Hey there fellow Hexxers! I've been lurking here since I found the kickstarter and pledged to a King Tier. Since then I have been looking at every preview and eagerly awaiting Alpha to start testing decks and goofing around. And speaking of testing decks this is one I have been brewing with. It has changed a little since newer cards have been spoiled, but the core shell is still there. Beat down, and beat down hard.
This is a straight aggro deck using Gozzog to help stem the bleeding against other aggro decks and to help apply more pressure to control decks. For those who do not remember, Gozzog is that champion that deals 1 damage to an enemy champion and gains 1 life back. Since seeing Gozzog spoiled I wanted to make a deck around him, IMO he has one of the best champion powers in the game since you cannot interact with it. You can't counter it and it does not rely on one of my creatures connecting. All it takes is me sitting on charge counters and using his charge ability in 1 of 3 ways:
1: Pump my Righteous Paladin prior to combat to make a large early game threat
2: Kill opponent when sitting on enough charges
3: Slow down opponents aggro, allowing me to win the long game with a large Siphon Life
I run 4 charge bots for early 1/1 creatures and to build charges up fast to sit on. The Righteous Paladin synergies with the charge power really well. The 4 Clergymen trigger off each other, the Life Harvesters, and the Warlock Inquisitors. The Inquisitors will have the Major Blood Gem that deals their atk to an opponent when they enter play, with the Clergymen dealing 4 on entry if we can stack triggers correctly. And the Harvesters will act as either 3/3 unblockable lifedrain creatures (4/4 with Clergy) depending on the match up, or great blockers dragging the game out for large Life Siphons. The Living Totems are just monsters that, if left alone, will just grow into a game winning threat in a few turns. The 2 Dragon Guard help me recycle some of my early threats into the late game where they are still relevant.
I have play tested the deck a little with friends by cutting out cards and most of the time I won off the back of large Life Siphons if my early game failed, or getting such a fast start that my opponent couldn't stabilize with his deck. Obviously there are more cards to be spoiled and once Alpha gets started anything is possible, but it has been fun getting some early deck-techs in. What do you guys think of the deck?