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Thread: HEX Alpha Patch Notes - v0.9.0.003 - 4/17/2014

  1. #1

    HEX Alpha Patch Notes - v0.9.0.003 - 4/17/2014

    NEW FEATURES

    • There is now a Stash in Card Manager that will hold all your items that are not cards (note: this is still a work in progress)



    TOURNAMENTS

    • The card preview has been re-added to Draft
    • Round numbers are now correct
    • Collection should now be sorted properly in Sealed
    • The Rewards/Rules buttons should now function properly in tournament lobbies
    • Swiss Tournaments now properly assign byes
    • Swiss Tournaments now properly pair players (no more rematches)
    • Players who received byes will now have their standings updated accordingly
    • Picking cards in the Limited Deck Builder no longer causes your collection to move down the screen
    • The last players to finish a match in a round of limited can now access their Reserves between rounds
    • All sort options now function while Drafting
    • Tournament Decks are no longer saved in your collection
    • Open queues should now always be listed first in the tournament screen
    • Pack and pick number are now properly labeled while Drafting
    • Tournaments are now correctly listed as 60 minutes per round
    • There is now an audio cue when your tournament is ready



    GENERAL

    • New accounts are asked to choose a starter deck on first login
    • Primal Packs now have an image in the Pack Opening screen
    • The winner of the coin flip now chooses to ‘Play First’ or ‘Draw First’
    • The coin flip scene has been improved
    • You are no longer able to save more than 15 cards in your reserves
    • Tooltip text for “This troop can’t attack” no longer has an extraneous comma
    • Matchmaking in Proving Grounds will now obey the 30-minute rematch timer, preventing you from being matched to the same player twice successively
    • Using your mouse scroll wheel on cards in the graveyard no longer causes graphical errors
    • Keyword window now only appears on cards with keywords in Card Manager
    • Keyword text is now formatted properly when viewing a card through a hyperlink on another card
    • All targeting arrows should now point to the proper location
    • Tooltips now function properly in the Campaign screen
    • Champion Select button and Equipment slots no longer cover up the mail window
    • Scroll bar elements have been aligned in the store
    • Removed underscores from various text in the game
    • Primal Packs now correctly contain 2 legendary and 13 rare cards
    • Long names should no longer cause overlapping text issues on the coin flip screen
    • You can now only save up to 300 cards in a deck
    • Mulligan animation now properly accommodates getting a duplicate of a card from your first hand
    • Up and down arrows now work in chat
    • Mulligan animation is much faster
    • Drop down menus in Card Manager now close automatically when you click away from them
    • Removed Continue button from Victory screen in tournaments
    • Fixed graphical issue with replicas of replicas
    • The Mail and Friends windows should now have less overlapping/layering issues
    • You can now sort by collector’s number in the Card Manager



    GAMEPLAY

    • Fiendish Cabalist should now function again
    • Reginald Lancashire should now function again
    • Booby Trap should now function again
    • Blood Orb of Deception’s game text now matches how it works
    • You no longer lose the game if The Transcended’s draw replacement ability fails to find a card
    • Bottled Vitae’s payment power can no longer be used at Quick speed
    • Replicas of a Unique troop are no longer incorrectly still Unique
    • Replicas now properly retain the effects of socketed gems
    • The Kraken no longer dies when put into play via Eye of Creation
    • The Kraken now works with Replicator’s Gambit
    • You can now interrupt Countermagic without the game halting
    • The card text of Jadiim, Eye of Creation, Blood Cauldron Ritualist, and Induction Coil have been fixed to reflect their redesign from last patch



    KNOWN ISSUES

    • Starter Deck icons are missing in the Stash
    • Buttons in the Wheels of Fate interface are missing text
    • Pack and Pick numbers while drafting are not correct
    Last edited by Shaqattaq; 04-17-2014 at 12:20 PM.

  2. #2
    "Replicas of a Unique troop are no longer incorrectly still Unique"

    Does this mean the bug where Mimic + Chimes will give you a non-replica full-fledged copy of the troop is also fixed? Or is this a different issue?
    --ossuary

    "Love all, trust a few, do wrong to none."
    - Shakespeare, All's Well That Ends Well

  3. #3
    •Matchmaking in Proving Grounds will now obey the 30-minute rematch timer, preventing you from being matched to the same player twice successively


    Why is this... So if there are only two people that happen to be online in the proving grounds we can only have one match per 30 mins.

    We don't need a rematch timer for proving grounds.

  4. #4
    I wonder what provoked the version number switch to 0.9. All of these seem like relatively minor changes and fixes over the last release.

  5. #5
    •The Kraken now works with Replicator’s Gambit

    The card is unique why would ya replicators gambit unless it now makes them replicas

  6. #6
    Quote Originally Posted by wasichu View Post
    Matchmaking in Proving Grounds will now obey the 30-minute rematch timer, preventing you from being matched to the same player twice successively


    Why is this... So if there are only two people that happen to be online in the proving grounds we can only have one match per 30 mins.

    We don't need a rematch timer for proving grounds.
    You misunderstand - this applies only to the 'Play' button. Standard LFG challenges will still work as normal.

    And about Kraken - yes, Gambit makes replicas, and Kraken should lose unique as a replica. The question is - does this mean it creates new tentacles as a replica coming in from a Gambit?
    Last edited by Xenavire; 04-17-2014 at 10:19 AM.
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

  7. #7
    Quote Originally Posted by LLCoolDave View Post
    I wonder what provoked the version number switch to 0.9. All of these seem like relatively minor changes and fixes over the last release.
    traditionally betas end when you reach 1.0 which is why the patch changed the number so much, also I did not know countering coutnermagic was still a bug. And what the crap with the matchmaking 30 min limit, that's dumb

  8. #8
    Quote Originally Posted by LLCoolDave View Post
    I wonder what provoked the version number switch to 0.9. All of these seem like relatively minor changes and fixes over the last release.
    Yeah slightly dissapointed in this patch given the closed beta hoopla all over the website. itsnothing.gif

  9. #9
    Quote Originally Posted by bojanglesz View Post
    itsnothing.gif
    What did you expect? It is alot of polish which is what matters now. We wont see very exciting new things anymore until PVE.

  10. #10
    Quote Originally Posted by Hexgo View Post
    What did you expect? It is alot of polish which is what mattes now. We wont see very exciting new things anymore until PVE.
    People speculated Beta launch, which is a huge deal. I expect it soon, but I didn't expect it today.
    Xenavire, proud guild leader for The Lions Share.
    http://i307.photobucket.com/albums/n...erlinsmall.png

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