One of the purposes of this last major wave of invites was to put a massive amount of stress on the servers. Right now we have the minimum number of servers deployed to handle to expected load in an effort to identify areas where we can optimize the server infrastructure and code. If we throw servers at problems early on, we never identify load areas and never get a chance to optimize. I know it sucks not being able to get in the game after having patiently waited for the invite for so long, but it's an absolutely necessary part of the process. Every time the servers break due to load we find new issues and fix them. Every new issue fixed this way then reveals new areas that need fixes or optimization. We appreciate your patience through this process. Please continue to hammer on the game, and we will continue to fix problems as they arise.