those replays within the game program and be able to share them by ingame mail to others
    Create a file and store these replays on hard drive for easy archiving
    Be able to flag moments in the game while recording for easy reviewing later
    -Able to export the vid files in common video format

    Keep track of my record vs. my opponents and be able to see what my W-L record is vs them when we get paired up and see what they have played vs. me recently

    In-game Voice chat

    ELO rating system
    Contributor- BigDog Post #181


    Bonus Access

    Priority on log-in queue if the servers are busy.
    Contributor- engelsjager Post #180




    Physical Rewards

    Chance to press a "purchase physical set" button. Price would be x per card, y per holofoil plus z for services rendered.
    Contributor- Nexi Post #170

    Anything actually signed by the developers
    Contributor- Kuvasza Post #171



    Misc Digital Rewards


    KS Backers have their accounts flagged to give a small chance (<1% maybe?) to open a "Loot card" in each booster pack they open. Loot ranges a card from an exclusive set, to a random number of random booster packs (Up to 5 maybe?). This percentage could scale slightly for higher tiers of backing (Up to 1% I'd say).
    Contributor- Adien_Alexander Post #150


    A month's worth of free drafts (1 free draft a week)

    Contributor- Dragkin

    Gift A Starter/Gift A Pack - Be able to give some type of pack/starter/cards to friends to help get them started in the game.
    Contributor- Grey0One

    High ranking equipment for tiers below dungeon master
    Contributor- Panahinuva Post #130

    "Boosts" - Something like "For the first month after launch, all boosters will contain 2 extra cards" or some such promotion. Not only will players who are heavily invested get more for backing, but it will pull in players and get them spending money during the promo.
    Contributor- Xer0 Post #153


    All character slots for backers are free/open
    Contributor- Flit Post #161

    In-game rewards for adding an authenticator to your account
    Contributor- Kuvasza Post #171
    Last edited by UDareUTake; 05-13-2013 at 08:28 AM.

  8. #8
    Master Theorycrafter
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    Quote Originally Posted by Fireblast View Post
    There are exclusive KS cards. you get a set with King, and +1 set with Collector.
    The grand total as of now is 2 sets of exclusive KS cards, means you'll have to either buy another account or trade for the missing 2 when launch happens.

    It'd be nice to be able to have 4 right away by pledging

    the $1k pledge seems lackluster, paying $500 for choosing art on a card and a set of each Set1 card seems expensive
    (For the record on the secondary market a set of WoWTCG is about $150-$200, boosters cost more, but loot cards make up for it I guess)

    2 Grand King is better than 1 Dragon Lord, that's wrong

    ~
    That extra $500 is to commission an art piece of whatever you like (although most people would choose their own likeness) and that art piece will appear on a card in a future set. Sure, its not directly related to gameplay, but its a part of creating a little bit of legacy in something that will hopefully be around for a long time to come
    "The way their wizard beards curl betwixt their cleavage and around their breasts... pretty hot!"

  9. #9
    Stretch Goals are for making the game better, bigger and with more features because they make more money that they need/expectedd to make and 90% of this ideas is just basically 'we want more bonuses for pledgers and in kickstarter campaign overall".

    Sorry for being a liitle rude but most if this ideas are horrible and i hope they are not even considering spending stretch money for something like this.
    This thread should focus on GAME FEATURES not on rewards for backers because stretch goals have nothing to do with this.
    Overall with couple exceptions these ideas are pathetic. I hope CZE will not even consider spending stretch money not on game but on more rewards for backers.
    "Wrath is no vice when inflicted upon the deserving."

  10. #10
    Quote Originally Posted by MirriCatWarrior View Post
    Stretch Goals are for making the game better, bigger and with more features because they make more money that they need/expectedd to make and 90% of this ideas is just basically 'we want more bonuses for pledgers and in kickstarter campaign overall".

    Sorry for being a liitle rude but most if this ideas are horrible and i hope they are not even considering spending stretch money for something like this.
    This thread should focus on GAME FEATURES not on rewards for backers because stretch goals have nothing to do with this.
    Overall with couple exceptions these ideas are pathetic. I hope CZE will not even consider spending stretch money not on game but on more rewards for backers.
    I'd agree with you if it weren't for the fact that Cryptozoic representative Kyle has already encouraged us by stating they like at least some of the ideas presented thus far. Besides, with the extra funds, they'd likely be using it to improve the game with or without our input. The 'perks' above are mostly superficial and don't impact the game (i.e. very little development time/cost in theory), the actual funds they receive will be used in their back-end imo. I reaaaaally doubt they'd be wasteful.

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