Page 2 of 3 FirstFirst 123 LastLast
Results 11 to 20 of 25

Thread: Stats I'd Love To See Listed While Drafting

  1. #11
    The Transcended
    Join Date
    Jun 2013
    Location
    California
    Posts
    7,860
    The "IMO" was not a qualifier for the first part of his sentence ("bad bad bad idea"), it was a qualifier for the second part ("ruins the tournament..."). However, your point is still well taken; I should have been kinder with my words.

  2. #12
    Master Theorycrafter
    Join Date
    May 2013
    Location
    Ann Arbor, MI
    Posts
    699
    I think the way MTGO displays the drafted cards is a pretty good baseline, but I'd like to see Hex add some functionality.

    While I wish they would eliminate the option of rare drafting (there are many threads about this already), I think they should have collection info and AH pricing info available, otherwise it just encourages people to run an "AH account" on a second screen or computer during the draft.

  3. #13
    The AH value of a card really does not need to be displayed. Adding too many stats, especially stats that don't affect the current task at hand (draft cards to make a deck), will just overload players with information and reduce the fun factor of playing.

    In truth, just like a regular draft scenario, if a player is worried about taking value cards, the player should simply research this before hand. I would probably take less than one minute to research and decide which cards are worth drafting for value alone.

  4. #14
    The Transcended
    Join Date
    Jun 2013
    Location
    California
    Posts
    7,860
    Quote Originally Posted by EntropyBall View Post
    While I wish they would eliminate the option of rare drafting (there are many threads about this already)
    Links? Even with a forum search I don't see those "many threads", but maybe I just don't know what to look for.

    1) How could they possibly eliminate rare drafting?
    2) Even if you could, why would you?

  5. #15
    The Transcended
    Join Date
    Jun 2013
    Location
    California
    Posts
    7,860
    Quote Originally Posted by Rycajo View Post
    The AH value of a card really does not need to be displayed. Adding too many stats, especially stats that don't affect the current task at hand (draft cards to make a deck), will just overload players with information and reduce the fun factor of playing.
    If it's optional and turned off by default, I think you're covered.

    In truth, just like a regular draft scenario, if a player is worried about taking value cards, the player should simply research this before hand. I would probably take less than one minute to research and decide which cards are worth drafting for value alone.
    There will be hundreds of cards. You're saying you can remember 400 cards and their price info, and how many you own, while still having capacity to pay attention to what you're drafting?

  6. #16
    I'm saying that, just like with a physical draft, a player would likely already know the handful of cards that are truly worth any money. Or do you think the list of singles that are worth taking for value alone will exceed typical levels?

    But as you say, if the information is optional and turned off by default, that would be fine.

  7. #17
    Quote Originally Posted by Yoss View Post
    There will be hundreds of cards. You're saying you can remember 400 cards and their price info, and how many you own, while still having capacity to pay attention to what you're drafting?
    Yeah. I think that I can remember if a card has value, if I'm at all concerned about it. And I think I can remember if I need/want to acquire any cards in particular. If you think otherwise, I think you're overestimating the number of cards that'll be worth money/rare-drafting. Pretty much every common & 90% of the uncommons will be pennies, so you're really just looking at the value of rares. And especially if you're an experienced player, you won't even wonder about the value of some cards (for example, Trial by Faith was recognized by most players as pretty bad in most cases).

    Like I said, maybe other players can't keep that straight, but I think a lot of them that are concerned with value would get an idea pretty quickly from browsing the AH. I remember that being the case in MTGO as well. But I was just giving my opinion.
    In-game: Obsidian || Collector backer || Starting a guild for Newbies -- "The Cerulea Acadamy"
    Quote Originally Posted by Aradon View Post
    Cory is a man of unrelenting promises and optimism!

  8. #18
    Putting the value on the tool tip requires that the system be a commodities market. An auction based market would not work as there will be a lot of variance and would take quite a bit of effort on the system to figure out a market value. I still think that a bid/ask system is a bit unfeasible with how the cards are(in that they are all separate entities, not just x quantity of y...there's a lot with the tech that could go wrong with this system with the amount of data that goes into each card), however thats an argument for another thread. Just pointing out that asking for that on the tooltip makes an assumption on something we aren't sure of.

  9. #19
    While I don't have a problem with rare/value drafting (they're your packs. its your prerogative) I don't think CZE providing pricing info in the tooltip is a great idea. Seems like a trap for new players. It seems like the sort of feature that an add-on could handle. The people who care could get the add-on and customize to their heart's content. I'm in favor of CZE giving us the cleanest permutation of the interface out of the box.

  10. #20
    Master Theorycrafter
    Join Date
    May 2013
    Location
    Toronto, Canada
    Posts
    516
    Quote Originally Posted by Aradon View Post
    Yeah. I think that I can remember if a card has value, if I'm at all concerned about it. And I think I can remember if I need/want to acquire any cards in particular. If you think otherwise, I think you're overestimating the number of cards that'll be worth money/rare-drafting. Pretty much every common & 90% of the uncommons will be pennies, so you're really just looking at the value of rares. And especially if you're an experienced player, you won't even wonder about the value of some cards (for example, Trial by Faith was recognized by most players as pretty bad in most cases).
    Why not use your drafts (especially at the end of packs) to fill out your collection? It's extra hassle to sell your extra commons / uncommons and buy what you are missing. I'd prefer to know if I should draft that common sapphire or common blood when they are all that's left in the deck and I am drafting ruby.

    I have horrible memory for this type of thing, why remember numbers when you can look them up? Even better, why look it up when the information could be available to you during the draft? Knowing how many corpseflies I have or the price of a blood harbinger is useless knowledge and shouldn't be retained.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •