Hi fellow Hexers,
I've been playing tons of TCG's for over 15 years and the concept of Hex is surely one of the best and by far the best concerning online-TCG's.
I only have one Problem with how the game works and it's the huge Luck-Factor involved with having the Shard-System in the Game: I've played several TCG's where you get Ressources every Turn or where you can use any Card as a potential Ressource and even if it's less Luck-based, I don't wanna miss what the Shard-System brings to the Table regarding Deck-building (how many Shards in total and how many of which), but I think there could be a Middleground between the two Versions.
I've come up with a few Ideas on how to make Shard-based Luck less of a Factor while still having it in the Game with only minor Tweaks:
Tweak the Mulligan-System:
Simply put, the Mulligan doesn't do anything about bad Luck; the Chances are even higher to have a bad Hand after a Mulligan, because you get Less Cards.
Why not change the System slightly so you could choose to keep up to two Cards in your Hand?
Or maybe a Version where you could choose two Cards and switch them from Non-Shard to a Random Shard or vice-versa?
Secondary Champion-Powers:
Give them all a Secondary Ability for 2 Charges: "Search your Deck for a Basic Shard and put it on Top of your Library - this Shard does not give you a Charge." (It should cost 2 or even less, because thats when most of the Shard-Luck is the worst, but I think the Drawbacks make it a decent Option)
Or maybe a One-Shot Ability you could use once per Game: "Search your Deck for a Basic Shard and put it in your Hand."
I think those two Options wouldn't hurt the Game in any way and would be equally useful for all types of Decks.
What do you guys think?